ACGTO LOTR redrum(Good) vs DizzKneeLand33(Evil)

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Elves
                Elves buy 5 hobbitss and 3 hunterss; Remaining resources: 1 PUs;

    Combat Move - Elves
                1 hunters moved from N. Enedwaith to N. Dunland
                1 hobbits moved from Eregion to N. Dunland
                1 hunters moved from E. Mirkwood to Celduin
                6 hunterss and 4 wizards moved from Anduin West Bank to N. Caves
                4 hunterss and 2 wizards moved from Eregion to N. Caves
                1 hobbits moved from Eregion to N. Caves
                1 ents moved from Anduin West Bank to Drimrill Dale
                2 eagless moved from High Mirkwood to Drimrill Dale
                2 eagless moved from High Mirkwood to N. Dunland
                1 hunters moved from Gladden to N. Caves
                1 hunters moved from Carrock to N. Caves

    Combat - Elves
                Battle in N. Caves
                    Elves attack with 1 hobbits, 12 hunterss and 6 wizards
                    Goblins defend with 1 castle and 1 shooters
                    Elves win, taking N. Caves from Goblins with 1 hobbits, 12 hunterss and 6 wizards remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters
                Battle in N. Dunland
                    Elves attack with 2 eagless, 1 hobbits and 1 hunters
                    Neutral defend with 1 spearInfantry
                    Elves loses 0 PUs for violating N. Dunlands neutrality.
                    Elves win, taking N. Dunland from Neutral with 2 eagless and 1 hunters remaining. Battle score for attacker is 1
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Elves: 1 hobbits
                Battle in Drimrill Dale
                    Elves attack with 2 eagless and 1 ents
                    Goblins defend with 1 shooters
                    Elves win, taking Drimrill Dale from Goblins with 2 eagless and 1 ents remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters

    Non Combat Move - Elves
                1 ents moved from Anduin West Bank to Gladden
                2 eagless moved from Drimrill Dale to Anduin West Bank
                2 hunterss moved from High Mirkwood to Anduin West Bank
                2 eagless moved from N. Dunland to Eregion
                8 hobbitss moved from Rivendell to Eregion

    Place Units - Elves
                5 hobbitss and 3 hunterss placed in Rivendell

    Turn Complete - Elves
                Elves collect 24 PUs; end with 25 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 21 / 21
        Mordor : 26 / 27
        Rohan : 14 / 18
        Goblins : 22 / 25
        Elves : 24 / 25
        Haradrim : 18 / 19
        Gondor : 27 / 30
        Rhun : 12 / 19
        Dale : 12 / 10
        Khand : 11 / 11
        Dwarves : 18 / 18

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 9 times
            Average roll : 3.758
            Median : 4.000
            Variance : 0.781
            Standard Deviation : 0.884
            Total rolls : 33

    Goblins Combat
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Neutral Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Elves Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.690
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 29

    triplea_38496_Elv3.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Haradrim
                Haradrim buy 1 caravel, 1 galleon and 3 rafts; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                2 corsairss and 2 spearInfantrys moved from Umbar to Umbar Coast
                1 corsairs and 1 spearInfantry moved from Umbar Peninsula to Umbar Peninsula Coast
                2 caravels, 1 corsairs and 1 spearInfantry moved from Umbar Peninsula Coast to S. Gondor Coast
                1 caravel, 2 corsairss, 5 galleons, 2 rafts and 2 spearInfantrys moved from Umbar Coast to S. Gondor Coast
                3 corsairss and 3 spearInfantrys moved from S. Gondor Coast to Tolfolas

    Combat - Haradrim
                Battle in Tolfolas
                    Haradrim attack with 3 corsairss and 3 spearInfantrys
                    Gondor defend with 1 spearInfantry
                    Haradrim win, taking Tolfolas from Gondor with 3 corsairss and 3 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Gondor: 1 spearInfantry

    Non Combat Move - Haradrim
                1 caravel moved from Bay of Harad to Umbar Peninsula Coast

    Place Units - Haradrim
                2 rafts placed in Umbar Coast
                1 galleon and 1 raft placed in Umbar Coast
                1 caravel placed in Bay of Harad

    Turn Complete - Haradrim
                Haradrim collect 19 PUs; end with 19 PUs total

    Territory Summary for Haradrim :

    S. Ithilien : 2 corsairss, 2 oliphants and 2 spearInfantrys
        S. Gondor : 2 corsairss, 2 oliphants and 6 spearInfantrys
        Tolfolas : 1 flag, 3 corsairss and 3 spearInfantrys
        City of Corsairs : 1 castle and 2 fortificationss
        Umbar : 1 castle
        Umbar Peninsula : 1 castle
        Debatable Land : 1 flag
        Bay of Harad : 1 caravel
        Umbar Peninsula Coast : 1 caravel
        Umbar Coast : 1 galleon and 3 rafts
        S. Gondor Coast : 4 caravels, 5 galleons and 2 rafts

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 21 / 21
        Mordor : 26 / 27
        Rohan : 14 / 18
        Goblins : 22 / 25
        Elves : 24 / 25
        Haradrim : 19 / 19
        Gondor : 26 / 30
        Rhun : 12 / 19
        Dale : 12 / 10
        Khand : 11 / 11
        Dwarves : 18 / 18

    triplea_38496_Har3.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Gondor
                Gondor buy 3 rafts and 8 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Gondor
                1 trebuche moved from W. Osg. to Anorien
                5 spearInfantrys moved from Minas Tirith to Anorien
                2 spearInfantrys and 1 trebuche moved from W. Osg. to E. Osg.
                2 caravels and 8 galleons moved from Gilrain to Anduin Mouth
                3 undeads moved from Lebennin to Morthond
                1 trebuche moved from W. Osg. to Anduin Mouth
                7 undeads moved from Lebennin to Anduin Mouth
                4 towerGuards moved from W. Osg. to Anduin Mouth
                1 towerGuard moved from Lossarnach to Anduin Mouth
                4 spearInfantrys moved from Lossarnach to Anduin Mouth
                2 caravels, 8 galleons, 4 spearInfantrys, 5 towerGuards, 1 trebuche and 7 undeads moved from Anduin Mouth to Gilrain
                3 rafts and 3 undeads moved from Morthond to Gilrain
                4 spearInfantrys, 5 towerGuards, 1 trebuche and 10 undeads moved from Gilrain to Tolfolas
                1 raft moved from Lefnui to N. E. Central Sea Zone
                1 raft moved from Lefnui to Anfalas Coast

    Combat - Gondor
                Battle in E. Osg.
                    Gondor attack with 2 spearInfantrys and 1 trebuche
                    Mordor defend with 1 castle and 1 trolls
                    Gondor win, taking E. Osg. from Mordor with 2 spearInfantrys remaining. Battle score for attacker is 2
                    Casualties for Mordor: 1 trolls
                    Casualties for Gondor: 1 trebuche
                Battle in Tolfolas
                    Gondor attack with 4 spearInfantrys, 5 towerGuards, 1 trebuche and 10 undeads
                    Haradrim defend with 3 corsairss and 3 spearInfantrys
                    Gondor win, taking Tolfolas from Haradrim with 4 spearInfantrys, 5 towerGuards, 1 trebuche and 8 undeads remaining. Battle score for attacker is 17
                    Casualties for Haradrim: 3 corsairss and 3 spearInfantrys
                    Casualties for Gondor: 2 undeads
                Battle in Anorien
                    Gondor attack with 5 spearInfantrys and 1 trebuche
                    Mordor defend with 4 orcss and 1 siegeTower
                    1 trebuche retreated to W. Osg.
                    Mordor win with 3 orcss and 1 siegeTower remaining. Battle score for attacker is -12
                    Casualties for Mordor: 1 orcs
                    Casualties for Gondor: 5 spearInfantrys

    Non Combat Move - Gondor
                8 heavyCavalrys and 3 spearInfantrys moved from Lossarnach to W. Osg.

    Place Units - Gondor
                3 rafts placed in Morthond
                2 spearInfantrys placed in W. Osg.
                6 spearInfantrys placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 29 PUs; end with 29 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 21 / 21
        Mordor : 24 / 27
        Rohan : 14 / 18
        Goblins : 22 / 25
        Elves : 24 / 25
        Haradrim : 18 / 19
        Gondor : 29 / 29
        Rhun : 12 / 19
        Dale : 12 / 10
        Khand : 11 / 11
        Dwarves : 18 / 18

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 13 times
                6 was rolled 20 times
            Average roll : 3.757
            Median : 4.000
            Variance : 1.726
            Standard Deviation : 1.314
            Total rolls : 74

    Mordor Combat
                1 was rolled 5 times
                2 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.143
            Median : 2.000
            Variance : 1.538
            Standard Deviation : 1.240
            Total rolls : 14

    Haradrim Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.857
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Gondor Combat
                1 was rolled 9 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 10 times
                6 was rolled 14 times
            Average roll : 3.906
            Median : 4.000
            Variance : 1.058
            Standard Deviation : 1.028
            Total rolls : 53

    triplea_38496_Gon3.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Rhun
                Rhun buy 2 chariotArcherss and 3 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                2 spearInfantrys moved from Rhovanion to Celduin
                1 chariotArchers moved from Rhun to Celduin

    Combat - Rhun
                Battle in Celduin
                    Rhun attack with 1 chariotArchers and 2 spearInfantrys
                    Elves defend with 1 hunters
                    Rhun win, taking Celduin from Dwarves with 1 chariotArchers and 2 spearInfantrys remaining. Battle score for attacker is 4
                    Casualties for Elves: 1 hunters

    Non Combat Move - Rhun
                1 warChariot moved from Rhovanion to Rhun

    Place Units - Rhun
                2 chariotArcherss and 3 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 14 PUs; end with 14 PUs total

    Territory Summary for Rhun :

    Rhun : 1 castle, 2 chariotArcherss, 2 fortificationss, 8 spearInfantrys and 1 warChariot
        S. Brown Lands : 1 flag
        S. Rhovanion : 1 flag
        S. E. Rhovanion : 1 flag
        E. Rhovanion : 1 flag
        Celduin : 1 flag, 1 chariotArchers and 2 spearInfantrys

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 21 / 21
        Mordor : 24 / 27
        Rohan : 14 / 18
        Goblins : 22 / 25
        Elves : 24 / 25
        Haradrim : 18 / 19
        Gondor : 29 / 29
        Rhun : 14 / 14
        Dale : 12 / 10
        Khand : 11 / 11
        Dwarves : 16 / 18

    triplea_38496_Rhu3.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Dale
                Dale buy 2 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;

    Non Combat Move - Dale
                3 archerss and 3 spearInfantrys moved from N. Rhun to S. Dale
                2 archerss and 1 spearInfantry moved from N. Dale to S. Dale
                2 archerss and 2 spearInfantrys moved from Lake Town to N. Dale

    Place Units - Dale
                2 spearInfantrys and 1 trebuche placed in Lake Town

    Turn Complete - Dale
                Dale collect 12 PUs; end with 12 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 21 / 21
        Mordor : 24 / 27
        Rohan : 14 / 18
        Goblins : 22 / 25
        Elves : 24 / 25
        Haradrim : 18 / 19
        Gondor : 29 / 29
        Rhun : 14 / 14
        Dale : 12 / 12
        Khand : 11 / 11
        Dwarves : 16 / 18

    triplea_38496_Dal3.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Khand
                Khand buy 1 raiders, 1 warWolves and 1 xbowInfantry; Remaining resources: 0 PUs;

    Combat Move - Khand
                1 raiders, 1 warWolves and 1 xbowInfantry moved from S. Ithilien to E. Osg.

    Combat - Khand
                Battle in E. Osg.
                    Khand attack with 1 raiders, 1 warWolves and 1 xbowInfantry
                    Gondor defend with 1 castle and 2 spearInfantrys
                    Khand win, taking E. Osg. from Gondor with 1 raiders, 1 warWolves and 1 xbowInfantry remaining. Battle score for attacker is 6
                    Casualties for Gondor: 2 spearInfantrys

    Non Combat Move - Khand
                3 raiderss and 1 xbowInfantry moved from Harad Road to S. Ithilien
                1 warWolves moved from Khand to S. Ithilien
                1 raiders and 1 xbowInfantry moved from Khand to Harad Road

    Place Units - Khand
                1 raiders, 1 warWolves and 1 xbowInfantry placed in Khand

    Turn Complete - Khand
                Khand collect 13 PUs; end with 13 PUs total

    Territory Summary for Khand :

    S. Ithilien : 2 raiderCavalrys, 6 raiderss, 3 warWolvess and 2 xbowInfantrys
        E. Osg. : 1 flag, 1 castle, 1 raiders, 1 warWolves and 1 xbowInfantry
        S. Gondor : 1 flag
        Khand : 1 castle, 2 fortificationss, 1 raiders, 1 warWolves and 1 xbowInfantry
        Harad Road : 1 raiders and 1 xbowInfantry

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 21 / 21
        Mordor : 24 / 27
        Rohan : 14 / 18
        Goblins : 22 / 25
        Elves : 24 / 25
        Haradrim : 18 / 19
        Gondor : 27 / 29
        Rhun : 14 / 14
        Dale : 12 / 12
        Khand : 13 / 13
        Dwarves : 16 / 18

    triplea_38496_Kha3.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Dwarves
                Dwarves buy 2 axeInfantrys and 2 cannons; Remaining resources: 0 PUs;

    Non Combat Move - Dwarves
                4 axeInfantrys moved from Iron Hills to N. Rhun
                2 axeInfantrys moved from S. Dale to N. Rhun

    Place Units - Dwarves
                2 axeInfantrys and 2 cannons placed in Iron Hills

    Turn Complete - Dwarves
                Dwarves collect 16 PUs; end with 16 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 21 / 21
        Mordor : 24 / 27
        Rohan : 14 / 18
        Goblins : 22 / 25
        Elves : 24 / 25
        Haradrim : 18 / 19
        Gondor : 27 / 29
        Rhun : 14 / 14
        Dale : 12 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Dwa3.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Saruman
                Saruman buy 4 fortificationss and 1 tower; Remaining resources: 0 PUs;

    Non Combat Move - Saruman
                1 trolls and 4 urukhais moved from Isengard to Celebran
                1 urukhai moved from Anduin East Bank to Moria

    Place Units - Saruman
                4 fortificationss and 1 tower placed in Isengard

    Turn Complete - Saruman
                Saruman collect 11 PUs; end with 11 PUs total

    Territory Summary for Saruman :

    Isengard : 1 castle, 14 fortificationss, 3 orcss, 1 siegeTower and 2 towers
        Moria : 1 urukhai
        Anduin East Bank : 1 flag
        Celebran : 1 trolls and 4 urukhais

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 21 / 21
        Mordor : 24 / 27
        Rohan : 14 / 18
        Goblins : 22 / 25
        Elves : 24 / 25
        Haradrim : 18 / 19
        Gondor : 27 / 29
        Rhun : 14 / 14
        Dale : 12 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Sar4.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Freefolk
                Freefolk buy 2 hobbitss and 4 lightCavalrys; Remaining resources: 1 PUs;

    Combat Move - Freefolk
                2 lightCavalrys moved from Bree to Tharbad
                2 hobbitss moved from N. Enedwaith to Tharbad
                1 hobbits moved from Cardolan to Tharbad
                1 lightCavalry moved from N. Enedwaith to Tharbad
                4 lightCavalrys moved from Eregion to Tharbad
                1 lightCavalry moved from Enedwaith Coast to Tharbad
                1 archers and 1 spearInfantry moved from N. Enedwaith to Eregion
                1 archers and 1 spearInfantry moved from Cardolan to Eregion
                1 archers and 1 hobbits moved from Lond Daer to N. Enedwaith
                1 archers moved from S. Downs to Cardolan
                1 hobbits moved from Bree to S. Downs
                1 lightCavalry moved from Hobbiton to N. Enedwaith
                1 lightCavalry moved from Enedwaith to S. Caves
                      Freefolk take S. Caves from Goblins
                1 archers moved from Eregion to Tharbad

    Combat - Freefolk
                Battle in Tharbad
                    Freefolk attack with 1 archers, 3 hobbitss and 8 lightCavalrys
                    Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys
                    Freefolk loses 0 PUs for violating Tharbads neutrality.
                    Freefolk win, taking Tharbad from Neutral with 8 lightCavalrys remaining. Battle score for attacker is 6
                    Casualties for Neutral: 3 fortificationss and 3 spearInfantrys
                    Casualties for Freefolk: 1 archers and 3 hobbitss

    Non Combat Move - Freefolk

    Place Units - Freefolk
                2 hobbitss placed in Lond Daer
                3 lightCavalrys placed in Bree
                1 lightCavalry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 25 PUs; end with 26 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 25 / 26
        Mordor : 24 / 27
        Rohan : 14 / 18
        Goblins : 20 / 25
        Elves : 24 / 25
        Haradrim : 18 / 19
        Gondor : 27 / 29
        Rhun : 14 / 14
        Dale : 12 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.561
            Median : 4.000
            Variance : 0.475
            Standard Deviation : 0.689
            Total rolls : 41

    Neutral Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.077
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13

    Freefolk Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.786
            Median : 4.000
            Variance : 0.741
            Standard Deviation : 0.861
            Total rolls : 28

    triplea_38496_Fre4.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Mordor
                Mordor buy 5 orcss and 2 trollss; Remaining resources: 0 PUs;

    Combat Move - Mordor
                2 orcss and 1 siegeTower moved from Anorien to Lossarnach
                1 trolls moved from Rhovanion to N. Dale
                3 nazguls moved from Rhun to N. Dale
                1 orcs moved from S. Mirkwood to W. Mirkwood
                3 trollss moved from Rhovanion to W. Mirkwood

    Combat - Mordor
                Battle in Lossarnach
                    Mordor attack with 2 orcss and 1 siegeTower
                    Gondor defend with 1 spearInfantry
                    Mordor win, taking Lossarnach from Gondor with 1 orcs and 1 siegeTower remaining. Battle score for attacker is 0
                    Casualties for Mordor: 1 orcs
                    Casualties for Gondor: 1 spearInfantry
                Battle in N. Dale
                    Mordor attack with 3 nazguls and 1 trolls
                    Dale defend with 2 archerss and 2 spearInfantrys
                    Units damaged: 1 nazgul owned by the Mordor
                    Units damaged: 1 nazgul owned by the Mordor
                    Mordor win, taking N. Dale from Dale with 3 nazguls and 1 trolls remaining. Battle score for attacker is 12
                    Casualties for Dale: 2 archerss and 2 spearInfantrys
                Battle in W. Mirkwood
                    Mordor attack with 1 orcs and 3 trollss
                    Elves defend with 1 ents
                    Mordor win, taking W. Mirkwood from Elves with 3 trollss remaining. Battle score for attacker is 2
                    Casualties for Mordor: 1 orcs
                    Casualties for Elves: 1 ents

    Non Combat Move - Mordor
                3 nazguls moved from N. Dale to Rhun
                1 orcs moved from Rhovanion to Celduin
                2 orcss and 1 siegeTower moved from N. Brown Lands to S. Mirkwood
                1 orcs moved from Dol Goldur to S. Mirkwood
                1 trolls moved from S. Rhovanion to S. Mirkwood
                7 orcss, 3 siegeTowers and 2 trollss moved from N. Ithilien to S. Ithilien
                1 orcs moved from Dagorlad to N. Ithilien
                4 orcss and 1 siegeTower moved from Minas Morgul to S. Ithilien
                1 trolls moved from Udun to S. Rhovanion

    Place Units - Mordor
                3 orcss and 1 trolls placed in Dol Goldur
                2 orcss and 1 trolls placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 29 PUs; end with 29 PUs total

    Territory Summary for Mordor :

    W. Mirkwood : 1 flag, 3 trollss
        S. Mirkwood : 1 flag, 3 orcss, 1 siegeTower and 1 trolls
        N. Ithilien : 1 flag, 1 orcs
        S. Ithilien : 1 flag, 11 orcss, 4 siegeTowers and 2 trollss
        Anorien : 1 flag, 1 orcs
        Lossarnach : 1 flag, 1 orcs and 1 siegeTower
        Minas Morgul : 1 castle, 4 fortificationss, 2 orcss, 4 towers and 1 trolls
        Barad Dur : 1 castle, 6 fortificationss and 1 tower
        Udun : 1 castle, 4 fortificationss and 2 towers
        Rhun : 3 nazguls
        Dol Goldur : 1 castle, 4 fortificationss, 3 orcss, 1 tower and 1 trolls
        Dagorlad : 1 flag
        S. Rhovanion : 1 trolls
        Celduin : 1 orcs
        N. Dale : 1 flag, 1 trolls
        Wold : 1 flag, 1 orcs

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 25 / 26
        Mordor : 29 / 29
        Rohan : 14 / 18
        Goblins : 20 / 25
        Elves : 23 / 25
        Haradrim : 18 / 19
        Gondor : 25 / 29
        Rhun : 14 / 14
        Dale : 10 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Mor4.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Rohan
                Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                2 spearInfantrys and 1 trebuche moved from Eastfold to E. Emnet
                1 lightCavalry and 2 spearInfantrys moved from Westfold to Fangorn
                1 heavyCavalry, 4 lightCavalrys and 2 spearInfantrys moved from Westfold to E. Emnet

    Combat - Rohan
                Battle in E. Emnet
                    Rohan attack with 1 heavyCavalry, 4 lightCavalrys, 4 spearInfantrys and 1 trebuche
                    Goblins defend with 3 wargss
                    Rohan win, taking E. Emnet from Goblins with 1 heavyCavalry, 4 lightCavalrys, 2 spearInfantrys and 1 trebuche remaining. Battle score for attacker is 9
                    Casualties for Goblins: 3 wargss
                    Casualties for Rohan: 2 spearInfantrys
                Battle in Fangorn
                    Rohan attack with 1 lightCavalry and 2 spearInfantrys
                    Goblins defend with 1 shooters
                    Rohan win, taking Fangorn from Goblins with 1 lightCavalry and 2 spearInfantrys remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters

    Non Combat Move - Rohan

    Place Units - Rohan
                4 spearInfantrys placed in Westfold
                2 spearInfantrys placed in Eastfold

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 25 / 26
        Mordor : 29 / 29
        Rohan : 18 / 18
        Goblins : 14 / 25
        Elves : 25 / 25
        Haradrim : 18 / 19
        Gondor : 25 / 29
        Rhun : 14 / 14
        Dale : 10 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.577
            Median : 4.000
            Variance : 0.960
            Standard Deviation : 0.980
            Total rolls : 26

    Goblins Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.200
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Rohan Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.650
            Standard Deviation : 0.806
            Total rolls : 21

    triplea_38496_Roh4.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Goblins
                Goblins buy 8 shooterss and 4 stabberss; Remaining resources: 1 PUs;

    Combat Move - Goblins
                2 shooterss and 2 stabberss moved from Celebran to Fangorn
                1 bats moved from Lorien to Fangorn
                1 bats moved from Moria to Fangorn
                1 shooters and 1 stabbers moved from Celebran to S. Caves
                1 bats moved from Moria to S. Caves
                1 shooters and 1 stabbers moved from Lorien to Drimrill Dale
                1 stabbers moved from Celebran to Drimrill Dale
                1 bats moved from Moria to Drimrill Dale

    Combat - Goblins
                Battle in S. Caves
                    Goblins attack with 1 bats, 1 shooters and 1 stabbers
                    Freefolk defend with 1 castle and 1 lightCavalry
                    Goblins win, taking S. Caves from Freefolk with 1 bats, 1 shooters and 1 stabbers remaining. Battle score for attacker is 4
                    Casualties for Freefolk: 1 lightCavalry
                Battle in Drimrill Dale
                    Goblins attack with 1 bats, 1 shooters and 2 stabberss
                    Elves defend with 1 ents
                    Goblins win, taking Drimrill Dale from Elves with 1 bats, 1 shooters and 1 stabbers remaining. Battle score for attacker is 3
                    Casualties for Goblins: 1 stabbers
                    Casualties for Elves: 1 ents
                Battle in Fangorn
                    Goblins attack with 2 batss, 2 shooterss and 2 stabberss
                    Rohan defend with 1 lightCavalry and 2 spearInfantrys
                    Goblins win, taking Fangorn from Elves with 2 batss, 1 shooters and 1 stabbers remaining. Battle score for attacker is 6
                    Casualties for Goblins: 1 shooters and 1 stabbers
                    Casualties for Rohan: 1 lightCavalry and 2 spearInfantrys

    Non Combat Move - Goblins
                1 bats moved from S. Caves to Moria
                2 batss moved from Fangorn to Moria
                1 bats moved from Drimrill Dale to Lorien
                3 wargss moved from Moria to Lorien
                1 shooters moved from Lorien to Anduin East Bank
                1 shooters moved from Celebran to Wold
                1 shooters and 3 stabberss moved from Celebran to Moria

    Place Units - Goblins
                2 shooterss and 2 stabberss placed in Lorien
                6 shooterss and 2 stabberss placed in Moria

    Turn Complete - Goblins
                Goblins collect 19 PUs; end with 20 PUs total

    Territory Summary for Goblins :

    Lorien : 1 flag, 1 bats, 1 castle, 2 shooterss, 2 stabberss, 1 trolls and 5 wargss
        Fangorn : 1 flag, 1 shooters and 1 stabbers
        Moria : 3 batss, 1 castle, 8 fortificationss, 18 shooterss, 9 stabberss and 1 trolls
        S. Caves : 1 castle, 1 shooters and 1 stabbers
        N. Brown Lands : 1 flag
        Rhovanion : 1 flag
        Anduin East Bank : 1 shooters
        Drimrill Dale : 1 flag, 1 shooters and 1 stabbers
        Celebran : 1 flag
        Wold : 1 shooters

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 23 / 26
        Mordor : 29 / 29
        Rohan : 18 / 18
        Goblins : 19 / 20
        Elves : 22 / 25
        Haradrim : 18 / 19
        Gondor : 25 / 29
        Rhun : 14 / 14
        Dale : 10 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Gob4.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Elves
                Elves buy 2 hobbitss and 5 hunterss; Remaining resources: 1 PUs;

    Combat Move - Elves
                12 hunterss and 6 wizards moved from N. Caves to Moria
                2 eagless and 13 hobbitss moved from Eregion to Moria
                1 hunters moved from N. Dunland to Moria
                2 eagless moved from Anduin West Bank to Moria
                3 hunterss moved from Rivendell to Moria
                1 hobbits moved from N. Caves to Drimrill Dale
                1 ents moved from Anduin West Bank to Drimrill Dale
                1 ents moved from Gladden to Drimrill Dale

    Combat - Elves
                Battle in Moria
                    Elves attack with 4 eagless, 13 hobbitss, 16 hunterss and 6 wizards
                    Goblins defend with 3 batss, 1 castle, 8 fortificationss, 18 shooterss, 9 stabberss and 1 trolls; Saruman defend with 1 urukhai
                    6 wizards retreated to Eregion
                    Goblins win with 10 shooterss, 1 trolls and 1 urukhai remaining. Battle score for attacker is -43
                    Casualties for Goblins: 3 batss, 8 fortificationss, 8 shooterss and 9 stabberss
                    Casualties for Elves: 3 eagless, 13 hobbitss and 16 hunterss
                Battle in Drimrill Dale
                    Elves attack with 2 entss and 1 hobbits
                    Goblins defend with 1 shooters and 1 stabbers
                    Elves win, taking Drimrill Dale from Goblins with 2 entss remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters and 1 stabbers
                    Casualties for Elves: 1 hobbits

    Non Combat Move - Elves
                1 hunters moved from Anduin West Bank to Carrock
                1 hunters moved from Anduin West Bank to Gladden
                5 hobbitss moved from Rivendell to Eregion
                1 eagles moved from Moria to Eregion

    Place Units - Elves
                2 hobbitss placed in N. Caves
                5 hunterss placed in Rivendell

    Turn Complete - Elves
                Elves collect 23 PUs; end with 24 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 23 / 26
        Mordor : 29 / 29
        Rohan : 18 / 18
        Goblins : 18 / 20
        Elves : 23 / 24
        Haradrim : 18 / 19
        Gondor : 25 / 29
        Rhun : 14 / 14
        Dale : 10 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 35 times
                2 was rolled 29 times
                3 was rolled 26 times
                4 was rolled 26 times
                5 was rolled 24 times
                6 was rolled 29 times
            Average roll : 3.367
            Median : 3.000
            Variance : 0.446
            Standard Deviation : 0.668
            Total rolls : 169

    Goblins Combat
                1 was rolled 17 times
                2 was rolled 21 times
                3 was rolled 15 times
                4 was rolled 11 times
                5 was rolled 10 times
                6 was rolled 15 times
            Average roll : 3.236
            Median : 3.000
            Variance : 0.966
            Standard Deviation : 0.983
            Total rolls : 89

    Elves Combat
                1 was rolled 18 times
                2 was rolled 8 times
                3 was rolled 11 times
                4 was rolled 15 times
                5 was rolled 14 times
                6 was rolled 14 times
            Average roll : 3.513
            Median : 4.000
            Variance : 0.759
            Standard Deviation : 0.871
            Total rolls : 80

    triplea_38496_Elv4.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Haradrim
                Haradrim buy 1 caravel, 1 corsairs, 1 galleon and 1 raft; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                4 caravels and 5 galleons moved from S. Gondor Coast to Anduin Mouth
                2 oliphants moved from S. Ithilien to Anduin Mouth
                2 corsairss and 2 spearInfantrys moved from S. Ithilien to Anduin Mouth
                4 caravels, 2 corsairss, 5 galleons, 2 oliphants and 2 spearInfantrys moved from Anduin Mouth to S. Gondor Coast
                1 raft moved from S. Gondor Coast to Anduin Mouth
                1 caravel moved from Umbar Peninsula Coast to S. Gondor Coast
                1 galleon and 3 rafts moved from Umbar Coast to S. Gondor Coast
                2 corsairss, 2 oliphants and 6 spearInfantrys moved from S. Gondor to S. Gondor Coast
                4 corsairss, 4 oliphants and 8 spearInfantrys moved from S. Gondor Coast to Tolfolas

    Combat - Haradrim
                Battle in Tolfolas
                    Haradrim attack with 4 corsairss, 4 oliphants and 8 spearInfantrys
                    Gondor defend with 4 spearInfantrys, 5 towerGuards, 1 trebuche and 8 undeads
                    Units damaged: 4 oliphants owned by the Haradrim
                    Gondor win with 3 towerGuards remaining. Battle score for attacker is -48
                    Casualties for Haradrim: 4 corsairss, 4 oliphants and 8 spearInfantrys
                    Casualties for Gondor: 4 spearInfantrys, 2 towerGuards, 1 trebuche and 8 undeads

    Non Combat Move - Haradrim
                1 caravel moved from Bay of Harad to Umbar Peninsula Coast

    Place Units - Haradrim
                1 caravel and 1 raft placed in Umbar Coast
                1 galleon placed in Umbar Coast
                Haradrim undo move 1.
                1 raft placed in Umbar Coast
                1 caravel placed in Umbar Coast
                1 corsairs placed in Umbar

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total

    Territory Summary for Haradrim :

    City of Corsairs : 1 castle and 2 fortificationss
        Umbar : 1 castle and 1 corsairs
        Umbar Peninsula : 1 castle
        Debatable Land : 1 flag
        Anduin Mouth : 1 raft
        Umbar Peninsula Coast : 1 caravel
        Umbar Coast : 1 caravel, 1 galleon and 1 raft
        S. Gondor Coast : 5 caravels, 6 galleons and 4 rafts

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 23 / 26
        Mordor : 29 / 29
        Rohan : 18 / 18
        Goblins : 18 / 20
        Elves : 23 / 24
        Haradrim : 18 / 18
        Gondor : 25 / 29
        Rhun : 14 / 14
        Dale : 10 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Har4.tsvg

  • '20 '16 '15 '14

    Another 75% battle down the drain….

    That one should have had 2 hit units left that would have been able to repair.  Oh well… :(

  • '20 '16 '15 '14

    Looking back, the same type of thing happened to you in Moria after running the calc….

  • TripleA

    Yeah Moria was actually 90%!!! Feels like Great War all over again where I couldn’t win those 90-95% large battle attacks  :-D

    I’d gladly take winning in Moria and losing in Tolfolas. As if Moria falls there it was probably game over.

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Gondor
                Gondor buy 3 rafts, 5 spearInfantrys and 2 trebuches; Remaining resources: 0 PUs;

    Combat Move - Gondor
                2 spearInfantrys moved from Minas Tirith to Lossarnach
                4 spearInfantrys moved from Minas Tirith to Anorien
                2 heavyCavalrys moved from W. Osg. to Lossarnach
                2 heavyCavalrys moved from W. Osg. to Lossarnach
                3 heavyCavalrys moved from W. Osg. to Anorien
                4 spearInfantrys and 1 trebuche moved from W. Osg. to E. Osg.

    Combat - Gondor
                Battle in Lossarnach
                    Gondor attack with 4 heavyCavalrys and 2 spearInfantrys
                    Mordor defend with 1 orcs and 1 siegeTower
                    Gondor win, taking Lossarnach from Mordor with 4 heavyCavalrys and 1 spearInfantry remaining. Battle score for attacker is 4
                    Casualties for Mordor: 1 orcs and 1 siegeTower
                    Casualties for Gondor: 1 spearInfantry
                Battle in E. Osg.
                    Gondor attack with 4 spearInfantrys and 1 trebuche
                    Khand defend with 1 castle, 1 raiders, 1 warWolves and 1 xbowInfantry
                    Gondor win, taking E. Osg. from Khand with 4 spearInfantrys and 1 trebuche remaining. Battle score for attacker is 11
                    Casualties for Khand: 1 raiders, 1 warWolves and 1 xbowInfantry
                Battle in Anorien
                    Gondor attack with 3 heavyCavalrys and 4 spearInfantrys
                    Mordor defend with 1 orcs
                    Gondor win, taking Anorien from Mordor with 3 heavyCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 0
                    Casualties for Mordor: 1 orcs
                    Casualties for Gondor: 1 spearInfantry

    Non Combat Move - Gondor
                2 towerGuards moved from Tolfolas to Gilrain
                2 towerGuards moved from Gilrain to Lebennin
                3 rafts moved from Morthond to Gilrain
                1 raft moved from N. E. Central Sea Zone to Gilrain
                1 raft moved from Anfalas Coast to Morthond

    Place Units - Gondor
                2 trebuches placed in W. Osg.
                5 spearInfantrys placed in Minas Tirith
                3 rafts placed in Morthond

    Turn Complete - Gondor
                Gondor collect 30 PUs; end with 30 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 23 / 26
        Mordor : 26 / 29
        Rohan : 18 / 18
        Goblins : 18 / 20
        Elves : 23 / 24
        Haradrim : 18 / 18
        Gondor : 30 / 30
        Rhun : 14 / 14
        Dale : 10 / 12
        Khand : 11 / 13
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.367
            Median : 3.000
            Variance : 0.069
            Standard Deviation : 0.263
            Total rolls : 30

    Mordor Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Gondor Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.304
            Median : 3.000
            Variance : 0.318
            Standard Deviation : 0.564
            Total rolls : 23

    Khand Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.750
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_38496_Gon4.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Rhun
                Rhun buy 1 chariotArchers and 3 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                    Rhun loses 0 PUs for violating Bights neutrality.
                2 spearInfantrys moved from Celduin to E. Mirkwood
                      Rhun take E. Mirkwood from Elves
                1 chariotArchers moved from Celduin to Bight
                      Rhun take Bight from Neutral

    Combat - Rhun

    Non Combat Move - Rhun

    Place Units - Rhun
                1 chariotArchers and 3 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 15 PUs; end with 15 PUs total

    triplea_38496_Rhu4.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Dale
                Dale buy 2 archerss and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dale
                5 archerss and 4 spearInfantrys moved from S. Dale to N. Dale
                1 spearInfantry moved from Lake Town to N. Mirkwood
                1 spearInfantry and 1 trebuche moved from Lake Town to N. Dale

    Combat - Dale
                Battle in N. Dale
                    Dale attack with 5 archerss, 5 spearInfantrys and 1 trebuche
                    Mordor defend with 1 trolls
                    Dale win, taking N. Dale from Mordor with 5 archerss, 5 spearInfantrys and 1 trebuche remaining. Battle score for attacker is 6
                    Casualties for Mordor: 1 trolls

    Non Combat Move - Dale

    Place Units - Dale
                2 archerss and 2 spearInfantrys placed in Lake Town

    Turn Complete - Dale
                Dale collect 12 PUs; end with 12 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 23 / 26
        Mordor : 24 / 29
        Rohan : 18 / 18
        Goblins : 18 / 20
        Elves : 22 / 24
        Haradrim : 18 / 18
        Gondor : 30 / 30
        Rhun : 15 / 15
        Dale : 12 / 12
        Khand : 11 / 13
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.182
            Standard Deviation : 0.426
            Total rolls : 12

    Mordor Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Dale Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.182
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    triplea_38496_Dal4.tsvg

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