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    M
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    Topics created by MistaBiggs

    • M

      Fall PBEM Tournament…

      Events
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      M

      For more information, check out this thread:

      http://www.axisandallies.org/forums/viewtopic.php?t=2320

      I encourage EVERY registered and ANY guest to take advantage of this chance to play against some great players and to display what talent you may have. We can ALL learn a few things from one anothers mistakes. :wink:

    • M

      Evening out the sides…

      Axis & Allies Classic
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      KobuK

      RR and Axis Advantage is a better game than normal for sure. Reverse Axis Advantage isn’t nearly as good. Japan rarely defends with jets and the German subs are good for about the first turn.

      The game is still very challenging for the Axis with those two changes. I have about a 75% across the board win ratio that way. 2-hitters would probably bump me up to 80%, a bid of 6 would send me over 90%. Against only top players, I think I would still have above 50% with everything.

      As Allies, unless the Axis are given a heavy advantage I generally try non-optimal strats. Part of that is to prevent a last minute tech victory, and part of that is just for fun. You can make a lot of dumb moves even in RR with Axis Advantage and still win most games as Allies.

    • M

      Russians allowed to move IC's

      House Rules
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      Z

      sorry about reposting that one my comp wnet nuts for a sec :oops:

    • M

      Infantry production w/o IC…

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      Guerrilla GuyG

      @MistaBiggs:

      Not sure what u mean – please elaborate…

      any terr. has a certain amount of Population loyal to the government it started the game under, and that is the limit to non-IC inf production……

    • M

      Initial Techs for Each Country/Nation @ Startup…

      House Rules
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      U

      It all seems pretty fair to me except for maybe the Russian industrial technology. However, I’m not sure.

    • M

      Multi-player PBEM game

      Player Locator
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      Anyone interested in a Multi-player PBEM game???

      If so, please check the link below:

      http://www.axisandallies.org/forums/viewtopic.php?t=2225

      (We currently have 3 players and are looking for at least 1 more)

    • M

      The Ultimate Tech Chart (36 TECHS)…

      House Rules
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      U

      O.k. sounds good :D :D :D .

    • M

      A&A Decals…

      Axis & Allies Classic
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      TG Moses VIT

      Most of my A&A gaming is done online nowadays unfortunately.

    • M

      UK IC in ECA…

      Axis & Allies Classic
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      M

      First of all,

      Germany (90% of the time) does have the bb and a trn and/or a sub in the WMEDSZ after G1. Also, the UK in EMEDSZ is dead or if it survived the 1st round – submerged or withdrawn to the REDSZ. More than likely, all RUS and UK ships will be eliminated on G1 (including the trn in ECASZ).

      In order for UK to take out the GER bb and the GER sub and/or trn with it’s airforce on UK1, all planes would have to land in Gibraltar. Thus, no UK fighters in KAR and at least one of the fighters will die (if not both). No way a smart UK player would sacrifice it’s airforce on UK1.

      So, by waiting until UK2 to buy ships … this puts you in the same perdicament as the UK1 IC in ECA = no usuable UK navy until UK3.

      To me … it’s better to have UK buying nothing but trn – let the US build the ac on US1 or US2. The US has more income anyways.

      Anyhow … this IC in ECA was just a tool to spark some conversations – and it did exactly what I hoped it would.

    • M

      Enhanced Weapons Development Chart

      House Rules
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      U

      20 I.P.C.'s (if you have the technology) :D .

    • M

      Adding a nation…

      Other Axis & Allies Variants
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      TG Moses VIT

      Yeah, add a whole new dimension to the war in the Pacific. That’s the one thing I dislike about A&A, there’s not much influence on the South Pacific but the Asia mainland. Yet, judging from history, the South Pacific played a much larger factor in the outcome of the war.

    • M

      Best Allied Strategy…

      Axis & Allies Classic
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      D

      Well as Britain I bomb Germany constantly to lower their IPCs.
      But I see what you mean, whichever game I play like this Germany gets really strong, but once Japan falls, America and Britain have it in the bag.

    • M

      Transport withdrawal…

      Player Help
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      M

      Perfect!

    • M

      Best IC (When/Where)???

      Axis & Allies Classic
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      TG Moses VIT

      The main problem I don’t like about a IC in South Africa is that it takes too many turns to move units anywhere. Once Africa is liberated, that IC basically becomes defunct. Also, I think that US is the key to Africa, not UK.

      An IC in Kwantung is the best build of the bunch, but I say wait until at least J3.

    • M

      US IC in FIN/NOR

      Axis & Allies Classic
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      G

      I could see the merit in a US IC there, but it really depends on how the Germans play.

    • M

      Adding China…

      Other Axis & Allies Variants
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      Imperious LeaderI

      GREATER CHINA

      China
      Neither the US or UK collect IP from any of the territories of Greater China (China, Sinkiang, Manchuria, and Kwangtung), unless Greater China has first been defeated.

      Greater China consists of the territories of Manchukuo, Kwangtung, China, and Sinkiang. Lesser China consists of the territory of French Indo-China/Burma. Manchukuo, Kwangtung, and French Indo-China/Burma are Japanese controlled at the start of the game, and China and Sinkiang are Chinese (US) controlled.

      Chinese War Aims
      Chinese units may not operate or move out of the territories of Greater and Lesser China, except that Chinese bombers and their fighter escorts may perform strategic bombing on Japan.

      Chinese Army’s Ineffectiveness
      FIVE Chinese infantry are required to make ONE round of combat, hitting on rolls of 1. Chinese infantry defend normally (each unit rolling 2 or less on defense).

      The Chinese Air Force
      The fighter that begins in China represents US fighters with US volunteer pilots. During Returning Air Movement, US and UK (but not USSR) air units that have not moved or participated in combat that player turn may fly to Greater or Lesser China and be converted to Chinese air units. UK air units are immediately replaced with US (representing Chinese) air units. Chinese air units may support attacks on Axis units within Greater and Lesser China. Chinese bombers and fighter escorts may conduct strategic bombing raids on Japan. Chinese air units may not land outside of Greater or Lesser China, nor may they be returned to the US or UK, unless Greater China is defeated.

      Chinese Sovereignty in Greater China
      No UK or US units (except air units being transferred to the Chinese Air Force) may enter the territories of Greater China, unless Greater China has been defeated. USSR units may attack Axis-controlled territories of Greater China once the USSR and Japan are at war, but they may not enter or over-fly Chinese-controlled territory. Any Greater Chinese territory ‘‘liberated’’ by the USSR from the Axis becomes USSR-controlled under the Bolshevization rule.

      Defeating Greater China
      Greater China is defeated when all of the territories of Greater China are captured. Greater China is then permanently eliminated from the game, remaining Chinese infantry units are removed, Chinese air units revert to US control, and all rules pertaining to Greater China are suspended.

      The Elusive Chinese Army
      The Axis player is limited to one combat round when attacking Chinese units in China or Sinkiang (but not in Kwangtung, Manchuria, or French Indo-China). After one combat round, Axis units must retreat if any Chinese units survive.

      Chinese Army Reinforcements
      During the Place New Units Action Sequence of the US turn, each territory of Greater China that was Chinese-controlled at the beginning of the player’s turn receives a number of infantry equal to its IP value. These units are Chinese infantry.

      Lesser China
      Chinese, UK, and US units may attack Axis units in Lesser China and occupy this territory at the same time. (“Chinese” and US infantry must be kept distinct, due to their different combat abilities.)

      did somebody say china?

    • M

      Rules question…

      Axis & Allies Classic
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      ?

      I think it was allowed in 2nd Ed,
      or better: there must be one edition where you could do that.

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