Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Novgorod to Karelia
3 artilleries moved from Novgorod to Karelia
1 fighter moved from Novgorod to 125 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Belarus to Karelia
Combat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 fighter and 1 submarine
Germans defend with 1 cruiser
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser in 125 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Russians roll dice for 1 fighter in 125 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser in 125 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 fighter in 125 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser in 125 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians and 1 cruiser owned by the Germans lost in 125 Sea Zone
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 fighter and 1 submarine
Casualties for Germans: 1 cruiser
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Russians, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is 1
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 destroyer and 1 tactical_bomber
Battle in Karelia
Russians attack with 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 7 infantry
Russians roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 4/10 hits, 3.83 expected hits
Germans roll dice for 7 infantry in Karelia, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 armour, 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 3 : 3/7 hits, 3.00 expected hits
Germans roll dice for 3 infantry in Karelia, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Germans: 7 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 artillery and 5 infantry moved from Western Ukraine to Bryansk
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 armour, 2 infantry and 1 mech_infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
6 infantry moved from Yakut S.S.R. to Yenisey
6 infantry moved from Belarus to Bryansk
Place Units - Russians
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : 0.50
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 factory_minors and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from Hunan to Yunnan
2 infantry moved from French Indo China to Yunnan
2 fighters moved from Kwangsi to Yunnan
2 artilleries and 6 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 tactical_bombers moved from Kwangsi to Yunnan
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 bomber moved from Kwangsi to India
1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
1 fighter moved from 43 Sea Zone to Yunnan
3 fighters moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
Intercept?
Yes, Intercept with my one fighter in India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 factory_minors and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from Hunan to Yunnan
2 infantry moved from French Indo China to Yunnan
2 fighters moved from Kwangsi to Yunnan
2 artilleries and 6 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 tactical_bombers moved from Kwangsi to Yunnan
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 bomber moved from Kwangsi to India
1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
1 fighter moved from 43 Sea Zone to Yunnan
3 fighters moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Air Battle in India
Japanese attacks with 1 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Java
Battle in Sumatra
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 6 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 6 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/12 hits, 5.50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 6 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 bomber moved from India to Kwangsi
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 41 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 aaGun and 6 infantry moved from Jehol to Chahar
1 artillery moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
6 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 factory_minor placed in French Indo China
Turning on Edit Mode
EDIT: Turning off Edit Mode
Japanese undo move 2.
1 factory_minor placed in Kwangtung
Japanese undo move 2.
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 factory_minor placed in Kwangtung
1 factory_minor placed in Manchuria
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.17
Chinese : -0.67
Attackers Fire, : : -0.17
AA fire in India : : -0.17
Japanese : 0.50
It was acting wierd with letting me place my factories and so I tried using edit mode to help me, dont know what changed but it worked.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 4 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Midway to Wake Island
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to Hawaiian Islands
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber and 2 infantry placed in Eastern United States
1 fighter placed in Western United States
4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
8 infantry moved from Shensi to Tsinghai
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
5 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -1.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 4 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Midway to Wake Island
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to Hawaiian Islands
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber and 2 infantry placed in Eastern United States
1 fighter placed in Western United States
4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
8 infantry moved from Shensi to Tsinghai
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
5 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 bomber, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Alexandria
2 cruisers moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to Alexandria
1 fighter moved from Trans-Jordan to Alexandria
1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Alexandria
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Ethiopia to Kenya
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
2 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kenya
British attack with 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 infantry and 1 mech_infantry in Kenya, round 2 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Alexandria
British attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry
Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 3 cruisers in Alexandria, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Alexandria, round 2 : 4/10 hits, 3.83 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Alexandria, round 2 : 2/9 hits, 3.83 expected hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Alexandria, round 3 : 3/8 hits, 3.50 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Alexandria, round 3 : 2/5 hits, 2.50 expected hits
1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
British roll dice for 2 armour, 2 artilleries, 1 bomber and 1 fighter in Alexandria, round 4 : 2/6 hits, 2.83 expected hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Alexandria, round 4 : 1/2 hits, 1.17 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 artillery owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 39
Casualties for British: 1 artillery and 4 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Germans: 1 fighter and 2 tactical_bombers
Non Combat Move - British
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Burma to India
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
Place Units - British
2 submarines placed in 71 Sea Zone
1 factory_minor placed in Persia
1 bomber placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -1.83
Italians : -2.83
Chinese : -1.67
Japanese : -0.67
Can you tell me which of Britain’s original territories they don’t control? TripleA did not give the British their bonus of 5 PUs. I cannot tell why not.
OK, I see it is Cyprus… which is why you took it. Good move :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
1 bomber moved from Southern Italy to Tunisia
2 fighters moved from Southern Italy to Northern Italy
2 artilleries and 2 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 2 artilleries, 2 fighters and 2 infantry
French defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Northern Italy, round 2 : 3/3 hits, 1.67 expected hits
French roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Northern Italy
Italians win, taking Northern Italy from French with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.33 expected hits
French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Tunisia
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 3 : 2/3 hits, 1.33 expected hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
2 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Tunisia to Southern Italy
1 armour moved from Greece to Romania
1 armour moved from Yugoslavia to Romania
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
3 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.67
French : -1.67
Haha thanks, its a nuisance move is all :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 3 fighters and 1 transport
Japanese defend with 1 battleship, 1 destroyer and 1 transport
ANZAC roll dice for 1 cruiser, 3 fighters and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 armour placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 3 fighters and 1 transport
Japanese defend with 1 battleship, 1 destroyer and 1 transport
ANZAC roll dice for 1 cruiser, 3 fighters and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 armour placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Combat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Southern France
French win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Algeria to Morocco
Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.67
French : -0.33
ANZAC : 1.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
Combat - Germans
Non Combat Move - Germans
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
4 artilleries moved from Poland to Baltic States
9 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Romania to Western Germany
1 bomber moved from Southern Italy to Western Germany
3 aaGuns moved from Eastern Poland to Baltic States
4 infantry moved from Romania to Bessarabia
2 artilleries and 2 infantry moved from France to Western Germany
2 armour and 2 mech_infantrys moved from Germany to Baltic States
6 armour and 7 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
2 bombers placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 artilleries moved from Karelia to Finland
1 armour moved from Karelia to Finland
1 fighter moved from Novgorod to 115 Sea Zone
1 tactical_bomber moved from Novgorod to Ukraine
6 infantry moved from Yenisey to Timguska
Combat - Russians
Battle in 115 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 115 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Finland
Russians attack with 1 armour and 2 artilleries
Germans defend with 2 infantry
Russians roll dice for 1 armour and 2 artilleries in Finland, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 mech_infantry moved from Karelia to Archangel
2 aaGuns moved from Novgorod to Archangel
4 infantry moved from Novgorod to Belarus
3 infantry moved from Novgorod to Archangel
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Russia to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from 115 Sea Zone to Bryansk
Place Units - Russians
2 infantry placed in Volgograd
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 6 armour, 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 artilleries and 6 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Hopei to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Sumatra to 41 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to 44 Sea Zone
2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to 44 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 fighter moved from Kwangsi to 44 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 bomber and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 44 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Hopei to Kweichow
1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to Celebes
1 bomber and 2 tactical_bombers moved from 42 Sea Zone to Kwangsi
1 aaGun moved from Chahar to Suiyuyan
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Japan to Kwangsi
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 bomber and 1 infantry placed in Japan
3 armour placed in Manchuria
3 armour placed in Kwangtung
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
ANZAC : -0.83
Chinese : -0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Wake Island to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Western United States to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 7 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 8 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
3 infantry moved from Sikang to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -3.83
Japanese : -1.33