L24 PTV Max334 (Axis +12) vs Nikola


  • TripleA Move Summary: Americans round 16

    TripleA Move Summary for game: WW2 Path to Victory

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 armour moved from Holland Belgium to Normandy Bordeaux
            2 destroyers and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 104 Sea Zone
            1 infantry moved from Ontario to Quebec
            1 fighter moved from Western United States to Quebec
            1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
                  Americans take Alberta Saskatchewan Manitoba from Germans
            1 destroyer moved from 11 Sea Zone to 1 Sea Zone
            2 infantry moved from Western United States to 11 Sea Zone
            1 submarine moved from 32 Sea Zone to 25 Sea Zone
            4 submarines moved from 27 Sea Zone to 24 Sea Zone
            4 submarines moved from 24 Sea Zone to 25 Sea Zone
            1 submarine moved from 11 Sea Zone to 32 Sea Zone
            1 submarine moved from 11 Sea Zone to 32 Sea Zone
            2 cruisers moved from 27 Sea Zone to 26 Sea Zone
            7 destroyers moved from 27 Sea Zone to 26 Sea Zone
            2 battleships moved from 27 Sea Zone to 26 Sea Zone
            6 carriers and 5 fighters moved from 27 Sea Zone to 26 Sea Zone
            5 fighters and 1 tactical_bomber moved from 27 Sea Zone to Midway
            2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Midway
            1 submarine moved from 11 Sea Zone to 26 Sea Zone
            1 destroyer moved from 11 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to United Kingdom
            1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
            2 fighters and 1 tactical_bomber moved from Southern France to United Kingdom
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Quebec
            1 submarine moved from 128 Sea Zone to 113 Sea Zone
            1 artillery moved from Brazil to 88 Sea Zone
            1 artillery and 1 transport moved from 88 Sea Zone to 89 Sea Zone
            1 artillery moved from 89 Sea Zone to French West Africa
            1 destroyer moved from 87 Sea Zone to 89 Sea Zone
    

    Savegame


  • @max334 Check the scrambles.

  • 2024 '22 '21 '19 '18

    forgot that cruisers cant block the subs. Can my ftrs hit subs?


  • @max334 Only in seazones where you have a destroyer.

  • 2024 '22 '21 '19 '18

    damn, I really screwed myself. That’s 3 easy carrier kills


  • @max334 I am not sure what will happen to the planes, if I take the island as well. They might fall into the sea? Not sure I had similar situation.

  • 2024 '22 '21 '19 '18

    this is what I would have done had I not made the mistake about cruisers not being able to block subs. You dont have to accept this map and I will not be upset if you dont, I’m still waiting on an answer about the planes.
    triplea_41321_16jap x1.tsvg


  • @max334 Ok, I will play from here - Japan losing three carriers might kill the game.

    But when you get a reply, let me know.


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to United Kingdom
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            2 destroyers moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 128 Sea Zone to 113 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
            2 fighters and 1 tactical_bomber moved from Southern France to United Kingdom
            1 artillery and 1 infantry moved from Central United States to 104 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Quebec
            1 infantry moved from Ontario to Quebec
            1 fighter moved from Western United States to Quebec
            1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
                  Americans take Alberta Saskatchewan Manitoba from Germans
            1 destroyer moved from 11 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from Midway to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Gilbert Islands
            1 artillery moved from Brazil to 88 Sea Zone
            1 artillery and 1 transport moved from 88 Sea Zone to 89 Sea Zone
            1 artillery moved from 89 Sea Zone to French West Africa
            1 destroyer moved from 87 Sea Zone to 89 Sea Zone
    
        Combat - Americans
            Battle in Gilbert Islands
            Battle in French West Africa
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 1 Sea Zone
                Japanese win, taking Gilbert Islands from Japanese, taking French West Africa from Japanese with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in 113 Sea Zone
                Americans attack with 2 destroyers, 2 submarines and 1 transport
                Germans defend with 1 destroyer and 2 transports
                    Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 destroyers and 1 transport in 113 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer and 2 transports in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 113 Sea Zone
                    Americans roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 destroyers and 1 transport in 113 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer and 2 transports in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 113 Sea Zone
                    1 destroyer owned by the Germans and 2 transports owned by the Germans lost in 113 Sea Zone
                Americans win with 2 destroyers and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 2 submarines
                Casualties for Germans: 1 destroyer and 2 transports
            Battle in Quebec
                Americans attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Quebec, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Quebec, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Quebec
                Americans win, taking Quebec from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in United Kingdom
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in United Kingdom, round 2 : 3/6 hits, 3.00 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in United Kingdom, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans lost in United Kingdom
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in United Kingdom
                    Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in United Kingdom, round 3 : 4/5 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in United Kingdom
                Americans win, taking United Kingdom from Germans, taking Alberta Saskatchewan Manitoba from Americans, taking Quebec from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
    
        Non Combat Move - Americans
            2 transports moved from 112 Sea Zone to 113 Sea Zone
            1 artillery and 5 infantry moved from Central United States to 104 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            1 artillery and 5 infantry moved from 93 Sea Zone to Morocco
            1 fighter moved from Quebec to Eastern United States
            2 infantry moved from Western United States to 11 Sea Zone
            1 submarine moved from 32 Sea Zone to 50 Sea Zone
            2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 10 fighters, 4 submarines and 1 tactical_bomber moved from 27 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            3 submarines moved from 11 Sea Zone to 27 Sea Zone
            2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 destroyer moved from 11 Sea Zone to 27 Sea Zone
            2 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 aaGun moved from Central United States to Eastern United States
            1 aaGun moved from Eastern United States to Quebec
            1 artillery and 1 infantry moved from Alaska to British Columbia
            4 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Southern France to Normandy Bordeaux
            1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to 113 Sea Zone
            1 tactical_bomber moved from United Kingdom to 113 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 113 Sea Zone
            2 mech_infantrys placed in Normandy Bordeaux
            Americans undo move 2.
            1 mech_infantry placed in Normandy Bordeaux
            1 fighter placed in Normandy Bordeaux
            1 transport placed in 11 Sea Zone
            1 destroyer and 2 submarines placed in 11 Sea Zone
            2 infantry placed in Western United States
            1 transport placed in 104 Sea Zone
            1 infantry and 1 mech_infantry placed in Eastern United States
            1 submarine placed in 11 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4
            Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangtung to Fukien
                  Chinese take Fukien from Japanese
            2 artilleries and 5 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Shansi to Anhwe
            1 infantry moved from Kiangsi to Kiangsu
            1 infantry moved from Kiangsi to Kiangsu
            1 artillery moved from Kiangsi to Kiangsu
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 artilleries and 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 2 : 1/9 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Hunan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Anhwe
            Chinese undo move 1.
            2 infantry placed in Yunnan
            2 artilleries and 2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from Yunnan to French Indo China
            6 fighters moved from Yunnan to French Indo China
            2 fighters and 1 tactical_bomber moved from Eastern India to Shan State
            1 mech_infantry moved from Yunnan to French Indo China
            1 infantry moved from Egypt to Anglo-Egyptian Sudan
            1 fighter and 1 tactical_bomber moved from Egypt to Anglo-Egyptian Sudan
            1 fighter moved from Egypt to Anglo-Egyptian Sudan
            1 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in Anglo-Egyptian Sudan
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Anglo-Egyptian Sudan, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anglo-Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the British and 1 infantry owned by the British lost in Anglo-Egyptian Sudan
                    1 infantry owned by the Japanese lost in Anglo-Egyptian Sudan
                2 fighters owned by the British retreated
                Japanese win with 1 artillery remaining. Battle score for attacker is -10
                Casualties for British: 1 infantry and 1 tactical_bomber
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the British and 1 infantry owned by the British lost in Shan State
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for British: 1 fighter and 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in French Indo China
                British attack with 2 artilleries, 6 fighters and 1 mech_infantry
                Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 2 artilleries, 6 fighters and 1 mech_infantry in French Indo China, round 2 : 4/9 hits, 4.00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the British lost in French Indo China
                    2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 artillery, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 artillery
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
            6 fighters moved from French Indo China to Eastern India
            1 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            2 fighters moved from Anglo-Egyptian Sudan to Alexandria
            1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
            1 fighter and 1 tactical_bomber moved from Southern France to Alexandria
            1 armour and 1 infantry moved from Southern France to Normandy Bordeaux
            1 transport moved from 109 Sea Zone to 112 Sea Zone
            1 transport moved from 109 Sea Zone to 104 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
            British collect 17 PUs (1 lost to blockades); end with 17 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 20 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,1,6,2,2,5,2
            UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs
            Some Units in Eastern India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -3.17
    Americans regular : 2.00
    Japanese regular : 2.67
    Germans regular : 0.00
    British regular : -0.67
    

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
            1 fighter moved from Southern Italy to Slovakia Hungary
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Americans
    
        Combat - Italians
            Battle in Slovakia Hungary
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Slovakia Hungary
                Italians win, taking Slovakia Hungary from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Slovakia Hungary to Western Germany
            2 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Albania to Greece
            1 armour moved from Albania to Northern Italy
            1 artillery moved from Northern Italy to Yugoslavia
            1 artillery and 7 infantry moved from Northern Italy to Southern France
            1 armour moved from Germany to Western Germany
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,2,4,4,4
            Italians collect 9 PUs (6 lost to blockades); end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Russians regular : -0.33
    

    Savegame

  • 2024 '22 '21 '19 '18

    much obliged. I have not gotten an answer, but yes the planes on the carriers would have also been lost, but my question is can I scramble to the sz with the cruiser even though, as you said ftrs cant hit subs without a dd. See that would have allowed them to land on Wake Island

  • 2024 '22 '21 '19 '18

    I also need to reduce Japans PU’s by 5 as I didnt get that IO without Midway


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 45 Sea Zone to 59 Sea Zone
            1 destroyer moved from 53 Sea Zone to 31 Sea Zone
            2 infantry moved from Egypt to Alexandria
    
        Non Combat Move - ANZAC
            2 aaGuns, 2 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 submarines placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 14 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 transports moved from 118 Sea Zone to 117 Sea Zone
            2 artilleries and 2 infantry moved from Germany to 117 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
            2 artilleries and 2 infantry moved from 118 Sea Zone to Finland
            3 infantry moved from Baltic States to Leningrad
            3 armour moved from Poland to Leningrad
            1 mech_infantry moved from Poland to Leningrad
            1 artillery and 2 infantry moved from Poland to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
    
        Combat - Germans
            Battle in Finland
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 2 armour
                    Germans roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 armour in Finland, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Finland
                    1 armour owned by the Russians lost in Finland
                    Germans roll dice for 2 artilleries and 1 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 armour
            Battle in Leningrad
                Germans attack with 3 armour, 3 infantry and 1 mech_infantry
                Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 3 armour, 3 infantry and 1 mech_infantry in Leningrad, round 2 : 2/7 hits, 2.33 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Leningrad, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans lost in Leningrad
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Leningrad
                    Germans roll dice for 3 armour, 2 infantry and 1 mech_infantry in Leningrad, round 3 : 1/6 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Leningrad
                    1 infantry owned by the Russians lost in Leningrad
                    Germans roll dice for 3 armour, 1 infantry and 1 mech_infantry in Leningrad, round 4 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Leningrad, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Leningrad
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 3 infantry
            Battle in Eastern Poland
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 transport moved from 124 Sea Zone to 126 Sea Zone
            2 artilleries and 1 infantry moved from Western Germany to France
            1 aaGun moved from Western Germany to Austria
            1 infantry moved from Austria to Slovakia Hungary
            1 infantry moved from Austria to Yugoslavia
            2 artilleries and 4 infantry moved from Northern Italy to Southern France
            3 armour and 1 mech_infantry moved from Austria to Northern Italy
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Austria
            1 transport moved from 118 Sea Zone to 116 Sea Zone
            1 armour and 1 mech_infantry moved from Poland to Western Germany
            1 artillery and 5 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 submarine placed in 116 Sea Zone
            3 infantry placed in France
            1 artillery and 2 infantry placed in Western Germany
            1 infantry placed in Western Germany
            2 artilleries and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,6,3,1,5
            Germans collect 38 PUs (2 lost to blockades); end with 38 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 91 to 86
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -1.17
    Germans regular : -1.83
    

    Savegame

  • 2024 '22 '21 '19 '18

    That is a PtV question and you should make sure with the designers of PtV, But the PtV rules follow the regular rules except as specified.
    I think the answer is yes, because there is no requirement that the fighters can make any difference in the battle they scramble to (page 16, Europe manual). If those carriers are sunk, the fighters have a chance to move 1 space to friendly land or an undamaged allied carrier. (page 16)
    However, even though the rules have no stated requirement that the fighters have to make a difference (that is, can’t be scrambled against sub only when you have no destroyer), Krieghund sometimes surprises me on questions like this. I think I’m a 90%+ accurate answer but if you want 100% you have to go to the Q&A thread. Even though the regular rules don’t provide for carrier scrambles, the same question applies. I think the heart of your question is whether planes can scramble to defend

    against subs where the planes will make no difference, and that question is relevant to the regular game as well.

    https://www.axisandallies.org/forums/topic/18412/global-2nd-edition-q-a-aag40-2
    So you won’t need PtV guys I don’t think. If you don’t want my “quite sure” answer, go here and ask Krieghund if you can scramble to an attack by subs only where you have no defending destroyers.

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