i am away for the weekend, so maybe sunday night
17L cyanight(Axis) vs wheatbeer (Allies) BM3
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Scramble Orders for India?
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scramble only the tactical bomber
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Shan State to India
Japanese take Burma from UK_Pacific
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
3 infantry moved from Shan State to 37 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
2 battleships moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 39 Sea Zone
5 artilleries moved from French Indo China to 36 Sea Zone
5 infantry moved from French Indo China to 36 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone
6 artilleries moved from 39 Sea Zone to India
1 marine moved from 39 Sea Zone to India
9 infantry moved from 39 Sea Zone to India
7 fighters moved from French Indo China to India
2 bombers moved from French Indo China to India
7 tactical_bombers moved from French Indo China to IndiaCombat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 8 transports
British defend with 1 tactical_bomber
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 cruisers and 8 transports remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in India
Japanese attack with 1 armour, 6 artilleries, 2 bombers, 7 fighters, 9 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers
British defend with 4 aaGuns, 3 artilleries, 2 fighters and 18 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 26
Casualties for British: 4 aaGuns, 3 artilleries, 2 fighters and 18 infantry
Casualties for Japanese: 6 artilleries, 2 fighters, 9 infantry, 1 marine and 1 mech_infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 fighters moved from India to Shan State
7 tactical_bombers moved from India to Shan State
2 bombers moved from India to French Indo China
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
2 submarines moved from 35 Sea Zone to 36 Sea Zone
2 carriers moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 artilleries moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
1 artillery moved from Hunan to Kweichow
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Anhwe to HunanPlace Units - Japanese
1 transport placed in 36 Sea Zone
1 armour and 1 mech_infantry placed in French Indo China
2 fighters, 1 infantry and 1 mech_infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 artillery moved from French Central Africa to French Equatorial Africa
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 55 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 55 Sea Zone -
scramble SZ112?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 artillery moved from French Central Africa to French Equatorial Africa
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 55 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Norway
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Norway from Germans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French Equatorial Africa
Americans attack with 1 artillery
Italians defend with 1 artillery
Americans roll dice for 1 artillery in French Equatorial Africa, round 2 : 1/1 hits
Italians roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits
1 artillery owned by the Italians lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Italians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 46 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to Northern Territory
2 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Northern Territory
1 artillery and 3 infantry moved from Queensland to Northern Territory
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from 112 Sea Zone to United Kingdom
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Brazil to Suriname
1 fighter moved from Queensland to 54 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 2 transports placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 43 / 57
Russians : 30 / 37
Japanese : 61 / 83
Americans : 58 / 78
Chinese : 7 / 9
British : 28 / 34
UK_Pacific : 2 / 0
Italians : 21 / 22
ANZAC : 10 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 aaGun, 1 artillery and 4 infantry
AA fire in Kweichow : 0/1 hits
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 : 1/8 hits
Japanese roll dice for 1 aaGun, 1 artillery and 4 infantry in Kweichow, round 2 : 1/5 hits
1 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 0/7 hits
Japanese roll dice for 1 artillery and 4 infantry in Kweichow, round 3 : 1/5 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 4 : 1/6 hits
Japanese roll dice for 1 artillery and 4 infantry in Kweichow, round 4 : 0/5 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 5 : 0/6 hits
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 5 : 1/4 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 6 : 2/5 hits
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 6 : 1/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 7 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 7 : 0/2 hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 8 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 8 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 9 : 0/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 9 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 10 : 1/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 10 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 4 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalProduction/PUs Summary :
Germans : 43 / 57
Russians : 30 / 37
Japanese : 60 / 83
Americans : 58 / 78
Chinese : 8 / 8
British : 28 / 34
UK_Pacific : 2 / 0
Italians : 21 / 22
ANZAC : 10 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 4
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 6 PUs;Combat Move - British
3 fighters moved from United Kingdom to 113 Sea Zone
2 fighters moved from Scotland to 113 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
2 fighters moved from Egypt to Iraq -
Scramble SZ113?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 4
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 6 PUs;Combat Move - British
3 fighters moved from United Kingdom to 113 Sea Zone
2 fighters moved from Scotland to 113 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
2 fighters moved from Egypt to IraqCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 113 Sea Zone
British attack with 5 fighters
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British roll dice for 5 fighters in 113 Sea Zone, round 2 : 0/5 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the British lost in 113 Sea Zone
British roll dice for 4 fighters in 113 Sea Zone, round 3 : 4/4 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 3 : 0/2 hits
1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 17
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Casualties for British: 1 fighter
Battle in Iraq
British attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Iraq, round 3 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
4 fighters moved from 113 Sea Zone to Norway
2 submarines moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 fighters moved from Iraq to Egypt
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 aaGuns and 5 infantry moved from Scotland to United Kingdom
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 fighter and 2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 96 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 99 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
British collect 31 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 43 / 57
Russians : 30 / 37
Japanese : 60 / 83
Americans : 58 / 78
Chinese : 8 / 8
British : 31 / 40
UK_Pacific : 2 / 0
Italians : 20 / 22
ANZAC : 10 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
Italians take Ukraine from Russians
2 armour moved from Western Ukraine to Bryansk
1 bomber moved from Southern Italy to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour and 1 bomber
Russians defend with 1 aaGun and 4 infantry
retreated to Bryansk
Russians win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Italians: 2 armourNon Combat Move - Italians
1 bomber moved from Bryansk to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Greece to Bulgaria
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern ItalyPlace Units - Italians
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 43 / 57
Russians : 28 / 37
Japanese : 56 / 83
Americans : 58 / 78
Chinese : 8 / 8
British : 31 / 40
UK_Pacific : 2 / 0
Italians : 22 / 21
ANZAC : 14 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 4
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 43 / 57
Russians : 28 / 37
Japanese : 56 / 83
Americans : 58 / 78
Chinese : 8 / 8
British : 31 / 40
UK_Pacific : 2 / 0
Italians : 22 / 21
ANZAC : 14 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Belarus
1 bomber moved from Western Ukraine to Belarus
3 bombers moved from Western Germany to Norway
2 fighters moved from Southern Italy to Norway
2 fighters moved from Western Germany to Norway
1 bomber moved from Western Ukraine to Norway
14 mech_infantrys moved from Western Ukraine to Bryansk
8 artilleries moved from Western Ukraine to Bryansk
9 armour and 26 infantry moved from Western Ukraine to BryanskCombat - Germans
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 9 armour, 8 artilleries, 26 infantry and 14 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 9 armour, 8 artilleries, 24 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Norway
Germans attack with 4 bombers and 4 fighters
British defend with 4 fighters; Americans defend with 1 infantry
Germans win with 4 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 4 fighters
Casualties for British: 4 fighters
Casualties for Americans: 1 infantryNon Combat Move - Germans
5 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Bryansk
7 mech_infantrys moved from Baltic States to Bryansk
3 aaGuns moved from Western Ukraine to Bryansk
3 bombers moved from Norway to Western Germany
1 bomber moved from Norway to Finland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
3 fighters moved from Greece to Western Ukraine
3 tactical_bombers moved from Greece to Western Ukraine
2 aaGuns, 3 artilleries and 4 infantry moved from Normandy Bordeaux to France
1 bomber moved from Belarus to Western GermanyPlace Units - Germans
3 bombers and 1 infantry placed in Western Germany
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 4 artilleries, 28 infantry and 5 mech_infantrys moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
13 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 armour, 17 artilleries, 2 fighters, 45 infantry, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 10 armour, 8 artilleries, 24 infantry and 21 mech_infantrys
AA fire in Bryansk : 1/3 hits
1 fighter owned by the Russians lost in Bryansk
Russians roll dice for 2 armour, 17 artilleries, 1 fighter, 45 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 21/72 hits
Germans roll dice for 3 aaGuns, 10 armour, 8 artilleries, 24 infantry and 21 mech_infantrys in Bryansk, round 2 : 27/63 hits
3 aaGuns owned by the Germans, 18 infantry owned by the Germans and 27 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 armour, 17 artilleries, 1 fighter, 18 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 17/45 hits
Germans roll dice for 10 armour, 8 artilleries, 6 infantry and 21 mech_infantrys in Bryansk, round 3 : 15/45 hits
11 mech_infantrys owned by the Germans, 6 infantry owned by the Germans and 15 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 armour, 17 artilleries, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 11/30 hits
Germans roll dice for 10 armour, 8 artilleries and 10 mech_infantrys in Bryansk, round 4 : 7/28 hits
10 mech_infantrys owned by the Germans, 4 mech_infantrys owned by the Russians, 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 17 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 5 : 7/23 hits
Germans roll dice for 10 armour and 7 artilleries in Bryansk, round 5 : 6/17 hits
2 mech_infantrys owned by the Russians, 4 artilleries owned by the Russians and 7 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 13 artilleries, 1 fighter and 1 tactical_bomber in Bryansk, round 6 : 13/17 hits
Germans roll dice for 10 armour in Bryansk, round 6 : 5/10 hits
5 artilleries owned by the Russians and 10 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 8 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Germans: 3 aaGuns, 10 armour, 8 artilleries, 24 infantry and 21 mech_infantrys
Casualties for Russians: 9 artilleries, 1 fighter, 45 infantry and 6 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
Russians undo move 1.
3 infantry placed in Volgograd
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 44 / 52
Russians : 27 / 36
Japanese : 56 / 83
Americans : 58 / 78
Chinese : 8 / 8
British : 31 / 40
UK_Pacific : 2 / 0
Italians : 22 / 21
ANZAC : 14 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Crazy battle scenario there … tripleA’s odds calculator showed average units left if Defender won: 13.92, average units left if Attacker won: 14.69, with essentially a 50/50 shot to go either way.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 carriers, 1 destroyer, 1 factory_minor, 1 infantry and 3 marines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to Java
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 armour moved from India to West India
Japanese take West India from UK_PacificCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in CeylonNon Combat Move - Japanese
2 transports moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
2 fighters moved from Shan State to India
2 tactical_bombers moved from Shan State to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
2 bombers moved from Java to Shan State
1 artillery moved from Burma to India
1 infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 fighter moved from Japan to French Indo China
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Burma
1 transport moved from 39 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 factory_minor placed in Shantung
2 armour and 1 infantry placed in French Indo China
3 marines placed in IndiaTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs -
Yea, I expected my attack on Bryansk to not lose 2 hits.





