No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
Intercept in Moscow?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 infantry moved from Northern Italy to Western Germany
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Germany to 112 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from Novgorod to Russia
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Air Battle in Russia
Italians attacks with 1 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 0/1 hits
Defenders Fire, : 1/1 hits
1 bomber owned by the Italians lost in Russia
Air Battle is over, the attackers have all died
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Germany
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 2 fighters and 1 infantry in Western Germany, round 2 : 2/3 hits
Americans roll dice for 1 armour in Western Germany, round 2 : 0/1 hits
1 armour owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Cleaning up after air battles
Non Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Germany
1 fighter moved from 112 Sea Zone to Germany
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Politics - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Politics - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - Germans
1 armour and 1 mech_infantry moved from Germany to Yugoslavia
Germans take Slovakia Hungary from Russians
2 infantry moved from Germany to Greater Southern Germany
1 fighter moved from Germany to Greater Southern Germany
1 infantry moved from Karelia to Finland
Germans take Finland from Americans
1 artillery moved from Germany to Greater Southern Germany
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Archangel to Belarus
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Belarus
Purchase Units - Germans
Germans buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Greater Southern Germany
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 1/4 hits
Russians roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 fighter moved from Greater Southern Germany to Western Germany
7 infantry moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Novgorod to Finland
1 artillery moved from Novgorod to Belarus
Place Units - Germans
1 artillery and 1 infantry placed in France
3 artilleries placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Albania to Yugoslavia
1 mech_infantry moved from Eastern Poland to Yugoslavia
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Samara to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
EDIT: 1 fighter moved from Russia to Vologda
1 fighter moved from Western Ukraine to Yugoslavia
EDIT: 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
Purchase Units - Russians
Russians buy 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yugoslavia
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Yugoslavia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Yugoslavia to Bulgaria
2 infantry moved from Bessarabia to Eastern Poland
5 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
1 aaGun, 4 infantry and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Ukraine to Bryansk
1 artillery and 3 infantry moved from Rostov to Bryansk
2 infantry and 3 mech_infantrys moved from Russia to Bryansk
EDIT: 1 fighter moved from Vologda to Russia
EDIT: 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
1 fighter, 3 mech_infantrys and 1 tactical_bomber placed in Russia
3 infantry placed in Western Ukraine
3 mech_infantrys placed in Ukraine
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Shantung to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Malaya to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in India causes 4 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Java, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Java
Americans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 bombers and 4 fighters
ANZAC defend with 1 submarine; Americans defend with 1 carrier, 4 destroyers, 5 submarines and 1 transport
Japanese roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 carrier, 4 destroyers and 1 transport in 6 Sea Zone, round 2 : 0/5 hits
1 carrier owned by the Americans and 4 destroyers owned by the Americans lost in 6 Sea Zone
1 submarine owned by the ANZAC and 5 submarines owned by the Americans Submerged
Japanese roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 3 : 3/6 hits
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers and 4 fighters remaining. Battle score for attacker is 55
Casualties for Americans: 1 carrier, 4 destroyers and 1 transport
Cleaning up after air battles
Non Combat Move - Japanese
1 bomber moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 armour and 1 mech_infantry moved from Shantung to Manchuria
1 aaGun moved from Amur to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 artillery moved from Yunnan to Burma
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 carrier and 2 submarines moved from 80 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 artillery and 1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,3,5,3,2,5,5,6,2,1
Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
2 fighters moved from Norway to France
1 bomber moved from United Kingdom to France
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
Purchase Units - Americans
Americans buy 2 airfields, 2 factory_minors, 3 fighters, 1 harbour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
scramble, kami sz 6?
No scramble, no kamis left.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
2 fighters moved from Norway to France
1 bomber moved from United Kingdom to France
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
Purchase Units - Americans
Americans buy 2 airfields, 2 factory_minors, 3 fighters, 1 harbour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 destroyers, 2 fighters and 6 submarines
Japanese defend with 1 destroyer
Americans win with 2 destroyers, 2 fighters and 5 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in France
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Americans win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking French Madagascar from British, taking Algeria from Americans, taking Syria from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone
Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France
Trigger Americans Liberation France Liberated French West Africa 3 Infantry Place: French has 1 infantry placed in French West Africa
Trigger Americans Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove
Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French West Africa 3: French captures territory French West Africa
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove
Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone
Trigger Americans Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove
Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France
Trigger Americans Liberation France Liberated French West Africa 3 Infantry Place activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Infantry Remove
Trigger Americans Liberation France Liberated French West Africa 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Southern France 3: French captures territory Southern France
Trigger Americans Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove
Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated French Central Africa 3: French captures territory French Central Africa
Non Combat Move - Americans
1 bomber moved from France to Norway
2 fighters moved from France to Holland Belgium
2 artilleries moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
7 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 6 Sea Zone to Korea
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
5 fighters moved from Western United States to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 91 Sea Zone to 96 Sea Zone
Place Units - Americans
1 airfield and 1 harbour placed in Norway
Americans undo move 1.
1 airfield placed in Norway
3 fighters placed in Norway
1 airfield, 1 factory_minor and 1 harbour placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer, 1 submarine and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer, 1 submarine and 1 transport
EDIT: Turning off Edit Mode
1 factory_minor placed in Holland Belgium
1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Combat Move - Chinese
4 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Hopei
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Combat Move - British
2 artilleries and 4 infantry moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Eastern Persia to India
1 artillery moved from Alexandria to 98 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from Egypt to 80 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
3 fighters moved from United Kingdom to France
1 fighter moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Bulgaria to Yugoslavia
1 fighter moved from Eastern Poland to Yugoslavia
1 fighter moved from Egypt to Bryansk
Purchase Units - British
British buy 1 armour, 2 artilleries, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
1 artillery, 1 infantry and 1 marine moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Greece to Albania
1 aaGun moved from United Kingdom to 110 Sea Zone
2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
Place Units - British
3 mech_infantrys placed in Greece
British undo move 1.
1 armour and 1 infantry placed in Egypt
1 transport placed in 81 Sea Zone
2 artilleries and 2 infantry placed in United Kingdom
3 mech_infantrys placed in Greece
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,6,5,2,2,5,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
I concede. Lost this game with my ostrich approach to continuing the battle in Bryansk I think it was.
yah. i think in both games ur biggest mistake was attacking the bryansk stack when you didn’t have overwhelming odds. gg wp
I think in the other game I disliked my tactical position if I didn’t attack.