@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Return of the Elder Bvandyke01 vs crockett36 Glo40 no bid
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 armour, 2 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to Guam
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 bomber, 1 fighter and 1 tactical_bomber moved from Wake Island to GuamNon Combat Move - Americans
Place Units - Americans
3 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Americans undo move 3.
2 armour placed in Eastern United States
1 armour and 2 infantry placed in Western United States -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hitsPurchase Units - Russians
Russians buy 8 artilleries; Remaining resources: 1 techTokens; 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
3 infantry moved from Vyborg to Karelia
2 infantry moved from Novgorod to Karelia
3 infantry moved from Baltic States to Novgorod
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine
1 armour moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Archangel to Novgorod
1 fighter moved from Novgorod to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
6 infantry moved from Buryatia to Sakha
6 infantry moved from Amur to Siberia
2 fighters moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 aaGuns moved from Russia to BryanskPlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter and 4 infantry moved from Burma to Yunnan
2 artilleries moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 artilleries and 3 infantry in Kweichow, round 3 : 1/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 4 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 artilleries in Kweichow, round 5 : 2/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 2 artilleries and 4 infantry
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 2 artilleries and 4 infantry in Yunnan, round 2 : 3/6 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 3 : 1/6 hits
Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 3 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 4 : 1/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 4 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 5 : 3/3 hits
Japanese roll dice for 2 artilleries in Yunnan, round 5 : 0/2 hits
2 artilleries owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 artilleries and 4 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kweichow
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Place Units - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 bomber moved from Southern Italy to 99 Sea Zone
1 artillery moved from Kenya to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from BritishCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour and 4 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 1 armour and 4 infantry in Yugoslavia, round 2 : 2/5 hits, 0.00 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits, 0.00 expected hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians roll dice for 1 armour and 4 infantry in Yugoslavia, round 3 : 2/5 hits, 0.00 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.00 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 3 infantry
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ethiopia
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 2/2 hits, 0.00 expected hits
British roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.00 expected hits
1 infantry owned by the British lost in Ethiopia
Italians win, taking Ethiopia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 infantry moved from Southern France to Northern Italy
2 artilleries moved from Southern France to Northern Italy
1 bomber moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs totalCombat Hit Differential Summary :
Italians : 6.00
British : 0.00
Neutral_Allies : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
3 fighters moved from Western Australia to Shan State
1 destroyer moved from 48 Sea Zone to 26 Sea Zone
1 artillery moved from New South Wales to South Australia
1 artillery moved from Queensland to South Australia
3 infantry moved from Queensland to South Australia
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Algeria to Gibraltar
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Iraq -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
-
hey, i don’t see the turn. what am i missings?
-
Test summary from TripleA, engine version: 1.9, time: 1:06:51 PM
-
Test summary from TripleA, engine version: 1.9, time: 1:08:46 PM
-
try fixing topic number 40268.30
-
Test summary from TripleA, engine version: 1.9, time: 9:06:25 PM
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
-
I purchased one infantry and shared the game. looks good.
Dad
-
Test summary from TripleA, engine version: 1.9, time: 5:10:19 PM
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 5 armour and 5 infantry; Remaining resources: 2 PUs;Combat Move - Germans
3 artilleries moved from Baltic States to Novgorod
4 infantry moved from Baltic States to Belarus
4 infantry moved from Baltic States to Novgorod
3 infantry moved from Baltic States to Belarus
1 bomber moved from Western Germany to Belarus
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 bomber moved from Western Germany to Novgorod
3 armour moved from Western Ukraine to Ukraine
7 infantry moved from Western Ukraine to Ukraine
5 armour moved from Germany to Romania
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in United Kingdom causes 2 damage total.
Battle in Novgorod
Germans attack with 3 artilleries, 1 bomber and 4 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Germans roll dice for 3 artilleries, 1 bomber and 4 infantry in Novgorod, round 2 : 2/8 hits, 2.83 expected hits
Russians roll dice for 2 aaGuns and 4 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 3 artilleries, 1 bomber and 2 infantry in Novgorod, round 3 : 2/6 hits, 2.33 expected hits
Russians roll dice for 4 infantry in Novgorod, round 3 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 artilleries, 1 bomber and 1 infantry in Novgorod, round 4 : 3/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for Russians: 2 aaGuns and 4 infantry
Battle in Romania
Germans attack with 5 armour
Russians defend with 1 armour
Germans roll dice for 5 armour in Romania, round 2 : 4/5 hits, 2.50 expected hits
Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 5 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 3 armour and 7 infantry
Russians defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 3 armour and 7 infantry in Ukraine, round 2 : 3/10 hits, 2.67 expected hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour and 6 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in United Kingdom
Germans attack with 1 fighter
British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 fighter in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 5 aaGuns, 1 armour, 6 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/8 hits, 2.83 expected hits
1 fighter owned by the Germans lost in United Kingdom
British win with 5 aaGuns, 1 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Belarus
Germans attack with 1 bomber and 7 infantry
Russians defend with 2 fighters, 1 infantry and 1 tactical_bomber
Germans roll dice for 1 bomber and 7 infantry in Belarus, round 2 : 2/8 hits, 1.83 expected hits
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 2.17 expected hits
1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 bomber and 5 infantry in Belarus, round 3 : 3/6 hits, 1.50 expected hits
Russians roll dice for 2 fighters in Belarus, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 4 infantry
Casualties for Russians: 2 fighters, 1 infantry and 1 tactical_bomberNon Combat Move - Germans
3 fighters moved from Southern France to Germany
1 fighter moved from Southern France to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
4 armour moved from Normandy Bordeaux to Western Germany
3 armour moved from Western Germany to Slovakia Hungary
2 armour moved from Western Germany to Poland
1 bomber moved from Belarus to Germany
1 bomber moved from Novgorod to Germany
1 submarine moved from 112 Sea Zone to 91 Sea ZonePlace Units - Germans
5 infantry placed in Germany
5 armour placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : 2.83
British : -0.83
Russians : -0.33
AA fire in Novgorod : : -0.17
AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 destroyers and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Kansu
2 armour moved from Kiangsu to Kweichow
1 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Hopei to Shensi
3 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 artilleries moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Kiangsu to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 3 armour
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour in Kweichow, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 3 armour in Kweichow, round 3 : 3/3 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
2 infantry moved from Jehol to Shantung
1 fighter moved from Hunan to Korea
5 fighters moved from Hunan to Korea
1 fighter and 7 tactical_bombers moved from Hunan to Shantung
2 bombers moved from Anhwe to Kiangsu
1 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Soviet Far East
1 transport moved from 5 Sea Zone to 4 Sea Zone
3 fighters moved from Hainan to Formosa
1 tactical_bomber moved from Hainan to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Formosa
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 battleship moved from 37 Sea Zone to 20 Sea Zone
2 destroyers moved from 37 Sea Zone to 20 Sea Zone
1 cruiser moved from 37 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 destroyers and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese : 0.67
Japanese : 1.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 45 Sea Zone
3 fighters moved from Guam to 35 Sea Zone
1 tactical_bomber moved from Guam to Philippines
1 bomber moved from Guam to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Philippines
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 102 Sea Zone
5 submarines moved from 101 Sea Zone to 102 Sea Zone
3 mech_infantrys moved from Central United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
1 armour moved from Western United States to Eastern United States
3 infantry moved from Western United States to Central United StatesNon Combat Move - Americans
Place Units - Americans
1 bomber placed in Western United States
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :





