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    Topics created by variance

    • variance

      Gargantua changed my mind
      Axis & Allies & Zombies • • variance

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      Caesar-Seriona

      The greatest thing about zombies is that zombine is a good enough of an X force that you can have the “perfect” plan and it goes right out the window.

    • variance

      Subjective Complaints about AAZ (Zombies are stupid thread)
      Axis & Allies & Zombies • • variance

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      Narvik

      @djensen:

      I’m not censoring anything. If you have subjective complaints, put them all here in this thread. If you have constructive criticism, start a new thread.

      Again, when the newbies arrive to learn more about AAZ and other A&A games, I want them to see a welcoming community. Seeing a bunch of posts of people hating on zombies, might turn people away.

      You got some strong points here, and I want to change my stand.

    • variance

      Variance vs Shroeder (allies +21)
      Play Boardgames • • variance

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      Thanks, I learned a lot from this game and I will.

    • variance

      18L Variance vs Aequitas et Veritas (allies +6) - BM3
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      variance

      Thanks AQ, fun games

    • variance

      G18L - variance (axis) vs Giallo (allies) - BM3
      League • • variance

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      G

      Too bad you got diced I got lucky there… Should have invested more in london! Yeah ill set it up

    • variance

      18L variance (axis) vs suprise attack (allies) BM3
      League • • variance

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      suprise attack

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 13

      Purchase Units - ANZAC
                  ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  2 infantry moved from West India to 79 Sea Zone
                  2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                  2 infantry moved from 80 Sea Zone to Persia
                  1 armour and 1 mech_infantry moved from West India to Persia
                  1 armour and 1 infantry moved from India to 39 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                  1 armour and 1 infantry moved from 80 Sea Zone to Persia
                  1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                  2 transports moved from 39 Sea Zone to 55 Sea Zone
                  1 transport moved from 79 Sea Zone to 39 Sea Zone
                  1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                  1 cruiser moved from 79 Sea Zone to 80 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                  1 mech_infantry moved from Northern Territory to 55 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone

      Combat - ANZAC
                  Battle in Persia
                      ANZAC attack with 2 armour, 3 infantry and 1 mech_infantry
                      Italians defend with 2 infantry and 5 mech_infantrys
                          ANZAC roll dice for 1 cruiser in Persia, round 2 :  0/1 hits
                          ANZAC roll dice for 2 armour, 3 infantry and 1 mech_infantry in Persia, round 2 :  2/6 hits
                          Italians roll dice for 2 infantry and 5 mech_infantrys in Persia, round 2 :  3/7 hits
                          3 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Persia
                          ANZAC roll dice for 2 armour and 1 mech_infantry in Persia, round 3 :  3/3 hits
                          Italians roll dice for 5 mech_infantrys in Persia, round 3 :  3/5 hits
                          3 mech_infantrys owned by the Italians, 1 mech_infantry owned by the ANZAC and 2 armour owned by the ANZAC lost in Persia
                      Italians win with 2 mech_infantrys remaining. Battle score for attacker is -7
                      Casualties for Italians: 2 infantry and 3 mech_infantrys
                      Casualties for ANZAC: 2 armour, 3 infantry and 1 mech_infantry

      Non Combat Move - ANZAC
                  1 armour and 1 infantry moved from 79 Sea Zone to West India
                  1 armour and 1 infantry moved from 39 Sea Zone to India

      Place Units - ANZAC
                  1 infantry and 1 mech_infantry placed in New South Wales
                  1 armour and 1 infantry placed in Queensland
                  1 transport placed in 54 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 15 PUs; end with 16 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

      Combat Move - French

      Turn Complete - French

      Dice Statistics:

      Total
                  1 was rolled 6 times
                  2 was rolled 4 times
                  3 was rolled 6 times
                  4 was rolled 1 times
                  5 was rolled 5 times
              Average roll : 2.773
              Median : 3.000
              Variance : 1.714
              Standard Deviation : 1.309
              Total rolls : 22

      Italians Combat
                  1 was rolled 3 times
                  2 was rolled 3 times
                  3 was rolled 3 times
                  5 was rolled 3 times
              Average roll : 2.750
              Median : 2.500
              Variance : 1.091
              Standard Deviation : 1.044
              Total rolls : 12

      ANZAC Combat
                  1 was rolled 3 times
                  2 was rolled 1 times
                  3 was rolled 3 times
                  4 was rolled 1 times
                  5 was rolled 2 times
              Average roll : 2.800
              Median : 3.000
              Variance : 1.111
              Standard Deviation : 1.054
              Total rolls : 10

      triplea_41310_Fre13.tsvg

    • variance

      Variance (Axis +$2) vs. the mysterious BSD - BM3
      League • • variance

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      OK, GG WP

    • variance

      18L variance vs simon33 (bm3)
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      variance

      Nah, it was a good game. Fast game too, lots of fun.

    • variance

      18L Suprise Attack vs variance (allies) - Bal mod
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      variance

      https://www.axisandallies.org/forums/index.php?topic=41310.0
      scramble?

    • variance

      Play of the week
      General Discussion • • variance

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      variance

      I made another “play of the week” video and this time it features a nifty way to defend ANZAC Gargantua style.

      https://www.youtube.com/watch?v=BDMoXetTPRg&t=74s

      If you learn of any extra-awesome moves that you think others would be interested in, please pass it on to me and maybe I will make a video of it.  Thanks!

    • variance

      German carrier, J1 DOW, USA builds bombers, now what?
      Axis & Allies Global 1940 • • variance

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      variance

      thank you Zhukov44

    • variance

      G18L variance vs Caesar's Gaul (allies +20)
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      variance

      I thought I could do an SBR campaign on Russia with Japan and maaaaybe pull it off.  But Germany was just too weak on the Europe side and Japan would be weak in the Pacific is USA just simply started building over there.  Hopeless situation.  Anyay look me up sometime this year and we will face off again.  gg

    • variance

      G18L - variance vs desertadmiral (allies +20)
      League • • variance

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      Desert_Admiral

      Good game.  Its fun playing against you.

    • variance

      G18L - variance vs stroutqb22 (allies+24)
      League • • variance

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      variance

      Axis win unless Allis can liberate a VC in Europe before Germany’s turn, which is not possible.  Result for this game was posted in league results 4 or 5 months ago.

    • variance

      G18L - variance vs Tikit (allies+24)
      League • • variance

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      variance

      I think that game was over a long time ago; I just wanted to finish off taking ANZAC because I ever get to do that.  No chance of pulling off a win on either side of the world, but still fun.

      OK for $24 I will take infantries in Sakha, Buryatia, Amur, Novgorod, Belarus, and Archangel

      vancedice2@gmail.com

    • variance

      Silly test game
      Play Boardgames • • variance

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      TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 3.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 3 bombers; Remaining resources: 1 PUs;

      Combat Move - Russians
                  1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Baltic States to Eastern Poland
                  1 infantry moved from Belarus to Eastern Poland
                  1 infantry moved from Western Ukraine to Eastern Poland
                  3 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
                  1 armour moved from Ukraine to Eastern Poland
                  1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
                  1 fighter moved from Novgorod to Eastern Poland

      Combat - Russians
                  Battle in Eastern Poland
                      Russians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers
                      Germans defend with 8 armour, 6 artilleries, 20 infantry and 7 mech_infantrys
                          Russians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 :  8/16 hits
                          Germans roll dice for 8 armour, 6 artilleries, 20 infantry and 7 mech_infantrys in Eastern Poland, round 2 :  22/41 hits
                          2 mech_infantrys owned by the Russians, 2 tactical_bombers owned by the Russians, 1 bomber owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 8 infantry owned by the Germans and 7 infantry owned by the Russians lost in Eastern Poland
                      Germans win with 8 armour, 6 artilleries, 12 infantry and 7 mech_infantrys remaining. Battle score for attacker is -69
                      Casualties for Germans: 8 infantry
                      Casualties for Russians: 1 armour, 1 artillery, 1 bomber, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers

      Non Combat Move - Russians
                  1 armour and 1 mech_infantry moved from Russia to Smolensk
                  1 aaGun moved from Novgorod to Belarus
                  1 mech_infantry moved from Novgorod to Baltic States
                  1 artillery moved from Ukraine to Rostov
                  1 infantry moved from Kazakhstan to Samara

      Place Units - Russians
                  3 bombers placed in Russia

      Turn Complete - Russians
                  Russians collect 36 PUs; end with 37 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs

      Territory Summary for Russians :

      Sakha : 1 infantry
          Evenkiyskiy : 1 infantry
          Yenisey : 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
          Soviet Far East : 2 infantry
          Amur : 2 aaGuns, 1 fighter and 4 infantry
          Yakut S.S.R. : 6 infantry
          Timguska : 4 infantry
          Siberia : 2 infantry
          Buryatia : 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
          5 Sea Zone : 1 destroyer
          Belarus : 1 aaGun
          Karelia : 2 infantry and 1 mech_infantry
          Baltic States : 1 mech_infantry
          Bryansk : 2 infantry
          Rostov : 1 artillery and 2 infantry
          Nenetsia : 1 infantry
          Urals : 1 infantry
          Vyborg : 1 artillery and 2 infantry
          Archangel : 2 infantry
          Russia : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 3 bombers, 1 factory_major and 6 infantry
          Tambov : 1 infantry
          Ukraine : 1 aaGun, 1 factory_minor and 4 infantry
          Novosibirsk : 1 infantry
          Vologda : 1 infantry
          Volgograd : 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry
          Turkmenistan : 1 infantry
          Novgorod : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 11 infantry and 1 mech_infantry
          Caucasus : 1 infantry and 1 mech_infantry
          Smolensk : 1 armour, 2 infantry and 1 mech_infantry
          Samara : 2 infantry
          100 Sea Zone : 1 submarine and 1 transport
          127 Sea Zone : 1 destroyer and 1 submarine
          115 Sea Zone : 1 cruiser, 1 submarine and 1 transport

      Production/PUs Summary :

      Germans : 49 / 52
          Russians : 36 / 42
          Japanese : 31 / 31
          Americans : 52 / 52
          Chinese : 9 / 9
          British : 30 / 29
          UK_Pacific : 24 / 24
          Italians : 14 / 14
          ANZAC : 14 / 14
          French : 0 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 22 times
                  2 was rolled 7 times
                  3 was rolled 5 times
                  4 was rolled 6 times
                  5 was rolled 8 times
                  6 was rolled 9 times
              Average roll : 2.965
              Median : 2.000
              Variance : 3.554
              Standard Deviation : 1.885
              Total rolls : 57

      Germans Combat
                  1 was rolled 17 times
                  2 was rolled 4 times
                  3 was rolled 4 times
                  4 was rolled 5 times
                  5 was rolled 4 times
                  6 was rolled 7 times
              Average roll : 2.902
              Median : 2.000
              Variance : 3.375
              Standard Deviation : 1.837
              Total rolls : 41

      Russians Combat
                  1 was rolled 5 times
                  2 was rolled 3 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 4 times
                  6 was rolled 2 times
              Average roll : 3.125
              Median : 2.500
              Variance : 1.067
              Standard Deviation : 1.033
              Total rolls : 16

      triplea_40846_Rus1.tsvg

    • variance

      Trying Anniversary on triplea
      Play Boardgames • • variance

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      variance

      Here is my video of how to play online with triplea:

      https://www.youtube.com/channel/UCDslZIyz3Td-CxpEdnyIKNw/videos?view_as=subscriber

    • variance

      G18L - Caesar's Gaul vs variance (allies +20)
      League • • variance

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      variance

      other thread is posted. awaiting scramble orders

    • variance

      The Black Death is back
      General Discussion • • variance

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      Gargantua

      @variance:

      Although…. I once saw once a British fighter that got stranded on Madagascar because ALL of Africa and the middle east had been taken over by the axis, and their nearest carrier was in hudson’s bay if i recall correctly.

      LOL the cliffside commando’s lol…

    • variance

      The $55 rule (for Global 1940 second edition)
      House Rules • • variance

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      Caesar-Seriona

      The downfall is that this will be heavily in favor for the Allies.

    • variance

      Varaince (axis) vs suprise attack (allies) - bal mod
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      variance

      sure.  Set it up and PM me

    • variance

      Burma Airbase
      Axis & Allies Global 1940 • • variance

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      @taamvan:

      The carrier “swap” would only work if the carriers started in SZ 38, the other distances are too far to “shuttle bomb” (my name for that swap).  Unless you have the air base, or more carriers.

      So J1 you move your carriers to 36, J2 to 38/41 to block 37 getting blocked 🙂 Both of those SZs support a swap on J3.

      @taamvan:

      With no mobile units to start, how could UK take Yunnan?  It just cant get there until later in the game to threaten it.

      So if UK moves its initial units to Berma on UK1, and then Japan is taking Yunnan on J1 and retaking it on J2, those Berma units would be easily enough to take Yunnan on UK2, right?

      @taamvan:

      The J2 is what is stopped by the blocker.  On J2, Japan can move to SZ 39 at peace, so it just ignores the blockers.  Then you’d use the UK/ANZAC trick, we hope.  J3 is impossible to stop, but it just wont work because there is no landing place (Burma, Ceylon) for the bulk of the fighters.

      J3 is impossible to stop if you do this, but the 3 TTs you build on J1 will be at your SZ36 Naval Base on J2, and rely on SZ37 being open to participate.  And if UK is at peace UK2, there’s nothing stopping him from moving a DD to SZ37.  Isn’t the point of the initial transports that you’re hitting Calcutta with 12 land units instead of 6 in front of all of that air power?  Seems like a much more IPC-favorable battle.

      @taamvan:

      The best move is to get 6 men into Burma, in a way that UK wont attack (because he is afraid of defending short), then get 6 MORE men the next round, so you double the transports ability too.  This only works 1 time because of the limited number of ground troops the Japanese have in that area to start, unless you slow down the whole plan in general to a J3.

      I didn’t quite understand the part about doubling the transport ability, but I think you’re referring to using the initial TTs to take Burma J2, right?  That move puts pressure on Calcutta while making sure you keep the Yunnan landing zone.  How can those TTs be reused though, I only see the 2 units in Siam that can get in position for that?

    • variance

      Variance vs Sovietishcat (allies)
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      variance

      Hey Dominic, keep playing and soon you will learn to spot those tricks before they hit you.  There really isn;t much you can do to stop Japan grabbing India from you, but watch out for Italy grabbing Egypt becasue it can be a bitch to get it back.  See you next time!

    • variance

      …meanwhile over at vance's house...
      General Discussion • • variance

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      Flashman

      I recently obtained a 2nd hand Playmobil Roman Arena. Unfortunately the lions were missing…

      catarena.jpg

    • variance

      G40Lbm variance (axis) vs Giallo (allies)
      League • • variance

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      G

      Ill let you know tomorrow!

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