Variance vs GARGANTUA
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oh NO!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 13 PUs;Combat Move - Japanese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
4 tactical_bombers moved from Japan to Manchuria
1 bomber moved from Japan to Manchuria
1 submarine moved from 26 Sea Zone to 27 Sea Zone
1 submarine moved from 26 Sea Zone to 12 Sea Zone
1 submarine moved from 26 Sea Zone to 13 Sea Zone
3 fighters moved from 26 Sea Zone to 27 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 12 Sea Zone
2 fighters moved from 26 Sea Zone to 13 Sea Zone
2 fighters moved from 26 Sea Zone to 12 Sea Zone
1 fighter moved from 26 Sea Zone to 13 Sea Zone
1 fighter moved from 26 Sea Zone to 12 Sea Zone
1 fighter moved from 26 Sea Zone to 27 Sea Zone
1 fighter moved from Philippines to Manchuria
2 bombers moved from Philippines to ManchuriaCombat - Japanese
Battle in 12 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 27 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 13 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Manchuria
Japanese attack with 3 bombers, 1 fighter and 4 tactical_bombers
British defend with 1 armour and 3 mech_infantrys
Japanese win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for British: 1 armour and 3 mech_infantrys
Casualties for Japanese: 3 tactical_bombersNon Combat Move - Japanese
3 bombers, 1 fighter and 1 tactical_bomber moved from Manchuria to Korea
3 fighters and 1 tactical_bomber moved from 13 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 12 Sea Zone to 26 Sea Zone
4 fighters moved from 27 Sea Zone to 26 Sea ZonePlace Units - Japanese
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Japanese collect 26 PUs; end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 5 PUs;Combat Move - Americans
3 units repaired.
3 transports moved from 106 Sea Zone to 101 Sea Zone
5 fighters and 1 tactical_bomber moved from Morocco to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 artillery and 1 infantry moved from Kweichow to Shensi
3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 27 Sea Zone
2 fighters moved from Western United States to 12 Sea Zone
2 fighters moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 27 Sea ZoneCombat - Americans
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This is a fairly obvious scramble - else your navy is forever DOOMED!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
5 artilleries and 1 infantry moved from Jehol to Manchuria
1 artillery, 1 fighter and 5 infantry moved from Anhwe to KiangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 artilleries placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 carrier, 2 fighters, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
2 armour and 2 mech_infantrys moved from Shantung to Manchuria
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
2 infantry moved from Kazakhstan to Samara
4 mech_infantrys moved from Samara to Timguska
2 fighters and 1 tactical_bomber moved from Russia to Timguska
1 transport moved from 106 Sea Zone to 101 Sea ZoneCombat - British
Battle in Timguska
British attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Timguska from Japanese with 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in HainanNon Combat Move - British
1 aaGun, 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
2 fighters and 1 tactical_bomber moved from Timguska to VologdaPlace Units - UK_Pacific
1 artillery, 1 bomber and 1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 bomber and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
Whoah Whoah Whooooah wait just a second here buckaroo.
You never asked me for scramble orders or OOL when you attacked z112. You broke the rules!
So I am afraid YOU LOSE!
AXIS WIN[/size
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lol please.
I did post!
This is a fairly obvious scramble - else your navy is forever DOOMED!
You did amazing and it saved your fleet. We can reroll anytime if you are not satisfied :)
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Oh ok then.
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Cmon Shitaly, let’s see what you got.
Should be like 1 ncm and 1 battle.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
3 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 4 infantry
Russians defend with 1 armour and 1 factory_minor
Italians win, taking Northern Italy from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
4 infantry moved from Southern France to France
2 artilleries moved from Southern France to FrancePlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs total -
ANZAC sucks.
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WOW LOOK AT THAT FLAWLESS ITALIAN TURN!
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yeah yeah go crawl into a kangaroo pouch and suck a kiwi
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Romania to Southern Italy
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy
1 carrier moved from 81 Sea Zone to 97 Sea Zone
ANZAC take 98 Sea Zone from ItaliansCombat - ANZAC
Battle in Southern Italy
ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
ANZAC captures 10PUs while taking Italians capital
ANZAC win, taking Southern Italy from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 5 infantry
Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
triggerItaliansDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - ANZAC
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Iraq to 97 Sea Zone
1 armour and 1 infantry moved from Iraq to Syria
1 armour and 1 infantry moved from Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 81 Sea Zone to Syria
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Caucasus to Ukraine
1 fighter moved from 81 Sea Zone to Albania
1 fighter moved from Romania to AlbaniaPlace Units - ANZAC
2 transports placed in 80 Sea Zone
1 artillery and 1 infantry placed in Persia
ANZAC undo move 1.
1 transport placed in 80 Sea Zone
1 transport placed in 80 Sea Zone
1 artillery and 1 infantry placed in Iraq
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 29 PUs; end with 39 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs -
Since there is NO france, after your GENOCIDE against them… it’s Germanies turn.
OR you could SURRENDER :evil:
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I see lots of little red commies on the map who I can MURDER
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I will also liquidate the International Bankers hiding in Swizerland.
Sieg Heil
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Germans
Germans buy 22 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Germans
1 unit repaired.
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 armour and 2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 armour and 2 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from Scotland to Eire
1 armour moved from United Kingdom to Eire
4 transports moved from 112 Sea Zone to 109 Sea Zone
3 artilleries and 5 infantry moved from United Kingdom to 109 Sea Zone
5 infantry moved from 109 Sea Zone to Eire
3 artilleries moved from 109 Sea Zone to Eire
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
3 armour moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from Western Germany to Greater Southern Germany
1 artillery moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Eastern Poland
4 infantry moved from Poland to Eastern Poland
4 infantry moved from Poland to Slovakia Hungary
1 bomber moved from Germany to Slovakia Hungary
1 bomber moved from Germany to Eastern Poland
1 battleship moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Holland Belgium
4 artilleries moved from Novgorod to Baltic States
8 infantry moved from Novgorod to Baltic States
1 armour moved from Western Germany to Yugoslavia
Germans take Yugoslavia from RussiansCombat - Germans
Battle in Nenetsia
Germans attack with 2 armour and 2 infantry
Russians defend with 2 armour and 1 mech_infantry
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour and 2 infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Southern Italy
Germans attack with 3 armour
ANZAC defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Southern Italy from ANZAC with 3 armour remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 1 armour, 1 artillery and 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
Battle in Baltic States
Germans attack with 4 artilleries and 8 infantry
Russians defend with 2 armour and 2 infantry
Germans win, taking Baltic States from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 18
Casualties for Russians: 2 armour and 2 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 3 mech_infantrys
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 3 mech_infantrys
Battle in Greater Southern Germany
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 armour
Germans win, taking Greater Southern Germany from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 airfield and 1 artillery
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Eire
Germans attack with 1 armour, 3 artilleries and 6 infantry
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 airfield, 1 harbour, 1 infantry and 3 mech_infantrys
Germans win, taking Eire from Americans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 3 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 infantry and 3 mech_infantrysNon Combat Move - Germans
4 artilleries moved from Western Germany to Germany
4 armour moved from Poland to Novgorod
1 mech_infantry moved from Poland to Novgorod
2 artilleries moved from Karelia to Novgorod
1 aaGun moved from Poland to Baltic States
1 infantry moved from Germany to Poland
9 infantry moved from Germany to Poland
1 bomber moved from Eastern Poland to Germany
1 bomber moved from Slovakia Hungary to Germany
1 tactical_bomber moved from Germany to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Germany
3 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in United KingdomTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,1,4
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
I forgot to kill the Swiss. Oh well.