Also, if you can let me know how to handle the land battle if I only get 1 hit, do prefer to lose the bomber first or infantry, or shall I check with you?
It’s 1 bomber, 1 tac, and 1 fighter vs 1 UK bomber and 1 French inf
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
1 cruiser moved from 65 Sea Zone to 57 Sea Zone
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
2 fighters moved from New Zealand to Queensland
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 74 Sea Zone to 83 Sea Zone
1 fighter moved from United Kingdom to Iceland
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 11 transports; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
3 submarines moved from 115 Sea Zone to 126 Sea Zone
1 submarine moved from 109 Sea Zone to 126 Sea Zone
2 infantry moved from Norway to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Scotland
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
Combat - Germans
Combat Hit Differential Summary :
@surfer Scramble to defend air raid?
@peirce No thanks.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 11 transports; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
3 submarines moved from 115 Sea Zone to 126 Sea Zone
1 submarine moved from 109 Sea Zone to 126 Sea Zone
2 infantry moved from Norway to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Scotland
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits
1 tactical_bomber owned by the Germans killed by AA in United Kingdom
Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 11 damage total. Damaged units is as follows: factory_major = 6, airfield = 5
Battle in Scotland
Battle in 126 Sea Zone
Germans attack with 4 submarines
British defend with 1 battleship and 1 transport
Germans roll dice for 4 submarines in 126 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
1 transport owned by the British and 1 battleship owned by the British lost in 126 Sea Zone
Germans win, taking Scotland from British with 4 submarines remaining. Battle score for attacker is 24
Casualties for British: 1 battleship and 1 transport
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from United Kingdom to 114 Sea Zone
1 fighter moved from Southern Italy to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
2 artilleries and 1 infantry moved from France to Western Germany
5 armour and 5 mech_infantrys moved from France to Germany
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Western Germany to Germany
2 artilleries moved from Poland to Germany
1 armour moved from Yugoslavia to Germany
1 armour moved from Yugoslavia to Poland
4 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
1 infantry moved from Romania to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
6 infantry moved from Poland to Germany
2 aaGuns moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
Place Units - Germans
10 transports placed in 116 Sea Zone
1 transport placed in 116 Sea Zone
1 artillery placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
British AA : 0.33
Germans regular : 1.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
5 infantry moved from Sakha to Siberia
7 infantry moved from Sakha to Buryatia
2 infantry moved from Buyant-Uhaa to Buryatia
1 infantry moved from Ulaanbaatar to Buryatia
3 infantry moved from Yakut S.S.R. to Buryatia
Combat - Russians
Battle in Buryatia
Russians attack with 13 infantry
Japanese defend with 1 infantry
Russians roll dice for 13 infantry in Buryatia, round 2 : 4/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Siberia
Russians attack with 5 infantry
Japanese defend with 2 infantry
Russians roll dice for 5 infantry in Siberia, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 5 infantry in Siberia, round 3 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Siberia, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Sakha to Buryatia
1 infantry moved from Tsagaan Olom to Kansu
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Central Mongolia to Tsagaan Olom
1 artillery and 9 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Kursk to Bessarabia
2 infantry moved from Northern Caucasus to Rostov
3 infantry moved from Stalingrad to Rostov
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Southern Belarus
2 infantry moved from Northern Belarus to Southern Belarus
1 aaGun and 7 infantry moved from Leningrad to Vyborg
2 infantry moved from Archangel to Karelia
1 fighter moved from Russia to Yakut S.S.R.
1 tactical_bomber moved from Russia to Leningrad
3 infantry moved from Russia to Bryansk
1 submarine moved from 128 Sea Zone to 113 Sea Zone
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Leningrad
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 armour and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67
Russians regular : 2.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kyushu to 7 Sea Zone
1 infantry moved from Iwo Jima to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Kyushu to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Siberia
1 transport moved from 37 Sea Zone to 132 Sea Zone
2 infantry moved from Siam to 132 Sea Zone
2 infantry and 1 transport moved from 132 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Shansi to Inner Mongolia
2 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
2 infantry moved from Kiangsi to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Jehol to Chahar
Combat - Japanese
Battle in Siberia
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Siberia, round 2 : 4/8 hits, 3.67 expected hits
Russians roll dice for 5 infantry in Siberia, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Siberia
4 infantry owned by the Russians lost in Siberia
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Siberia, round 3 : 3/7 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siberia
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Russians: 5 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
2 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 aaGun moved from Kyushu to 7 Sea Zone
1 aaGun and 1 transport moved from 7 Sea Zone to 23 Sea Zone
1 infantry moved from Marianas to 23 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 23 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Caroline Islands
1 marine moved from Caroline Islands to 34 Sea Zone
1 carrier moved from 34 Sea Zone to 44 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 34 Sea Zone to 44 Sea Zone
2 fighters moved from Kwangsi to 44 Sea Zone
4 infantry moved from Kyushu to 7 Sea Zone
4 infantry and 2 transports moved from 7 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Caroline Islands
1 carrier moved from 26 Sea Zone to 7 Sea Zone
1 cruiser moved from 7 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 7 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery moved from Kiangsi to Hunan
1 aaGun, 1 artillery and 4 infantry moved from Northern Manchuria to Amur
1 mech_infantry moved from Southern Manchuria to Amur
2 fighters and 2 tactical_bombers moved from Siberia to Amur
1 destroyer moved from 7 Sea Zone to 35 Sea Zone
1 submarine moved from 7 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to Caroline Islands
Place Units - Japanese
1 carrier and 1 transport placed in 7 Sea Zone
2 artilleries and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -1.00
Russians regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
13 infantry moved from Tsinghai to Szechwan
1 fighter and 2 infantry moved from Tsinghai to Hopei
Combat - Chinese
Battle in Szechwan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Szechwan, round 2 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hopei
2 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier moved from 104 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 105 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 aaGun moved from Western United States to 11 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 aaGun and 1 infantry moved from 28 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Eastern United States
1 transport moved from 28 Sea Zone to 11 Sea Zone
1 submarine moved from 11 Sea Zone to 28 Sea Zone
1 fighter moved from Wake Island to 28 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 destroyer and 1 submarine moved from 57 Sea Zone to 55 Sea Zone
1 infantry moved from Davao to Manilla
Place Units - Americans
3 submarines placed in 104 Sea Zone
1 carrier and 1 submarine placed in 104 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
13 infantry moved from Tsinghai to Szechwan
1 fighter and 2 infantry moved from Tsinghai to Hopei
Combat - Chinese
Battle in Szechwan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Szechwan, round 2 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hopei
2 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 30 PUs;
British buy 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Southern Persia to Iraq
1 mech_infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Baluchistan to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Iraq
1 cruiser moved from 83 Sea Zone to 82 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from 83 Sea Zone to Iraq
Combat - British
Battle in Iraq
British attack with 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 4/11 hits, 3.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Eastern India to 83 Sea Zone
3 infantry moved from Shan State to Burma
2 infantry moved from Burma to Eastern India
1 aaGun moved from Burma to Eastern India
1 infantry moved from Burma to Eastern India
1 bomber and 2 fighters moved from Iceland to United Kingdom
1 battleship, 1 cruiser and 1 destroyer moved from 57 Sea Zone to 55 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to Iceland
2 infantry moved from Rhodesia to Tanganyika Territory
Place Units - British
10 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 fighter and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Some Units in Eastern India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 1.00
Neutral_Axis regular : 1.00
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Yugoslavia to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Italy Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
1 armour moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 artillery moved from Greece to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 battleship, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 aaGun and 1 artillery moved from Yugoslavia to Romania
1 bomber moved from Western Germany to Southern Italy
1 armour moved from Germany to Northern Italy
Place Units - Italians
1 transport placed in 99 Sea Zone
1 infantry placed in Northern Italy
1 marine placed in Southern Italy
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 57 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 64 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1,6,1,4,1,4
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 57 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 64 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1,6,1,4,1,4
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Iceland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Scotland to United Kingdom
4 submarines moved from 126 Sea Zone to 112 Sea Zone
2 fighters moved from 114 Sea Zone to United Kingdom
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to United Kingdom
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
6 armour moved from Germany to 116 Sea Zone
1 armour moved from Western Germany to 116 Sea Zone
4 artilleries moved from Germany to 116 Sea Zone
5 infantry moved from Norway to 116 Sea Zone
1 infantry moved from Western Germany to 116 Sea Zone
5 infantry moved from Germany to 116 Sea Zone
7 armour, 4 artilleries, 11 infantry and 11 transports moved from 116 Sea Zone to 113 Sea Zone
7 armour, 4 artilleries and 11 infantry moved from 113 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
2 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to United Kingdom
1 submarine moved from 96 Sea Zone to 99 Sea Zone
Combat - Germans
Battle in United Kingdom
Germans attack with 7 armour, 5 artilleries, 2 bombers, 4 fighters, 14 infantry and 4 tactical_bombers
British defend with 5 aaGuns, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 16 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
British roll AA dice in United Kingdom : 1/10 hits, 1.67 expected hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 7 armour, 5 artilleries, 2 bombers, 3 fighters, 14 infantry and 4 tactical_bombers in United Kingdom, round 2 : 13/35 hits, 13.50 expected hits
British roll dice for 5 aaGuns, 1 bomber, 6 fighters, 18 infantry and 1 mech_infantry in United Kingdom, round 2 : 9/26 hits, 10.50 expected hits
9 infantry owned by the Germans lost in United Kingdom
5 aaGuns owned by the British, 1 bomber owned by the British and 8 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 armour, 5 artilleries, 2 bombers, 3 fighters, 5 infantry and 4 tactical_bombers in United Kingdom, round 3 : 10/26 hits, 12.00 expected hits
British roll dice for 6 fighters, 10 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/17 hits, 7.67 expected hits
5 infantry owned by the Germans lost in United Kingdom
2 infantry owned by the French and 8 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 armour, 5 artilleries, 2 bombers, 3 fighters and 4 tactical_bombers in United Kingdom, round 4 : 8/21 hits, 10.33 expected hits
British roll dice for 6 fighters and 1 mech_infantry in United Kingdom, round 4 : 4/7 hits, 4.33 expected hits
4 artilleries owned by the Germans lost in United Kingdom
1 mech_infantry owned by the British, 1 fighter owned by the French and 5 fighters owned by the British lost in United Kingdom
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 7 armour, 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 88
Casualties for Germans: 4 artilleries, 1 fighter and 14 infantry
Casualties for British: 5 aaGuns, 1 bomber, 5 fighters, 16 infantry and 1 mech_infantry
Casualties for French: 1 fighter and 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone
2 fighters and 3 tactical_bombers moved from United Kingdom to Scotland
2 artilleries and 7 infantry moved from Slovakia Hungary to Romania
5 mech_infantrys moved from Germany to Romania
1 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
2 aaGuns moved from Poland to Slovakia Hungary
2 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
3 infantry moved from Poland to Slovakia Hungary
1 armour moved from Poland to Romania
2 bombers moved from United Kingdom to Western Germany
2 infantry moved from Finland to Norway
2 artilleries moved from Western Germany to Germany
EDIT: 1 submarine moved from 112 Sea Zone to 128 Sea Zone
1 aaGun moved from Normandy Bordeaux to Holland Belgium
Place Units - Germans
1 infantry placed in Normandy Bordeaux
1 armour, 4 artilleries and 5 infantry placed in Germany
1 armour and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 80 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 83 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
British AA : -0.67
Germans regular : -5.00
British regular : -4.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 submarine moved from 113 Sea Zone to 93 Sea Zone
2 infantry moved from Karelia to Finland
Russians take Finland from Germans
13 infantry moved from Buryatia to Northern Manchuria
1 fighter moved from Yakut S.S.R. to Inner Mongolia
2 infantry moved from Tsagaan Olom to Inner Mongolia
1 infantry moved from Kansu to Inner Mongolia
Combat - Russians
Battle in Inner Mongolia
Russians attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Inner Mongolia, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Inner Mongolia
Russians win, taking Inner Mongolia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Northern Manchuria
Russians attack with 13 infantry
Japanese defend with 1 infantry
Russians roll dice for 13 infantry in Northern Manchuria, round 2 : 5/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Manchuria
Russians win, taking Northern Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Buryatia to Northern Manchuria
1 fighter moved from Inner Mongolia to Tsagaan Olom
1 armour moved from Russia to Urals
1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
2 aaGuns, 1 artillery and 3 infantry moved from Southern Belarus to Eastern Poland
1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Northern Belarus to Eastern Poland
1 armour and 1 mech_infantry moved from Leningrad to Eastern Poland
2 infantry moved from Vyborg to Finland
1 aaGun moved from Vyborg to Finland
1 artillery moved from Leningrad to Vyborg
1 cruiser moved from 117 Sea Zone to 118 Sea Zone
3 infantry moved from Bryansk to Southern Belarus
5 infantry moved from Rostov to Ukraine
1 tactical_bomber moved from Leningrad to Yenisey
1 fighter moved from Russia to Leningrad
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Leningrad
1 artillery placed in Ukraine
1 mech_infantry placed in Urals
1 armour and 1 infantry placed in Ukraine
1 infantry placed in Stalingrad
1 fighter placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Russians regular : 3.83
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry and 1 transport moved from 43 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Burma
1 cruiser moved from 43 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 38 Sea Zone
2 bombers, 2 fighters and 5 tactical_bombers moved from Kwangsi to Burma
2 fighters moved from 43 Sea Zone to Burma
1 infantry moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Paulau to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Burma
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kwangtung
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Caroline Islands to Kwangtung
1 cruiser moved from 36 Sea Zone to 132 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Burma
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Java
2 infantry and 1 transport moved from 35 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Siam
1 artillery moved from Yunnan to Burma
2 infantry moved from 132 Sea Zone to Shan State
1 marine moved from 38 Sea Zone to Malaya
1 fighter moved from Caroline Islands to 56 Sea Zone
1 tactical_bomber moved from Caroline Islands to Kwangtung
1 fighter moved from 44 Sea Zone to Siam
1 submarine moved from 38 Sea Zone to 56 Sea Zone
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in Java
Battle in Shan State
Battle in Malaya
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 56 Sea Zone
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win, taking Java from ANZAC, taking Shan State from UK_Pacific, taking Malaya from UK_Pacific with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Kwangtung
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 5/5 hits, 2.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Siam
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Siam, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Siam, round 2 : 0/3 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Siam, round 3 : 0/3 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siam
Japanese roll dice for 1 fighter and 1 infantry in Siam, round 4 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Siam, round 5 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers
British defend with 2 aaGuns and 7 infantry
British roll AA dice in Burma : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in Burma, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers in Burma, round 2 : 7/17 hits, 8.00 expected hits
UK_Pacific roll dice for 2 aaGuns and 7 infantry in Burma, round 2 : 2/7 hits, 2.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Burma
2 aaGuns owned by the British and 5 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry and 5 tactical_bombers in Burma, round 3 : 8/15 hits, 7.17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 2 aaGuns and 7 infantry
Non Combat Move - Japanese
1 carrier moved from 43 Sea Zone to 39 Sea Zone
2 bombers, 2 fighters and 5 tactical_bombers moved from Burma to Kwangsi
2 fighters moved from Burma to 39 Sea Zone
1 fighter moved from 56 Sea Zone to 43 Sea Zone
1 fighter moved from Siam to 43 Sea Zone
1 carrier moved from 44 Sea Zone to 43 Sea Zone
1 battleship and 1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Honan to Anhwe
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Kyushu to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from 20 Sea Zone to Southern Manchuria
1 artillery moved from Siberia to Sakha
1 aaGun, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Amur to Korea
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung
1 carrier moved from 7 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 21 Sea Zone
3 infantry moved from Japan to Kyushu
Place Units - Japanese
1 airfield placed in Kwangsi
1 submarine and 2 transports placed in 7 Sea Zone
Japanese undo move 2.
1 submarine placed in 7 Sea Zone
2 transports placed in 6 Sea Zone
1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
British AA : -1.00
UK_Pacific regular : -0.67
ANZAC regular : -0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Kansu to Szechwan
4 infantry moved from Szechwan to Kweichow
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Chinese creates battle in territory Hunan
Combat Hit Differential Summary :
@peirce Here’s an unusual scramble option x2…
@surfer Haha, yes, very interesting one. Scramble 3x fighters to Kweichow, please.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 marine moved from Eastern United States to 104 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 marine moved from 93 Sea Zone to Gibraltar
1 marine moved from West Indies to 91 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 91 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber in Gibraltar, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
1 marine owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
2 infantry owned by the Italians lost in Gibraltar
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 1 marine
Casualties for Italians: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Gibraltar from Italians to Americans
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Gibraltar: 1 marine
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone
1 carrier moved from 105 Sea Zone to 93 Sea Zone
1 carrier, 1 destroyer and 6 submarines moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to 93 Sea Zone
1 armour and 1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer and 1 submarine moved from 55 Sea Zone to 64 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 28 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 fighter and 1 infantry placed in Eastern United States
3 submarines and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,6,2,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Kansu to Szechwan
4 infantry moved from Szechwan to Kweichow
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Chinese creates battle in territory Hunan
Japanese scrambles 3 units out of Kwangsi to defend against the attack in Kweichow
Battle in Kweichow
Chinese attack with 6 infantry
Japanese defend with 3 fighters and 1 infantry
Chinese roll dice for 6 infantry in Kweichow, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 3 fighters and 1 infantry in Kweichow, round 2 : 3/4 hits, 2.33 expected hits
3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 3 fighters and 1 infantry in Kweichow, round 3 : 2/4 hits, 2.33 expected hits
2 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese retreated to Szechwan
Japanese win, taking Hunan from Japanese with 3 fighters remaining. Battle score for attacker is -12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from Kweichow back to originating territory: Kwangsi
Moving scrambled unit from Kweichow back to originating territory: Kwangsi
Moving scrambled unit from Kweichow back to originating territory: Kwangsi
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Hopei to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
1 artillery, 1 fighter and 6 infantry moved from Eastern India to Central India
1 mech_infantry moved from Iraq to Baluchistan
2 infantry moved from Tanganyika Territory to Rhodesia
1 armour moved from Egypt to 83 Sea Zone
1 armour and 1 transport moved from 83 Sea Zone to 82 Sea Zone
1 infantry moved from Iraq to 82 Sea Zone
1 armour and 1 infantry moved from 82 Sea Zone to Baluchistan
1 fighter and 1 tactical_bomber moved from 83 Sea Zone to Baluchistan
1 carrier and 1 destroyer moved from 83 Sea Zone to 82 Sea Zone
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 battleship, 1 cruiser and 1 destroyer moved from 55 Sea Zone to 64 Sea Zone
1 fighter moved from Iceland to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 fighter and 1 tactical_bomber moved from Egypt to 82 Sea Zone
Place Units - UK_Pacific
6 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : -1.00
Japanese regular : -0.33
Italians regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Southern Italy to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 101 Sea Zone
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Tunisia to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Malta
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 marine moved from 101 Sea Zone to Crete
1 infantry moved from Southern Italy to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Tobruk to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Gibraltar
1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 1 infantry moved from Ethiopia to Kenya
Combat - Italians
Battle in Crete
Battle in Malta
Battle in Gibraltar
Italians attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 harbour and 1 marine
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 marine in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Gibraltar
Italians win, taking Crete from Neutral_Allies, taking Malta from British, taking Gibraltar from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Non Combat Move - Italians
1 armour moved from Tunisia to Morocco
Italians take Morocco from Neutral_Axis
3 fighters moved from Southern Italy to Greece
1 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
1 aaGun and 1 artillery moved from Romania to Slovakia Hungary
2 infantry moved from Greece to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 99 Sea Zone to 101 Sea Zone
1 bomber moved from Gibraltar to Southern France
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 airfield placed in Greece
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.17