@axis-dominion sounds good fire it up whenever you want
L17 G40 BM wheatbeer (Axis) vs magikforce (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 22 PUs;
Russians buy 2 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Vologda to Smolensk
2 armour, 12 artilleries, 1 fighter, 18 infantry and 2 mech_infantrys moved from Russia to Smolensk
6 armour, 31 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Ukraine to Smolensk
4 armour and 3 mech_infantrys moved from Trans-Jordan to EgyptCombat - Russians
Battle in Smolensk
Russians attack with 9 armour, 12 artilleries, 1 fighter, 50 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 8 armour, 22 artilleries, 2 fighters, 15 infantry, 30 mech_infantrys and 1 tactical_bomber; Italians defend with 1 mech_infantry
1 armour owned by the Russians retreated to Russia
Italians win with 8 armour, 12 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -65
Casualties for Germans: 10 artilleries, 15 infantry and 30 mech_infantrys
Casualties for Russians: 8 armour, 12 artilleries, 50 infantry and 7 mech_infantrys
Casualties for Italians: 1 mech_infantry
Battle in Egypt
Russians attack with 4 armour and 3 mech_infantrys
Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 29 infantry; Japanese defend with 5 fighters and 3 tactical_bombers
Italians win with 1 aaGun, 1 armour, 1 artillery, 6 fighters, 26 infantry and 3 tactical_bombers remaining. Battle score for attacker is -24
Casualties for Russians: 4 armour and 3 mech_infantrys
Casualties for Italians: 4 infantryNon Combat Move - Russians
1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Volgograd to Tambov
1 fighter moved from Yakut S.S.R. to Samara
1 tactical_bomber moved from Smolensk to Tambov
1 fighter moved from Smolensk to Tambov
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
2 aaGuns and 10 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Malaya to Shan State
1 bomber moved from Japan to Shan State
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 19 Sea Zone to 5 Sea Zone
1 artillery moved from Siberia to Amur
1 infantry moved from Manchuria to Amur
2 fighters and 1 tactical_bomber moved from 5 Sea Zone to Amur
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from Kiangsu to Kiangsi
5 fighters and 3 tactical_bombers moved from Egypt to 99 Sea ZoneCombat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in 99 Sea Zone
Japanese attack with 5 fighters and 3 tactical_bombers
British defend with 1 destroyer; Americans defend with 1 transport
Japanese roll dice for 5 fighters and 3 tactical_bombers in 99 Sea Zone, round 2 : 5/8 hits
British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans and 1 destroyer owned by the British lost in 99 Sea Zone
Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 5/7 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 armour and 1 bomber
British defend with 3 infantry
Japanese roll dice for 1 armour and 1 bomber in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits
1 bomber owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour in Shan State, round 3 : 0/1 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Shan State, round 4 : 0/1 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 4 : 1/2 hits
1 armour owned by the Japanese lost in Shan State
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 bomberNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Amur to Japan
2 carriers, 1 destroyer and 3 submarines moved from 5 Sea Zone to 4 Sea Zone
3 artilleries and 3 infantry moved from Manchuria to Amur
1 armour, 2 artilleries and 3 infantry moved from Jehol to Manchuria
1 armour moved from Manchuria to Amur
5 fighters and 3 tactical_bombers moved from 99 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from Kiangsi to Manchuria
2 battleships, 4 carriers and 2 cruisers moved from 41 Sea Zone to 79 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
2 fighters and 7 infantry placed in Japan
2 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
Japanese collect 31 PUs (8 lost to blockades); end with 32 PUs totalProduction/PUs Summary :
Germans : 57 / 70
Russians : 27 / 28
Japanese : 39 / 32
Americans : 55 / 98
Chinese : 13 / 16
British : 24 / 0
UK_Pacific : 17 / 9
Italians : 13 / 11
ANZAC : 13 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
GG! I had fun. 3 things doomed me. I’ll never not attack italys navy turn 1 again. I had 1 bad purchase with UK which doomed London. And my US bombers got crushed in Asia. They would’ve been real handy against Egypt. You played great D in egypt and took advantage of my aggressive builds to sack London. Good work. I just couldn’t get Japan folded up soon enough. I like your play style its very challenging to play against. One question, did the brazil factory and naval base cause you any worries? The idea was to get subs and ships into the Med in one turn, probably works better if I dont let egypt fall. I’ll post.
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Thanks, I had fun as well. For a few turns after London fell, I was afraid you had enough leftover British units and Soviets to take it back. If Egypt had fallen back to the Allies, that would have made a big difference. Was pretty suspenseful.
I wasn’t too worried about the Brazil complex/base, but with UK sea/air support it might work better. Does make it easier than defending both sides of Gibraltar.
You did stall me in Russia for longer than I planned. I was coming up with all sorts of plans for how to get around you (like sending loaded transports from WGR/SZ112 to SZ125/Archangel).
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Also, let me know if you want to switch sides for a rematch :-)
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Thanks for the feedback. I would be up for a rematch. I will set it up either tonight or tomorrow. Cheers!





