@GeneralDisarray said in OOB: GeneralDisarray (X) vs GovZ (L+42):
@GovZ Submerge and scramble request? tJ1 scramble and submerge request.tsvg
Submerge the sub. No scramble in 35.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Russians
Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
3 fighters moved from Vologda to Russia
Place Units - Russians
3 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Sakha to Amur
1 mech_infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 bomber moved from Anhwe to Shan State
1 mech_infantry moved from Suiyuyan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 artillery and 1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Shantung to Hopei
7 fighters moved from 36 Sea Zone to 20 Sea Zone
18 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Amur
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 7 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 7 fighters in 20 Sea Zone, round 2 : 6/8 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 18 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 18 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 11/19 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 17 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Shan State
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 bomber and 1 mech_infantry in Shan State, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Amur
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 2 mech_infantrys
Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits
1 mech_infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Shan State to Anhwe
17 fighters and 1 tactical_bomber moved from 37 Sea Zone to 19 Sea Zone
7 fighters moved from 20 Sea Zone to 19 Sea Zone
1 battleship, 13 carriers, 2 destroyers, 15 submarines and 4 transports moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Amur to 19 Sea Zone
1 aaGun moved from Tsagaan Olom to Suiyuyan
Place Units - Japanese
4 fighters placed in Japan
1 destroyer placed in 19 Sea Zone
3 infantry placed in Shantung
1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Sakha to Amur
1 mech_infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 bomber moved from Anhwe to Shan State
1 mech_infantry moved from Suiyuyan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 artillery and 1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Shantung to Hopei
7 fighters moved from 36 Sea Zone to 20 Sea Zone
18 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Amur
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 7 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 7 fighters in 20 Sea Zone, round 2 : 6/8 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 18 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 18 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 11/19 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 17 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Shan State
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 bomber and 1 mech_infantry in Shan State, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Amur
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 2 mech_infantrys
Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits
1 mech_infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Shan State to Anhwe
17 fighters and 1 tactical_bomber moved from 37 Sea Zone to 19 Sea Zone
7 fighters moved from 20 Sea Zone to 19 Sea Zone
1 battleship, 13 carriers, 2 destroyers, 15 submarines and 4 transports moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Amur to 19 Sea Zone
1 aaGun moved from Tsagaan Olom to Suiyuyan
Place Units - Japanese
4 fighters placed in Japan
1 destroyer placed in 19 Sea Zone
3 infantry placed in Shantung
1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor and 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 35 Sea Zone to 20 Sea Zone
14 fighters moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
16 fighters moved from 35 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 15 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 15 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Finland from Germans to Americans
EDIT: Turning off Edit Mode
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 battleship, 17 carriers, 3 cruisers, 1 destroyer and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
15 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 carriers and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
2 transports moved from 102 Sea Zone to 64 Sea Zone
3 fighters moved from Gibraltar to Norway
4 fighters moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Norway
4 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 6 infantry
EDIT: Adding units owned by Americans to Finland: 6 infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Norway
1 destroyer placed in 10 Sea Zone
7 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - British
British buy 1 bomber and 6 mech_infantrys; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Novosibirsk to Yenisey
2 fighters moved from Russia to 115 Sea Zone
10 fighters moved from Norway to 115 Sea Zone
1 mech_infantry moved from Kazakhstan to Volgograd
Russians take Volgograd from Germans
1 mech_infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Samara to Tambov
Russians take Tambov from Germans
3 fighters moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
Combat - British
Battle in 115 Sea Zone
British attack with 12 fighters
Germans defend with 4 carriers, 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Units damaged: 2 carriers owned by the Germans
British win with 9 fighters remaining. Battle score for attacker is 42
Casualties for Germans: 4 carriers and 1 destroyer
Casualties for British: 3 fighters
Battle in Caucasus
British attack with 3 fighters and 3 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British win, taking Caucasus from Germans with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - British
3 fighters moved from Caucasus to Russia
2 mech_infantrys moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Burma to Eastern Persia
4 infantry moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
9 fighters moved from 115 Sea Zone to Finland
1 artillery moved from Norway to Finland
5 infantry moved from Norway to Finland
1 mech_infantry moved from Eastern Persia to Kazakhstan
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 bombers moved from Quebec to United Kingdom
Place Units - British
1 bomber placed in Quebec
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to Caucasus
1 mech_infantry moved from Western Ukraine to Tambov
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 fighter moved from Bryansk to Vologda
1 fighter moved from Bryansk to Tambov
1 fighter moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Caucasus
3 mech_infantrys moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Romania
Combat - Italians
Battle in Vologda
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Vologda
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Caucasus
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 3 mech_infantrys
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 3/6 hits
Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits
2 mech_infantrys owned by the Italians and 3 mech_infantrys owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 2 mech_infantrys
Casualties for British: 3 mech_infantrys
Battle in Tambov
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Tambov
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Tambov to Greece
2 fighters moved from Caucasus to Greece
1 bomber moved from Caucasus to Greece
1 fighter moved from Vologda to Novgorod
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,3,5,5
Italians collect 11 PUs (4 lost to blockades); end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Russia to Caucasus
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Borneo
Battle in Guam
Battle in Caucasus
ANZAC attack with 1 fighter and 2 infantry
Italians defend with 1 armour
ANZAC win, taking Borneo from Japanese, taking Guam from Japanese, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Queensland to Philippines
2 bombers moved from New South Wales to Caroline Islands
2 infantry moved from South Australia to New South Wales
1 fighter moved from Caucasus to Eastern Persia
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Combat Move - French
Turn Complete - French
I apologize for the long wait. I have been just SLAMMED lately with work and other commitments.
In the next few hours I’ll decide whether there’s any reasonable way out of this hole I find myself in.
Yea, I got no options left here.
Tight play, Juan! I will keep this game in mind next time I play the Allies.
Thanks for the game Shin Ji. You have improved a lot since we last played I believe, was very tight.
My turn now for Axis, right? let me know if you want the game now or you prefer it in September. I will have to stop in August. Thx