I could see a problem with this on the board as we have two set ups for the game. Besides does it take that long to learn the set ups? I never look at the cards anymore when I resent my revised board.
You have a good point there, Bigdog. Having the map preprinted with setups when you have two different set ups could lead to some confusion.
Even if those extra Fighters survive the battle and then have to crash into the sea?
The thing is, you don’t know if those fighters will have to crash into the sea. They may end up on non-combat move without a valid landing spot but when you perform your combat moves there’s always a statistical change that the carrier will kill the 100 battleships (even though it should be about the same as you de-materializing while reading this message and materializing on the next room) thus the combat move satisfies the rule of a valid landing spot (regardless of how improbable it might be).
Combat moving 2 extra fighters to a battle goes against that same rule because there’s simply no possibility for those fighters to land during non-combat as they are moved (unless a carrier magically pops up out of nowhere into the middle of the battle board - odds for that happening should be the same as you teleporting yourself to another room) .
Well, you guys might be missing something here. You do not need to agree that the game is imbalanced, or have a consensus on what bid is necessary to balance it, to have a consensus on what I am talking about.
Example: Person A may think the game is already balanced and that a bid is not necessary, Person B thinks an Allied bid of 6 ipcs is needed when you play with NOs, and Person C is nutty and thinks that 21 ipcs are needed for the allies with NOs. But all of these three people may in fact agree that a bid of 2 infantry in europe would be equivalent to a bid of 2 naval warships off the coast of america.
Agreeing on what to do to balance the game is not a pre-requisite to agreeing on certain bids types being equivalent.
Or, to think about it in a different way, lets think of this as a Ratio.
I’m just going to throw this out there, but lets say you have a Bid of X.
If you use it on the “front line” in either Europe or Africa/MiddleEast, then all you get is X.
If you use it not on the front line in Europe/Africa/MiddleEast, or you use it on the front line in China, then you get X1.5
If you use it not on the front line in China, or you use it in the Atlantic on Navy, UK main island Air/Land, then you get X2
If you use it on Pacific navy, or American Continent Land/Air, then you get X*2.5.
Now, as you can see, if you think X should be zero, then they all end up as zero. If you think X should be 6, then you could either get 2 europe/egypt inf, or 3 chinese inf, or a cruiser in the atlantic, or a DD + a sub in the pacific. If you think X should be 10, etc, etc.