• '17 '16 '15 '14 '12

    oh NO!

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 13 PUs;

    Combat Move - Japanese
                1 armour moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                4 tactical_bombers moved from Japan to Manchuria
                1 bomber moved from Japan to Manchuria
                1 submarine moved from 26 Sea Zone to 27 Sea Zone
                1 submarine moved from 26 Sea Zone to 12 Sea Zone
                1 submarine moved from 26 Sea Zone to 13 Sea Zone
                3 fighters moved from 26 Sea Zone to 27 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 13 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 12 Sea Zone
                2 fighters moved from 26 Sea Zone to 13 Sea Zone
                2 fighters moved from 26 Sea Zone to 12 Sea Zone
                1 fighter moved from 26 Sea Zone to 13 Sea Zone
                1 fighter moved from 26 Sea Zone to 12 Sea Zone
                1 fighter moved from 26 Sea Zone to 27 Sea Zone
                1 fighter moved from Philippines to Manchuria
                2 bombers moved from Philippines to Manchuria

    Combat - Japanese
                Battle in 12 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 27 Sea Zone
                    Japanese attack with 4 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 13 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Manchuria
                    Japanese attack with 3 bombers, 1 fighter and 4 tactical_bombers
                    British defend with 1 armour and 3 mech_infantrys
                    Japanese win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15
                    Casualties for British: 1 armour and 3 mech_infantrys
                    Casualties for Japanese: 3 tactical_bombers

    Non Combat Move - Japanese
                3 bombers, 1 fighter and 1 tactical_bomber moved from Manchuria to Korea
                3 fighters and 1 tactical_bomber moved from 13 Sea Zone to 26 Sea Zone
                3 fighters and 1 tactical_bomber moved from 12 Sea Zone to 26 Sea Zone
                4 fighters moved from 27 Sea Zone to 26 Sea Zone

    Place Units - Japanese
                10 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
                Japanese collect 26 PUs; end with 39 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs

    triplea_40237_Jap9.tsvg

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 5 PUs;

    Combat Move - Americans
                3 units repaired.
                3 transports moved from 106 Sea Zone to 101 Sea Zone
                5 fighters and 1 tactical_bomber moved from Morocco to 112 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 artillery and 1 infantry moved from Kweichow to Shensi
                3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 27 Sea Zone
                2 fighters moved from Western United States to 12 Sea Zone
                2 fighters moved from 10 Sea Zone to 12 Sea Zone
                1 destroyer moved from 10 Sea Zone to 12 Sea Zone
                1 destroyer moved from 10 Sea Zone to 27 Sea Zone

    Combat - Americans

    triplea_40237_Ame9.tsvg

  • Liaison TripleA '11 '10

    This is a fairly obvious scramble - else your navy is forever DOOMED!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                5 artilleries and 1 infantry moved from Jehol to Manchuria
                1 artillery, 1 fighter and 5 infantry moved from Anhwe to Kiangsi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 artilleries placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_40237_Chi9.tsvg

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 carrier, 2 fighters, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Hainan
                2 armour and 2 mech_infantrys moved from Shantung to Manchuria
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Kweichow to Shensi
                2 infantry moved from Kazakhstan to Samara
                4 mech_infantrys moved from Samara to Timguska
                2 fighters and 1 tactical_bomber moved from Russia to Timguska
                1 transport moved from 106 Sea Zone to 101 Sea Zone

    Combat - British
                Battle in Timguska
                    British attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour
                    British win, taking Timguska from Japanese with 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Hainan

    Non Combat Move - British
                1 aaGun, 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                2 fighters and 1 tactical_bomber moved from Timguska to Vologda

    Place Units - UK_Pacific
                1 artillery, 1 bomber and 1 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery, 1 bomber and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    triplea_40237_UK_9.tsvg

  • '17 '16 '15 '14 '12

    Whoah Whoah Whooooah wait just a second here buckaroo.

    You never asked me for scramble orders or OOL when you attacked z112.  You broke the rules!

    So I am afraid YOU LOSE!

    AXIS WIN[/size

  • Liaison TripleA '11 '10

    lol please.

    I did post!

    This is a fairly obvious scramble - else your navy is forever DOOMED!

    You did amazing and it saved your fleet.  We can reroll anytime if you are not satisfied :)

  • '17 '16 '15 '14 '12

    Oh ok then.

  • Liaison TripleA '11 '10

    Cmon Shitaly, let’s see what you got.

    Should be like 1 ncm and 1 battle.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern France to Normandy Bordeaux
                      Italians take Normandy Bordeaux from Americans
                3 infantry moved from Southern France to Northern Italy
                1 artillery moved from Southern France to Northern Italy
                1 infantry moved from Southern France to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 artillery and 4 infantry
                    Russians defend with 1 armour and 1 factory_minor
                    Italians win, taking Northern Italy from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                2 infantry moved from Southern France to Northern Italy
                1 infantry moved from Southern France to Northern Italy
                4 infantry moved from Southern France to France
                2 artilleries moved from Southern France to France

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
                Italians collect 10 PUs (2 lost to blockades); end with 10 PUs total

    triplea_40237_Ita9.tsvg

  • '17 '16 '15 '14 '12

    ANZAC sucks.

  • Liaison TripleA '11 '10

    WOW LOOK AT THAT FLAWLESS ITALIAN TURN!

  • '17 '16 '15 '14 '12

    yeah yeah go crawl into a kangaroo pouch and suck a kiwi

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 3 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Romania to Southern Italy
                1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy
                1 carrier moved from 81 Sea Zone to 97 Sea Zone
                      ANZAC take 98 Sea Zone from Italians

    Combat - ANZAC
                Battle in Southern Italy
                    ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                    Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
                    ANZAC captures 10PUs while taking Italians capital
                    ANZAC win, taking Southern Italy from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Italians: 5 infantry
                    Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
                triggerItaliansDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Italians

    Non Combat Move - ANZAC
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 fighter moved from Iraq to 97 Sea Zone
                1 armour and 1 infantry moved from Iraq to Syria
                1 armour and 1 infantry moved from Persia to 80 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from 81 Sea Zone to Syria
                1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                2 mech_infantrys moved from Caucasus to Ukraine
                1 fighter moved from 81 Sea Zone to Albania
                1 fighter moved from Romania to Albania

    Place Units - ANZAC
                2 transports placed in 80 Sea Zone
                1 artillery and 1 infantry placed in Persia
                ANZAC undo move 1.
                1 transport placed in 80 Sea Zone
                1 transport placed in 80 Sea Zone
                1 artillery and 1 infantry placed in Iraq
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 29 PUs; end with 39 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs

    triplea_40237_ANZ9.tsvg

  • Liaison TripleA '11 '10

    Since there is NO france, after your GENOCIDE against them…  it’s Germanies turn.

    OR you could SURRENDER  :evil:

  • '17 '16 '15 '14 '12

    I see lots of little red commies on the map who I can MURDER

  • '17 '16 '15 '14 '12

    I will also liquidate the International Bankers hiding in Swizerland.

    Sieg Heil

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Germans
                Germans buy 22 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Combat Move - Germans
                1 unit repaired.
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 armour and 2 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                2 armour and 2 infantry moved from 127 Sea Zone to Nenetsia
                1 infantry moved from Scotland to Eire
                1 armour moved from United Kingdom to Eire
                4 transports moved from 112 Sea Zone to 109 Sea Zone
                3 artilleries and 5 infantry moved from United Kingdom to 109 Sea Zone
                5 infantry moved from 109 Sea Zone to Eire
                3 artilleries moved from 109 Sea Zone to Eire
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                3 armour moved from Western Germany to Southern Italy
                1 artillery and 2 infantry moved from Western Germany to Greater Southern Germany
                1 artillery moved from Poland to Slovakia Hungary
                1 artillery moved from Poland to Eastern Poland
                4 infantry moved from Poland to Eastern Poland
                4 infantry moved from Poland to Slovakia Hungary
                1 bomber moved from Germany to Slovakia Hungary
                1 bomber moved from Germany to Eastern Poland
                1 battleship moved from 112 Sea Zone to 109 Sea Zone
                      Germans take 109 Sea Zone from Americans
                1 infantry moved from Western Germany to Greater Southern Germany
                1 infantry moved from Western Germany to Holland Belgium
                4 artilleries moved from Novgorod to Baltic States
                8 infantry moved from Novgorod to Baltic States
                1 armour moved from Western Germany to Yugoslavia
                      Germans take Yugoslavia from Russians

    Combat - Germans
                Battle in Nenetsia
                    Germans attack with 2 armour and 2 infantry
                    Russians defend with 2 armour and 1 mech_infantry
                    Russians win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 armour and 2 infantry
                    Casualties for Russians: 2 armour and 1 mech_infantry
                Battle in Southern Italy
                    Germans attack with 3 armour
                    ANZAC defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Germans win, taking Southern Italy from ANZAC with 3 armour remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour
                Battle in Eastern Poland
                    Germans attack with 1 artillery, 1 bomber and 4 infantry
                    Russians defend with 1 armour, 1 artillery and 1 mech_infantry
                    Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
                Battle in Baltic States
                    Germans attack with 4 artilleries and 8 infantry
                    Russians defend with 2 armour and 2 infantry
                    Germans win, taking Baltic States from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 18
                    Casualties for Russians: 2 armour and 2 infantry
                Battle in Slovakia Hungary
                    Germans attack with 1 artillery, 1 bomber and 4 infantry
                    Russians defend with 3 mech_infantrys
                    Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 mech_infantrys
                Battle in Greater Southern Germany
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 armour
                    Germans win, taking Greater Southern Germany from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 3 infantry
                    Americans defend with 1 airfield and 1 artillery
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Eire
                    Germans attack with 1 armour, 3 artilleries and 6 infantry
                    British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 airfield, 1 harbour, 1 infantry and 3 mech_infantrys
                    Germans win, taking Eire from Americans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 22
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 armour, 1 artillery and 2 infantry
                    Casualties for Americans: 1 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                4 artilleries moved from Western Germany to Germany
                4 armour moved from Poland to Novgorod
                1 mech_infantry moved from Poland to Novgorod
                2 artilleries moved from Karelia to Novgorod
                1 aaGun moved from Poland to Baltic States
                1 infantry moved from Germany to Poland
                9 infantry moved from Germany to Poland
                1 bomber moved from Eastern Poland to Germany
                1 bomber moved from Slovakia Hungary to Germany
                1 tactical_bomber moved from Germany to Novgorod

    Place Units - Germans
                3 infantry placed in Novgorod
                10 infantry placed in Germany
                3 infantry placed in Western Germany
                3 infantry placed in France
                3 infantry placed in United Kingdom

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,1,4
                Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_40237_Ger10.tsvg

  • '17 '16 '15 '14 '12

    I forgot to kill the Swiss.  Oh well.

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