combat Scenario, First player has Sea units and no air, the 2nd player has air units but no sea units. During the Sea attack can the 2nd player declare an attack on the sea units? I played and said yes. (2 Betty Bombers vs Aircraft Carrier & Battleship). Result 3/4 1s on the role for the bombers. first 2 hits went to the battleship which sunk since the first was ignored, and the second one destroyed the ship. The 3rd hit obviously went to the AC and sunk that. This obviously had to be the “last” sea attack since player one declared all the initial shots.
Posts made by Maarek
RE: Guadalcanal Tips and Tactics article
RE: Subs and Aircraft not as leathal …
in the order of destruction, the sub IS the last one to be destroyed in the fleet. The point is that you don’t send out subs to be a killing machine on their own, but they are the first to attack because of the move phase. It’s the roll of the dice gods that find their mark.
Even if you have a rule about shooting and not shooting, than destroyers can hit the sub at anytime. They’ve been equipped with active pinging to find the sub.
RE: Is it a better idea to buy pacific or guadacanal
these games also factor in time. My brother and friends when they play take up to 8 hours playing Pacific and Europe, while Guadalcanal will only take 2 to 3 hours, or even less. It’s up to you.
If you like the conquer abilities, than go with Pacific.
If you have a time limit, go with Guadalcanal.
If you like a faster paced game, go with Guadalcanal.
RE: Axis & Allies Guadalcanal
I agree and disagree, the idea is to cycle the units on the board. If these factors were not added, than the board would be cluttered and players would have headaches keeping track of attrition, values, movement orders, etc.
Considering what happened in real life, the AA guns focused on bombers, artillery focused on landing craft, not the ship, since it’s like taking a baseball bat to a steer. You’ll bruise it and really piss it off, but not completely kill it. The ships on the other hand did take down a lot of aircraft since the AA guns there would focus fire their shots in the path of the planes. This was quite effective according to my grandfather who helped load the guns on transport ships. He did NOT stay below knowing that if the ship were to go down he would have a better chance of getting off the ship quickly. Whether he would be shot… highly unlikely, since he was behind the gunner and getting ammo that was passed down through armored hallways.
His weapon of choice was the thompson and would carry alot of ammo since he would spray trees killing any snipers in them during patrols. Other stuff would be fishing with hand grenades, since there were no fishing poles. Too bad we can’t do that now-a-days.
RE: Capturing an ennemy airfield + transport
Actually, the rules don’t say you can unload onto different islands, but they don’t say you can’t either. This is a designer clarification, and I am trying to get it added to the FAQ. This is a perfect example of why it’s important not to let the rules from one A&A game color your interpretation of the rules of another. We all tend to see things that aren’t there when we’re familiar with a similar subject.
It’s called Chaining and you can. if your Japan, and you have a ship in F, you can move ART and INF from Bougainville and Choiseul to NewGeorgia without moving the transport. Frankly the redeploy supply options will allow you to quickly drop land units off at Santa Isabel or Malita quickly. But if both are focusing on New Georgia, than there will be some big battles there.
Remember, Japan starts with a supply chain, the Allies don’t.