@SuperbattleshipYamato thanks.
Nice play on SZ 91, I am going to concede this game!
Okay, if that doesn’t work, we could also use the forum dice roller and edit the save after the combat.
What ever works best
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 60 PUs;
Germans buy 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
3 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Tambov
3 bombers moved from Eastern Poland to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to Norway
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
1 fighter moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to 113 Sea Zone
Combat - Germans
Battle in Norway
Germans attack with 3 artilleries, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 bomber, 4 fighters and 1 tactical_bomber; Americans defend with 1 airfield, 1 artillery, 4 bombers, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 2 : 5/11 hits
casualties:
1 inf
1 art
2 us bomber
1 uk tac
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 60 PUs;
Germans buy 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
3 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Tambov
3 bombers moved from Eastern Poland to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to Norway
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
1 fighter moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to 113 Sea Zone
Combat - Germans
Battle in Norway
Germans attack with 3 artilleries, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 bomber, 4 fighters and 1 tactical_bomber; Americans defend with 1 airfield, 1 artillery, 4 bombers, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 2 : 5/11 hits
Americans roll dice for 1 artillery, 5 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 8/13 hits
1 tactical_bomber owned by the British, 3 artilleries owned by the Germans, 1 fighter owned by the Germans, 3 infantry owned by the Germans, 1 infantry owned by the Americans, 2 bombers owned by the Americans, 1 artillery owned by the Americans and 1 tactical_bomber owned by the Germans lost in Norway
Americans win with 3 bombers, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for British: 1 tactical_bomber
Casualties for Americans: 1 artillery, 2 bombers and 1 infantry
3 bombers owned by the Germans retreated
Battle in Tambov
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Archangel
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 tactical_bomber moved from Tambov to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
3 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from France to Southern France
1 bomber and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
3 bombers moved from Norway to Western Germany
Place Units - Germans
6 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in Germany
Germans undo move 1.
2 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,6,4,4,5,4
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 25 PUs;
Russians buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
3 infantry moved from Vologda to Archangel
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 fighters and 2 tactical_bombers moved from Russia to Archangel
1 bomber moved from Timguska to Kansu
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Archangel, round 2 : 3/7 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kansu
Russians attack with 1 bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 bomber in Kansu, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 bomber in Kansu, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Russians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 bomber moved from Kansu to Russia
1 infantry moved from Russia to Tambov
2 fighters and 2 tactical_bombers moved from Archangel to Russia
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Russia to Kazakhstan
1 armour moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
Place Units - Russians
2 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.83
Japanese : -1.00
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.733
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15
Germans Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.300
Median : 2.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 1 SuicideAttackTokens; 54 PUs;
Japanese buy 2 artilleries, 6 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
Japanese take Sakha from Russians
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Manchuria to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Korea to Jehol
1 armour moved from Shan State to Kweichow
1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Szechwan
2 artilleries and 4 tactical_bombers moved from Yunnan to French Indo China
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 carrier moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 55 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 carrier, 2 fighters and 5 submarines moved from 42 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from Anhwe to Malaya
1 bomber moved from Anhwe to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Kiangsu
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 3 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 bomber moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
1 bomber moved from Queensland to 20 Sea Zone
scramble around denmark?
no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 3 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 bomber moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
1 bomber moved from Queensland to 20 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Denmark
Non Combat Move - Americans
1 bomber moved from Western Germany to Norway
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from 20 Sea Zone to Guam
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Burma to India
1 bomber moved from Hawaiian Islands to Queensland
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
Place Units - Americans
2 armour and 1 mech_infantry placed in Norway
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : 0,67
Dice Statistics:
Total
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4,333
Median : 6,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3
Null / Other
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
4 infantry moved from Shensi to Szechwan
3 infantry moved from Shensi to Sikang
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,67
Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4,150
Median : 4,500
Variance : 1,474
Standard Deviation : 1,214
Total rolls : 20
Null / Other
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Chinese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4,231
Median : 4,000
Variance : 1,250
Standard Deviation : 1,118
Total rolls : 13
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3,750
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 armour and 3 infantry moved from 113 Sea Zone to Germany
1 bomber moved from Norway to Germany
4 fighters moved from Norway to Germany
1 fighter moved from United Kingdom to Germany
1 battleship and 1 carrier moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 fighter moved from United Kingdom to 113 Sea Zone
1 artillery and 1 infantry moved from Quebec to Ontario
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Eastern Persia to Caucasus
Do you want to scramble at the baltic sea?
no
oh and I forgot. Scramble in one of the seazones around italy?
scramble 95
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 3 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 bomber moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
1 bomber moved from Queensland to 20 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Denmark
Non Combat Move - Americans
1 bomber moved from Western Germany to Norway
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from 20 Sea Zone to Guam
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Burma to India
1 bomber moved from Hawaiian Islands to Queensland
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
Place Units - Americans
2 armour and 1 mech_infantry placed in Norway
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
4 infantry moved from Shensi to Szechwan
3 infantry moved from Shensi to Sikang
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 armour and 3 infantry moved from 113 Sea Zone to Germany
1 bomber moved from Norway to Germany
4 fighters moved from Norway to Germany
1 fighter moved from United Kingdom to Germany
1 battleship and 1 carrier moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 fighter moved from United Kingdom to 113 Sea Zone
1 artillery and 1 infantry moved from Quebec to Ontario
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Eastern Persia to Caucasus
Combat - British
British creates battle in territory 97 Sea Zone
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 113 Sea Zone
British attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
Germans defend with 2 destroyers and 3 transports
British roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 113 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 2 destroyers and 3 transports in 113 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the Germans lost in 113 Sea Zone
3 transports owned by the Germans lost in 113 Sea Zone
British win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 37
Casualties for Germans: 2 destroyers and 3 transports
Battle in 95 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer and 1 fighter
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 submarine owned by the British lost in 95 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in 97 Sea Zone
British attack with 1 cruiser, 1 destroyer and 2 submarines
Italians defend with 1 destroyer
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
British win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Germany
British attack with 1 armour, 1 bomber, 5 fighters and 3 infantry
Germans defend with 1 factory_major and 7 infantry
British roll dice for 1 armour, 1 bomber, 5 fighters and 3 infantry in Germany, round 2 : 2/10 hits, 4,17 expected hits
Germans roll dice for 7 infantry in Germany, round 2 : 2/7 hits, 2,33 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Germany
British roll dice for 1 armour, 1 bomber, 5 fighters and 1 infantry in Germany, round 3 : 3/8 hits, 3,83 expected hits
Germans roll dice for 5 infantry in Germany, round 3 : 1/5 hits, 1,67 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
British roll dice for 1 armour, 1 bomber and 5 fighters in Germany, round 4 : 3/7 hits, 3,67 expected hits
Germans roll dice for 2 infantry in Germany, round 4 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 fighter owned by the British lost in Germany
British captures 62PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 fighter and 3 infantry
Casualties for Germans: 7 infantry
Battle in Greece
British attack with 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 infantry and 1 mech_infantry in Greece, round 2 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Greece
British win, taking Greece from Germans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yunnan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
British roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 bomber moved from Germany to Norway
2 infantry moved from West India to India
1 armour moved from Eastern Persia to India
1 fighter moved from Caucasus to Eastern Persia
2 fighters moved from Yunnan to Burma
1 fighter moved from Shan State to India
1 infantry and 1 mech_infantry moved from India to Burma
1 fighter moved from Germany to 113 Sea Zone
3 fighters moved from Germany to Norway
Place Units - British
3 infantry placed in Normandy Bordeaux
1 destroyer placed in 98 Sea Zone
1 transport placed in 110 Sea Zone
1 bomber placed in Egypt
1 infantry placed in United Kingdom
1 artillery placed in United Kingdom
British undo move 1.
British undo move 5.
1 artillery and 2 infantry placed in Normandy Bordeaux
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
British collect 46 PUs; end with 108 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 113 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 1,00
British : -1,17
Italians : -0,33
AA fire in Western Germany : : 0,67
Chinese : 0,17
Japanese : -0,67
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 15 times
3 was rolled 9 times
4 was rolled 15 times
5 was rolled 17 times
6 was rolled 17 times
Average roll : 3,686
Median : 4,000
Variance : 0,541
Standard Deviation : 0,736
Total rolls : 86
Null / Other
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4,571
Median : 5,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7
Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3,550
Median : 3,000
Variance : 1,053
Standard Deviation : 1,026
Total rolls : 20
British Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3,490
Median : 4,000
Variance : 1,021
Standard Deviation : 1,010
Total rolls : 49
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3,667
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4,571
Median : 5,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7
It is an appropriate time to forfeit.
Good game, and well played. I won’t request a rematch at this time but i won’t rule it out down the road :-) !
Then thanks for the game and well played.
Sure :)