I clearly have not played the game yet and can not truly judge any of the rules of the game but, I question a some of the attacking power stats of units. Overall I think it is a good system and I am impressed with the game but, a few things I am not sure on.
Air Sea Land
Infantry 0 0 1 - These stats seem good.
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Artillery 0 1 1 - I don’t know about these though. Shouldn’t artillery have more punch than infantry? The only advantage for it is that it can attack the sea as well. How much field artillery was used against naval ships?
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Anti-Air 3 0 0 - I think that this might be too much. Shouldn’t fighters be more effective in destroying air units than Anti-Air Guns?
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Bomber 1 2 2 - These seem to be ok
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Fighter 2 1 1 - Shouldn’t maybe the fighter be more effective against naval units? It seems low.
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Transports 0 0 0 - I like this. No more Transports destroying Battleships or destroyers like they can in regular A&A.
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Subs 0 0 0 - I like the idea of the speacial attack that the sub can choose the target but, shouldn’t there be a way to sometime negate this effect? Similiar to destroyers in regular A&A? Maybe there is a way?
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Destroyer 1 1 0 - I think this works for the most part. Maybe the ability to bombard the land as well but, maybe not needed.
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Cruiser 1 2 1 - It is good. Maybe more anti-air power maybe not.
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Battleship 1 3 2 - Once again good but needs more anti-air. Battleships often bristled with Anti-air because they where vunerable to fighters. Battleships should be more effective at this than destroyers.
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Carrier 0 0 0 - No anti Air? Carriers carried many anti-air batteries didn’t they?
Maybe I am completely wrong. Maybe the game works best this way and I am trying to apply to much real world stuff to a board game. I am sure this will be debated once the game comes out. There will be house rules as well. What do you think?