@simon33 Vive La France!
17L Variance (Allies) vs Talleyrand19 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 armour and 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Yunnan
2 armour moved from India to Yunnan
1 fighter moved from India to Yunnan
3 mech_infantrys moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 2 armour, 1 fighter, 1 infantry and 3 mech_infantrys
Japanese defend with 1 artillery and 3 mech_infantrys
British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 3 mech_infantrysNon Combat Move - British
1 fighter moved from Yunnan to Burma
5 infantry moved from India to Burma
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Persia to West India
2 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
2 artilleries moved from Egypt to Alexandria
5 infantry moved from Egypt to Alexandria
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
2 fighters moved from 101 Sea Zone to French West AfricaPlace Units - British
1 airfield, 1 armour and 2 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
British collect 34 PUs (1 lost to blockades); end with 35 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by British to Egypt: 1 tactical_bomber
EDIT: Turning off Edit Mode
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 armour moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 bomber moved from Yugoslavia to Southern Italy
4 infantry moved from Yugoslavia to Northern Italy
2 aaGuns moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Libya
2 artilleries moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
2 aaGuns moved from Ukraine to RostovPlace Units - Italians
1 mech_infantry placed in Ukraine
1 destroyer and 3 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 81 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Adding units owned by French to French West Africa: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
2 armour moved from Rostov to Volgograd
5 mech_infantrys moved from Rostov to Volgograd
2 armour moved from Rostov to Volgograd
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
1 cruiser and 2 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
7 bombers moved from Western Germany to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone -
scramble near Egypt?
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scramble 3, max defense
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
2 armour moved from Rostov to Volgograd
5 mech_infantrys moved from Rostov to Volgograd
2 armour moved from Rostov to Volgograd
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
1 cruiser and 2 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
7 bombers moved from Western Germany to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea ZoneCombat - Germans
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Caucasus
Germans attack with 3 armour and 5 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Caucasus from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 98 Sea Zone
Germans attack with 8 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers
British defend with 2 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber
Germans win with 8 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
Casualties for British: 2 carriers, 1 destroyer, 5 fighters and 1 tactical_bomberNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Greece
3 aaGuns, 2 artilleries and 12 infantry moved from Ukraine to Rostov
4 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Romania to Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
1 armour and 3 mech_infantrys moved from Nenetsia to Belarus
9 infantry moved from Belarus to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
2 fighters and 2 tactical_bombers moved from Yugoslavia to Rostov
8 bombers moved from 98 Sea Zone to RostovPlace Units - Germans
3 bombers placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 52 PUs (1 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 6 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Urals to VologdaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 harbour and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Anhwe to Yunnan
2 tactical_bombers moved from Hunan to Yunnan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Kansu
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Kwangsi to Yunnan
1 armour moved from French Indo China to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Hunan to Yunnan
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Java from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 23 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 5 mech_infantrys and 4 tactical_bombers
British defend with 2 armour and 3 mech_infantrys
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 3 fighters, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 2 armour and 3 mech_infantrys
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Manchuria to Chahar
3 fighters moved from Yunnan to 36 Sea Zone
3 tactical_bombers moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangtung
2 bombers moved from Yunnan to Kwangtung
3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
5 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 factory_minor and 1 harbour placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
wait, don’t go yet, need to edit a ship movement I forgot, thanks
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actually, nevermind, don’t need to move any more ships (counted spaces wrong)…so feel free to use the japan file I posted, thanks
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My chinamen cant shoot
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
5 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
1 armour moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 armour, 1 fighter, 5 infantry and 3 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 4 mech_infantrys
British win, taking Yunnan from Japanese with 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour, 1 artillery and 4 mech_infantrysNon Combat Move - British
1 mech_infantry moved from West India to India
1 fighter moved from Yunnan to India
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Persia to Iraq
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
2 fighters moved from French West Africa to EgyptPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
British collect 33 PUs (2 lost to blockades); end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Northwest Persia
1 mech_infantry moved from Ukraine to Tambov
1 artillery moved from Rostov to TambovCombat - Italians
Battle in Northwest Persia
Italians attack with 1 armour
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Italians attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour moved from Romania to UkrainePlace Units - Italians
1 infantry and 2 mech_infantrys placed in Ukraine
1 fighter placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from French West Africa: 1 fighter
EDIT: Adding units owned by French to Egypt: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers and 9 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Caucasus to Persia
Germans take Persia from British
2 fighters and 2 tactical_bombers moved from Rostov to Russia
5 bombers moved from Rostov to Russia
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 bomber moved from Rostov to Iraq
2 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
2 armour and 2 mech_infantrys moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Turkmenistan
Germans take Turkmenistan from RussiansCombat - Germans
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intercept the bombing raid in Russia?
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no intercept
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damn, game crashed as I was posting, I will edit the combat moves, it wasn’t much, you can check it all against the dice