@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from British Guiana to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
2 fighters moved from Western United States to 91 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 3 bombers, 2 fighters, 3 infantry and 1 mech_infantry
Germans defend with 2 infantry; Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 2 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 7/11 hits
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 2/4 hits
2 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
2 infantry moved from Brazil to Suriname
2 fighters moved from Gibraltar to 91 Sea Zone
3 bombers moved from Gibraltar to Suriname
1 bomber moved from Western United States to Hawaiian Islands
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
3 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 63 Sea Zone to 33 Sea Zone
Place Units - Americans
1 armour, 2 fighters and 1 infantry placed in Eastern United States
Americans undo move 1.
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 armour, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Sikang from Japanese, taking Anhwe from Japanese, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber and 1 marine moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kiangsi
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 3 artilleries, 1 bomber, 5 infantry and 1 marine
Italians defend with 2 armour, 1 artillery and 3 infantry
British roll dice for 3 artilleries, 1 bomber, 5 infantry and 1 marine in Trans-Jordan, round 2 : 6/10 hits
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Trans-Jordan, round 2 : 4/6 hits
1 artillery owned by the Italians, 3 infantry owned by the Italians, 4 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 artilleries, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 13
Casualties for British: 4 infantry
Casualties for Italians: 2 armour, 1 artillery and 3 infantry
Battle in Kiangsi
British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 fighter, 1 infantry and 1 tactical_bomber
British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/6 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 3 : 2/5 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kiangsi, round 3 : 2/2 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kiangsi
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Kwangtung
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 92 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 92 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - British
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from Trans-Jordan to Egypt
2 armour moved from Belgian Congo to Egypt
1 aaGun moved from Yunnan to Burma
3 infantry moved from Yunnan to Burma
1 armour and 4 mech_infantrys moved from India to Yunnan
8 infantry moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from Kiangsi to Kweichow
1 aaGun moved from Yunnan to Kweichow
Place Units - British
1 destroyer placed in 110 Sea Zone
3 submarines placed in 98 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,1
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Iwo Jima : 1 flag
Kwangsi : 1 artillery and 1 infantry
Siam : 1 flag
Yunnan : 1 aaGun, 1 armour, 1 fighter and 4 mech_infantrys
Kweichow : 1 aaGun, 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber
Hunan : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Sikang : 1 infantry
Anhwe : 1 infantry
Burma : 1 aaGun and 3 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 armour, 1 harbour and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 bombers, 1 harbour and 4 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 battleship and 1 submarine
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 1 transport
17 Sea Zone : 1 flag
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 artilleries, 1 infantry and 1 marine
Gibraltar : 1 armour, 1 artillery, 2 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 bomber, 1 factory_minor and 1 harbour
Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag
98 Sea Zone : 3 submarines
91 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 3 submarines and 3 transports
Suriname : 3 bombers and 2 infantry
110 Sea Zone : 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from British Guiana to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
2 fighters moved from Western United States to 91 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 3 bombers, 2 fighters, 3 infantry and 1 mech_infantry
Germans defend with 2 infantry; Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 2 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 7/11 hits
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 2/4 hits
2 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
2 infantry moved from Brazil to Suriname
2 fighters moved from Gibraltar to 91 Sea Zone
3 bombers moved from Gibraltar to Suriname
1 bomber moved from Western United States to Hawaiian Islands
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
3 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 63 Sea Zone to 33 Sea Zone
Place Units - Americans
1 armour, 2 fighters and 1 infantry placed in Eastern United States
Americans undo move 1.
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 armour, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Sikang from Japanese, taking Anhwe from Japanese, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber and 1 marine moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kiangsi
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 3 artilleries, 1 bomber, 5 infantry and 1 marine
Italians defend with 2 armour, 1 artillery and 3 infantry
British roll dice for 3 artilleries, 1 bomber, 5 infantry and 1 marine in Trans-Jordan, round 2 : 6/10 hits
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Trans-Jordan, round 2 : 4/6 hits
1 artillery owned by the Italians, 3 infantry owned by the Italians, 4 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 artilleries, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 13
Casualties for British: 4 infantry
Casualties for Italians: 2 armour, 1 artillery and 3 infantry
Battle in Kiangsi
British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 fighter, 1 infantry and 1 tactical_bomber
British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/6 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 3 : 2/5 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kiangsi, round 3 : 2/2 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kiangsi
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Kwangtung
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 92 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 92 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - British
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from Trans-Jordan to Egypt
2 armour moved from Belgian Congo to Egypt
1 aaGun moved from Yunnan to Burma
3 infantry moved from Yunnan to Burma
1 armour and 4 mech_infantrys moved from India to Yunnan
8 infantry moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from Kiangsi to Kweichow
1 aaGun moved from Yunnan to Kweichow
Place Units - British
1 destroyer placed in 110 Sea Zone
3 submarines placed in 98 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,1
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from 26 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Iwo Jima : 1 flag
Kwangsi : 1 artillery and 1 infantry
Siam : 1 flag
Yunnan : 1 aaGun, 1 armour, 1 fighter and 4 mech_infantrys
Kweichow : 1 aaGun, 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber
Hunan : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Sikang : 1 infantry
Anhwe : 1 infantry
Burma : 1 aaGun and 3 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 armour, 1 harbour and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 bombers, 1 harbour and 4 infantry
Midway : 1 airfield
33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 1 transport
17 Sea Zone : 1 flag
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 artilleries, 1 infantry and 1 marine
Gibraltar : 1 armour, 1 artillery, 2 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 bomber, 1 factory_minor and 1 harbour
Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag
98 Sea Zone : 3 submarines
91 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 3 submarines and 3 transports
Suriname : 3 bombers and 2 infantry
110 Sea Zone : 1 destroyer
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 battleship, 1 cruiser and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 armour moved from Yugoslavia to Bessarabia
1 artillery and 4 infantry moved from Yugoslavia to Romania
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 battleship, 1 cruiser and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 armour moved from Yugoslavia to Bessarabia
1 artillery and 4 infantry moved from Yugoslavia to Romania
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour
Russians defend with 1 artillery
Italians roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits
1 armour owned by the Italians lost in Bessarabia
Russians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
2 infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Italians undo move 1.
1 artillery placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Dice Statistics:
Total
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from Queensland to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 aaGuns moved from Queensland to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
2 fighters and 1 infantry moved from Yunnan to Kweichow
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Territory Summary for ANZAC and French :
Kweichow : 2 fighters and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 2 aaGuns, 2 artilleries and 5 infantry
New Guinea : 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
43 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 submarines
62 Sea Zone : 2 destroyers
Egypt : 4 infantry
United Kingdom : 2 infantry
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 destroyers and 9 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Finland to Vyborg
1 infantry moved from Karelia to Finland
1 armour and 1 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
5 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
2 artilleries and 5 infantry moved from Germany to Poland
3 armour moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
1 bomber moved from Western Germany to Bessarabia
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Germany to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 destroyers and 9 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Finland to Vyborg
1 infantry moved from Karelia to Finland
1 armour and 1 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
5 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
2 artilleries and 5 infantry moved from Germany to Poland
3 armour moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
1 bomber moved from Western Germany to Bessarabia
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Germany to Eastern Poland
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 110 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Poland
Germans attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Poland, round 2 : 2/9 hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Poland
Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 3 : 3/7 hits
Russians roll dice for 1 artillery in Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Eastern Poland
Germans attack with 8 armour, 2 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 4 aaGuns, 5 artilleries and 8 infantry
AA fire in Eastern Poland : 1/1 hits
1 tactical_bomber owned by the Germans lost in Eastern Poland
Germans roll dice for 8 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Eastern Poland, round 2 : 8/18 hits
Russians roll dice for 4 aaGuns, 5 artilleries and 8 infantry in Eastern Poland, round 2 : 3/13 hits
4 aaGuns owned by the Russians, 3 infantry owned by the Germans and 4 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 8 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Eastern Poland, round 3 : 10/15 hits
Russians roll dice for 5 artilleries and 4 infantry in Eastern Poland, round 3 : 3/9 hits
3 infantry owned by the Germans, 5 artilleries owned by the Russians and 4 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 8 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 35
Casualties for Germans: 6 infantry and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 5 artilleries and 8 infantry
Non Combat Move - Germans
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Germany to 95 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Poland to Western Germany
1 fighter moved from Poland to Western Germany
1 bomber moved from Bessarabia to Germany
2 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from France to Southern France
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 artilleries moved from Yugoslavia to Romania
1 artillery moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
Place Units - Germans
1 artillery and 2 infantry placed in France
1 armour, 1 artillery and 3 infantry placed in Western Germany
4 infantry placed in Germany
Germans undo move 2.
1 infantry placed in Germany
1 armour, 1 artillery and 2 infantry placed in Western Germany
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
Germans undo move 2.
2 infantry placed in Southern France
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 24 times
3 was rolled 15 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.271
Median : 3.000
Variance : 1.607
Standard Deviation : 1.268
Total rolls : 85
Germans Combat
1 was rolled 8 times
2 was rolled 16 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.250
Median : 3.000
Variance : 1.164
Standard Deviation : 1.079
Total rolls : 56
Russians Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.393
Median : 3.000
Variance : 1.704
Standard Deviation : 1.305
Total rolls : 28
British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Baltic States to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
7 armour moved from Novgorod to Eastern Poland
4 mech_infantrys moved from Novgorod to Eastern Poland
2 fighters and 1 tactical_bomber moved from Bryansk to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 8 armour, 1 artillery, 2 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 8 armour, 2 artilleries, 1 infantry and 1 mech_infantry
AA fire in Eastern Poland : 0/3 hits
Russians roll dice for 8 armour, 1 artillery, 2 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 8/22 hits
Germans roll dice for 1 aaGun, 8 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/12 hits
3 infantry owned by the Russians, 1 aaGun owned by the Germans, 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 8 armour, 1 artillery, 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 4/19 hits
Germans roll dice for 5 armour in Eastern Poland, round 3 : 3/5 hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 4 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 8 armour, 1 artillery, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 5/16 hits
Germans roll dice for 1 armour in Eastern Poland, round 4 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 8 armour, 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Germans: 1 aaGun, 8 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Russians: 4 infantry and 3 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 armour moved from Volgograd to Novosibirsk
1 mech_infantry moved from Volgograd to Novosibirsk
1 infantry moved from Volgograd to Rostov
3 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Western Ukraine
10 infantry moved from Russia to Bryansk
Place Units - Russians
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
Russians undo move 2.
Russians undo move 1.
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 4 infantry
Bryansk : 10 infantry
Rostov : 1 infantry
Eastern Poland : 8 armour, 1 artillery and 3 mech_infantrys
Russia : 1 airfield, 1 factory_major and 10 infantry
Ukraine : 2 artilleries, 1 factory_minor and 4 infantry
Western Ukraine : 3 infantry
Novosibirsk : 1 armour and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
127 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 bombers moved from Japan to 43 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
2 tactical_bombers moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 bombers moved from Japan to 43 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
2 tactical_bombers moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in Hunan
Japanese attack with 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Sumatra from ANZAC, taking Hunan from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 43 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/4 hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
2 tactical_bombers moved from Hunan to Kiangsu
1 aaGun moved from Shantung to Kiangsu
1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
2 bombers moved from 43 Sea Zone to Philippines
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Philippines
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 2.895
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
UK_Pacific Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.857
Median : 2.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
3 bombers moved from Suriname to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
3 fighters moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Okinawa
Combat - Americans
Battle in Okinawa
Battle in Algeria
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win, taking Okinawa from Japanese, taking Algeria from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 3 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 bombers in 104 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians lost in 94 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 93 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 bombers, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 carrier, 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier, 2 destroyers and 1 transport
Non Combat Move - Americans
2 bombers moved from 6 Sea Zone to Iwo Jima
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 21 Sea Zone to 17 Sea Zone
3 fighters moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
3 bombers moved from 104 Sea Zone to United Kingdom
3 carriers, 1 cruiser, 4 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from 93 Sea Zone to 92 Sea Zone
Place Units - Americans
1 carrier, 3 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
2 infantry moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kwangtung
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 artillery and 1 harbour
Chinese roll dice for 1 artillery and 1 fighter in Kwangtung, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
Place Units - Chinese
1 artillery and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Purchase Units - British
British buy 2 armour, 3 artilleries, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Egypt to Tobruk
British take Tobruk from Italians
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Libya
Combat - British
Battle in Libya
Non Combat Move - British
3 submarines moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
3 artilleries and 1 marine moved from Trans-Jordan to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from 92 Sea Zone to Egypt
2 fighters moved from Gibraltar to 92 Sea Zone
8 infantry moved from Kweichow to Anhwe
1 aaGun moved from Kweichow to Anhwe
4 mech_infantrys moved from Yunnan to Anhwe
1 armour moved from Yunnan to Anhwe
3 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Yunnan to Kweichow
4 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
1 battleship moved from 33 Sea Zone to 17 Sea Zone
Place Units - British
3 artilleries placed in Egypt
2 armour and 1 mech_infantry placed in Union of South Africa
1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,2,6,4
UK_Pacific collect 8 PUs (6 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 2 bombers
Kiangsi : 1 infantry
Jehol : 1 infantry
Okinawa : 1 flag, 1 mech_infantry
Siam : 1 flag
Manchuria : 1 artillery
Yunnan : 1 aaGun, 1 armour, 1 fighter, 3 infantry and 4 mech_infantrys
Kweichow : 1 aaGun, 2 fighters and 1 tactical_bomber
Hunan : 1 artillery
Sikang : 1 infantry
Anhwe : 1 aaGun, 1 armour, 1 artillery, 15 infantry and 4 mech_infantrys
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 armour, 2 fighters, 1 harbour and 5 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 1 transport
22 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 3 destroyers and 3 submarines
19 Sea Zone : 2 transports
17 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber
6 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 7 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 marine
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
Algeria : 1 flag, 2 infantry
Tobruk : 1 flag, 1 armour
Libya : 1 flag, 1 armour and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
96 Sea Zone : 1 transport
104 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
94 Sea Zone : 1 submarine
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag
92 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 3 submarines and 3 transports
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag
110 Sea Zone : 1 destroyer
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 artillery and 4 infantry moved from Romania to Eastern Poland
1 destroyer and 1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from 95 Sea Zone to 94 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 artillery and 4 infantry moved from Romania to Eastern Poland
1 destroyer and 1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from 95 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for Americans: 1 submarine
Battle in Eastern Poland
Italians attack with 1 artillery and 4 infantry
Russians defend with 8 armour, 1 artillery and 3 mech_infantrys
Italians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 2/5 hits
Russians roll dice for 8 armour, 1 artillery and 3 mech_infantrys in Eastern Poland, round 2 : 6/12 hits
2 mech_infantrys owned by the Russians, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Eastern Poland
Russians win with 8 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Italians: 1 artillery and 4 infantry
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
1 battleship moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 2.952
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 21
Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Russians Combat
1 was rolled 5 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.083
Median : 3.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Kweichow to Anhwe
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Romania to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 artilleries and 3 infantry moved from Poland to Eastern Poland
2 tactical_bombers moved from Western Germany to Eastern Poland
2 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
1 armour moved from Finland to Novgorod
1 bomber moved from Germany to Novgorod
1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Western Germany to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 artillery moved from Romania to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Romania to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 artilleries and 3 infantry moved from Poland to Eastern Poland
2 tactical_bombers moved from Western Germany to Eastern Poland
2 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
1 armour moved from Finland to Novgorod
1 bomber moved from Germany to Novgorod
1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Western Germany to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 artillery moved from Romania to Eastern Poland
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 1 armour, 1 bomber and 4 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Germans roll dice for 1 armour, 1 bomber and 4 infantry in Novgorod, round 2 : 1/6 hits
Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/8 hits
4 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
retreated to Novgorod
Russians win with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Germans: 1 armour and 4 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Eastern Poland
Germans attack with 7 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 8 armour, 1 artillery and 1 mech_infantry
Germans roll dice for 7 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 6/13 hits
Russians roll dice for 8 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 7/10 hits
1 mech_infantry owned by the Russians, 4 armour owned by the Russians, 3 infantry owned by the Germans, 1 artillery owned by the Russians and 4 artilleries owned by the Germans lost in Eastern Poland
Germans roll dice for 3 artilleries, 1 fighter and 2 tactical_bombers in Eastern Poland, round 3 : 4/6 hits
Russians roll dice for 4 armour in Eastern Poland, round 3 : 2/4 hits
4 armour owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 6 artilleries and 3 infantry
Casualties for Russians: 8 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Eastern Poland to Germany
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
1 bomber moved from Novgorod to Germany
2 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Southern France to Northern Italy
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 93 Sea Zone
2 infantry placed in France
3 infantry placed in Western Germany
1 armour, 1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.196
Median : 3.000
Variance : 1.180
Standard Deviation : 1.086
Total rolls : 51
Germans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.393
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28
Russians Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.818
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 22
British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Eastern Poland
3 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
2 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 3 infantry in Eastern Poland, round 2 : 0/4 hits
Germans roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Karelia
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Karelia, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Bessarabia to Western Ukraine
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Eastern Poland to Novgorod
5 infantry moved from Bryansk to Belarus
2 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Bryansk
10 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Belarus
Place Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
Russians undo move 1.
1 armour and 2 artilleries placed in Novgorod
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Territory Summary for Russians :
Yenisey : 1 armour and 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 8 infantry
Karelia : 1 artillery and 2 infantry
Baltic States : 2 infantry
Bryansk : 11 infantry
Eastern Poland : 2 infantry
Bessarabia : 3 infantry
Russia : 1 airfield, 1 factory_major and 3 mech_infantrys
Ukraine : 3 armour and 1 factory_minor
Western Ukraine : 2 artilleries, 4 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters and 1 harbour
127 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 43 Sea Zone to 21 Sea Zone
2 bombers moved from Philippines to 21 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 tactical_bombers moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 carrier and 1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
2 battleships, 2 carriers and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 2 carriers and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 43 Sea Zone to 21 Sea Zone
2 bombers moved from Philippines to 21 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 tactical_bombers moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 carrier and 1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
2 battleships, 2 carriers and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 2 carriers and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Java
Battle in 19 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win, taking Java from ANZAC with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 3 submarines and 1 tactical_bomber
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria
Japanese winJapanese win, taking 6 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 3 submarines and 1 tactical_bomber remaining, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 destroyer in 21 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 bombers moved from 21 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Kiangsi to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
Japanese collect 41 PUs; end with 41 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23
Null / Other
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
2 bombers moved from Iwo Jima to 21 Sea Zone
3 bombers moved from United Kingdom to 95 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
4 fighters moved from 92 Sea Zone to 95 Sea Zone
2 destroyers moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone