Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
16L BM2 rpg44 (Allies) vs simon33 (Axis+3)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 fighters, 3 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to Korea
1 fighter moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry moved from Morocco to Algeria
1 bomber moved from Gibraltar to Algeria
1 fighter and 1 tactical_bomber moved from Gibraltar to Algeria
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 fighters and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Korea
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Algeria
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Algeria
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
1 bomber moved from Algeria to Gibraltar
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 86 Sea Zone
1 marine moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Algeria to Gibraltar
1 tactical_bomber moved from Algeria to Morocco
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 22 Sea Zone to 16 Sea Zone
1 fighter moved from New Zealand to South Australia
2 fighters moved from Korea to Amur
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
3 submarines placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
1 submarine placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 artillery and 1 infantry
South Australia : 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
Amur : 2 fighters
26 Sea Zone : 1 destroyer, 2 submarines and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 3 submarines and 1 transport
16 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
6 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
86 Sea Zone : 1 cruiser
101 Sea Zone : 1 submarine
Brazil : 1 flag, 3 infantry and 1 marine
91 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 41 / 48
Russians : 35 / 45
Japanese : 51 / 59
Americans : 56 / 76
Chinese : 10 / 8
British : 25 / 33
UK_Pacific : 6 / 14
Italians : 23 / 33
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in AnhweCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory AnhweNon Combat Move - Chinese
1 fighter and 14 infantry moved from Shensi to HopeiPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs totalTerritory Summary for Chinese :
Kweichow : 1 infantry
Hopei : 1 fighter and 16 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 41 / 48
Russians : 35 / 45
Japanese : 49 / 59
Americans : 56 / 76
Chinese : 12 / 14
British : 25 / 33
UK_Pacific : 6 / 14
Italians : 23 / 33
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from West India: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to West India: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 fighter moved from Belgian Congo to Tanganyika Territory
2 infantry moved from Belgian Congo to Tanganyika Territory
1 armour moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Belgian Congo to Tanganyika Territory
1 bomber moved from United Kingdom to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea ZoneCombat - British
British creates battle in territory 106 Sea Zone
Battle in Iraq
British attack with 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 armour and 5 infantry
British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 1/3 hits
British roll dice for 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 4/9 hits
Italians roll dice for 1 armour and 5 infantry in Iraq, round 2 : 1/6 hits
1 infantry owned by the British and 5 infantry owned by the Italians lost in Iraq
British roll dice for 2 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 3 : 7/8 hits
Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits
1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 5 infantry
Battle in 125 Sea Zone
British attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Tanganyika Territory
British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 artillery moved from Anglo Egyptian Sudan to Kenya
1 fighter moved from Tanganyika Territory to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
2 fighters moved from Iraq to Persia
2 tactical_bombers moved from Iraq to Persia
1 artillery and 1 infantry moved from India to West India
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 bomber moved from 125 Sea Zone to United KingdomPlace Units - British
1 infantry and 1 mech_infantry placed in Quebec
2 mech_infantrys placed in Union of South Africa
1 submarine placed in 106 Sea Zone
1 factory_minor placed in PersiaTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 2 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 12 infantry and 3 mech_infantrys
West India : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor, 1 infantry and 1 mech_infantry
Gibraltar : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Kenya : 1 artillery and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Tanganyika Territory : 1 armour, 1 infantry and 1 mech_infantry
Morocco : 1 armour and 1 infantry
Italian Somaliland : 1 flag, 1 armour
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 submarine
80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
106 Sea Zone : 1 submarine and 1 transport
Iraq : 1 flag, 2 artilleries and 1 infantry
Persia : 1 flag, 1 factory_minor, 2 fighters and 2 tactical_bombers
91 Sea Zone : 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 41 / 48
Russians : 35 / 45
Japanese : 49 / 59
Americans : 56 / 76
Chinese : 12 / 14
British : 30 / 36
UK_Pacific : 6 / 9
Italians : 18 / 33
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
assumed you didn’t want to scramble sz 6 1 v 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 fighter moved from Southern Italy to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Alexandria to Iraq
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Crete
Battle in Cyprus
Battle in Iraq
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
British defend with 2 artilleries and 1 infantry
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Iraq from British with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantryNon Combat Move - Italians
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 bomber and 1 fighter moved from Iraq to Trans-Jordan
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 battleship and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 factory_minor placed in Egypt
1 artillery, 3 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,6,4,3,5,1,1,6,4,3
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 2 artilleries
EDIT: Adding units owned by Italians to Bessarabia: 2 artilleries
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from New Zealand to South AustraliaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsTerritory Summary for ANZAC :
India : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
South Australia : 1 aaGun, 1 artillery, 1 fighter and 3 infantry
63 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 41 / 48
Russians : 35 / 45
Japanese : 49 / 59
Americans : 56 / 76
Chinese : 12 / 14
British : 28 / 36
UK_Pacific : 6 / 9
Italians : 20 / 30
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 48
Russians : 35 / 45
Japanese : 49 / 59
Americans : 56 / 76
Chinese : 12 / 14
British : 28 / 36
UK_Pacific : 6 / 9
Italians : 20 / 30
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Ukraine
Germans take Western Ukraine from Russians
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 bombers and 2 tactical_bombers moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 2 tactical_bombers
British defend with 1 submarine
Germans win, taking 125 Sea Zone from British with 2 bombers, 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Germans
2 bombers and 2 tactical_bombers moved from 125 Sea Zone to Western Germany
2 fighters moved from Holland Belgium to Southern Italy
1 fighter and 1 tactical_bomber moved from Finland to Western Germany
2 aaGuns, 1 armour, 2 artilleries and 19 infantry moved from Bessarabia to Ukraine
4 armour moved from Eastern Poland to Ukraine
1 armour, 11 artilleries and 1 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 5 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Western Germany to Germany
1 aaGun and 1 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
10 mech_infantrys placed in Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Ukraine
6 artilleries, 30 infantry and 1 mech_infantry moved from Bryansk to Ukraine
2 armour and 1 mech_infantry moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
2 fighters and 1 tactical_bomber moved from Novgorod to Ukraine
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
1 armour moved from Novgorod to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to NovgorodCombat - Russians
Battle in Ukraine
Russians attack with 3 armour, 6 artilleries, 1 bomber, 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 6 armour, 2 artilleries, 1 factory_minor and 19 infantry
AA fire in Ukraine : 0/4 hits
Russians roll dice for 3 armour, 6 artilleries, 1 bomber, 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 12/45 hits
Germans roll dice for 2 aaGuns, 6 armour, 2 artilleries and 19 infantry in Ukraine, round 2 : 7/27 hits
2 aaGuns owned by the Germans, 10 infantry owned by the Germans and 7 infantry owned by the Russians lost in Ukraine
Russians roll dice for 3 armour, 6 artilleries, 1 bomber, 2 fighters, 23 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 12/38 hits
Germans roll dice for 6 armour, 2 artilleries and 9 infantry in Ukraine, round 3 : 8/17 hits
9 infantry owned by the Germans, 1 armour owned by the Germans, 8 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Ukraine
2 mech_infantrys owned by the Russians, 3 armour owned by the Russians, 6 artilleries owned by the Russians and 15 infantry owned by the Russians retreated to Bryansk
Germans win with 5 armour remaining. Battle score for attacker is 36
Casualties for Germans: 2 aaGuns, 1 armour, 2 artilleries and 19 infantry
Casualties for Russians: 15 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Russia
1 artillery moved from Russia to Bryansk
1 aaGun and 9 infantry moved from Manchuria to Amur
1 aaGun moved from Manchuria to Korea
6 infantry moved from Timguska to KansuPlace Units - Russians
4 artilleries, 4 infantry and 2 mech_infantrys placed in Russia
1 infantry placed in Volgograd
2 infantry placed in NovgorodTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsTerritory Summary for Russians :
Korea : 1 aaGun
Kansu : 6 infantry
Amur : 1 aaGun and 9 infantry
Karelia : 1 infantry
Bryansk : 2 aaGuns, 3 armour, 7 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 4 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry, 1 marine and 6 mech_infantrys
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 42 / 53
Russians : 34 / 38
Japanese : 49 / 59
Americans : 56 / 76
Chinese : 12 / 14
British : 28 / 36
UK_Pacific : 6 / 9
Italians : 20 / 30
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 1 factory_minor and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
1 armour and 1 mech_infantry moved from Chahar to Anhwe
1 artillery and 5 infantry moved from Jehol to Anhwe
2 artilleries and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 bombers moved from Kwangsi to KweichowCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 transport
Japanese win with 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of New Guinea from ANZAC to Japanese
EDIT: Turning off Edit Mode
1 infantry moved from Kwangsi to Hunan
4 fighters moved from Kwangsi to 6 Sea Zone
2 fighters moved from Jehol to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Malaya to Shan State
1 armour moved from French Indo China to Yunnan
1 aaGun and 2 infantry moved from Hunan to Anhwe
3 tactical_bombers moved from Jehol to Japan
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
2 infantry moved from Hunan to Yunnan
2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 factory_minor placed in French Indo China
2 artilleries and 1 infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Neutral_Axis
1 tactical_bomber moved from Morocco to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 marine moved from Brazil to 86 Sea Zone
1 cruiser and 1 marine moved from 86 Sea Zone to 87 Sea Zone
1 marine moved from 87 Sea Zone to French West Africa
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from 16 Sea Zone to Manchuria
1 infantry moved from Korea to Manchuria
2 fighters moved from Amur to Manchuria
1 submarine moved from 26 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in French West Africa
Americans attack with 2 infantry and 1 marine
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in French West Africa, round 2 : 1/1 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Americans attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 4 fighters and 1 infantry in Manchuria, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tunisia
Americans attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber moved from Tunisia to Gibraltar
1 fighter and 1 tactical_bomber moved from Tunisia to Morocco
1 infantry moved from Brazil to British Guiana
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Korea to Amur
4 fighters moved from Manchuria to Amur
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 16 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Central United States
1 carrier and 1 transport placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 armour and 1 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3,6,1,6,5,1,1,1,5,4,5,6,6,3,1
Americans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Korea : 1 flag
Manchuria : 1 infantry
New Zealand : 2 infantry
South Australia : 1 fighter
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
Amur : 1 artillery and 4 fighters
46 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 5 submarines and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier and 1 transport
63 Sea Zone : 1 transport
Central United States : 1 armour, 1 factory_major, 2 infantry and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 bomber, 1 infantry and 1 mech_infantry
British Guiana : 1 infantry
Morocco : 1 flag, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Algeria : 1 flag
French West Africa : 1 flag, 2 infantry and 1 marine
Tunisia : 1 flag, 1 armour and 1 mech_infantry
87 Sea Zone : 1 cruiser and 1 transport
92 Sea Zone : 1 submarine
101 Sea Zone : 1 destroyer and 3 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 42 / 53
Russians : 34 / 38
Japanese : 52 / 61
Americans : 59 / 81
Chinese : 9 / 14
British : 28 / 36
UK_Pacific : 6 / 9
Italians : 19 / 30
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
15 infantry moved from Hopei to Shensi
1 fighter moved from Chahar to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 19 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 42 / 53
Russians : 34 / 38
Japanese : 51 / 61
Americans : 59 / 81
Chinese : 10 / 12
British : 28 / 36
UK_Pacific : 6 / 9
Italians : 19 / 30
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 marine; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from Italian Somaliland to 76 Sea Zone
1 armour and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from Persia to Egypt
2 fighters moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from Persia to IraqCombat - British
British creates battle in territory 106 Sea Zone
Battle in Egypt
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Egypt, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Egypt
British win, taking 106 Sea Zone from Germans, taking Egypt from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 2/2 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to West India
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 aaGun moved from India to West India
1 mech_infantry moved from India to West India
1 infantry moved from India to West India
2 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Tanganyika Territory to Kenya
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 destroyer placed in 106 Sea Zone
2 infantry placed in QuebecTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
1 artillery and 1 marine placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 marineTerritory Summary for British and UK_Pacific :
India : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 11 infantry, 1 marine and 2 mech_infantrys
39 Sea Zone : 1 destroyer
West India : 1 aaGun, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor and 2 infantry
Gibraltar : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Morocco : 1 armour, 2 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
106 Sea Zone : 1 flag, 1 destroyer and 1 transport
109 Sea Zone : 1 submarine
81 Sea Zone : 1 transport
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
91 Sea Zone : 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 53
Russians : 34 / 38
Japanese : 51 / 61
Americans : 59 / 81
Chinese : 10 / 12
British : 30 / 33
UK_Pacific : 6 / 9
Italians : 17 / 30
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 1 fighter and 1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to 81 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 fighter
EDIT: Changing ownership of Egypt from British to Italians
EDIT: Adding units owned by Italians to Egypt: 1 artillery
EDIT: Turning off Edit Mode
1 bomber moved from 81 Sea Zone to Southern Italy
1 marine moved from Crete to 99 Sea Zone
1 battleship, 1 cruiser, 2 marines and 2 transports moved from 99 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Northern Italy
2 mech_infantrys moved from Northern Italy to Romania
2 artilleries moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Syria to Trans-JordanPlace Units - Italians
1 destroyer placed in 95 Sea Zone
4 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,6,2,4,2
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 53
Russians : 34 / 38
Japanese : 51 / 61
Americans : 59 / 81
Chinese : 10 / 12
British : 28 / 33
UK_Pacific : 6 / 9
Italians : 19 / 29
ANZAC : 10 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Ukraine
Germans take Western Ukraine from Russians
2 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
5 infantry moved from Bessarabia to Ukraine
2 bombers moved from Western Germany to Karelia
1 infantry moved from Finland to KareliaCombat - Germans
Battle in Karelia
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery and 5 infantry moved from Finland to Norway
1 bomber moved from Karelia to Norway
1 bomber moved from Karelia to Norway
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
11 artilleries and 1 infantry moved from Eastern Poland to Bessarabia
1 aaGun moved from Bessarabia to Ukraine
10 mech_infantrys moved from Germany to Romania
1 artillery moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Slovakia Hungary
4 tactical_bombers moved from Western Germany to Ukraine
2 fighters moved from Southern Italy to Western Germany
1 bomber moved from Western Germany to UkrainePlace Units - Germans
3 artilleries placed in Ukraine
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Novgorod to Poland
Russians take Poland from Germans
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 bomber moved from Russia to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Karelia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Karelia to Novgorod
2 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Volgograd to Rostov
4 artilleries and 4 infantry moved from Russia to Bryansk
6 infantry moved from Kansu to Shensi
1 aaGun moved from Korea to AmurPlace Units - Russians
2 infantry placed in Novgorod
8 infantry and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 fighter
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUsTerritory Summary for Russians :
Shensi : 6 infantry
Amur : 2 aaGuns and 9 infantry
Kazakhstan : 2 mech_infantrys
Poland : 1 flag, 1 mech_infantry
Karelia : 2 infantry
Bryansk : 2 aaGuns, 3 armour, 11 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
Rostov : 1 infantry
Russia : 1 airfield, 1 factory_major, 1 fighter, 8 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 8 infantry, 1 marine and 4 mech_infantrys
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 38 / 53
Russians : 38 / 50
Japanese : 51 / 61
Americans : 59 / 81
Chinese : 10 / 12
British : 28 / 33
UK_Pacific : 6 / 9
Italians : 19 / 29
ANZAC : 10 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 factory_minor, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
2 tactical_bombers moved from Japan to Manchuria
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour and 1 mech_infantry moved from Anhwe to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 armour, 3 artilleries and 5 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery and 2 infantry moved from Shan State to Burma
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
2 bombers and 1 fighter moved from Yunnan to India
1 artillery and 1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 tactical_bomber moved from Yunnan to Chahar
1 tactical_bomber moved from Yunnan to Chahar -
if you’re waiting on intercept orders you can send up all 3 Anzac fighters.