On air combat, you can get a real feel of it without a round one pre-regular ground combat (as above).
Here is one of the 4 possibilities. (1 above, 2 below and 1914 dogfight) Below is not that complex when you roll aircraft first at the beginning of each combat round.
If no defending plane, most attack rolls casualty apply as usual, except for Tactical Bomber:
@Baron:
Below is what I have in mind for change from previous values and to reduced to reasonable range heavy strategic bomber and medium.
Dark Skies showed that range and projection of power is to be limited for bombers.
This is made for 3 planes carrier game.
FIGHTER A2 D2-3 M4, same in SBR Cost 6
Air combat unit, Fighter as an Air Superiority aircraft: All hits are allocated to aircraft units first, if any available, then AAA, and finally other kind of units.
Fighter as part of an extended Air Defense System:
1 Fighter units receive +1 Defense if protecting a territory with an operational Air Base, (for 1942.2, 2 Fgs can scramble from an Air Base/Victory City instead.)
SBR/TcBR Attack @2, Defend @2, or even Defend @3 for 1 Fg if an operational Air Base is present.
Can scramble in adjacent SZ up to 4 Fgs: 3 defend @2 and 1 defend @3, getting the +1 Defense bonus from an operational Air Base.
TACTICAL BOMBER A3 D2 M4 Cost 8
All hits are allocated to any ground units of your choice.
This can makes for Tactical Bomber as a “Dive Bomber” and “Tank Buster”:
SBR/TcBR Attack @2,
Allowed to do escort mission for Strategic Bomber without doing Tactical Bombing Raid on Air Base or Naval Base,
Cannot do interception mission on defense,
TcBR damage: 1D6.
Medium BOMBER
Attack 2** AA1*
Defense 1
Move 6
Cost 8
*In regular combat, if any enemy’s aircraft, gets an additional Attack @1 against aircraft, each combat round.
All hits are allocated to any ground units of your choice
Strategic Bombing Raid
SBR/ TBR : Attack @1
SBR/ TBR damage: 1D6 on Industrial Complex, Air Base or Naval Base
**Antisub air search and destruction (attacking sub by itself, with no DD to block Sub): on a 2 or less roll hit submarine before it submerge.
Heavy Strategic BOMBER
Attack 4 AA1*
Defense 1
Move 6
Cost 10
*In regular combat, if any enemy’s aircraft, gets an additional Attack 1 against aircraft, each combat round.
Strategic Bombing Raid
SBR/ TBR : Attack @1 first strike against up to 2 fighters, whichever the lesser, similar to AAA.
SBR/ TBR damage: 1D6+2 on Industrial Complex, Air Base or Naval Base
Summary of SBR/TcBR escort and intercept combat values:
Fighter: Attack 2 Defense 2 or 3 (+1 to 1 Fg from an operational Air Base)
Tactical Bomber: Attack 2 Defense 0
Bomber Medium: Attack 1 Defense 0
Strategic Bomber Heavy: Attack 1 first strike, as AA gun against up to 2 Fgs, Defense 0
Another method for air combat inside regular combat:
A different one played with 2-planes carrier (there is much more in the original post but I just wanted to provide a glimpse):
@Baron:
FIGHTER A3 D4 M4, SBR A2 D2 Cost 8
Air combat unit, Fighter as an Air Superiority aircraft: All “1” and “2” rolls are allocated to aircraft units first, if any available, then AAA, and finally other kind of units (owner’s choice).
Fighter as part of an extended Air Defense System:
1942.2, 1 Fg can scramble from an Air Base/Victory City.
SBR/TcBR Attack @2, Defend @2.
TACTICAL BOMBER A4 D3 M4 Cost 10
All “1” rolls are allocated to any aircraft OR ground units of your choice,
All “2” rolls are allocated to any ground units of your choice.
This can makes for Tactical Bomber as a “Dive Bomber” and “Tank Buster”:
1942.2, 1 TcB can scramble from an Air Base/Victory City.
SBR/TcBR Attack @1 first strike,
Allowed to do escort mission of Strategic Bomber without doing Tactical Bombing Raid on Air Base or Naval Base,
Bombers (StB or TcB) are the first targets destroyed by interceptors.
Cannot do interception mission on defense,
TcBR damage: 1D6.
Strategic BOMBER A4 D1 M6 Cost 10
All “1” rolls are allocated to any aircraft OR ground units of your choice.
Strategic Bombing Raid (SBR*)/ TBR : Attack @1 first strike against up to 2 fighters, whichever the lesser, similar to AAA.
SBR/TBR damage: 1D6+2 on Industrial Complex, Air Base or Naval Base
Re: Rethinking Air Units
http://www.axisandallies.org/forums/index.php?topic=34502.msg1331015#msg1331015
SBR/TcBR escort and intercept combat values:
Fighter: Attack 2 Defense 2
Tactical Bomber: Attack 1 first strike Defense 0
Strategic Bomber: Attack 1 first strike , as AA gun against up to 2 Fgs, Defense 0
I would allow 2 types of defensive maneuvers for aircraft.
DEFENSIVE MANEUVERS allowed for 2 or 3 types of aircraft:
-
Aerial Retreat for attacking planes (all aircrafts can retreat while letting ground units pursuing battle),
-
Limited landing in a just conquered territory (which includes at least 1 ground unit): 1 plane (either Fighter or Tactical Bomber), as long as each unit can provide 1 extra movement point for this special landing.
These features and combat values have also been summarized in the attached document below and a modified set-up for 1942.2 is also available. There is also a correction for AAA cost at 4 instead of 3 IPCs.
From a nearer OOB POV, that later one is my preferred. Because you only have to watch “1 or 2” on aircraft rolls.
But I always plays the former because I like the 3 planes Carrier dynamic.