@The_Good_Captain It seems the dice gods are not with you this first round 😅
L17 BM Ferrousgryphon(Axis) vs. Talleyrand19 (Allies)
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
2 fighters moved from New Zealand to New South Wales
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
3 fighters moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan StateTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs total -
TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Germans
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your Italians are whooping me so far, saved the transport and your one inf took out my two Anzac boys haha…I had to do an edit to make sure the Vichy France bug didn’t go off, I changed Normandy to French control, then back to German control, so if you’re wondering why that’s in the game log, that’s why…thanks
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OK I knew we would have to do something to straighten that out. Thanks for clarifying though.
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 mech_infantrys moved from France to Southern France
2 fighters and 2 tactical_bombers moved from Holland Belgium to Southern France
3 fighters and 3 tactical_bombers moved from Western Germany to Southern France
3 bombers moved from Western Germany to Southern FranceCombat - Germans
Battle in Southern France
Germans attack with 1 artillery, 3 bombers, 5 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry; British defend with 1 infantry
Germans win, taking Southern France from French with 1 artillery, 3 bombers, 5 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 10
Casualties for French: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
3 bombers moved from Southern France to Western Germany
3 fighters moved from Southern France to Southern Italy
2 fighters moved from Southern France to Western Germany
2 tactical_bombers moved from Southern France to 112 Sea Zone
3 tactical_bombers moved from Southern France to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour and 1 infantry moved from Norway to Finland
1 armour and 1 infantry moved from 112 Sea Zone to Norway
5 armour moved from France to Germany
1 artillery and 2 infantry moved from Slovakia Hungary to Poland
1 armour moved from Yugoslavia to Poland
4 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
1 armour moved from Bulgaria to Romania
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea ZonePlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 artillery placed in Western Germany
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns moved from Belarus to Novgorod
8 infantry moved from Novgorod to Belarus
3 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Bryansk
1 artillery moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Belarus to Novgorod
2 aaGuns moved from Bryansk to Western UkrainePlace Units - Russians
3 artilleries placed in Novgorod
3 infantry placed in Ukraine
1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 harbour, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 bombers, 8 fighters and 7 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Siberia
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 8 fighters, 2 infantry and 7 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Siberia from Russians, taking Yunnan from Chinese with 1 artillery, 2 bombers, 8 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
2 fighters moved from Kwangsi to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Anhwe to Hunan
1 armour moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 aaGun and 3 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
2 bombers, 7 fighters and 6 tactical_bombers moved from Yunnan to Hunan
1 destroyer moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
3 mech_infantrys placed in Kiangsu
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
10 infantry moved from Shensi to Kansu
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Malta to Alexandria
1 bomber and 1 tactical_bomber moved from Malta to Alexandria
2 infantry moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 87 Sea Zone to 82 Sea Zone
1 tactical_bomber moved from Alexandria to Egypt
3 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
1 factory_minor placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Southern Italy to Algeria
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in Gibraltar
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 2 infantry
Italians win, taking Gibraltar from British, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
2 armour moved from Greece to RomaniaPlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Burma
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from French West Africa to Egypt
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Romania to Baltic States
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Germans
Battle in MoroccoNon Combat Move - Germans
1 fighter moved from Western Germany to 91 Sea Zone
3 fighters moved from Southern Italy to Alexandria
1 tactical_bomber moved from 112 Sea Zone to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
3 aaGuns, 1 armour, 3 artilleries and 12 infantry moved from Poland to Baltic States
6 armour and 9 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Southern France to Yugoslavia
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Norway to FinlandPlace Units - Germans
1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
1 armour and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Novgorod to BessarabiaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bessarabia to Bryansk
1 infantry moved from Ukraine to Bryansk
2 aaGuns, 2 artilleries and 9 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
1 artillery and 21 infantry moved from Belarus to Archangel
2 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 aaGuns moved from Novgorod to Archangel
3 artilleries moved from Novgorod to Archangel
3 fighters moved from Novgorod to Archangel
1 fighter moved from Russia to Archangel
2 infantry moved from Bryansk to Belarus
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 infantry moved from Chahar to Suiyuyan
2 bombers moved from Hunan to Suiyuyan
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Battle in Amur
Battle in Suiyuyan
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Amur from Russians, taking Suiyuyan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 aaGun moved from Anhwe to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from Hunan to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
2 bombers moved from Suiyuyan to Kweichow
1 fighter moved from Hunan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 artilleries and 5 infantry moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Kwangsi to Hunan
6 fighters and 6 tactical_bombers moved from Hunan to Kweichow
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Jehol to Chahar
2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to AnhwePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 submarine placed in 6 Sea Zone
2 artilleries and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 marine and 2 submarines; Remaining resources: 3 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea ZonePlace Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
1 fighter and 1 submarine placed in 101 Sea Zone
1 infantry placed in Eastern United States
Americans undo move 1.
1 infantry and 1 marine placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 bomber
EDIT: Adding units owned by Americans to Eastern United States: 1 bomber
EDIT: Turning off Edit Mode
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - British
British buy 3 artilleries, 2 destroyers and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Shan State to Yunnan
2 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 fighter moved from Egypt to Iraq
1 bomber and 1 tactical_bomber moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from ItaliansCombat - British
Battle in Iraq
British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 tactical_bomber moved from Yunnan to Burma
3 aaGuns, 4 artilleries and 13 infantry moved from India to Burma
1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 infantry moved from Belgian Congo to Tanganyika Territory
1 transport moved from 82 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 79 Sea Zone to 76 Sea ZonePlace Units - British
3 artilleries placed in Egypt
Turning on Edit Mode
EDIT: Adding units owned by British to Persia: 1 factory_minor
EDIT: Turning off Edit Mode
2 destroyers and 1 transport placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 96 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer
EDIT: Changing PUs for British from 35 to 38
EDIT: Turning off Edit Mode
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode -
sorry, totally forgot which game I was in and blanked on what I had wanted to buy…so that’s why you see the edits…thanks





