Tirano (X) Vs. OwenToo (L)

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 fighters moved from Midway to Wake Island
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Midway to Hawaiian Islands
                1 armour moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 bomber and 2 infantry placed in Eastern United States
                1 fighter placed in Western United States
                4 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Combat Hit Differential Summary :

    triplea_42124_Ame2.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 3 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits
                        Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Chinese
                8 infantry moved from Shensi to Tsinghai
                1 fighter moved from Yunnan to Sikang

    Place Units - Chinese
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Combat Hit Differential Summary :

    Chinese : -1.67
        Japanese : -0.67

    triplea_42124_Chi2.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 fighters moved from Midway to Wake Island
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Midway to Hawaiian Islands
                1 armour moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 bomber and 2 infantry placed in Eastern United States
                1 fighter placed in Western United States
                4 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 3 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits
                        Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Chinese
                8 infantry moved from Shensi to Tsinghai
                1 fighter moved from Yunnan to Sikang

    Place Units - Chinese
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Purchase Units - British
                British buy 1 bomber, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs;
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Alexandria
                1 infantry moved from 98 Sea Zone to Alexandria
                2 cruisers moved from 92 Sea Zone to 98 Sea Zone
                1 fighter moved from 92 Sea Zone to 99 Sea Zone
                1 carrier moved from 92 Sea Zone to 98 Sea Zone
                1 bomber moved from Gibraltar to Alexandria
                1 fighter moved from Trans-Jordan to Alexandria
                1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Alexandria
                1 infantry moved from 98 Sea Zone to Alexandria
                1 cruiser moved from 76 Sea Zone to 98 Sea Zone
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Ethiopia to Kenya
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                2 infantry moved from Egypt to Alexandria
                2 artilleries moved from Egypt to Alexandria
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Kenya
                    British attack with 2 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 infantry and 1 mech_infantry in Kenya, round 2 : 1/3 hits, 0.50 expected hits
                        Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 109 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    British win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Alexandria
                    British attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry
                    Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                        British roll dice for 3 cruisers in Alexandria, round 2 : 0/3 hits, 1.50 expected hits
                        British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Alexandria, round 2 : 4/10 hits, 3.83 expected hits
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Alexandria, round 2 : 2/9 hits, 3.83 expected hits
                        1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
                        British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Alexandria, round 3 : 3/8 hits, 3.50 expected hits
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Alexandria, round 3 : 2/5 hits, 2.50 expected hits
                        1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                        British roll dice for 2 armour, 2 artilleries, 1 bomber and 1 fighter in Alexandria, round 4 : 2/6 hits, 2.83 expected hits
                        Italians roll dice for 1 fighter and 1 tactical_bomber in Alexandria, round 4 : 1/2 hits, 1.17 expected hits
                        1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 artillery owned by the British lost in Alexandria
                    British win, taking Alexandria from Italians with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 39
                    Casualties for British: 1 artillery and 4 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for Germans: 1 fighter and 2 tactical_bombers

    Non Combat Move - British
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                2 infantry moved from Burma to India
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                2 destroyers moved from 92 Sea Zone to 98 Sea Zone
                1 fighter moved from 99 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 fighter moved from 109 Sea Zone to United Kingdom
                1 fighter moved from Alexandria to Egypt
                1 bomber moved from Alexandria to Egypt

    Place Units - British
                2 submarines placed in 71 Sea Zone
                1 factory_minor placed in Persia
                1 bomber placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
                UK_Pacific collect 13 PUs; end with 13 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    Germans : -0.33
        British : -1.83
        Italians : -2.83
        Chinese : -1.67
        Japanese : -0.67

    triplea_42124_UK_2.tsvg

  • '21 '20 '19 '18 '17

    Can you tell me which of Britain’s original territories they don’t control? TripleA did not give the British their bonus of 5 PUs. I cannot tell why not.

  • '21 '20 '19 '18 '17

    OK, I see it is Cyprus… which is why you took it. Good move  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 bomber moved from Southern Italy to Tunisia
                2 fighters moved from Southern Italy to Northern Italy
                2 artilleries and 2 infantry moved from Yugoslavia to 97 Sea Zone
                2 artilleries and 2 infantry moved from 97 Sea Zone to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 2 artilleries, 2 fighters and 2 infantry
                    French defend with 1 artillery, 1 factory_minor and 1 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Northern Italy, round 2 : 3/3 hits, 1.67 expected hits
                        French roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the French and 1 artillery owned by the French lost in Northern Italy
                    Italians win, taking Northern Italy from French with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry
                Battle in Tunisia
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.33 expected hits
                        French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the French lost in Tunisia
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 3 : 2/3 hits, 1.33 expected hits
                        French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Northern Italy to Southern Italy
                1 bomber moved from Tunisia to Southern Italy
                1 armour moved from Greece to Romania
                1 armour moved from Yugoslavia to Romania
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                3 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    Italians : 1.67
        French : -1.67

    triplea_42124_Ita2.tsvg


  • Haha thanks, its a nuisance move is all  :-)

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 cruiser moved from 62 Sea Zone to 42 Sea Zone
                3 fighters moved from Queensland to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser, 3 fighters and 1 transport
                    Japanese defend with 1 battleship, 1 destroyer and 1 transport
                        ANZAC roll dice for 1 cruiser, 3 fighters and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                        2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 cruiser, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                        1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 2 fighters
                    Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Northern Territory
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 armour placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    ANZAC : 1.33
        Japanese : -0.17

    triplea_42124_ANZ2.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 cruiser moved from 62 Sea Zone to 42 Sea Zone
                3 fighters moved from Queensland to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser, 3 fighters and 1 transport
                    Japanese defend with 1 battleship, 1 destroyer and 1 transport
                        ANZAC roll dice for 1 cruiser, 3 fighters and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                        2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 cruiser, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                        1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 2 fighters
                    Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Northern Territory
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 armour placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Move - French
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France

    Combat - French
                Battle in Southern France
                    French attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans lost in Southern France
                    French win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Algeria to Morocco

    Turn Complete - French

    Combat Hit Differential Summary :

    Germans : -0.67
        French : -0.33
        ANZAC : 1.33
        Japanese : -0.17

    triplea_42124_Fre2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French

    Combat - Germans

    Non Combat Move - Germans
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                4 artilleries moved from Poland to Baltic States
                9 infantry moved from Eastern Poland to Baltic States
                1 bomber moved from Romania to Western Germany
                1 bomber moved from Southern Italy to Western Germany
                3 aaGuns moved from Eastern Poland to Baltic States
                4 infantry moved from Romania to Bessarabia
                2 artilleries and 2 infantry moved from France to Western Germany
                2 armour and 2 mech_infantrys moved from Germany to Baltic States
                6 armour and 7 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                2 bombers placed in Western Germany
                6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 46 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Combat Hit Differential Summary :

    triplea_42124_Ger3.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                2 artilleries moved from Karelia to Finland
                1 armour moved from Karelia to Finland
                1 fighter moved from Novgorod to 115 Sea Zone
                1 tactical_bomber moved from Novgorod to Ukraine
                6 infantry moved from Yenisey to Timguska

    Combat - Russians
                Battle in 115 Sea Zone
                    Russians attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 115 Sea Zone
                    Russians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Finland
                    Russians attack with 1 armour and 2 artilleries
                    Germans defend with 2 infantry
                        Russians roll dice for 1 armour and 2 artilleries in Finland, round 2 : 2/3 hits, 1.17 expected hits
                        Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Karelia to Archangel
                2 aaGuns moved from Novgorod to Archangel
                4 infantry moved from Novgorod to Belarus
                3 infantry moved from Novgorod to Archangel
                1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Ukraine to Bryansk
                1 fighter moved from 115 Sea Zone to Bryansk

    Place Units - Russians
                2 infantry placed in Volgograd
                4 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs

    Combat Hit Differential Summary :

    Germans : 0.00
        Russians : 0.67

    triplea_42124_Rus3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                6 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                2 artilleries and 6 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Hopei to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 infantry moved from Sumatra to 41 Sea Zone
                3 artilleries moved from Japan to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from Kwangsi to 44 Sea Zone
                2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from Kwangsi to 44 Sea Zone
                1 bomber moved from Kwangsi to 42 Sea Zone
                1 fighter moved from Kwangsi to 44 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 2 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 bomber and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Hopei to Kweichow
                1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
                1 fighter moved from 44 Sea Zone to Celebes
                1 bomber and 2 tactical_bombers moved from 42 Sea Zone to Kwangsi
                1 aaGun moved from Chahar to Suiyuyan
                3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Japan to Kwangsi

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 bomber and 1 infantry placed in Japan
                3 armour placed in Manchuria
                3 armour placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.83
        Chinese : -0.33
        Japanese : 1.00

    triplea_42124_Jap3.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                3 mech_infantrys moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Wake Island to 54 Sea Zone
                2 fighters moved from 54 Sea Zone to Queensland
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 fighter moved from Western United States to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 destroyer and 3 transports placed in 101 Sea Zone
                1 bomber and 1 fighter placed in Eastern United States
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    triplea_42124_Ame3.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 7 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 8 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai
                3 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                4 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    Combat Hit Differential Summary :

    Chinese : -3.83
        Japanese : -1.33

    triplea_42124_Chi3.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                3 mech_infantrys moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Wake Island to 54 Sea Zone
                2 fighters moved from 54 Sea Zone to Queensland
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 fighter moved from Western United States to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 destroyer and 3 transports placed in 101 Sea Zone
                1 bomber and 1 fighter placed in Eastern United States
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 7 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 8 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai
                3 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                4 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 airfield, 1 armour and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                1 armour moved from Alexandria to 98 Sea Zone
                1 armour moved from Alexandria to 98 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Cyprus
                1 infantry moved from 99 Sea Zone to Cyprus
                3 cruisers moved from 98 Sea Zone to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                3 destroyers moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                2 armour, 1 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
                2 armour moved from 80 Sea Zone to Iraq
                1 infantry moved from 80 Sea Zone to Iraq
                2 infantry moved from Kenya to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 bomber moved from Egypt to Cyprus
                1 fighter moved from Egypt to Iraq
                1 tactical_bomber moved from 98 Sea Zone to Iraq
                1 fighter moved from 98 Sea Zone to Iraq
                1 carrier moved from 98 Sea Zone to 99 Sea Zone

    Combat - British
                Battle in Cyprus
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 cruisers in Cyprus, round 2 : 0/2 hits, 1.00 expected hits
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 2 : 0/3 hits, 1.33 expected hits
                        Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 3 : 1/3 hits, 1.33 expected hits
                        Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
                    British win, taking Cyprus from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Iraq
                    British attack with 2 armour, 2 fighters, 3 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 2 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 4/8 hits, 3.17 expected hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits
                        3 infantry owned by the Neutral_Axis and 3 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 3 infantry
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Yunnan
                    British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 mech_infantry
                        British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1.50 expected hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                        British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.50 expected hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 4 : 3/4 hits, 1.50 expected hits
                        Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                1 infantry moved from Siam to Shan State
                1 infantry moved from Eastern Persia to Persia
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 bomber moved from United Kingdom to Gibraltar
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Kenya to Egypt
                2 fighters moved from Iraq to 99 Sea Zone
                1 bomber moved from Cyprus to Egypt
                1 tactical_bomber moved from Iraq to Persia
                2 submarines moved from 71 Sea Zone to 81 Sea Zone

    Place Units - British
                1 airfield placed in Gibraltar
                1 armour and 1 fighter placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
                UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs
                Some Units in India change ownership: 3 infantry and 1 mech_infantry

    Combat Hit Differential Summary :

    British : -2.33
        Italians : 0.33
        Chinese : -3.83
        Neutral_Axis : 2.00
        Japanese : -2.00

    triplea_42124_UK_3.tsvg


  • Owen, in my turn I was attacking your British fleet off of cyprus with the entire Italian fleet and airforce, however somehow my cruiser got left behind (I swore I clicked all).  It was my pure intention to fully attack with all units that could reach and after one roll I realized a cruiser was not participating.  I have saved the game with the unit left behind, but with your permission would like to do the exact move with the extra unit.  Doing so would require me to start from the end of UK turn 3, however this would still be my only combat.  I understand either way you decide, just let me know.

  • '21 '20 '19 '18 '17

    I understand. You can re-do your move. For my OOL, please take the carrier first, then the destroyers, then the Cruisers, and lastly the air. Surviving fighters land on Cyprus.

  • '21 '20 '19 '18 '17

    OK I have looked at the die roll and the only thing you are missing is your sub

  • '21 '20 '19 '18 '17

    You got 4 hits , and I got 6 hits

  • '21 '20 '19 '18 '17

    You had both your cruisers, just not the sub. So what I would like you to do, since evidently you didn’t save the move mid-battle is to reconstruct the battle, and get the MARTI die roll server to generate a roll for the sub. You can do that by on your reconstructed move have the sub attack my destroyer in SZ96. Also, since the sub is lost on the first round of 6 hits, use edit mode to reduce the fleets to what they should be after the first round, and do battle (or retreat) with the remaining forces. You will have 1 damaged BB, 1 fighter and one bomber. I will have 3 cruisers, one destroyer, and 2 fighters. If your sub gets a hit, then kill an extra destroyer.

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