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    Topics created by Travelman

    • T

      Bridging question
      Axis & Allies Global 1940 • • Travelman

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      Panther

      @barnee said in Bridging question:

      Panther probably give you a detailed answer

      Only the relevant part from the rulebook (Europe 1940.2 page 21) 😉

      Transporting Multinational Forces: Transports
      belonging to a friendly power can load and offload
      your land units, as long as both powers are at war.

      This is a three-step process:

      You load your land units aboard the friendly
      transport on your turn. The transport’s owner moves it (or not) on
      that owner’s turn. You offload your land units on your next turn.
    • T

      USA not at war movement
      Axis & Allies Global 1940 • • Travelman

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      Caesar-Seriona

      @nhgrif:

      @Caesar:

      as for the Japanese, they are not allowed two sea zones within US mainland.

      Which exact sea zones are Japan actually allowed/restricted?

      Just count two SZ from Alaska, Western US, and Mexico.

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      UK National Objectice
      Axis & Allies Anniversary Edition • • Travelman

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      A

      No, Manchuria is considered to be an originally Chinese territory. The only valid territories for the British NO are Japan, Okinawa, Formosa, Iwo Jima, French Indo-China Thailand, and the Caroline Islands.

    • T

      Russia declaration of war
      Axis & Allies Global 1940 • • Travelman

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      R

      @Momentum:

      A neutral power cannot make a move into a neutral territory (E40 rulebook, pg 15, “Powers Not at War with One Another” side bar, under “Neutral Powers”)

      The Soviet Union is still considered to be a neutral power on the Europe map even if it is at war with Japan (E40 rulebook, pg. 37, continuation of Soviet Union’s “Political Situation, National Objectives, and Bonus Income”, under Political Situation)

      Taking both of these rules together, the Soviet Union must be at war with either Germany, Italy, or both to move into any neutral territory, pro-Axis, pro-Allies, or strict on the Europe Map.

      So the answer to your question is a definite no.

      This is an argument I’ve been having with the group I play with for months.

    • T

      Russia movement into China
      Axis & Allies Global 1940 • • Travelman

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      Caesar-Seriona

      Most players won’t reinforce China with USSR if it looks like Germany is going to drive into USSR.

    • T

      USA not at war movement
      Axis & Allies Global 1940 • • Travelman

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      S

      No to 1,2,4. Look for a “powers not at war” box in the rules.

      For 3, you can move to any sea zone which is not adjacent to Japanese territory. So you can totally move toward Japan, eg to SZ16 or SZ17. Just remember that if you move to SZ54, you can’t use the naval base there until you are at war with someone.

    • T

      IC damage when captured
      Axis & Allies Global 1940 • • Travelman

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      Panther

      6 is correct, as “Total damage to an industrial complex can’t exceed 20 for major and 6 for minor industrial complexes.”

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      Income ownership
      Axis & Allies Global 1940 • • Travelman

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      Caesar-Seriona

      @Charles:

      I think Gandhi is going to have a lot to say about your “mobilizing” more Indian volunteers using British pounds from London.  😄

      I think Gandhi would rather deal with British Imperialism than Japanese.

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      Strategic Bombing Raids
      Axis & Allies Global 1940 • • Travelman

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      L

      It sounds like you only have the fighters engaging in combat. My understanding is that all air units (incl. the bombers get to roll):

      The attacking bombers and fighter escorts and the defending fighter interceptors will be the only units participating in this special combat. The combat lasts for only one round. All of the air units have attack and defense values of 1

      I hope this helps.

    • T

      Japan questions
      Axis & Allies Global 1940 • • Travelman

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      Ozymandiac

      @Charles:

      4.  If your planes have any movement points left, they must try to land elsewhere.  If the planes have used their full movements and their carriers have been damaged, the planes are destroyed.  Ouch!

      That’s in the case USA attacks.

      If USA was on the defensive side (Japan attacks USA fleet in sz6) the planes are allowed 1 step to find a safe landing space, not 4. That can be an Allied-controlled territory 1 step away or an undamaged carrier with room to spare 1 step away. In this particular case : Korea or Japan (if Allies control it) or a carrier in sz5/7/16/17/18/19.

    • T

      Sub battles pt 2
      Axis & Allies Global 1940 • • Travelman

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      Panther

      @Travelman:

      … or is there surprise attack capability lost since they are not accompanied by destroyers?

      Actually it is the attacker’s destroyer that cancels the defending sub’s surprise strike ability.
      A defending destroyer would cancel the attacking sub’s surprise strike ability.

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      Sub vs sub
      Axis & Allies Global 1940 • • Travelman

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      T

      good point.  There are reasons why you might want to fight–-say the Germans attack the Russian Cruiser and Sub with 1-2 ships, you might have the sub stay to prolong the battle or have it flee its all situational.  I’ve seen situations where people rush Novogrod Harbor ignoring the sub there and then getting scrambled against so its like 1-3 ships vs 1 sub and 2-3 planes…

      But once the a sub decides to submerge, they’re out and they can’t come back into the fight that battle, and you can decide for some to flee and some to stay…

    • T

      1940 questions and clarifications
      Axis & Allies Global 1940 • • Travelman

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      T

      Yes, sure.  Its just usually not a good idea (since tacs are poor defenders and are usually being lost without replacement, they need another source of fighters to shine).

      Little more clarification on #4–when you liberate a capital (lets use Paris), all of the territory that the allies recaptured from the Axis immediately become French again, blowing off the other Allied markers and all going “blue” except for land that the Axis was holding.  So if we say that the Axis owned Southern France and Syria upon liberation, France’s new income at the end of that turn would be 15, but there would be no building or placement of units until the next round (if they live that long).

      As you probably read, the Allies can only “liberate” other Allied land if it has been taken by the Axis first.  The only exception to this is the Dutch territory, and if you read the rules carefully, only ANZAC and UK can activate these, USA cannot.  However, in another twist, all Allied planes can land on these whether they are activated or not.

      In practice what this means is that taking Moscow or Paris back just tosses a ton of money back into Axis hands, while taking away the income from USA and UK (primarily) that they fought so hard to liberate.  This creates a problem, because the Allies will actively avoid liberating capitals and handing so much cash to the Axis since in most cases, the Axis can easily recapture the key capital zones and control of it would just trade back and forth.

      As a result, one sort of universally accepted house rule is to destroy the money rather than give it to the capturing player, after the first capture.

      The Allies rarely benefit from capturing a capital, because the Italy economy is usually decimated before the Allies invade, and if you were able to capture Berlin or Tokyo, that’s usually endgame for the Axis if they don’t want to fight on.

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      U.S. Clarification
      Axis & Allies Pacific 1940 • • Travelman

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      W

      Welcome to the forum, Travelman.
      You have understood correctly. You will discover that the U.S. needs that extra income, as 17 is not sufficient to prosecute a proper war, once Japan gets going.

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