@mikawagunichi no, sub will fight, and take hit
TWW Balladeer (Axis) v Dizzkneeland33 (Allies)
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(notes about the infantry illegally hanging out in my lands [lol] back one page to page 2)
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(notes about the infantry illegally hanging out in my lands [lol] back one page to page 2)
Allright, we’ll wait!
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Can’t help but wonder why you’d let the tank die in Inner Mongolia?
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TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 1
Combat Move - Spain
Trigger SpainAllied10: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Spain
Trigger SpainAlliesWar: Changing Relationship for Spain and Canada from Neutral to War
Trigger SpainAlliesWar: Changing Relationship for Spain and Australia from Neutral to War
Trigger SpainAlliesWar: Changing Relationship for Spain and India from Neutral to War
Trigger SpainAlliesWar: Changing Relationship for Spain and Egypt from Neutral to War
Trigger SpainAlliesWar: Changing Relationship for Spain and ExiledAllies from Neutral to War
Trigger SpainAlliesWar: Changing Relationship for Spain and SouthAfrica from Neutral to War
Trigger SpainAlliesWar: Changing Relationship for Spain and China from Neutral to War
Trigger SpainAlliesWar2: Changing Relationship for Spain and Finland from Neutral to Allied
Trigger SpainAlliesWar2: Changing Relationship for Spain and DanubeAxis from Neutral to Allied
Trigger SpainAlliesWar2: Changing Relationship for Spain and VichyFrance from Neutral to Allied
Trigger SpainAlliesWar2: Changing Relationship for Spain and Manchuria from Neutral to Allied
Trigger SpainAlliesWar2: Changing Relationship for Spain and Thailand from Neutral to AlliedCombat - Spain
Non Combat Move - Spain
1 spanishSubmarine moved from 41 Sea Zone to 60 Sea Zone
1 spanishDestroyer moved from 43 Sea Zone to 46 Sea Zone
1 spanishAntiTankGun, 1 spanishArtillery and 2 spanishInfantrys moved from Northern Spain to Southern Spain
1 spanishCombatEngineer moved from Madrid to Southern Spain
1 spanishInfantry moved from Western Sahara to Morrocco
1 spanishArtillery and 2 spanishInfantrys moved from Tangier to MorroccoPurchase Units - Spain
Trigger SpainAllied8: Setting requiresUnits to spanishFactory for unitAttatchment attached to spanishAntiAirGun
Trigger SpainAllied9: Setting requiresUnits to spanishAircraftPlant for unitAttatchment attached to spanishFighter
Trigger SpainAllied6: Setting requiresUnits to spanishDocks for unitAttatchment attached to spanishSubmarine
Trigger SpainAllied7: Setting requiresUnits to spanishDocks for unitAttatchment attached to spanishDestroyer
Trigger SpainAllied4: Setting requiresUnits to spanishFactory for unitAttatchment attached to spanishArtillery
Trigger SpainAllied5: Setting requiresUnits to spanishDocks for unitAttatchment attached to spanishTransport
Trigger SpainAllied2: Setting requiresUnits to spanishBarracks for unitAttatchment attached to spanishCombatEngineer
Trigger SpainAllied3: Setting requiresUnits to spanishFactory for unitAttatchment attached to spanishTank
Trigger SpainAllied1: Setting requiresUnits to spanishBarracks for unitAttatchment attached to spanishInfantry
Spain buy nothing; Remaining resources: 1 PUs;Turn Complete - Spain
Spain collect 8 PUs; end with 9 PUs total -
Can’t help but wonder why you’d let the tank die in Inner Mongolia?
Very good question! Because primarily defense in on my mind (for China) in the first few rounds, I killed a tank. That was because of the terrain:
Tank in mountains: 6/4 + (-3/-2) = 3/2 attack/defense
Infantry is 2/3 + (-1/+1) = 1/4, worse attack, better defense than tank
Alpine Infantry is 2/3 + (+1/+2) = 3/5, same attack and much better defense than tank.
The thing I lose up front is a better attack against flat terrain moving north, but I have a feeling that won’t be possible for a while…. :-D
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Hmm, interesting, I’d say the added flexibility of 1 more movement and the attack might work out, as I won’t kill that army next turn it seems, but I understand the reasoning…
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Okay, a few more notes:
Regular fighters do NOT land on carriers. I guess I didn’t realize that they wouldn’t. Only naval planes can land on carriers. This certainly changes some things!
I tried to purchase the materials and an engineer, and then also purchase a research center to see if I could place it after. I could not. So, the materials purchases have to be on a prior turn from the factory/center purchase. This is good and makes sense. I would think the same would apply for a “hull” purchased – it will take one more turn to make a carrier/BB, but have not yet tested that.
Subs can still dive even with a destroyer present. Therefore, I added back your sub to SZ41. Now, if there is an advanced destroyer present, then this stops submerging. That’s why your subs in SZ6 were not given the ability to submerge. There is also a tech “Improved Destroyers” that stops the ability to submerge and first strikes if even a regular destroyer is present.
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Another note: Apparently the turn summary can only be 20,000 characters or less. :-o :roll:
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TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 1
Supporting Britain - Canada
Canada collect 0 PUs; end with 14 PUs totalOrganizing Partisan Operations - ExiledAllies
ExiledAllies collect 0 PUs; end with 5 PUs total
Some Units in Exiled Allies change ownership: 1 britishAntiAirGunPreparing Defense - Egypt
Egypt collect 0 PUs; end with 7 PUs totalMarching Orders - SouthAfrica
SouthAfrica collect 0 PUs; end with 6 PUs totalPreparing Ambushes - India
India collect 0 PUs; end with 9 PUs totalPreparing Naval Operations - Australia
Australia collect 0 PUs; end with 15 PUs totalResearch Technology - Britain
Note to players Britain:
Note to players Britain:
Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens
Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft
Britain spend 0 on tech rolls
Note to players Britain:
Politics - Britain
Britain spend 5 PU on Political Action: Political Action AlliesProposeAlliancewithTurkey
Political Action AlliesProposeAlliancewithTurkey : rolling (1 out of 20) result: 18 = Failure!
Britain fails on action: Political Action AlliesProposeAlliancewithTurkeyCombat Move - Britain
Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger LLabLL: Britain has 1 Pg placed in Labrador
Trigger LLquLL: Britain has 1 Pg placed in Queensland
1 britishCruiser and 1 britishDestroyer moved from 42 Sea Zone to 41 Sea Zone
1 britishNavalFighter moved from Gibraltar to 41 Sea Zone
1 britishStrategicBomber moved from London to 17 Sea Zone
1 britishDestroyer and 1 britishSubmarine moved from 7 Sea Zone to 17 Sea Zone
1 britishDestroyer moved from 19 Sea Zone to 17 Sea Zone
1 britishBattleship moved from 10 Sea Zone to 6 Sea Zone
1 britishCarrier moved from 10 Sea Zone to 6 Sea Zone
1 britishHeavyDestroyer moved from 10 Sea Zone to 6 Sea Zone
1 britishCruiser moved from 10 Sea Zone to 6 Sea Zone
1 britishNavalFighter moved from 10 Sea Zone to 6 Sea Zone
1 britishTacticalBomber moved from Scotland to 6 Sea Zone
1 britishNavalFighter moved from Central Britain to 17 Sea ZoneCombat - Britain
Battle in 6 Sea Zone
Britain attack with 1 britishBattleship, 1 britishCarrier, 1 britishCruiser, 1 britishHeavyDestroyer, 1 britishNavalFighter and 1 britishTacticalBomber
Germany defend with 2 germanSubmarines
Britain win, taking 6 Sea Zone from Neutral with 1 britishBattleship, 1 britishCarrier, 1 britishCruiser, 1 britishHeavyDestroyer, 1 britishNavalFighter and 1 britishTacticalBomber remaining. Battle score for attacker is 14
Casualties for Germany: 2 germanSubmarines
Battle in 17 Sea Zone
Britain attack with 2 britishDestroyers, 1 britishNavalFighter, 1 britishStrategicBomber and 1 britishSubmarine
Germany defend with 1 germanSubmarine
2 britishDestroyers owned by the Britain and 1 britishSubmarine owned by the Britain retreated to 7 Sea Zone
Battle in 41 Sea Zone
Britain attack with 1 britishCruiser, 1 britishDestroyer and 1 britishNavalFighter
Germany defend with 1 germanSubmarine
Britain winGermany win with 1 germanSubmarine remaining, taking 41 Sea Zone from Neutral with 1 britishCruiser, 1 britishDestroyer and 1 britishNavalFighter remaining. Battle score for attacker is 7
Casualties for Germany: 1 germanSubmarineNon Combat Move - Britain
Trigger britishMecht1: Setting isLandTransport to true for unitAttatchment attached to britishMech.Infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies
Trigger britishMecht2: Setting isLandTransport to false for unitAttatchment attached to britishMech.Infantry
Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
Trigger LLbFPESC: China has 1 chineseFighter placed in Eastern Szechwan
1 britishNavalFighter moved from 41 Sea Zone to Gibraltar
1 britishTransport moved from 42 Sea Zone to 41 Sea Zone
1 britishNavalFighter moved from 17 Sea Zone to Southern Britain
1 britishStrategicBomber moved from 17 Sea Zone to London
1 britishTacticalBomber moved from 6 Sea Zone to Central Britain
2 britishTransports moved from 10 Sea Zone to 24 Sea Zone
1 britishFighter moved from New Brunswick to Newfoundland
1 britishTransport moved from 19 Sea Zone to 1 Sea Zone
1 britishFighter moved from Malta to Cairo
1 britishDestroyer and 1 britishTransport moved from 48 Sea Zone to 53 Sea Zone
1 britishCruiser moved from 51 Sea Zone to 53 Sea Zone
1 Truck moved from Eastern South Africa to Cape Town
1 Material and 1 Truck moved from Cape Town to Western South Africa
1 britishInfantry and 1 britishMarine moved from Eastern South Africa to Western South Africa
1 britishArtillery, 1 britishCombatEngineer and 1 britishInfantry moved from Cape Town to Western South Africa
1 britishMech.Infantry moved from Tanganyika to Eastern South Africa
1 britishInfantry moved from British Somaliland to Abyssinia
1 britishArtillery and 1 britishInfantry moved from Italian Somaliland to Abyssinia
1 britishInfantry moved from Anglo Egyptian Sudan to Central Egpyt
1 britishInfantry moved from Trans Jordan to 53 Sea Zone
1 britishInfantry moved from 53 Sea Zone to Western Egypt
1 britishTransport moved from 53 Sea Zone to 54 Sea Zone
1 britishInfantry moved from Cyprus to 54 Sea Zone
1 britishInfantry and 1 britishTransport moved from 54 Sea Zone to 53 Sea Zone
1 britishInfantry moved from 53 Sea Zone to Western Egypt
1 britishCombatEngineer moved from Cairo to Western Egypt
1 Material and 1 Truck moved from Cairo to Western Egypt
1 britishInfantry moved from Iraq to Trans Jordan
1 britishInfantry moved from Southern Iran to Iraq
1 britishArtillery and 1 britishInfantry moved from Bombay to 75 Sea Zone
1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 75 Sea Zone to 88 Sea Zone
1 britishSubmarine moved from 75 Sea Zone to 88 Sea Zone
1 britishArtillery and 1 britishInfantry moved from 88 Sea Zone to Sumatra
1 Material and 1 Truck moved from Calcutta to 85 Sea Zone
1 Material, 1 Truck, 1 britishDestroyer and 1 britishTransport moved from 85 Sea Zone to 87 Sea Zone
1 Material and 1 Truck moved from 87 Sea Zone to Malay
1 britishCombatEngineer and 1 britishInfantry moved from Java to 148 Sea Zone
1 britishCarrier moved from 148 Sea Zone to 88 Sea Zone
1 britishNavalFighter moved from 148 Sea Zone to 88 Sea Zone
1 britishCombatEngineer, 1 britishCruiser, 1 britishInfantry and 1 britishTransport moved from 148 Sea Zone to 87 Sea Zone
1 britishCombatEngineer and 1 britishInfantry moved from 87 Sea Zone to Malay
1 britishDestroyer moved from 148 Sea Zone to 87 Sea Zone
1 britishCruiser and 1 britishTransport moved from 161 Sea Zone to 151 Sea Zone
1 britishNavalFighter moved from New South Wales to 88 Sea Zone
1 britishFighter moved from New South Wales to Northwestern Australia
1 britishStrategicBomber moved from New South Wales to Malay
1 britishNavalFighter moved from 88 Sea Zone to Malay
1 britishAntiTankGun and 1 britishInfantry moved from Bengal to Rangoon
1 britishArtillery and 1 britishCombatEngineer moved from Western Bengal to Bengal
1 britishInfantry and 1 britishMarine moved from Calcutta to Bengal
1 britishFighter moved from Calcutta to Eastern Szechwan
1 britishMech.Infantry moved from Baluchistan to Western Bengal
1 britishInfantry moved from New Dehli to Western Bengal
1 britishInfantry moved from Southwestern Australia to Northwestern Australia
1 britishDestroyer and 1 britishTransport moved from 79 Sea Zone to 71 Sea ZonePurchase Units - Britain
Trigger LLbFPESC1: has removed 1 britishFighter owned by Britain in Eastern Szechwan
Britain buy 1 Material, 1 ResearchCenter, 2 britishBattleships, 1 britishCombatEngineer and 1 britishFortification; Remaining resources: 5 techTokens; 0 PUs;
Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern SzechwanPlace Units - Britain
1 Material and 1 britishCombatEngineer placed in London
Units in 24 Sea Zone being upgraded or consumed: 1 britishHull
1 britishBattleship placed in 24 Sea Zone
Units in 7 Sea Zone being upgraded or consumed: 1 britishHull
1 britishBattleship placed in 7 Sea Zone
Units in Malay being upgraded or consumed: 1 Material and 1 britishEntrenchment
1 britishFortification placed in MalayTurn Complete - Britain
Trigger LLbMA: has removed 1 Material owned by Britain in Archangel
Trigger LLbAS: has removed 1 britishArtillery owned by Britain in Soviet Far East
Trigger LLbMM: has removed 1 Material owned by Britain in Murmansk
Trigger LLbAA: has removed 1 britishArtillery owned by Britain in Archangel
Trigger LLbTRM: has removed 1 Truck owned by Britain in Murmansk
Trigger LLbGA: has removed 1 britishAntiTankGun owned by Britain in Archangel
Trigger LLbAS: Russia has 1 russianArtillery placed in Soviet Far East
Trigger LLbMM: Russia has 1 Material placed in Murmansk
Trigger LLbAA: Russia has 1 russianArtillery placed in Archangel
Trigger LLbMA: Russia has 1 Material placed in Archangel
Trigger LLbGA: Russia has 1 russianAntiTankGun placed in Archangel
Trigger LLbTRM: Russia has 1 Truck placed in Murmansk
Britain collect 42 PUs; end with 42 PUs total
Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 43 PUs
Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 44 PUs
Objective Syria2: Britain met a national objective for an additional 1 PU; end with 45 PUs
Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 47 PUs
ResearchCenter in Central Britain creates 3 techTokens; Britain end with 8 techTokens
Units Change Ownership
Some Units in Ontario change ownership: 1 britishCombatEngineer
Some Units in Manitoba change ownership: 1 Material
Some Units in Quebec change ownership: 1 Material
Some Units in Southern Australia change ownership: 1 britishCombatEngineer
Some Units in Western Egypt change ownership: 1 Material and 1 britishCombatEngineer
Some Units in Western South Africa change ownership: 1 Material and 1 britishCombatEngineerPurchase Units - Canada
Turning on Edit Mode
EDIT: Adding units owned by Germany to 41 Sea Zone: 1 germanSubmarine
EDIT: Changing PUs for Britain from 47 to 48
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Britain from 101 Sea Zone: 1 britishTransport
EDIT: Adding units owned by Britain to 104 Sea Zone: 1 britishTransport
Canada buy 1 britishAntiTankGun and 1 britishArtillery; Remaining resources: 6 PUs;Place Units - Canada
1 britishAntiTankGun and 1 britishArtillery placed in Ontario
EDIT: Turning off Edit Mode
Canada undo move 1.
1 britishAntiTankGun and 1 britishArtillery placed in OntarioTurn Complete - Canada
Canada collect 15 PUs; end with 21 PUs total
Units Change Ownership
Some Units in Ontario change ownership: 1 britishAntiTankGun, 1 britishArtillery and 1 britishCombatEngineer
Some Units in Manitoba change ownership: 1 Material
Some Units in Quebec change ownership: 1 Material
Trigger chineseLLftc22b: Setting isAir to true for unitAttatchment attached to chineseTacticalBomber
Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttatchment attached to chineseTacticalBomber
Trigger chineseLLftc2b: Setting isAir to true for unitAttatchment attached to chineseFighterPurchase Units - ExiledAllies
ExiledAllies buy 1 britishMarine; Remaining resources: 1 PUs;Turn Complete - ExiledAllies
ExiledAllies collect 25 PUs; end with 26 PUs total
Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 23 PUs
Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 21 PUs
Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 20 PUs
Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 19 PUs
Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 17 PUs
Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 16 PUs
Objective BritishDutch3: ExiledAllies met a national objective for an additional -3 PUs; end with 13 PUs
Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 11 PUs
Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 9 PUs
Objective BritishDutch5: ExiledAllies met a national objective for an additional -2 PUs; end with 7 PUsPurchase Units - Egypt
Turning on Edit Mode
EDIT: Adding units owned by ExiledAllies to Exiled Allies: 1 britishAlpineInfantry
EDIT: Turning off Edit Mode
Egypt buy 1 britishFortification and 2 britishInfantrys; Remaining resources: 0 PUs;Place Units - Egypt
Units in Western Egypt being upgraded or consumed: 1 Material and 1 britishEntrenchment
1 britishFortification placed in Western Egypt
2 britishInfantrys placed in CairoTurn Complete - Egypt
Egypt collect 9 PUs; end with 9 PUs total
Units Change Ownership
Some Units in Cairo change ownership: 2 britishInfantrys
Some Units in Western Egypt change ownership: 1 britishCombatEngineerPurchase Units - SouthAfrica
Trigger DutchMaterialS: 1 Material gained by PlayerID named:SouthAfrica
SouthAfrica buy 1 britishTank; Remaining resources: 0 PUs;Place Units - SouthAfrica
1 Material and 1 britishTank placed in Cape TownTurn Complete - SouthAfrica
SouthAfrica collect 7 PUs; end with 7 PUs total
Units Change Ownership
Some Units in Cape Town change ownership: 1 Material and 1 britishTank
Some Units in Western South Africa change ownership: 1 Material and 1 britishCombatEngineerPurchase Units - India
Trigger DutchMaterialI: 1 Material gained by PlayerID named:India
India buy 3 britishInfantrys; Remaining resources: 0 PUs;Place Units - India
2 britishInfantrys placed in Calcutta
1 Material and 1 britishInfantry placed in BombayTurn Complete - India
India collect 13 PUs; end with 13 PUs total
Units Change Ownership
Some Units in Bombay change ownership: 1 Material and 1 britishInfantry
Some Units in Calcutta change ownership: 2 britishInfantrysPurchase Units - Australia
Trigger DutchMaterialA: 1 Material gained by PlayerID named:Australia
Australia buy 1 Material and 1 britishBattleship; Remaining resources: 0 PUs;Place Units - Australia
Units in 162 Sea Zone being upgraded or consumed: 1 britishHull
1 britishBattleship placed in 162 Sea Zone
2 Materials placed in New South WalesTurn Complete - Australia
Australia collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in 162 Sea Zone change ownership: 1 britishBattleship
Some Units in New South Wales change ownership: 2 Materials
Some Units in Southern Australia change ownership: 1 britishCombatEngineer
Turning on Edit Mode
EDIT: Removing units owned by ExiledAllies from Exiled Allies: 1 britishAlpineInfantry
EDIT: Changing PUs for ExiledAllies from 7 to 11
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germany : 66 / 72
VichyFrance : 17 / 17
DanubeAxis : 12 / 12
Finland : 7 / 8
Russia : 69 / 70
Brazil : 7 / 0
Japan : 46 / 47
Manchuria : 8 / 8
Thailand : 7 / 7
China : 26 / 26
Spain : 8 / 9
Britain : 42 / 48
Canada : 15 / 21
ExiledAllies : 25 / 11
Egypt : 9 / 9
SouthAfrica : 7 / 7
India : 13 / 13
Australia : 17 / 17
Sweden : 7 / 1
Italy : 26 / 25
Usa : 74 / 41
Turkey : 7 / 1 -
Another note: Apparently the turn summary can only be 20,000 characters or less. :-o :roll:
lol
We might as well rewrite the rulebook, at least half of the rules ain’t clear from that…
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TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 1
Research Technology - Italy
Note to players Italy:
Trigger Starttechtokens: Italy met a national objective for an additional 5 techTokens; end with 5 techTokens
Trigger italianaTAH: Italy gains access to AdvancedHulls
Trigger italianaTIC: Italy gains access to ImprovedCarriers
Italy spend 0 on tech rolls
Italy removing all Technology Tokens after successful research.
Italy discover AdvancedHullsPolitics - Italy
Italy spend 5 PU on Political Action: Political Action AxisProposeAlliancewithTurkey
Political Action AxisProposeAlliancewithTurkey : rolling (1 out of 15) result: 2 = Failure!
Italy fails on action: Political Action AxisProposeAlliancewithTurkeyCombat Move - Italy
Some non-combat units are destroyed:
Some non-combat units are destroyed:
1 italianInfantry moved from Kharkov to Voronezh
Italy take Voronezh from RussiaCombat - Italy
Non Combat Move - Italy
Note to players Italy:
Trigger italianMecht1: Setting isLandTransport to true for unitAttatchment attached to italianMech.Infantry
Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
Trigger italianMecht2: Setting isLandTransport to false for unitAttatchment attached to italianMech.Infantry
1 Material and 1 Truck moved from Northern Italy to 49 Sea Zone
1 italianInfantry and 1 italianMarine moved from Cyrenaica to Al Kufrah
1 italianTank moved from Cyrenaica to Al Kufrah
1 italianNavalFighter moved from Greece to Cyrenaica
1 italianInfantry moved from Greece to 50 Sea Zone
1 Material, 1 Truck and 1 italianTransport moved from 49 Sea Zone to 48 Sea Zone
1 Material and 1 Truck moved from 48 Sea Zone to Tripolitania
1 italianArtillery moved from Greece to 50 Sea Zone
1 italianArtillery, 1 italianInfantry and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
1 italianArtillery and 1 italianInfantry moved from 51 Sea Zone to Tobruk
1 italianDestroyer moved from 49 Sea Zone to 51 Sea Zone
1 italianCruiser and 1 italianDestroyer moved from 50 Sea Zone to 51 Sea Zone
1 italianArtillery and 1 italianInfantry moved from Rome to 46 Sea Zone
1 italianArtillery, 1 italianBattleship, 1 italianDestroyer, 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 51 Sea Zone
1 italianArtillery and 1 italianInfantry moved from 51 Sea Zone to Tobruk
1 italianSubmarine moved from 47 Sea Zone to 48 Sea Zone
1 Truck and 1 italianAntiAirGun moved from Western Ukraine to Kharkov
1 italianInfantry moved from Western Ukraine to Kharkov
1 italianArtillery and 1 italianInfantry moved from Romania to Western Ukraine
1 italianAlpineInfantry and 1 italianInfantry moved from Southern Yugoslavia to Greece
1 italianMech.Infantry moved from Northern Yugoslavia to Western Ukraine
1 italianMech.Infantry and 1 italianTank moved from Northern Italy to Romania
1 italianAirTransport and 1 italianParatrooper moved from Northern Italy to Al Kufrah
1 italianTacticalBomber moved from Rome to Greece
1 italianFighter moved from Southern Italy to Greece
1 Material and 1 Truck moved from Southern Italy to Northern Italy
1 italianInfantry moved from Northern Italy to Rome
1 italianMobileArtillery and 1 italianTank moved from Rome to Northern Yugoslavia
2 italianInfantrys moved from Rome to Southern ItalyPurchase Units - Italy
Italy buy 1 Material, 1 italianBattleship, 1 italianFactory and 1 italianMarine; Remaining resources: 0 techTokens; 0 PUs;Place Units - Italy
Units in 49 Sea Zone being upgraded or consumed: 1 italianHull
1 italianBattleship placed in 49 Sea Zone
Units in Tripolitania being upgraded or consumed: 2 Materials
1 italianFactory placed in Tripolitania
1 italianMarine placed in Rome
1 Material placed in Northern ItalyActivate Technology - Italy
Italy activating AdvancedHulls
Trigger italianAH1: Setting defense to 7 for unitAttatchment attached to italianCruiser
Trigger italianAH1: Setting attackAA to 3 for unitAttatchment attached to italianCruiser
Trigger italianAH2: Setting defense to 9 for unitAttatchment attached to italianBattleship
Trigger italianIH1: Setting isAAforBombingThisUnitOnly to false for unitAttatchment attached to italianCruiser
Trigger italianIH1: Setting isAAforFlyOverOnly to false for unitAttatchment attached to italianCruiser
Trigger italianIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttatchment attached to italianCruiserTurn Complete - Italy
Italy collect 28 PUs; end with 28 PUs total
ResearchCenter in Rome creates 3 techTokens; Italy end with 3 techTokens -
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 1
Research Technology - Italy
Note to players Italy:
Trigger Starttechtokens: Italy met a national objective for an additional 5 techTokens; end with 5 techTokens
Trigger italianaTAH: Italy gains access to AdvancedHulls
Trigger italianaTIC: Italy gains access to ImprovedCarriers
Italy spend 0 on tech rolls
Italy removing all Technology Tokens after successful research.
Italy discover AdvancedHullsPolitics - Italy
Italy spend 5 PU on Political Action: Political Action AxisProposeAlliancewithTurkey
Political Action AxisProposeAlliancewithTurkey : rolling (1 out of 15) result: 2 = Failure!
Italy fails on action: Political Action AxisProposeAlliancewithTurkeyCombat Move - Italy
Some non-combat units are destroyed:
Some non-combat units are destroyed:
1 italianInfantry moved from Kharkov to Voronezh
Italy take Voronezh from RussiaCombat - Italy
Non Combat Move - Italy
Note to players Italy:
Trigger italianMecht1: Setting isLandTransport to true for unitAttatchment attached to italianMech.Infantry
Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
Trigger italianMecht2: Setting isLandTransport to false for unitAttatchment attached to italianMech.Infantry
1 Material and 1 Truck moved from Northern Italy to 49 Sea Zone
1 italianInfantry and 1 italianMarine moved from Cyrenaica to Al Kufrah
1 italianTank moved from Cyrenaica to Al Kufrah
1 italianNavalFighter moved from Greece to Cyrenaica
1 italianInfantry moved from Greece to 50 Sea Zone
1 Material, 1 Truck and 1 italianTransport moved from 49 Sea Zone to 48 Sea Zone
1 Material and 1 Truck moved from 48 Sea Zone to Tripolitania
1 italianArtillery moved from Greece to 50 Sea Zone
1 italianArtillery, 1 italianInfantry and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
1 italianArtillery and 1 italianInfantry moved from 51 Sea Zone to Tobruk
1 italianDestroyer moved from 49 Sea Zone to 51 Sea Zone
1 italianCruiser and 1 italianDestroyer moved from 50 Sea Zone to 51 Sea Zone
1 italianArtillery and 1 italianInfantry moved from Rome to 46 Sea Zone
1 italianArtillery, 1 italianBattleship, 1 italianDestroyer, 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 51 Sea Zone
1 italianArtillery and 1 italianInfantry moved from 51 Sea Zone to Tobruk
1 italianSubmarine moved from 47 Sea Zone to 48 Sea Zone
1 Truck and 1 italianAntiAirGun moved from Western Ukraine to Kharkov
1 italianInfantry moved from Western Ukraine to Kharkov
1 italianArtillery and 1 italianInfantry moved from Romania to Western Ukraine
1 italianAlpineInfantry and 1 italianInfantry moved from Southern Yugoslavia to Greece
1 italianMech.Infantry moved from Northern Yugoslavia to Western Ukraine
1 italianMech.Infantry and 1 italianTank moved from Northern Italy to Romania
1 italianAirTransport and 1 italianParatrooper moved from Northern Italy to Al Kufrah
1 italianTacticalBomber moved from Rome to Greece
1 italianFighter moved from Southern Italy to Greece
1 Material and 1 Truck moved from Southern Italy to Northern Italy
1 italianInfantry moved from Northern Italy to Rome
1 italianMobileArtillery and 1 italianTank moved from Rome to Northern Yugoslavia
2 italianInfantrys moved from Rome to Southern ItalyPurchase Units - Italy
Italy buy 1 Material, 1 italianBattleship, 1 italianFactory and 1 italianMarine; Remaining resources: 0 techTokens; 0 PUs;Place Units - Italy
Units in 49 Sea Zone being upgraded or consumed: 1 italianHull
1 italianBattleship placed in 49 Sea Zone
Units in Tripolitania being upgraded or consumed: 2 Materials
1 italianFactory placed in Tripolitania
1 italianMarine placed in Rome
1 Material placed in Northern ItalyActivate Technology - Italy
Italy activating AdvancedHulls
Trigger italianAH1: Setting defense to 7 for unitAttatchment attached to italianCruiser
Trigger italianAH1: Setting attackAA to 3 for unitAttatchment attached to italianCruiser
Trigger italianAH2: Setting defense to 9 for unitAttatchment attached to italianBattleship
Trigger italianIH1: Setting isAAforBombingThisUnitOnly to false for unitAttatchment attached to italianCruiser
Trigger italianIH1: Setting isAAforFlyOverOnly to false for unitAttatchment attached to italianCruiser
Trigger italianIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttatchment attached to italianCruiserTurn Complete - Italy
Italy collect 28 PUs; end with 28 PUs total
ResearchCenter in Rome creates 3 techTokens; Italy end with 3 techTokens
Turning on Edit Mode
EDIT: Removing units owned by Italy from Tripolitania: 1 italianAntiTankGun, 1 italianArtillery and 1 italianInfantry
EDIT: Adding units owned by Italy to Cyrenaica: 1 italianAntiTankGun, 1 italianArtillery and 1 italianInfantry
EDIT: Turning off Edit Mode -
Okay it killed off my units in Luzon, and still can’t change the situation.
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I edited the territory back to being US and added my units back. Still can’t remove your units. Hopefully on the Japan turn?!
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Lol, strange error this one, but I’ll try to fix it then…
This game is pretty awesome (even though this error is in here), so many options!
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TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 1
Research Technology - Usa
Note to players Usa: <body<img src="http://tripleamaps.sourceforge.net/images/tww/startusa.png/>Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
Trigger MurmanskLLUsa1: Usa takes ownership of territory MurmanskCombat - Usa
Usa creates battle in territory Luzon
Battle in Luzon
Usa attack with 1 Flagpole, 1 americanAirfield, 1 americanBarracks, 1 americanInfantry and 1 americanTacticalBomber
Japan defend with 3 japaneseMarines
Japan win with 3 japaneseMarines remaining. Battle score for attacker is -15
Casualties for Usa: 1 americanInfantry and 1 americanTacticalBomber
Some non-combat units are destroyed:
Japan converts americanBarracks into different unitsNon Combat Move - Usa
Trigger americanMecht1: Setting isLandTransport to true for unitAttatchment attached to americanMech.Infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Luzon from Usa to Usa
EDIT: Adding units owned by Usa to Luzon: 1 americanInfantry and 1 americanTacticalBomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Usa from Luzon: 1 Material
EDIT: Adding units owned by Usa to Luzon: 1 americanBarracks
EDIT: Turning off Edit Mode
Trigger americanMecht2: Setting isLandTransport to false for unitAttatchment attached to americanMech.Infantry
Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
Trigger americanProd1: Usa has 1 Material placed in Washington
1 americanSubmarine moved from 134 Sea Zone to 114 Sea Zone
1 americanInfantry and 1 americanMarine moved from Los Angeles to 156 Sea Zone
1 americanCruiser moved from 156 Sea Zone to 115 Sea Zone
1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone
1 americanInfantry and 1 americanMarine moved from 115 Sea Zone to Hawaiian Islands
1 americanFighter moved from Midway to Hawaiian Islands
1 americanCarrier, 1 americanDestroyer, 1 americanNavalFighter and 1 americanTransport moved from 113 Sea Zone to 115 Sea Zone
1 americanNavalFighter moved from Florida Peninsula to Los Angeles
1 americanNavalFighter moved from Los Angeles to 115 Sea Zone
1 americanFighter moved from Northwestern US to Hawaiian Islands
1 americanInfantry moved from Western US to 112 Sea Zone
1 americanInfantry moved from Northwestern US to 112 Sea Zone
1 americanDestroyer moved from 106 Sea Zone to 115 Sea Zone
1 americanDestroyer, 2 americanInfantrys and 1 americanTransport moved from 112 Sea Zone to 115 Sea Zone
2 americanInfantrys moved from 115 Sea Zone to Hawaiian Islands
1 americanCombatEngineer moved from San Francisco to Los Angeles
1 Material and 1 Truck moved from San Francisco to Los Angeles
1 Material and 1 Truck moved from Central US to Los Angeles
1 americanArtillery moved from Southwestern US to Southern US
1 americanInfantry moved from Northern Central US to Northwestern US
1 americanHeavyStrategicBomber moved from Chicago to Hawaiian Islands
1 Material and 1 americanAirTransport moved from Chicago to Washington
1 americanCombatEngineer moved from Chicago to Central US
1 americanTransport moved from 35 Sea Zone to 36 Sea Zone
1 americanTransport moved from 30 Sea Zone to 36 Sea Zone
1 americanTank moved from Detroit to Southeastern US
1 americanMech.Infantry moved from Detroit to Southeastern US
1 Material and 1 Truck moved from Detroit to Southern US
1 americanCarrier and 1 americanDestroyer moved from 137 Sea Zone to 113 Sea ZonePurchase Units - Usa
Usa buy 1 ResearchCenter, 1 americanBattleship, 1 americanCombatEngineer, 1 americanFighter and 2 americanMarines; Remaining resources: 5 techTokens; 2 PUs;
Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern SzechwanPlace Units - Usa
Units in Los Angeles being upgraded or consumed: 2 Materials
1 ResearchCenter placed in Los Angeles
1 americanFighter placed in Chicago
1 americanCombatEngineer placed in Washington
2 americanMarines placed in Luzon
Units in 156 Sea Zone being upgraded or consumed: 1 americanHull
1 americanBattleship placed in 156 Sea ZoneTurn Complete - Usa
Usa collect 74 PUs; end with 76 PUs total
ResearchCenter in Chicago creates 3 techTokens; Usa end with 8 techTokens
ResearchCenter in Los Angeles creates 3 techTokens; Usa end with 11 techTokens
Turning on Edit Mode
EDIT: Adding units owned by Usa to Luzon: 1 americanAirfield
EDIT: Turning off Edit ModeTerritory Summary for Usa :
113 Sea Zone : 1 americanCarrier and 1 americanDestroyer
114 Sea Zone : 1 americanSubmarine
115 Sea Zone : 1 americanCarrier, 1 americanCruiser, 3 americanDestroyers, 2 americanNavalFighters and 3 americanTransports
127 Sea Zone : 1 americanCruiser and 1 americanTransport
156 Sea Zone : 1 americanBattleship
36 Sea Zone : 1 americanDestroyer and 3 americanTransports
Alaska : 1 Flagpole, 1 americanAirfield and 1 americanInfantry
Aleutian Islands : 1 Flagpole
Azores : 1 Flagpole
Central US : 1 Flagpole, 1 americanAirfield and 1 americanCombatEngineer
Chicago : 1 Flagpole, 1 ResearchCenter, 1 americanAircraftPlant, 1 americanAirfield, 1 americanAntiAirGun, 1 americanFighter and 1 americanParatrooper
Detroit : 1 Flagpole, 1 americanAirfield and 1 americanFactory
Eastern Central US : 1 Flagpole, 1 americanAirfield and 1 americanInfantry
Washington : 1 Flagpole, 2 Materials, 1 americanAirTransport, 1 americanAirfield, 1 americanAntiAirGun, 1 americanBarracks, 1 americanCombatEngineer, 1 americanInfantry and 1 americanMarine
Florida Peninsula : 1 Flagpole, 1 americanAirfield, 1 americanAntiAirGun, 1 americanDocks and 1 americanInfantry
Gilbert Islands : 1 Flagpole, 1 americanAirfield and 1 americanInfantry
Great Lakes : 1 americanDestroyer and 1 americanTransport
Hawaiian Islands : 1 Flagpole, 2 americanAirfields, 1 americanArtillery, 2 americanFighters, 1 americanHeavyStrategicBomber, 5 americanInfantrys and 1 americanMarine
Iceland : 1 Material, 2 Trucks and 1 americanAntiAirGun
Johnston Island : 1 Flagpole, 1 americanAirfield and 1 americanInfantry
Line Islands : 1 Flagpole and 1 americanInfantry
Los Angeles : 1 Flagpole, 1 ResearchCenter, 2 Trucks, 1 americanAirfield, 1 americanAntiAirGun, 1 americanCombatEngineer, 1 americanDocks, 1 americanFactory and 1 americanNavalFighter
Luzon : 1 Flagpole, 1 americanAirfield, 1 americanBarracks, 1 americanInfantry, 2 americanMarines and 1 americanTacticalBomber
Midway : 1 Flagpole, 1 americanAirfield and 1 americanInfantry
New York : 1 Flagpole, 1 americanAirfield, 1 americanDocks and 1 americanMarine
Northeastern US : 1 Flagpole, 1 americanAirfield, 1 americanAntiAirGun and 1 americanInfantry
Northwestern US : 1 Flagpole, 1 americanAirfield and 1 americanInfantry
Northern Central US : 1 Flagpole and 1 americanAirfield
Panama : 1 Flagpole and 1 americanInfantry
Phillippines Islands : 1 Flagpole, 1 americanAirfield and 1 americanInfantry
Phillippines : 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry
San Francisco : 1 Flagpole, 1 americanAirfield and 1 americanBarracks
Southeastern US : 1 Flagpole, 1 americanAirfield, 1 americanAntiTankGun, 1 americanMech.Infantry and 1 americanTank
Southwestern US : 1 Flagpole and 1 americanAirfield
Southern Central US : 1 Flagpole and 1 americanAirfield
Southern US : 1 Flagpole, 1 Material, 1 Truck, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry
Wake Island : 1 Flagpole, 1 americanAirfield and 1 americanMarine
Eastern US : 1 Flagpole, 1 americanAirfield and 1 americanArtillery
Western Central US : 1 Flagpole and 1 americanAirfield
Western US : 1 Flagpole and 1 americanAirfieldProduction/PUs Summary :
Germany : 66 / 72
VichyFrance : 17 / 17
DanubeAxis : 12 / 12
Finland : 7 / 8
Russia : 67 / 70
Brazil : 7 / 0
Japan : 46 / 47
Manchuria : 8 / 8
Thailand : 7 / 7
China : 26 / 26
Spain : 8 / 9
Britain : 42 / 48
Canada : 15 / 21
ExiledAllies : 25 / 11
Egypt : 9 / 9
SouthAfrica : 7 / 7
India : 13 / 13
Australia : 17 / 17
Sweden : 7 / 0
Italy : 28 / 28
Usa : 74 / 76
Turkey : 7 / 1triplea_38553_Us1.tsvg</body><br /> Trigger Starttechtokens: Usa met a national objective for an additional 5 techTokens; end with 5 techTokens<br /> Trigger americanaTIP: Usa gains access to ImprovedProduction<br /> Usa spend 0 on tech rolls<br /><br /> Politics - Usa<br /> Usa spend 5 PU on Political Action: Political Action AlliesProposeAlliancewithBrazil<br /> Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 2 = Failure!<br /> Usa fails on action: Political Action AlliesProposeAlliancewithBrazil<br /><br /> Combat Move - Usa<br /> Note to players Usa: <body><img src=" http:=“” tripleamaps.sourceforge.net=“” images=“” tww=“” pearlharbour.png"=“”></body<img>
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TripleA Move Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 2
Research Technology - Germany
Germany spend 0 on tech rolls
Germany removing all Technology Tokens after successful research.
Germany discover ProductionCombat Move - Germany
2 germanSubmarines moved from 60 Sea Zone to 41 Sea Zone
1 germanSubmarine moved from 17 Sea Zone to 41 Sea Zone
1 germanNavalFighter moved from Northern France to 41 Sea Zone
1 germanAntiTankGun, 1 germanArtillery and 2 germanInfantrys moved from Kharkov to Eastern Ukraine
1 germanAntiTankGun, 1 germanInfantry and 1 germanTank moved from Southern Ukraine to Eastern Ukraine
1 germanTank moved from Crimea to Eastern Ukraine
1 germanTacticalBomber moved from Southern Ukraine to Eastern Ukraine
1 germanAdvancedSubmarine, 1 germanBattleship and 1 germanCruiser moved from 27 Sea Zone to 28 Sea Zone
1 germanStrategicBomber moved from Eastern Poland to Novgorod
1 germanStrategicBomber and 1 germanTacticalBomber moved from Belorussia to Novgorod
1 germanAntiTankGun and 1 germanInfantry moved from Pskov to Novgorod -
Scramble Sz41 / Novgorod?
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If you’re quick I can finish this turn this evening ;-)
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Dammit dammit dammit – I forgot you had scramble orders. I was planning to play R2 all night here, but then reality set in lol.





