like you said, let’s change it up!
17Playoff Ro8: JDOW Axis vs Omega1759 Allies+37
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 armour and 1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Western United States to Siberia
2 bombers moved from Western United States to Amur
1 bomber moved from Midway to 19 Sea Zone
1 bomber moved from Midway to AmurCombat - Americans
Battle in Soviet Far East
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Amur
Americans attack with 1 artillery, 3 bombers and 3 infantry
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
Americans roll dice for 1 artillery, 3 bombers and 3 infantry in Amur, round 2 : 2/7 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Amur, round 2 : 1/3 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans roll dice for 1 artillery, 3 bombers and 2 infantry in Amur, round 3 : 3/6 hits
Japanese roll dice for 1 armour in Amur, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Battle in Siberia
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Siberia, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 bombers moved from Amur to Sakha
1 bomber moved from Siberia to Sakha
4 fighters and 1 tactical_bomber moved from 25 Sea Zone to Midway
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from 102 Sea Zone to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 88 Sea Zone
1 carrier moved from 102 Sea Zone to 88 Sea Zone
2 mech_infantrys moved from Western United States to Alaska
1 bomber moved from 19 Sea Zone to French Indo ChinaPlace Units - Americans
1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 bombers and 1 fighter placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 1 airfield, 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
1 bomber moved from Persia to Iraq
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
2 mech_infantrys moved from Shan State to Yunnan
1 armour moved from Burma to Yunnan
2 armour moved from Shan State to Yunnan
3 mech_infantrys moved from Burma to Yunnan
1 infantry moved from Siam to French Indo ChinaCombat - British
Battle in Yunnan
British attack with 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
British roll dice for 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys in Yunnan, round 2 : 4/11 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 3 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Iraq
British attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
2 fighters moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Iraq to Egypt
1 aaGun moved from Burma to Yunnan
1 infantry moved from India to Burma
2 mech_infantrys moved from India to Yunnan
1 aaGun moved from Shan State to French Indo China
5 fighters moved from Finland to Bryansk
1 fighter moved from Finland to Russia
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Timguska to Sakha
1 bomber moved from Yenisey to West IndiaPlace Units - British
1 airfield placed in Trans-Jordan
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
British collect 32 PUs (2 lost to blockades); end with 33 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrysTerritory Summary for Americans, British, Chinese and UK_Pacific :
Kwangsi : 1 infantry
Siam : 1 flag
Yunnan : 1 aaGun, 3 armour, 1 artillery and 7 mech_infantrys
Shan State : 1 aaGun, 1 airfield and 1 infantry
Burma : 1 fighter and 1 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Alaska : 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 6 fighters, 1 harbour and 1 tactical_bomber
Sakha : 4 bombers and 1 fighter
Soviet Far East : 1 infantry and 1 mech_infantry
Amur : 1 artillery and 1 infantry
Siberia : 1 armour and 1 infantry
French Indo China : 1 aaGun, 1 bomber and 1 infantry
Sumatra : 1 flag
37 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 3 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
3 Sea Zone : 1 transport
5 Sea Zone : 3 transports
61 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
West India : 1 bomber
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 1 airfield, 2 fighters and 1 tactical_bomber
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 bomber, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Kenya : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry and 1 mech_infantry
Bryansk : 5 fighters
Russia : 1 fighter
80 Sea Zone : 1 battleship and 1 cruiser
86 Sea Zone : 1 transport
Eire : 1 flag
Greece : 1 flag, 1 aaGun and 5 infantry
99 Sea Zone : 1 flag
Iraq : 1 flag, 2 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Brazil : 1 flag, 1 artillery and 4 infantry
Northwest Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 destroyer
88 Sea Zone : 1 carrier and 1 cruiserProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 33
Japanese : 51 / 55
Americans : 52 / 72
Chinese : 2 / 3
British : 34 / 33
UK_Pacific : 15 / 16
Italians : 10 / 11
ANZAC : 10 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 7 PUs;Combat Move - Italians
1 artillery moved from Tobruk to Libya
1 mech_infantry moved from Alexandria to Libya
1 armour moved from Alexandria to Libya
1 bomber moved from Southern Italy to Libya
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Battle in Libya
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Libya, round 2 : 2/4 hits
French roll dice for 2 infantry in Libya, round 2 : 1/2 hits
2 infantry owned by the French and 1 artillery owned by the Italians lost in Libya
Italians win, taking Gibraltar from British, taking Libya from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
3 aaGuns moved from Romania to Bessarabia
2 mech_infantrys moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Romania to Bessarabia
1 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to TobrukPlace Units - Italians
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
3 fighters moved from Shan State to Sumatra
1 fighter moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Shan State : 1 infantry
Malaya : 1 infantry
Queensland : 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 3 fighters, 1 harbour and 3 mech_infantrys
South Australia : 1 aaGun, 1 artillery and 3 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 4 fighters
41 Sea Zone : 1 destroyer
Trans-Jordan : 2 infantryProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 33
Japanese : 51 / 55
Americans : 52 / 72
Chinese : 2 / 3
British : 34 / 33
UK_Pacific : 15 / 16
Italians : 11 / 18
ANZAC : 10 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
3 fighters moved from Shan State to Sumatra
1 fighter moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for ANZAC and French :
Shan State : 1 infantry
Malaya : 1 infantry
Queensland : 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 3 fighters, 1 harbour and 3 mech_infantrys
South Australia : 1 aaGun, 1 artillery and 3 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 4 fighters
41 Sea Zone : 1 destroyer
Trans-Jordan : 3 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 33
Japanese : 51 / 55
Americans : 52 / 72
Chinese : 2 / 3
British : 34 / 33
UK_Pacific : 15 / 16
Italians : 11 / 18
ANZAC : 10 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Karelia
1 bomber moved from Eastern Poland to Karelia
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
7 armour, 5 artilleries, 6 infantry and 6 mech_infantrys moved from Western Ukraine to Ukraine
10 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Karelia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 9 armour, 5 artilleries, 6 infantry and 16 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 3 infantry
Germans roll dice for 9 armour, 5 artilleries, 6 infantry and 16 mech_infantrys in Ukraine, round 2 : 10/36 hits
Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 0/4 hits
1 armour owned by the Russians and 3 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 9 armour, 5 artilleries, 6 infantry and 16 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Russians: 1 armour and 3 infantry
Battle in 91 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for French: 1 cruiserNon Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Bessarabia
1 bomber moved from Karelia to Novgorod
1 mech_infantry moved from Poland to Novgorod
3 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Poland to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Norway to Finland
1 artillery moved from Norway to Finland
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Alexandria to Southern Italy
1 tactical_bomber moved from Alexandria to Southern Italy
1 mech_infantry moved from Eastern Poland to Ukraine
1 submarine moved from 119 Sea Zone to 109 Sea ZonePlace Units - Germans
2 infantry and 1 mech_infantry placed in Novgorod
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
I admit, it seems like MARTI wants to keep this game alive by giving he great dice in both, German defense and offense.
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I of course expected no scramble in 110.
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What a turn…
Even the convoy rolls on Germany vs. UK, it’s getting pretty ridiculous.
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I still give you even dice in the recent turns to get my transports back :-)
But I understand, there is nothing you can do about if I blunder and thus you deserve this advantage. So I can totally understand that it is annoying when the dice make a theoretically lost position closer than it should be.
I in your shoes would already have started dice whining, because I always do :-(
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:-D
I guess I had a 1.6% chance on missing all these, I shouldn’t complain (The 5/5 rolls on 2s was a lot less likely.
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I have to get ready for the work work week and work in the subsequent days, probably won’t post until Saturday.
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Is the cruiser included in the 1.6%? Because I guess this one wouldn’t have mattered ;)
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Is the cruiser included in the 1.6%? Because I guess this one wouldn’t have mattered ;)
It’s not. I’m counting 5 units at 33.3% a piece, 3 at 50% a piece (tank + convoy).
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ok ic! Lucky me!
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Thanks for the sanity break JDOW, should be able to look at this later today.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
2 fighters moved from Russia to Smolensk
1 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Samara
1 aaGun moved from Bryansk to Tambov
1 artillery and 17 infantry moved from Bryansk to Tambov
3 armour moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
9 infantry moved from Russia to Tambov
4 mech_infantrys moved from Bryansk to Russia
3 mech_infantrys moved from Bryansk to Tambov
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Bryansk to TambovPlace Units - Russians
1 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUsTerritory Summary for Russians :
Bryansk : 1 infantry
Rostov : 1 infantry
Vyborg : 1 aaGun and 1 infantry
Russia : 2 aaGuns, 1 airfield, 3 armour, 1 factory_major, 4 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
Tambov : 1 aaGun, 1 artillery, 27 infantry and 4 mech_infantrys
Volgograd : 1 factory_minor and 1 infantry
Samara : 1 mech_infantry
Iraq : 1 mech_infantry
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 65
Russians : 25 / 25
Japanese : 51 / 55
Americans : 52 / 72
Chinese : 2 / 3
British : 34 / 33
UK_Pacific : 15 / 16
Italians : 11 / 18
ANZAC : 10 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I admit, it seems like MARTI wants to keep this game alive by giving he great dice in both, German defense and offense.
No kidding… Never seen such a thing, it’s Karma.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 factory_minors, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Manchuria to Amur
3 fighters moved from 6 Sea Zone to Amur
2 tactical_bombers moved from 6 Sea Zone to Amur
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 bomber moved from Jehol to Kwangsi
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
2 destroyers moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 bomber moved from Jehol to French Indo ChinaCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in French Indo China
Japanese attack with 1 bomber, 1 fighter and 3 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 bomber
AA fire in French Indo China : 0/2 hits
Japanese roll dice for 1 battleship and 2 cruisers in French Indo China, round 2 : 3/3 hits
French roll dice for 1 aaGun, 1 bomber and 1 infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 bomber owned by the Americans, 1 aaGun owned by the British and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from French with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 17
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship and 2 destroyers
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship and 2 destroyers in 37 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Amur
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Amur, round 2 : 3/6 hits
Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers could not land in 20 Sea Zone and were removed
1 carrier moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
4 carriers moved from 6 Sea Zone to 20 Sea Zone
3 infantry and 3 mech_infantrys moved from Japan to 6 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 6 Sea Zone to 20 Sea Zone
3 mech_infantrys moved from 20 Sea Zone to Kwangtung
3 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Amur to Manchuria
2 tactical_bombers moved from Amur to Manchuria
1 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Japan to 36 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
1 aaGun moved from Kweichow to Anhwe
1 bomber moved from Kwangsi to Chahar
1 bomber moved from French Indo China to Hainan
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from 5 Sea Zone to 20 Sea Zone
1 infantry moved from Kweichow to Anhwe
2 artilleries moved from Kweichow to Anhwe
1 fighter moved from 20 Sea Zone to KwangtungPlace Units - Japanese
1 fighter and 5 infantry placed in Japan
1 submarine placed in 6 Sea Zone
1 factory_minor placed in Manchuria
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 4 carriers
EDIT: Adding units owned by Japanese to 20 Sea Zone: 4 carriers, 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode -
I admit, it seems like MARTI wants to keep this game alive by giving he great dice in both, German defense and offense.
No kidding… Never seen such a thing, it’s Karma.
And on top of that a perfect Japanese turn. I apologize for these one-sided dice.
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There is by the way such a crazy bug that out of sudden my Japanese carriers are damage. I have no clue where this is coming from, do you?





