Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
13 armour and 12 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
7 mech_infantrys moved from Caucasus to Iraq
3 bombers, 6 fighters and 3 tactical_bombers moved from Rostov to Iraq
10 mech_infantrys moved from Romania to Belarus
2 artilleries, 7 infantry and 3 mech_infantrys moved from Novgorod to Belarus
1 armour and 5 mech_infantrys moved from Ukraine to Belarus
1 infantry moved from Novgorod to Archangel
2 fighters moved from Novgorod to Archangel
Combat - Germans
Battle in Belarus
Germans attack with 1 armour, 2 artilleries, 7 infantry and 18 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 armour, 2 artilleries, 7 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 13 armour, 3 bombers, 6 fighters, 19 mech_infantrys and 3 tactical_bombers
British defend with 10 armour, 4 artilleries, 1 factory_minor, 6 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Germans win, taking Iraq from British with 13 armour, 3 bombers, 6 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 97
Casualties for Germans: 18 mech_infantrys
Casualties for British: 10 armour, 4 artilleries, 6 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
3 bombers moved from Iraq to Volgograd
14 artilleries and 2 infantry moved from Rostov to Volgograd
5 infantry moved from Caucasus to Volgograd
6 fighters and 3 tactical_bombers moved from Iraq to Caucasus
5 infantry moved from Caucasus to Volgograd
2 fighters moved from Archangel to 112 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from Northern Italy to France
1 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Yugoslavia
Place Units - Germans
3 infantry placed in Volgograd
3 armour placed in Caucasus
3 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
3 artilleries placed in France
2 mech_infantrys placed in Western Germany
1 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 3.
3 infantry placed in Ukraine
Germans undo move 2.
3 mech_infantrys placed in Caucasus
3 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,5,4,2,6,1,1,6
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun, 3 artilleries and 17 infantry moved from Smolensk to Bryansk
1 aaGun, 1 artillery and 13 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Archangel to Russia
3 infantry moved from Novosibirsk to Urals
2 aaGuns, 3 artilleries, 2 fighters, 30 infantry and 1 mech_infantry moved from Samara to Russia
1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 armour
EDIT: Adding units owned by Russians to Bryansk: 2 armour
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 57 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 bombers moved from French Indo China to Szechwan
1 artillery moved from Shensi to Szechwan
1 armour moved from Anhwe to Szechwan
Japanese take Kweichow from Chinese
1 armour moved from Anhwe to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 armour moved from Olgiy to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kwangtung to Hunan
Japanese take Hunan from Chinese
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangsi
Japanese attack with 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 2 armour, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber
Chinese defend with 1 artillery and 3 infantry
Japanese win, taking Szechwan from Chinese with 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters moved from Japan to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
1 infantry moved from Hopei to Kweichow
1 armour moved from Anhwe to Suiyuyan
1 mech_infantry moved from Chahar to Shensi
1 artillery moved from Anhwe to Chahar
1 mech_infantry moved from Kwangtung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 bombers, 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 carrier and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Kwangsi to 35 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
Japanese undo move 2.
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
3 infantry placed in Kwangtung
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Japanese collect 61 PUs (4 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
hand tight a sec please
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 57 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 bombers moved from French Indo China to Szechwan
1 artillery moved from Shensi to Szechwan
1 armour moved from Anhwe to Szechwan
Japanese take Kweichow from Chinese
1 armour moved from Anhwe to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 armour moved from Olgiy to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kwangtung to Hunan
Japanese take Hunan from Chinese
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangsi
Japanese attack with 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 2 armour, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber
Chinese defend with 1 artillery and 3 infantry
Japanese win, taking Szechwan from Chinese with 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters moved from Japan to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
1 infantry moved from Hopei to Kweichow
1 armour moved from Anhwe to Suiyuyan
1 mech_infantry moved from Chahar to Shensi
1 artillery moved from Anhwe to Chahar
1 mech_infantry moved from Kwangtung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 bombers, 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 carrier and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Kwangsi to 35 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
Japanese undo move 2.
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
3 infantry placed in Kwangtung
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Japanese collect 61 PUs (4 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry
EDIT: Adding units owned by Japanese to Japan: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Philippines: 1 tactical_bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 6 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Yunnan to Volgograd
2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 43 Sea Zone to 42 Sea Zone
Combat - Americans
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Manchuria
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Kiangsu
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win, taking Manchuria from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Kiangsu from Japanese, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
4 bombers moved from Western United States to Caroline Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 aaGun moved from Morocco to 92 Sea Zone
1 aaGun and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Egypt
2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to Tunisia
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to 110 Sea Zone
1 bomber moved from Volgograd to Russia
Place Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 artilleries and 3 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Hunan
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 2 armour
Chinese win, taking Szechwan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 1 artillery, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
1 armour moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
2 artilleries and 4 infantry moved from Burma to Yunnan
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 110 Sea Zone
Place Units - British
3 armour placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 destroyer and 1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,1,6,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Rostov
1 fighter moved from Caucasus to Rostov
2 artilleries moved from Volgograd to Rostov
Place Units - Italians
3 infantry placed in Rostov
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,2,1,1,6,4,2,1
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 76 PUs;
Germans buy 3 fighters, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Iraq
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
3 artilleries and 4 infantry moved from France to Normandy Bordeaux
3 armour and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour, 2 artilleries, 7 infantry and 18 mech_infantrys moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
6 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Caucasus to Bryansk
3 bombers moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
2 fighters moved from 112 Sea Zone to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 1 armour, 2 artilleries, 3 bombers, 6 fighters, 10 infantry, 21 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 2 armour, 4 artilleries, 30 infantry and 1 mech_infantry
Germans win, taking Bryansk from Russians with 1 armour, 1 artillery, 3 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery, 10 infantry and 21 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 4 artilleries, 30 infantry and 1 mech_infantry
Non Combat Move - Germans
1 mech_infantry moved from Persia to Iraq
2 fighters moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Novgorod
3 bombers, 3 fighters and 3 tactical_bombers moved from Bryansk to Novgorod
1 aaGun moved from France to Normandy Bordeaux
19 artilleries and 23 infantry moved from Volgograd to Tambov
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Holland Belgium to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 aaGun and 2 infantry moved from Northern Italy to Western Germany
1 aaGun, 1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Yugoslavia to Western Germany
Place Units - Germans
3 fighters, 1 infantry and 1 mech_infantry placed in Western Germany
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Caucasus
3 infantry placed in Volgograd
1 infantry placed in Ukraine
Germans undo move 6.
1 infantry placed in Western Germany
Germans undo move 1.
3 fighters and 1 infantry placed in Western Germany
1 mech_infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,5,4,6,1,6,1,5
Germans collect 57 PUs (4 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Bryansk
4 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 artillery
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 2 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Dzavhan from Japanese to Russians
EDIT: Turning off Edit Mode
4 fighters and 1 tactical_bomber moved from Bryansk to Crete
2 aaGuns, 4 artilleries and 33 infantry moved from Russia to Smolensk
3 infantry moved from Urals to Vologda
1 fighter moved from Yakut S.S.R. to Vologda
2 aaGuns and 20 infantry moved from Yakut S.S.R. to Dzavhan
Place Units - Russians
1 aaGun and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Hey sorry for all the dice results… I moved, left the computer, but forgot to post the stupid turn twice! The only battle was the USSR taking out your art/tank… minor affair.
Ugh, looks like I just gave you an opening to win the game… yikes! :-o
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsu
1 infantry and 1 mech_infantry moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu
2 armour moved from Buryatia to Manchuria
2 bombers moved from French Indo China to Iraq
1 armour moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Hunan
1 mech_infantry moved from Kwangtung to Hunan
1 tactical_bomber moved from 37 Sea Zone to Hunan
1 artillery and 1 infantry moved from Anhwe to Hopei
1 armour moved from Suiyuyan to Hopei
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 armour
Americans defend with 1 mech_infantry
Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsu
Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Hopei
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
2 battleships, 5 carriers, 1 cruiser, 6 fighters, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Philippines to French Indo China
1 tactical_bomber moved from Hunan to Anhwe
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
Japanese undo move 1.
1 fighter and 2 infantry placed in French Indo China
Japanese undo move 1.
1 carrier placed in 36 Sea Zone
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 carrier and 1 transport placed in 36 Sea Zone
1 fighter placed in French Indo China
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
Japanese undo move 3.
1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
1 artillery and 2 infantry placed in Kwangtung
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,5
Japanese collect 54 PUs (11 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsu
1 infantry and 1 mech_infantry moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu
2 armour moved from Buryatia to Manchuria
2 bombers moved from French Indo China to Iraq
1 armour moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Hunan
1 mech_infantry moved from Kwangtung to Hunan
1 tactical_bomber moved from 37 Sea Zone to Hunan
1 artillery and 1 infantry moved from Anhwe to Hopei
1 armour moved from Suiyuyan to Hopei
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 armour
Americans defend with 1 mech_infantry
Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsu
Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Hopei
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
2 battleships, 5 carriers, 1 cruiser, 6 fighters, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Philippines to French Indo China
1 tactical_bomber moved from Hunan to Anhwe
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
Japanese undo move 1.
1 fighter and 2 infantry placed in French Indo China
Japanese undo move 1.
1 carrier placed in 36 Sea Zone
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 carrier and 1 transport placed in 36 Sea Zone
1 fighter placed in French Indo China
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
Japanese undo move 3.
1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
1 artillery and 2 infantry placed in Kwangtung
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,5
Japanese collect 54 PUs (11 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 2 aaGuns, 3 artilleries and 14 infantry
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 2 aaGuns, 3 artilleries and 14 infantry
EDIT: Turning off Edit Mode
No worries about the dice results. Interesting seeing the Russians retreat towards Germany :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 5 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
5 submarines moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
5 fighters and 2 tactical_bombers moved from 33 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Russia to Iraq
4 bombers moved from Caroline Islands to 35 Sea Zone
Combat - Americans
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in 35 Sea Zone
Americans attack with 4 bombers, 2 fighters, 6 submarines and 2 transports
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 4 bombers, 2 fighters, 6 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Philippines from Japanese with 1 artillery, 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
7 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Iraq to Egypt
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to Egypt
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
4 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
4 bombers moved from 35 Sea Zone to Caroline Islands
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery, 3 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 artillery moved from Kweichow to Hunan
3 infantry moved from Yunnan to Hunan
2 artilleries and 3 infantry moved from Szechwan to Shensi
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Chinese win, taking Suiyuyan from Japanese, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Shensi
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs