Initial Techs for Each Country/Nation @ Startup…


  • How about this:

    Russia starts with Industrial Technology (with the rule that infantry cost 2.5 ipcs – i.e. still 3 ipcs for 1 infantry, but only 5 ipcs for 2 infantry).

    Germany starts with both Super Subs and Jet Power

    UK starts with Long-Range Aircraft

    Japan starts with both Super Subs and Jet Power

    US starts with Long-Range Aircraft

    Do this seem fair?


  • No, this doesn’t seem really fair: Giving the Russians Industrial Tech is far too huge an advantage: all of a sudden Russia is getting an extra 3 Inf per turn, and there is nothing Germany can really do about it: Super Subs is rarely useful after G1, as the fleet dies on UK1 and US1, and Jet Power MIGHT kill about one Russian Inf per turn: Russia would be in Berlin long before Japan’s Jet Power (which doesn’t make a difference: how often are Japanese Fighters attacked BEFORE Moscow falls? Pearl Harbor? That’s it.) and Super Subs (one sub! Yaay!) can help. If you got rid of the Industrial Tech, then I think this would be equal: America and Britain could use Long Range Aircraft, but Super Subs and Jet Power are about even in that case.


  • What if you gave Russia IT for everything except infantry?


  • I think I would buy all tanks if infantry are 3 ipcs and tanks are 4.

  • 2007 AAR League

    It all seems pretty fair to me except for maybe the Russian industrial technology. However, I’m not sure.

Suggested Topics

  • 15
  • 3
  • 4
  • 1
  • 2
  • 4
  • 27
  • 10
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.0k

Users

39.3k

Topics

1.7m

Posts