Right, here it is:
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Blockquote:
   Please Note: if the captured territory was originally owned by a member of your .alliance, you are not considered the victor even though you attacked successfully. You are the liberator only! Your ally, who originally owned the now liberated territory, is once again the owner and earns the income value of the ter¬ritory on the National Production Chart. EXCEPTION: If the original owner’s capital is in enemy hands at the time of such a liberation, the liberator collects the income value of the newly captured territory and can use an industrial complex there until the original owner’s capital is liberated (at which time, the production levels would be readjusted)!
Source:Â
page 20 - Second Edition Rules - 1986 by Milton Bradley Co. All Rights Reserved. 4423-X1
http://www.aamc.net/bunker/doc.htm
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I Admit that the strange EXCEPTION above it’s pretty clear - I wonder why this exception was not published with the original rules included in the boardgame - and not least: why it is not mentioned as differing from 1rst edition rules in the introduction of Mr. Bradleys rule book.
Is it supposed to be a 1rst edition rule as well, now?
And one more thing: What about the AA gun, then? I can see no exception for that, so how does online gamers interpret the rules for the Karelia AA gun?
Hmmm, I wonder what will really be the motivation for liberating moscow if it means UK will loose a factory. I feel a little indignation on behalf of the russians here 
All right, maybe I could be wrong with the boardgame - I will check again. The 2nd edition boardgame is at my friend’s place were we play every sunday. But again, for sure this way of playing is in NO WAY possible in the cdr-game’s 2nd or 3rd edition rules. No british weapon can ever be produced in Karelia.
pretty weird…
well …aye aye…Â Â :mrgreen: