• '18 '16

    still your turn.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Parthia

    Purchase Units - Parthia
                Parthia buy 3 archers; Remaining resources: 0 PUs;

    Combat - Parthia

    Non Combat Move - Parthia
                2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
                2 archers and 2 horsearchers moved from Ecbatana to Susa
                2 archers and 2 horsearchers moved from Cyropolis to Ecbatana
                1 flagship moved from SZ 86 to SZ 84

    Place Units - Parthia
                3 archers placed in Persepolis

    Research Technology - Parthia
                Trigger PARTechAct: Parthia gains access to conscription
                Trigger PARTechAct: Parthia gains access to construction
                Trigger PARTechAct: Parthia gains access to economics
                Trigger PARTechAct: Parthia gains access to tradeRoutes
                Trigger PARTechAct: Parthia gains access to siegeWeapons
                Trigger PARTechAct: Parthia gains access to warCollege
                Trigger PARTechAct: Parthia gains access to navalAcademy
                Trigger PARTechAct: Parthia gains access to supraremes
                Trigger PARTechAct: Parthia gains access to quinqueremes
                Trigger PARTechAct: Parthia gains access to quadriremes
                Trigger PARTechAct: Parthia gains access to triremes
                Trigger PARTechAct: Parthia gains access to biremes

    Turn Complete - Parthia
                Parthia collect 28 PUs; end with 28 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 27 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 30 PUs

    Territory Summary for Parthia :

    SZ 84 : 1 flagship and 1 trireme
        Susa : 7 archers, 4 cataphracts, 4 horsearchers, 1 leader, 2 walls and 6 warelephants
        Ecbatana : 2 archers and 2 horsearchers
        Persepolis : 3 archers, 1 city and 3 walls
        East : 2 archers, 1 catapult, 1 city, 3 walls and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 33 / 40
        Pergamon : 25 / 23
        Carthage : 52 / 52
        Macedonia : 45 / 41
        Bosporus : 24 / 22
        Pontus : 13 / 13
        Seleucid : 74 / 73
        Egypt : 28 / 34
        Parthia : 28 / 30
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 185 / 0

    triplea_38697_Par1.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Armenia
                5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Sanina
                1 leader moved from Armavira to Sanina
                4 skirmishers and 4 spearmen moved from Phasis to Trapezus
                3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus

    Purchase Units - Armenia
                Armenia buy 3 skirmishers and 1 spearman; Remaining resources: 2 PUs;

    Combat - Armenia
                Battle in Sanina
                    Armenia attack with 5 cataphracts, 1 catapult, 1 leader and 5 spearmen
                    AI_Neutral defend with 2 archer_neutrals and 4 cavalry_neutrals
                        Armenia roll dice for 5 cataphracts, 1 catapult, 1 leader and 5 spearmen in Sanina, round 2 :  6/12 hits
                        AI_Neutral roll dice for 2 archer_neutrals and 4 cavalry_neutrals in Sanina, round 2 :  1/6 hits
                    Units damaged: 1 leader owned by the Armenia
                        4 cavalry_neutrals owned by the AI_Neutral and 2 archer_neutrals owned by the AI_Neutral lost in Sanina
                    Armenia win, taking Sanina from AI_Neutral with 5 cataphracts, 1 catapult, 1 leader and 5 spearmen remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 archer_neutrals and 4 cavalry_neutrals
                Battle in Trapezus
                    Armenia attack with 3 cataphracts, 3 horsearchers, 4 skirmishers and 4 spearmen
                    AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
                        Armenia roll dice for 3 cataphracts, 3 horsearchers, 4 skirmishers and 4 spearmen in Trapezus, round 2 :  3/14 hits
                        AI_Neutral roll dice for 2 archer_neutrals and 4 spearman_neutrals in Trapezus, round 2 :  3/6 hits
                        3 spearman_neutrals owned by the AI_Neutral and 3 skirmishers owned by the Armenia lost in Trapezus
                        Armenia roll dice for 3 cataphracts, 3 horsearchers, 1 skirmisher and 4 spearmen in Trapezus, round 3 :  5/11 hits
                        AI_Neutral roll dice for 2 archer_neutrals and 1 spearman_neutral in Trapezus, round 3 :  2/3 hits
                        1 spearman_neutral owned by the AI_Neutral, 1 spearman owned by the Armenia, 1 skirmisher owned by the Armenia and 2 archer_neutrals owned by the AI_Neutral lost in Trapezus
                    Armenia win, taking Trapezus from AI_Neutral with 3 cataphracts, 3 horsearchers and 3 spearmen remaining. Battle score for attacker is -21
                    Casualties for Armenia: 4 skirmishers and 1 spearman
                    Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals

    Non Combat Move - Armenia
                2 skirmishers moved from Satala to Trapezus
                2 horsearchers moved from Satala to Trapezus
                6 spearmen moved from Armavira to Phasis
                6 skirmishers moved from Armavira to Phasis
                1 bireme moved from SZ 83 to SZ 84

    Place Units - Armenia
                3 skirmishers and 1 spearman placed in Armavira

    Research Technology - Armenia
                Trigger ARMTechAct: Armenia gains access to conscription
                Trigger ARMTechAct: Armenia gains access to construction
                Trigger ARMTechAct: Armenia gains access to economics
                Trigger ARMTechAct: Armenia gains access to tradeRoutes
                Trigger ARMTechAct: Armenia gains access to siegeWeapons
                Trigger ARMTechAct: Armenia gains access to warCollege
                Trigger ARMTechAct: Armenia gains access to navalAcademy
                Trigger ARMTechAct: Armenia gains access to supraremes
                Trigger ARMTechAct: Armenia gains access to quinqueremes
                Trigger ARMTechAct: Armenia gains access to quadriremes
                Trigger ARMTechAct: Armenia gains access to triremes
                Trigger ARMTechAct: Armenia gains access to biremes

    Turn Complete - Armenia
                Armenia collect 27 PUs; end with 29 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 26 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 23 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 26 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 29 PUs

    Territory Summary for Armenia :

    Albana : 1 city and 4 walls
        Phasis : 6 skirmishers and 6 spearmen
        Sanina : 1 flag, 5 cataphracts, 1 catapult, 1 leader and 5 spearmen
        SZ 78 : 1 flagship and 2 triremes
        Trapezus : 1 flag, 3 cataphracts, 5 horsearchers, 2 skirmishers and 3 spearmen
        Armavira : 1 city, 3 skirmishers, 1 spearman and 3 walls
        SZ 84 : 1 bireme

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 33 / 40
        Pergamon : 25 / 23
        Carthage : 52 / 52
        Macedonia : 45 / 41
        Bosporus : 24 / 22
        Pontus : 13 / 13
        Seleucid : 74 / 73
        Egypt : 28 / 34
        Parthia : 28 / 30
        Armenia : 27 / 29
        AI_Barbarians : 12 / 16
        AI_Neutral : 177 / 0

    triplea_38697_Arm1.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - RomanRepublic

    Purchase Units - RomanRepublic
                RomanRepublic buy 3 legionaires, 1 quinquereme and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic

    Non Combat Move - RomanRepublic
                2 cataphracts moved from Roma to Arretium
                6 legionaires moved from Roma to Arretium
                1 leader moved from Roma to Arretium
                1 ballista moved from Roma to Arretium
                1 legionaire moved from Capua to SZ 34
                1 legionaire moved from SZ 34 to Messana
                1 skirmisher moved from Croton to SZ 35
                1 bireme and 1 skirmisher moved from SZ 35 to SZ 34
                1 skirmisher moved from SZ 34 to Messana
                1 bireme and 1 trireme moved from SZ 49 to SZ 48

    Place Units - RomanRepublic
                1 quinquereme placed in SZ 28
                3 legionaires and 1 skirmisher placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                    RomanRepublic roll 6,5 and gets 1 hit
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover triremes

    Activate Technology - RomanRepublic
                RomanRepublic activating triremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 44 PUs; end with 44 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 39 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 37 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 40 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 43 PUs

    Territory Summary for RomanRepublic :

    Croton : 3 legionaires
        Arretium : 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 1 wall
        Roma : 1 city, 3 legionaires, 10 skirmishers and 2 walls
        Messana : 10 legionaires, 3 skirmishers and 1 wall
        Capua : 2 legionaires, 1 skirmisher and 1 wall
        SZ 34 : 1 bireme and 1 quinquereme
        Salapia : 1 wall
        SZ 28 : 1 quinquereme
        Tarentum : 3 legionaires and 1 skirmisher
        SZ 48 : 1 bireme and 1 trireme
        Ariminum : 1 ballista and 5 legionaires
        Valentia : 1 cataphract, 1 city, 3 legionaires, 1 skirmisher and 2 walls

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 33 / 40
        Pergamon : 25 / 23
        Carthage : 52 / 52
        Macedonia : 45 / 41
        Bosporus : 24 / 22
        Pontus : 13 / 13
        Seleucid : 74 / 73
        Egypt : 28 / 34
        Parthia : 28 / 30
        Armenia : 27 / 29
        AI_Barbarians : 12 / 24
        AI_Neutral : 177 / 177

    triplea_38697_Rom2.tsvg

  • '18 '16

    Still your turn  :-D

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - GreekCityStates
                1 cavalry and 2 skirmishers moved from Athens to Larissa

    Purchase Units - GreekCityStates
                GreekCityStates buy 5 hoplites and 1 skirmisher; Remaining resources: 2 techTokens; 1 PUs;

    Combat - GreekCityStates
                Battle in Larissa
                    GreekCityStates attack with 1 cavalry and 2 skirmishers
                    Macedonia defend with 1 skirmisher
                        GreekCityStates roll dice for 1 cavalry and 2 skirmishers in Larissa, round 2 :  1/3 hits
                        Macedonia roll dice for 1 skirmisher in Larissa, round 2 :  0/1 hits
                        1 skirmisher owned by the Macedonia lost in Larissa
                    GreekCityStates win, taking Larissa from Macedonia with 1 cavalry and 2 skirmishers remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 1 skirmisher

    Non Combat Move - GreekCityStates
                1 leader moved from Sparta to Athens
                1 catapult, 4 hoplites and 5 skirmishers moved from Sparta to Corinth
                1 trireme moved from SZ 40 to SZ 38

    Place Units - GreekCityStates
                5 hoplites and 1 skirmisher placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                    GreekCityStates roll 4,2 and gets 0 hits
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 38 PUs; end with 39 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 37 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 33 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 36 PUs

    Territory Summary for GreekCityStates :

    Sparta : 1 city, 5 hoplites, 1 skirmisher and 2 walls
        Larissa : 1 flag, 1 cavalry and 2 skirmishers
        Corinth : 1 catapult, 4 hoplites and 5 skirmishers
        Athens : 3 archers, 1 cavalry, 1 leader and 4 skirmishers
        SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
        Massilia : 3 hoplites and 2 walls
        Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
        SZ 38 : 1 trireme
        SZ 20 : 1 bireme
        Rhodos : 2 hoplites

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 38 / 36
        Pergamon : 25 / 23
        Carthage : 52 / 52
        Macedonia : 40 / 41
        Bosporus : 24 / 22
        Pontus : 13 / 13
        Seleucid : 74 / 73
        Egypt : 28 / 34
        Parthia : 28 / 30
        Armenia : 27 / 29
        AI_Barbarians : 12 / 24
        AI_Neutral : 177 / 177

    triplea_38697_Gre2.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pergamon
                1 unit repaired.

    Purchase Units - Pergamon
                Pergamon buy 1 phalanx, 1 skirmisher and 2 spearmen; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon

    Non Combat Move - Pergamon
                2 skirmishers moved from Sardis to Pessinus
                2 skirmishers moved from Halicarnassus to Sardis

    Place Units - Pergamon
                1 phalanx, 1 skirmisher and 2 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                    Pergamon rolls :  0/1 hits
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 25 PUs; end with 25 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 24 PUs

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
        Halicarnassus : 2 cavalrys, 2 phalanxs, 2 spearmen and 2 walls
        Pergamum : 6 skirmishers, 6 spearmen and 2 walls
        Pessinus : 1 flag, 1 leader, 2 phalanxs and 2 skirmishers
        SZ 66 : 1 flagship and 1 trireme
        SZ 64 : 1 trireme
        Sardis : 1 city, 1 phalanx, 6 skirmishers, 2 spearmen and 4 walls
        Cydonia : 2 cavalrys and 2 spearmen

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 38 / 36
        Pergamon : 25 / 24
        Carthage : 52 / 52
        Macedonia : 40 / 41
        Bosporus : 24 / 22
        Pontus : 13 / 13
        Seleucid : 74 / 73
        Egypt : 28 / 34
        Parthia : 28 / 30
        Armenia : 27 / 29
        AI_Barbarians : 12 / 24
        AI_Neutral : 177 / 177

    triplea_38697_Per2.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Carthage
                1 unit repaired.
                1 bireme moved from SZ 36 to SZ 34
                1 quadrireme moved from SZ 36 to SZ 34
                1 flagship moved from SZ 33 to SZ 34
                5 cavalrys, 3 hoplites, 1 leader and 2 warelephants moved from Igilgili to Cartenna
                3 cavalrys moved from Theveste to Igilgili
                1 cavalry moved from Capsa to Igilgili
                1 hoplite moved from Theveste to Zama
                1 hoplite moved from Capsa to Thapsus
                2 hoplites moved from Thenae to Thapsus
                2 warelephants moved from Capsa to Thapsus
                2 warelephants moved from Theveste to Zama
                3 cavalrys, 2 hoplites and 4 phalanxs moved from Acci to Hispatis
                3 cavalrys moved from Gades to Hispatis

    Purchase Units - Carthage
                Carthage buy 1 bireme, 3 cavalrys and 1 quinquereme; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Carthage
                Battle in SZ 34
                    Carthage attack with 1 bireme, 1 flagship and 1 quadrireme
                    RomanRepublic defend with 1 bireme and 1 quinquereme
                    Units damaged: 1 flagship owned by the Carthage
                    1 flagship owned by the Carthage retreated to SZ 33
                    RomanRepublic win with 1 quinquereme remaining. Battle score for attacker is -18
                    Casualties for Carthage: 1 bireme and 1 quadrireme
                    Casualties for RomanRepublic: 1 bireme
                Battle in Hispatis
                    Carthage attack with 6 cavalrys, 2 hoplites and 4 phalanxs
                    AI_Barbarians defend with 1 warrior; AI_Neutral defend with 3 spearman_neutrals
                    Carthage win, taking Hispatis from AI_Neutral with 4 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -6
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Barbarians: 1 warrior
                    Casualties for AI_Neutral: 3 spearman_neutrals
                Battle in Cartenna
                    Carthage attack with 5 cavalrys, 3 hoplites, 1 leader and 2 warelephants
                    AI_Neutral defend with 2 cavalry_neutrals
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Cartenna from AI_Neutral with 5 cavalrys, 3 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 cavalry_neutrals

    Non Combat Move - Carthage
                2 hoplites moved from Carthago to SZ 31
                2 hoplites and 2 triremes moved from SZ 31 to SZ 33
                2 hoplites moved from SZ 33 to Lilybaeum

    Place Units - Carthage
                1 bireme and 1 quinquereme placed in SZ 36
                3 cavalrys placed in Gades

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 57 PUs; end with 58 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 56 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 51 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 54 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 57 PUs

    triplea_38697_Car2.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Macedonia
                1 unit repaired.
                3 cavalrys, 8 phalanxs, 10 skirmishers and 5 warriors moved from Thessalonica to Larissa
                1 catapult and 5 warriors moved from Dodona to Larissa
                1 cavalry, 5 phalanxs, 7 skirmishers and 1 warrior moved from Delphi to Larissa
                2 warriors moved from Pella to Sardica
                1 warrior moved from Pella to Thessalonica
                5 cavalrys and 1 leader moved from Apollonia to Larissa

    Purchase Units - Macedonia
                Macedonia buy 1 bireme, 4 cavalrys and 1 skirmisher; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Macedonia
                Battle in Larissa
                    Macedonia attack with 1 catapult, 9 cavalrys, 1 leader, 13 phalanxs, 17 skirmishers and 11 warriors
                    GreekCityStates defend with 1 cavalry and 2 skirmishers
                    Macedonia win, taking Larissa from GreekCityStates with 1 catapult, 9 cavalrys, 1 leader, 13 phalanxs, 17 skirmishers and 11 warriors remaining. Battle score for attacker is 14
                    Casualties for GreekCityStates: 1 cavalry and 2 skirmishers

    Non Combat Move - Macedonia

    Place Units - Macedonia
                1 bireme placed in SZ 70
                1 skirmisher placed in Apollonia
                1 cavalry placed in Apollonia
                3 cavalrys placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 45 PUs; end with 46 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 44 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 47 PUs

    triplea_38697_Mac2.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Bosporus
                2 archers, 5 cataphracts, 3 cavalrys and 2 horsearchers moved from Azara to Majar
                4 archers, 3 hoplites, 6 horsearchers and 1 leader moved from Sinda to Majar
                3 horsearchers moved from Tanais to Majar
                2 cavalrys and 3 horsearchers moved from Theodesia to Azara

    Purchase Units - Bosporus
                Bosporus buy 2 cataphracts and 1 horsearcher; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Bosporus
                Battle in Majar
                    Bosporus attack with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 11 horsearchers and 1 leader
                    AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Majar from AI_Neutral with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 10 horsearchers and 1 leader remaining. Battle score for attacker is -6
                    Casualties for Bosporus: 1 horsearcher
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals

    Non Combat Move - Bosporus
                3 hoplites moved from Theodesia to SZ 80
                1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 80 to SZ 79
                3 hoplites moved from SZ 79 to Sinda

    Place Units - Bosporus
                2 cataphracts and 1 horsearcher placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 26 PUs; end with 26 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 21 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 20 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 23 PUs

    triplea_38697_Bos2.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pontus
                2 units repaired.
                3 phalanxs and 3 skirmishers moved from Tavium to Pessinus
                3 hoplites moved from Heraclea Pontica to Pessinus
                1 leader moved from Heraclea Pontica to Pessinus
                1 catapult moved from Tavium to Sinope
                1 skirmisher moved from Tavium to Sinope
                1 hoplite moved from Heraclea Pontica to Sinope
                1 phalanx moved from Tavium to Sinope
                1 phalanx and 2 skirmishers moved from Tavium to Pessinus
                3 chariots moved from Heraclea Pontica to Pessinus
                1 hoplite moved from Heraclea Pontica to Pessinus
                1 hoplite moved from Heraclea Pontica to Sinope
                1 phalanx moved from Tavium to Sinope

    Purchase Units - Pontus
                Pontus buy 3 skirmishers; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Pontus
                Battle in Pessinus
                    Pontus attack with 3 chariots, 4 hoplites, 1 leader, 4 phalanxs and 5 skirmishers
                    Pergamon defend with 1 leader, 2 phalanxs and 2 skirmishers
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Pessinus from Pergamon with 3 chariots, 4 hoplites, 1 leader, 4 phalanxs and 5 skirmishers remaining. Battle score for attacker is 26
                    Casualties for Pergamon: 1 leader, 2 phalanxs and 2 skirmishers

    Non Combat Move - Pontus

    Place Units - Pontus
                3 skirmishers placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 16 PUs; end with 17 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 14 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 12 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 15 PUs

    triplea_38697_Pon2.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Seleucid
                1 unit repaired.
                1 hoplite moved from Antioch to SZ 61
                1 catapult and 1 hoplite moved from Salamis to SZ 61
                1 bireme, 1 catapult, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 65
                1 catapult and 2 hoplites moved from SZ 65 to Rhodos
                1 cataphract moved from Jerusalem to Pharan
                1 phalanx moved from Jerusalem to Pharan
                1 cataphract moved from Petra to Pharan

    Purchase Units - Seleucid
                Seleucid buy 2 catapults, 7 hoplites and 1 warelephant; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Rhodos
                    Seleucid attack with 1 catapult and 2 hoplites
                    GreekCityStates defend with 2 hoplites
                    Seleucid win, taking Rhodos from GreekCityStates with 2 hoplites remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 catapult
                    Casualties for GreekCityStates: 2 hoplites
                Battle in Pharan
                    Seleucid attack with 2 cataphracts and 1 phalanx
                    Egypt defend with 1 archer
                    Seleucid win, taking Pharan from Egypt with 1 cataphract and 1 phalanx remaining. Battle score for attacker is 0
                    Casualties for Egypt: 1 archer
                    Casualties for Seleucid: 1 cataphract

    Non Combat Move - Seleucid
                3 hoplites and 1 phalanx moved from Hatra to Seleucia
                1 hoplite and 1 phalanx moved from Palmyra to Seleucia
                1 cataphract moved from Vologesia to Palmyra
                2 cataphracts moved from Antioch to Palmyra
                2 cataphracts moved from Sidon to Palmyra
                1 leader moved from Sidon to Palmyra
                1 cataphract moved from Petra to Palmyra
                1 hoplite moved from Petra to Jerusalem
                1 phalanx moved from Petra to Bostra
                2 phalanxs moved from Sidon to Damascus
                1 warelephant moved from Sidon to Antioch
                1 catapult moved from Antioch to Damascus
                1 warelephant moved from Antioch to Damascus

    Place Units - Seleucid
                2 catapults, 4 hoplites and 1 warelephant placed in Seleucia
                3 hoplites placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after successful research.
                Seleucid discover tradeRoutes

    Activate Technology - Seleucid
                Seleucid activating tradeRoutes

    Turn Complete - Seleucid
                Seleucid collect 82 PUs; end with 82 PUs total
                Seleucid collect 3 PUs from War Bonds; end with 85 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 83 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 82 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 81 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 78 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 81 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 84 PUs

    triplea_38697_Sel2.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Egypt
                5 archers, 3 chariots, 3 phalanxs and 2 warelephants moved from Memphis to Pharan

    Purchase Units - Egypt
                Egypt buy 2 archers and 2 phalanxs; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Egypt
                Battle in Pharan
                    Egypt attack with 5 archers, 3 chariots, 3 phalanxs and 2 warelephants
                    Seleucid defend with 1 cataphract and 1 phalanx
                        Egypt roll dice for 5 archers, 3 chariots, 3 phalanxs and 2 warelephants in Pharan, round 2 :  8/13 hits
                        Seleucid roll dice for 1 cataphract and 1 phalanx in Pharan, round 2 :  1/2 hits
                        1 cataphract owned by the Seleucid, 1 archer owned by the Egypt and 1 phalanx owned by the Seleucid lost in Pharan
                    Egypt win, taking Pharan from Seleucid with 4 archers, 3 chariots, 3 phalanxs and 2 warelephants remaining. Battle score for attacker is 9
                    Casualties for Egypt: 1 archer
                    Casualties for Seleucid: 1 cataphract and 1 phalanx

    Non Combat Move - Egypt
                2 phalanxs moved from Alexandria to Memphis
                2 archers moved from Alexandria to Memphis
                1 leader moved from Alexandria to Pharan
                2 warelephants moved from Paraetonium to Siwa
                2 phalanxs moved from Paraetonium to Siwa

    Place Units - Egypt
                2 archers and 2 phalanxs placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                    Egypt rolls :  0/1 hits
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 28 PUs; end with 28 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 25 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 28 PUs

    Territory Summary for Egypt :

    Siwa : 3 phalanxs and 2 warelephants
        Memphis : 2 archers and 2 phalanxs
        Alexandria : 2 archers, 1 city, 2 phalanxs and 2 walls
        Cyrene : 1 archer
        SZ 57 : 1 bireme, 1 flagship and 2 triremes
        SZ 58 : 1 quadrireme
        Paliurus : 1 phalanx
        Pharan : 4 archers, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 28 / 36
        Pergamon : 22 / 24
        Carthage : 57 / 57
        Macedonia : 45 / 47
        Bosporus : 26 / 23
        Pontus : 16 / 15
        Seleucid : 79 / 84
        Egypt : 28 / 28
        Parthia : 28 / 30
        Armenia : 27 / 29
        AI_Barbarians : 12 / 24
        AI_Neutral : 170 / 177

    triplea_38697_Egy2.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Parthia
                1 archer moved from Ecbatana to Cyropolis

    Purchase Units - Parthia
                Parthia buy 3 archers and 1 horsearcher; Remaining resources: 2 techTokens; 0 PUs;

    Non Combat Move - Parthia
                1 archer and 2 horsearchers moved from Ecbatana to Susa
                3 archers moved from Persepolis to Susa

    Place Units - Parthia
                3 archers and 1 horsearcher placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                    Parthia roll 2,6 and gets 1 hit
                Parthia removing all Technology Tokens after successful research.
                Parthia discover construction

    Activate Technology - Parthia
                Parthia activating construction

    Turn Complete - Parthia
                Parthia collect 28 PUs; end with 28 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 26 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 29 PUs

    Territory Summary for Parthia :

    SZ 84 : 1 flagship and 1 trireme
        Susa : 11 archers, 4 cataphracts, 6 horsearchers, 1 leader, 2 walls and 6 warelephants
        Cyropolis : 1 archer
        Persepolis : 3 archers, 1 city, 1 horsearcher and 3 walls
        East : 2 archers, 1 catapult, 1 city, 3 walls and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 28 / 36
        Pergamon : 22 / 24
        Carthage : 57 / 57
        Macedonia : 45 / 47
        Bosporus : 26 / 23
        Pontus : 16 / 15
        Seleucid : 79 / 84
        Egypt : 28 / 28
        Parthia : 28 / 29
        Armenia : 27 / 29
        AI_Barbarians : 12 / 24
        AI_Neutral : 170 / 177

    triplea_38697_Par2.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Armenia
                1 unit repaired.
                5 cataphracts, 1 catapult, 1 leader and 5 spearmen moved from Sanina to Albana
                6 skirmishers and 6 spearmen moved from Phasis to Armavira

    Purchase Units - Armenia
                Armenia buy 1 skirmisher and 5 spearmen; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia

    Non Combat Move - Armenia

    Place Units - Armenia
                1 skirmisher and 4 spearmen placed in Albana
                1 spearman placed in Armavira

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                    Armenia roll 6,3 and gets 1 hit
                Armenia removing all Technology Tokens after successful research.
                Armenia discover tradeRoutes

    Activate Technology - Armenia
                Armenia activating tradeRoutes

    Turn Complete - Armenia
                Armenia collect 27 PUs; end with 27 PUs total
                Armenia collect 4 PUs from War Bonds; end with 31 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 29 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 26 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 23 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 26 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 29 PUs

    Territory Summary for Armenia :

    Albana : 5 cataphracts, 1 catapult, 1 city, 1 leader, 1 skirmisher, 9 spearmen and 4 walls
        Sanina : 1 flag
        SZ 78 : 1 flagship and 2 triremes
        Trapezus : 1 flag, 3 cataphracts, 5 horsearchers, 2 skirmishers and 3 spearmen
        Armavira : 1 city, 9 skirmishers, 8 spearmen and 3 walls
        SZ 84 : 1 bireme

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 28 / 36
        Pergamon : 22 / 24
        Carthage : 57 / 57
        Macedonia : 45 / 47
        Bosporus : 26 / 23
        Pontus : 16 / 15
        Seleucid : 79 / 84
        Egypt : 28 / 28
        Parthia : 28 / 29
        Armenia : 27 / 29
        AI_Barbarians : 12 / 24
        AI_Neutral : 170 / 177

    triplea_38697_Arm2.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - RomanRepublic
                1 ballista, 2 cataphracts, 1 leader and 6 legionaires moved from Arretium to Genua
                1 ballista and 5 legionaires moved from Ariminum to Genua

    Purchase Units - RomanRepublic
                Trigger ROMtriremes: buyTrireme removed from RomanRepublicProduction
                Trigger ROMtriremes: buyTriremeX added to RomanRepublicProduction
                Trigger ROMtriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
                RomanRepublic buy 3 legionaires, 1 quinquereme and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Genua
                    RomanRepublic attack with 2 ballistas, 2 cataphracts, 1 leader and 11 legionaires
                    AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
                        RomanRepublic roll dice for 2 ballistas, 2 cataphracts, 1 leader and 11 legionaires in Genua, round 2 :  7/16 hits
                        AI_Neutral roll dice for 3 cavalry_neutrals and 3 warrior_neutrals in Genua, round 2 :  2/6 hits
                    Units damaged: 1 leader owned by the RomanRepublic
                        3 cavalry_neutrals owned by the AI_Neutral, 1 ballista owned by the RomanRepublic and 3 warrior_neutrals owned by the AI_Neutral lost in Genua
                    RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 11 legionaires remaining. Battle score for attacker is -4
                    Casualties for RomanRepublic: 1 ballista
                    Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals

    Non Combat Move - RomanRepublic
                1 bireme and 1 trireme moved from SZ 48 to SZ 47
                3 legionaires moved from Tarentum to Capua
                1 skirmisher moved from Tarentum to Capua
                3 legionaires moved from Croton to Capua
                1 quinquereme moved from SZ 28 to SZ 34
                1 legionaire and 1 skirmisher moved from Capua to SZ 34
                1 legionaire and 1 skirmisher moved from SZ 34 to Messana
                3 skirmishers moved from Roma to Arretium

    Place Units - RomanRepublic
                3 legionaires, 1 skirmisher and 1 wall placed in Roma
                1 quinquereme placed in SZ 28

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                    RomanRepublic roll 6,3 and gets 1 hit
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover siegeWeapons

    Activate Technology - RomanRepublic
                RomanRepublic activating siegeWeapons

    Turn Complete - RomanRepublic
                RomanRepublic collect 48 PUs; end with 48 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 47 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 42 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 39 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 42 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 45 PUs

    Territory Summary for RomanRepublic :

    Arretium : 3 skirmishers and 1 wall
        Roma : 1 city, 6 legionaires, 8 skirmishers and 3 walls
        Messana : 11 legionaires, 4 skirmishers and 1 wall
        Capua : 7 legionaires, 1 skirmisher and 1 wall
        SZ 34 : 2 quinqueremes
        Salapia : 1 wall
        SZ 28 : 1 quinquereme
        Genua : 1 flag, 1 ballista, 2 cataphracts, 1 leader and 11 legionaires
        SZ 47 : 1 bireme and 1 trireme
        Valentia : 1 cataphract, 1 city, 3 legionaires, 1 skirmisher and 2 walls

    Production/PUs Summary :

    RomanRepublic : 48 / 45
        GreekCityStates : 28 / 36
        Pergamon : 22 / 24
        Carthage : 57 / 57
        Macedonia : 45 / 47
        Bosporus : 26 / 23
        Pontus : 16 / 15
        Seleucid : 79 / 84
        Egypt : 28 / 28
        Parthia : 28 / 29
        Armenia : 27 / 29
        AI_Barbarians : 12 / 24
        AI_Neutral : 166 / 347

    triplea_38697_Rom3.tsvg

  • '18 '16

    Its still your turn :-D

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pergamon
                1 flagship and 1 trireme moved from SZ 66 to SZ 68
                2 cavalrys moved from Halicarnassus to Sardis

    Purchase Units - Pergamon
                Pergamon buy 1 skirmisher and 4 spearmen; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon

    Non Combat Move - Pergamon

    Place Units - Pergamon
                1 skirmisher and 4 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                    Pergamon rolls :  1/1 hits
                Pergamon removing all Technology Tokens after successful research.
                Pergamon discover economics

    Activate Technology - Pergamon
                Pergamon activating economics

    Turn Complete - Pergamon
                Pergamon collect 22 PUs; end with 22 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 20 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 17 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 20 PUs

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
        Halicarnassus : 2 phalanxs, 2 spearmen and 2 walls
        Pergamum : 6 skirmishers, 6 spearmen and 2 walls
        SZ 68 : 1 flagship and 1 trireme
        SZ 64 : 1 trireme
        Sardis : 2 cavalrys, 1 city, 1 phalanx, 7 skirmishers, 6 spearmen and 4 walls
        Cydonia : 2 cavalrys and 2 spearmen

    Production/PUs Summary :

    RomanRepublic : 48 / 45
        GreekCityStates : 28 / 24
        Pergamon : 22 / 20
        Carthage : 57 / 57
        Macedonia : 45 / 47
        Bosporus : 26 / 23
        Pontus : 16 / 15
        Seleucid : 79 / 84
        Egypt : 28 / 28
        Parthia : 28 / 29
        Armenia : 27 / 29
        AI_Barbarians : 12 / 24
        AI_Neutral : 166 / 347

    triplea_38697_Per3.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Carthage
                2 units repaired.
                1 bireme and 1 quinquereme moved from SZ 36 to SZ 34
                1 flagship and 2 triremes moved from SZ 33 to SZ 34
                5 cavalrys, 3 hoplites, 1 leader and 2 warelephants moved from Cartenna to Siga
                4 cavalrys moved from Igilgili to Siga
                2 warelephants moved from Thapsus to Carthago
                2 warelephants moved from Zama to Carthago
                1 hoplite moved from Zama to Carthago
                4 cavalrys, 2 hoplites and 4 phalanxs moved from Hispatis to Corduba
                3 cavalrys moved from Gades to Corduba
                2 biremes moved from SZ 15 to SZ 12

    Purchase Units - Carthage
                Carthage buy 1 bireme, 1 cavalry, 1 hoplite, 1 quadrireme and 1 warelephant; Remaining resources: 2 techTokens; 4 PUs;

    Combat - Carthage
                Battle in SZ 34
                    Carthage attack with 1 bireme, 1 flagship, 1 quinquereme and 2 triremes
                    RomanRepublic defend with 2 quinqueremes
                    Units damaged: 1 flagship owned by the Carthage
                    Carthage win with 1 flagship, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 15
                    Casualties for Carthage: 1 bireme and 1 trireme
                    Casualties for RomanRepublic: 2 quinqueremes
                Battle in Siga
                    Carthage attack with 9 cavalrys, 3 hoplites, 1 leader and 2 warelephants
                    AI_Barbarians defend with 1 warrior; AI_Neutral defend with 7 spearman_neutrals
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Siga from AI_Neutral with 7 cavalrys, 3 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is -6
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Barbarians: 1 warrior
                    Casualties for AI_Neutral: 7 spearman_neutrals
                Battle in Corduba
                    Carthage attack with 7 cavalrys, 2 hoplites and 4 phalanxs
                    AI_Neutral defend with 5 cavalry_neutrals
                    Carthage win, taking Corduba from AI_Neutral with 4 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -18
                    Casualties for Carthage: 3 cavalrys
                    Casualties for AI_Neutral: 5 cavalry_neutrals

    Non Combat Move - Carthage

    Place Units - Carthage
                1 bireme and 1 quadrireme placed in SZ 36
                1 cavalry, 1 hoplite and 1 warelephant placed in Gades

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 63 PUs; end with 67 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 64 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 60 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 63 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 66 PUs

    triplea_38697_Car3.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Macedonia
                1 catapult, 1 leader, 13 phalanxs, 17 skirmishers and 11 warriors moved from Larissa to Athens
                1 skirmisher moved from Delphi to Athens
                1 cavalry moved from Apollonia to Larissa
                3 cavalrys moved from Thessalonica to Larissa
                1 warrior moved from Thessalonica to SZ 70
                2 biremes, 1 flagship, 1 quadrireme, 1 trireme and 1 warrior moved from SZ 70 to SZ 69
                1 warrior moved from SZ 69 to Athens
                1 skirmisher moved from Apollonia to Pella
                1 warrior moved from Sardica to Nicopolis
                12 cavalrys moved from Larissa to Athens

    Purchase Units - Macedonia
                Macedonia buy 5 cavalrys, 1 skirmisher and 2 warriors; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Macedonia
                Battle in Athens
                    Macedonia attack with 1 catapult, 12 cavalrys, 1 leader, 13 phalanxs, 18 skirmishers and 12 warriors
                    GreekCityStates defend with 3 archers, 1 catapult, 1 cavalry, 4 hoplites, 1 leader and 9 skirmishers
                    Units damaged: 1 leader owned by the GreekCityStates
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Athens from GreekCityStates with 1 catapult, 12 cavalrys, 1 leader, 13 phalanxs, 8 skirmishers and 12 warriors remaining. Battle score for attacker is 61
                    Casualties for Macedonia: 10 skirmishers
                    Casualties for GreekCityStates: 3 archers, 1 catapult, 1 cavalry, 4 hoplites, 1 leader and 9 skirmishers

    Non Combat Move - Macedonia

    Place Units - Macedonia
                5 cavalrys placed in Thessalonica
                1 skirmisher and 2 warriors placed in Apollonia

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 51 PUs; end with 52 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 50 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 49 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 48 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 47 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 49 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 52 PUs

    triplea_38697_Mac3.tsvg

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