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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
Combat - British
Battle in Norway
British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 armour
British win, taking Norway from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 armour moved from Caucasus to Rostov
1 armour moved from Ethiopia to Egypt
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Burma to Shan State
1 artillery and 7 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 bomber moved from India to Yunnan
1 infantry moved from Morocco to Algeria
Place Units - British
1 factory_minor placed in Iraq
1 armour, 1 fighter and 1 infantry placed in Persia
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 armour moved from Western Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
4 armour moved from Romania to Ukraine
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Western Germany
Italians attack with 2 artilleries and 3 infantry
Americans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Italians win, taking Western Germany from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in Bryansk
Italians attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Italians attack with 1 armour and 1 fighter
British defend with 1 armour
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
2 aaGuns moved from Western Ukraine to Bryansk
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from New South Wales to Queensland
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from Finland to Russia
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
3 armour moved from Karelia to Finland
Germans take Finland from Russians
1 bomber and 1 tactical_bomber moved from Western Ukraine to Russia
3 armour moved from Germany to Denmark
1 armour moved from Germany to 113 Sea Zone
1 mech_infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 artilleries and 2 infantry moved from Ukraine to Bryansk
3 infantry moved from Ukraine to Rostov
9 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
4 infantry moved from Bessarabia to Ukraine
1 artillery moved from Smolensk to Bryansk
1 fighter moved from Southern Italy to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 5 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Denmark
Germans attack with 3 armour
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Denmark from Americans with 3 armour remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour moved from 115 Sea Zone to Finland
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 cruiser and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
3 aaGuns moved from Western Ukraine to Bryansk
1 bomber moved from Russia to Bryansk
4 armour moved from Germany to Eastern Poland
Place Units - Germans
1 aaGun and 2 infantry placed in Western Germany
3 armour placed in Novgorod
1 fighter and 2 infantry placed in Ukraine
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery, 4 fighters and 18 infantry moved from Russia to Bryansk
1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Russia to Volgograd
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery, 4 fighters and 18 infantry moved from Russia to Bryansk
1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Russia to Volgograd
Combat - Russians
Battle in Tobruk
Russians attack with 1 mech_infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery, 4 fighters and 18 infantry
Germans defend with 3 aaGuns, 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 9 mech_infantrys and 1 tactical_bomber; Italians defend with 2 aaGuns and 1 artillery
6 Hits first Round in Bryansk.
What do want to take as casualties?
The game calculator says you have a 2% chance to win this, hopefully your just trying to weaken what i have there, otherwise i give up on this game. If i tried that attack i would get smoked. lol
6 hits…
2 infantry german
2 AA italy
2 AA germany
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery, 4 fighters and 18 infantry moved from Russia to Bryansk
1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Russia to Volgograd
Combat - Russians
Battle in Tobruk
Russians attack with 1 mech_infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery, 4 fighters and 18 infantry
Germans defend with 3 aaGuns, 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 9 mech_infantrys and 1 tactical_bomber; Italians defend with 2 aaGuns and 1 artillery
9 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Italians win with 1 aaGun, 4 artilleries, 1 bomber, 2 fighters, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 2 aaGuns and 2 infantry
Casualties for Italians: 2 aaGuns
Casualties for Russians: 1 fighter and 9 infantry
Battle in Volgograd
Russians attack with 1 armour
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
3 fighters moved from Bryansk to Russia
I forgot one Combat. Will roll it here on the Forum.
Russia attacks with 3x Inf,1x Ftr and 1x TacB.
Japan Def is: 1x Inf + 1x Art.
Attacker roll:
Inf.
Rolls: 3@1; Total Hits: 03@1: (5, 2, 6)
Ftr.
Rolls: 1@4; Total Hits: 11@4: (3)
TacB.
:1@4:
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 3)
TacB.
Rolls: 1@4; Total Hits: 11@4: (3)
I rolled for the battle in Anhwe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery, 4 fighters and 18 infantry moved from Russia to Bryansk
1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Russia to Volgograd
Combat - Russians
Battle in Tobruk
Russians attack with 1 mech_infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery, 4 fighters and 18 infantry
Germans defend with 3 aaGuns, 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 9 mech_infantrys and 1 tactical_bomber; Italians defend with 2 aaGuns and 1 artillery
9 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Italians win with 1 aaGun, 4 artilleries, 1 bomber, 2 fighters, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 2 aaGuns and 2 infantry
Casualties for Italians: 2 aaGuns
Casualties for Russians: 1 fighter and 9 infantry
Battle in Volgograd
Russians attack with 1 armour
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 artillery and 1 infantry
EDIT: Changing ownership of Anhwe from Japanese to Chinese
EDIT: Adding units owned by Russians to Anhwe: 3 infantry
EDIT: Removing units owned by Russians from Hopei: 3 infantry
EDIT: Adding units owned by Russians to Anhwe: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Russians from Yunnan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
2 aaGuns moved from Hopei to Anhwe
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
@ktylu:
The game calculator says you have a 2% chance to win this, hopefully your just trying to weaken what i have there, otherwise i give up on this game. If i tried that attack i would get smoked. lol
6 hits…
2 infantry german
2 AA italy
2 AA germany
It started with only 6% :-Dbut your AA guns shot one Ftr down.
Sometimes you benefit from a strafe.
@aequitas:
I rolled for the battle in Anhwe.
Hope that is ok with you.
np sir :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 fighter and 1 mech_infantry moved from Kiangsu to Kwangtung
1 infantry moved from Siam to Shan State
1 artillery moved from French Indo China to Shan State
1 infantry and 1 mech_infantry moved from French Indo China to Kwangsi
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
2 bombers moved from French Indo China to Hunan
2 tactical_bombers moved from French Indo China to Kwangtung
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
2 bombers moved from Hunan to French Indo China
1 fighter moved from Kwangtung to French Indo China
2 tactical_bombers moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
Japanese collect 42 PUs (2 lost to blockades); end with 42 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 artilleries, 1 fighter, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Yunnan to Kwangtung
1 infantry moved from Malaya to Shan State
4 fighters and 1 tactical_bomber moved from Malaya to Shan State
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Kwangtung
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
Americans win, taking Kwangtung from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 25 Sea Zone
1 carrier and 1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to United Kingdom
3 fighters moved from 112 Sea Zone to Norway
1 carrier moved from 112 Sea Zone to 110 Sea Zone
5 transports moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Kwangtung to Yunnan
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries, 1 fighter and 3 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Hopei
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Hopei
1 infantry placed in Hunan
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs