I like to play where there are mines in the danish sea that act as anti-aircraft for naval units. This really deters any major naval invasions of germany or shipping of troops to russia.
Also, to represent Germany’s superior armor, their tanks defend on a 3.
Finally, because the game starts in the spring of 41 and I like to think that one turn is a season, the United States cant enter play until turn 4 (cant do anything in the spring, summer, or fall), UNLESS germany attacks one of their shipping-box thing-ma-bobs or attacks any US units.
This weekend we broke out the AAAE so I tried lnxduk’s strategy from the 20th (save all money get 8 transports, trounce the UK. But I was a little foolish. He didn’t go for rebuilding his navy, he bought fighters and I just didn’t stop and think. A little more care and I would have pulled it off but when I deployed my fleet to the SZ around denmark he balked, terrified, seeing what was coming - his lack of income and his poor british defenses.
Then he regained consciousness and with figthers from Russia and the UK in subsequent turns and great rolls took out every vessel I’d just dropped on the board.
Now I’m fighting a desparate battle to regain my pride. Lesson learned: if you have 92 ipcs and you don’t stop to think about how your opponent is responding to you… it’ll buy you nothing but a really pretty fireworks show off of the danish coast.
The one thing that I’m really starting to like about AAAE is that Germany can sit back just a little bit. The mere fact that you can wait until Round 2 to buy anything and still have good borders and a reasonable presence in each theatre is really great. You can take all that time to see what your opponents plan’s are and then spen nearly 100 ipcs at once to form your strat for the game.
It’s awesome if you’re used to playing the axis and having to go all out turn 1 in the hopes that things will go well and you can put the allies on the defensive.
It was worth a shot. I’ll try it again sometime but be a little more careful.
AND JUST WHO IS IT YOU’LL BE ATTACKING? MY LARGE BORDER GUARD MAKING YOU COMMIT SUBSTANTIAL FORCES PERHAPS EVEN TANKS TO HOLD A REGION IN THE FACE OF THE WHOLE RED ARMY WITH NO AIR COVER? BRING IT ON !
P.S. YOUR RIGHT ONLY your DEAD WILL SEE THE END OF WAR
You have to follow history atleast slightly. Pull all russia forces back to your cities and if that wont hold think of puting every man in moscow. That is an incredible amount of defense. It is also key that america and the UK take the sea and put pressure on Germany so they cant devote all their forces and money to killing russia. They might even want to consider shiping planes over that russia can take control of. 8 planes in moscow with a role of 4 or less is incredible defense against tanks. If the Germans are going after russia full force just pull back to moscow and let US and UK take the covoys back, supply troops, and put pressure on Germany. If Germany always wins it is because the people playing US and UK suck at the game.
Sweet Jesus! has it really been 6 years (oh yeah gray hair now-) The personal issues I described pulled me away from it, but I don’t see why we can’t pick up where we left off.
When I play tested this with some AAE rookies, well they didn’t work as a team (I was the axis). A combination of bad dice rolling by me especially in the east, and their lack of team work ensured the war went into 1947! In that particular game, Italy was the real “winner” as the Allies were not really able to dislodge them from North Africa, until fall, 1944. In any event, that particular game was AAE as it is supposed to be set up but with the following changes: Italy was her own power of course allied to Germany. The German Territory stayed at six Ipcs, Vichy France is activated as it’s own power collecting 3 Ipcs, which they hand over to the Germans anyway , N. Italy was worth 4 ipcs instead of 2. Added to the Italian fleet was 1 sub, and 1 additional trans. North Africa looked like this: Spannish Morrocco- undefended and no one collecting the Ipc, Algeria I french inf, Tunisia 1 French Inf (oh and Vichy had 3inf). Italy had control markers on Corsica and Sardinia. The Western Med SZ had the Vichy Fleet: 1 Battleship, 1 Destroyer, 1 sub. The rule was- if an allied power attacked the Vichy Fleet each piece rolled a die prior to combat the results were 1-2, join the allies (and be available for the attack) 3-4 join the axis (and be available to defend), 5-6 “scuttle” and the piece is removed from play. Some other changes were, Germans could build inf up to the Ipc value in Finland, Hungary, and Rumania. The USSR could build inf up to the Ipc value in any territory it controlled at the start of the war. So, I put the '39 version on the back burner, just to play test some things. I think it would have been different against experienced players. Almost forgot - The Axis could “lend” units to each other (like Allied Patriotic War Rule-Soviets can claim a piece and replace it with one of their own). And Axis could “split” the oil money. It was fun but like shooting fish in a barrel if you know what I mean. Anyway, I promise to work on the set up and post the results here for all to share, comment, bitch and moan about etc. Take care, God Bless.
I recently bought the AAE game and really like the improvements they made to the rules and the new units.
I’m looking forward to play some PBEM so I downloaded and installed mapview but can’t seem to find the AAE module anywhere. I’ve searched the net but in vain.
Anybody knows were I could find it ?