@nikola1975 scramble?
L21 jkeller (X) - Martin (L+30) OOB
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 2 armour moved from Tobruk to Tunisia 1 artillery moved from Tobruk to Libya 1 infantry moved from Italian Somaliland to Ethiopia Italians take Ethiopia from British 3 fighters moved from Southern Italy to Tunisia 1 bomber moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 98 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Tunisia Italians attack with 2 armour and 3 fighters French defend with 2 infantry Italians roll dice for 2 armour and 3 fighters in Tunisia, round 2 : 4/5 hits, 2.50 expected hits French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the French and 1 armour owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 armour and 3 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for French: 2 infantry Non Combat Move - Italians 3 fighters moved from Tunisia to Libya 1 bomber moved from 98 Sea Zone to Southern Italy 2 artilleries moved from Yugoslavia to Romania 2 infantry moved from Albania to Bulgaria 6 infantry moved from Northern Italy to Yugoslavia 4 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : 0.33 Italians regular : 1.50
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 armour and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 armour placed in New South Wales Turning on Edit Mode EDIT: Adding units owned by ANZAC to South Australia: 1 infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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@jkeller I edited one forgotten non-combat move at the end.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 armour and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 armour placed in New South Wales Turning on Edit Mode EDIT: Adding units owned by ANZAC to South Australia: 1 infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@jkeller I am awfully sorry - I have indeed missed to post France. :face_with_rolling_eyes:
Thank you for your reminder!
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 bomber moved from Southern Italy to 91 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 cruiser moved from 112 Sea Zone to 114 Sea Zone 1 battleship moved from 112 Sea Zone to 114 Sea Zone 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 fighter moved from Southern Italy to 125 Sea Zone 1 tactical_bomber moved from Southern Italy to 125 Sea Zone 2 infantry moved from Finland to Karelia 2 infantry moved from Finland to Vyborg 1 tactical_bomber moved from Southern Italy to 114 Sea Zone 1 bomber moved from Southern Italy to 114 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 tactical_bomber and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 tactical_bomber and 1 transport in 114 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Karelia Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Karelia, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Karelia, round 5 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Karelia, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Karelia, round 6 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Karelia, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Karelia, round 7 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Karelia, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Germans roll dice for 1 infantry in Karelia, round 8 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Karelia, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Vyborg Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Vyborg, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 infantry moved from Finland to Norway 1 fighter moved from 125 Sea Zone to Norway 1 tactical_bomber moved from 125 Sea Zone to Norway 1 bomber moved from 91 Sea Zone to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 1 armour moved from Southern France to Yugoslavia 1 mech_infantry moved from Southern France to Yugoslavia 3 aaGuns, 9 artilleries and 16 infantry moved from Poland to Eastern Poland 2 artilleries and 11 infantry moved from Romania to Eastern Poland 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 3 aaGuns and 4 mech_infantrys moved from Western Germany to Germany 4 mech_infantrys moved from Germany to Poland 1 armour moved from Holland Belgium to Germany 1 mech_infantry moved from Holland Belgium to Germany 3 armour moved from France to Germany 1 mech_infantry moved from France to Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 artillery moved from Holland Belgium to Western Germany 2 armour moved from Greece to Romania 1 tactical_bomber moved from 114 Sea Zone to Poland 1 bomber moved from 114 Sea Zone to Poland Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -1.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Karelia to Finland Russians take Finland from Germans 2 infantry moved from Belarus to Baltic States 2 infantry moved from Western Ukraine to Bessarabia 1 tactical_bomber moved from Russia to Bessarabia 1 fighter moved from Russia to Baltic States 1 fighter and 1 tactical_bomber moved from Novgorod to 114 Sea Zone 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 armour moved from Novgorod to Vyborg 3 mech_infantrys moved from Novgorod to Vyborg Combat - Russians Battle in Bessarabia Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 armour and 3 mech_infantrys Germans defend with 2 infantry Russians roll dice for 1 armour and 3 mech_infantrys in Vyborg, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Vyborg, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Vyborg Russians roll dice for 1 armour and 3 mech_infantrys in Vyborg, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 114 Sea Zone Russians attack with 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 battleship, 1 cruiser and 1 transport Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Germans lost in 114 Sea Zone Russians roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 battleship and 1 transport in 114 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Russians and 1 battleship owned by the Germans lost in 114 Sea Zone 1 transport owned by the Germans lost in 114 Sea Zone Russians win with 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Russians: 1 fighter and 1 submarine Casualties for Germans: 1 battleship, 1 cruiser and 1 transport Non Combat Move - Russians 1 tactical_bomber moved from 114 Sea Zone to Novgorod 2 infantry moved from Tsagaan Olom to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Yenisey to Dzavhan 2 artilleries moved from Western Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 3 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 armour and 1 mech_infantry moved from Rostov to Northwest Persia 1 tactical_bomber moved from Bessarabia to Rostov 1 armour moved from Belarus to Bryansk 1 mech_infantry moved from Belarus to Bryansk 7 infantry moved from Belarus to Bryansk 1 infantry moved from Russia to Smolensk 1 fighter moved from Baltic States to Novgorod 5 infantry moved from Belarus to Smolensk 1 artillery moved from Belarus to Smolensk 2 armour moved from Novgorod to Smolensk 1 aaGun moved from Belarus to Smolensk 1 infantry moved from Belarus to Novgorod 1 armour and 1 mech_infantry moved from Bryansk to Smolensk 3 armour moved from Bryansk to Smolensk 1 mech_infantry moved from Ukraine to Bessarabia 2 mech_infantrys moved from Ukraine to Smolensk 1 aaGun moved from Ulaanbaatar to Buryatia 6 infantry moved from Ulaanbaatar to Buryatia 1 aaGun moved from Ulaanbaatar to Central Mongolia 5 infantry moved from Yenisey to Timguska Place Units - Russians 2 artilleries placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod 1 infantry placed in Ukraine 1 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -1,83 Russians regular : 1,83
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siam to Shan State 2 infantry moved from Kweichow to Yunnan 3 artilleries moved from Kweichow to Szechwan 3 infantry moved from Kweichow to Szechwan 1 bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Shan State 3 fighters moved from Hunan to Szechwan 1 tactical_bomber moved from Hunan to Szechwan 2 tactical_bombers moved from Kwangsi to Szechwan 1 mech_infantry moved from Kwangsi to 36 Sea Zone 3 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 mech_infantry moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 fighter moved from 42 Sea Zone to Celebes 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 tactical_bomber moved from 37 Sea Zone to Java 1 fighter moved from 37 Sea Zone to Java 1 armour moved from Amur to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 cruiser moved from 42 Sea Zone to 39 Sea Zone 2 destroyers moved from 36 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Borneo Battle in Sumatra Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Java Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Java from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 39 Sea Zone Japanese attack with 1 cruiser and 2 destroyers British defend with 1 destroyer Japanese roll dice for 1 cruiser and 2 destroyers in 39 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Szechwan Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/12 hits, 5.50 expected hits Chinese roll dice for 6 infantry in Szechwan, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Chinese: 6 infantry Battle in Celebes Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 artillery Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Non Combat Move - Japanese 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Java to 37 Sea Zone 1 fighter moved from Java to 37 Sea Zone 1 fighter moved from Celebes to 42 Sea Zone 1 tactical_bomber moved from Celebes to 42 Sea Zone 1 submarine moved from 45 Sea Zone to 36 Sea Zone 1 fighter moved from Shan State to Kwangsi 1 bomber moved from Shan State to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 bomber moved from Yunnan to Kwangsi 3 tactical_bombers moved from Szechwan to Kwangsi 3 fighters moved from Szechwan to Kwangsi 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to Kwangsi 2 battleships moved from 42 Sea Zone to 36 Sea Zone 1 cruiser moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from Hopei to Kweichow 3 infantry moved from Anhwe to Kweichow 1 aaGun moved from Anhwe to Kweichow 1 infantry moved from Chahar to Anhwe 1 artillery moved from Chahar to Anhwe 2 infantry moved from Amur to Manchuria 1 artillery moved from Amur to Manchuria Place Units - Japanese 1 artillery placed in Japan 2 carriers and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 2.17 UK_Pacific regular : 0.00 British regular : -0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 carriers moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Central United States to Southeast Mexico 1 destroyer moved from 25 Sea Zone to 8 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship and 2 cruisers moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier and 1 submarine placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Sikang Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 carriers moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Central United States to Southeast Mexico 1 destroyer moved from 25 Sea Zone to 8 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship and 2 cruisers moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier and 1 submarine placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Sikang Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by Japanese to Shan State: 1 artillery EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Changing PUs for Japanese from 72 to 73 EDIT: Turning off Edit Mode UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Malta to Southern Italy Combat - British Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Southern Italy causes 0 damage total. Non Combat Move - British 1 fighter moved from United Kingdom to Vyborg 1 mech_infantry moved from Egypt to Trans-Jordan 3 infantry moved from Persia to Eastern Persia 2 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Tanganyika Territory to Kenya 1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan Place Units - British 2 submarines placed in 98 Sea Zone 1 destroyer placed in 110 Sea Zone 1 mech_infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 mech_infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1 British collect 27 PUs (3 lost to blockades); end with 28 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians AA : 0,83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Tunisia to Algeria Italians take Algeria from French 1 armour moved from Algeria to Tunisia 1 artillery moved from Libya to Tunisia 3 fighters moved from Libya to Southern Italy 1 bomber moved from Southern Italy to Bessarabia 2 artilleries moved from Romania to Bessarabia 2 infantry moved from Bulgaria to Romania 6 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Northern Italy to Romania Combat - Italians Battle in Bessarabia Italians attack with 2 artilleries and 1 bomber Russians defend with 2 infantry and 1 mech_infantry Italians roll dice for 2 artilleries and 1 bomber in Bessarabia, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia Italians roll dice for 1 artillery and 1 bomber in Bessarabia, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians roll dice for 1 artillery and 1 bomber in Bessarabia, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia Italians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 2 artilleries Casualties for Russians: 2 infantry and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Bessarabia to Romania Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : 0.00
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone 2 infantry moved from 86 Sea Zone to Brazil ANZAC take Brazil from Neutral_Allies Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone 2 infantry moved from 86 Sea Zone to Brazil ANZAC take Brazil from Neutral_Allies Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland 1 fighter moved from Norway to Baltic States 1 tactical_bomber moved from Norway to Baltic States 1 bomber moved from Southern France to 110 Sea Zone 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 106 Sea Zone to 121 Sea Zone 1 bomber moved from Poland to Finland 1 tactical_bomber moved from Poland to Western Ukraine 2 armour, 11 artilleries, 24 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 4 mech_infantrys moved from Poland to Belarus 1 armour moved from Romania to Belarus 8 armour and 8 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland 1 armour moved from Western Germany to Poland 1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 artillery moved from Western Germany to Germany 1 artillery moved from Southern France to Northern Italy Combat - Germans Battle in Finland Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 1 bomber and 1 destroyer British defend with 1 destroyer Germans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Baltic States Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 3 armour, 11 artilleries, 25 infantry and 12 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 11 artilleries, 25 infantry and 12 mech_infantrys in Belarus, round 2 : 19/51 hits, 13.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 armour, 11 artilleries, 25 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Western Ukraine to Poland 1 fighter moved from Baltic States to Poland 1 tactical_bomber moved from Baltic States to Poland 3 aaGuns moved from Eastern Poland to Belarus 3 aaGuns moved from Germany to Western Germany 1 bomber moved from Finland to Eastern Poland 1 bomber moved from 110 Sea Zone to Poland Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 7.67 British regular : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 10 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Northwest Persia to Iraq 2 infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Northwest Persia to Iraq 1 armour moved from Vyborg to Finland 2 mech_infantrys moved from Vyborg to Finland 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Buryatia to Amur Russians take Amur from Japanese 2 infantry moved from Buryatia to Sakha 3 infantry moved from Buryatia to Ulaanbaatar 2 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 2 artilleries moved from Bryansk to Russia 6 armour moved from Smolensk to Russia 3 mech_infantrys moved from Smolensk to Russia 2 infantry moved from Smolensk to Russia 1 infantry moved from Smolensk to Archangel 2 infantry moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Baltic States 1 mech_infantry moved from Vyborg to Finland 1 artillery moved from Novgorod to Vyborg 1 tactical_bomber moved from Rostov to Iraq Combat - Russians Battle in Finland Russians attack with 1 armour and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour and 3 mech_infantrys in Finland, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Iraq Russians attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry Russians roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 1,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/5 hits, 1,67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Baltic States Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 artillery in Baltic States, round 6 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Baltic States, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Smolensk to Russia 1 aaGun moved from Novgorod to Archangel 1 artillery moved from Ukraine to Bryansk 1 artillery moved from Smolensk to Russia 2 infantry moved from Smolensk to Russia 7 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 5 infantry moved from Timguska to Novosibirsk 5 infantry moved from Central Mongolia to Chahar 1 aaGun moved from Central Mongolia to Chahar 1 infantry moved from Dzavhan to Olgiy 1 aaGun moved from Buryatia to Ulaanbaatar 1 fighter moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 1 tactical_bomber moved from Iraq to Syria 1 aaGun moved from Novgorod to Archangel Place Units - Russians 10 artilleries placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : 1,00 Russians regular : 0,67 Neutral_Axis regular : -1,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 2 carriers, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 units repaired. 2 infantry moved from Manchuria to Amur 1 artillery moved from Manchuria to Amur 1 armour moved from Soviet Far East to Amur 1 infantry moved from Szechwan to Sikang 3 artilleries moved from Szechwan to Sikang 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 battleships moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 37 Sea Zone to Philippines 1 fighter moved from 37 Sea Zone to Philippines 3 fighters moved from Kwangsi to Sikang 3 tactical_bombers moved from Kwangsi to Sikang 2 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Hopei 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 submarines moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from Kwangsi to Sikang Combat - Japanese Battle in Amur Japanese attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Amur, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Philippines Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 5/6 hits, 2.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Hopei Japanese attack with 1 artillery and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 1/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 3 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 fighter and 5 infantry Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Sikang, round 2 : 4/12 hits, 6.17 expected hits Chinese roll dice for 1 fighter and 5 infantry in Sikang, round 2 : 4/6 hits, 2.33 expected hits 1 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 4 infantry owned by the Chinese lost in Sikang Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Sikang, round 3 : 4/8 hits, 4.83 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 3 artilleries, 1 fighter and 1 infantry Casualties for Chinese: 1 fighter and 5 infantry Non Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 3 tactical_bombers moved from Sikang to Szechwan 2 fighters moved from Sikang to Szechwan 2 fighters moved from Kwangsi to 6 Sea Zone 2 bombers moved from Sikang to Kwangsi 3 infantry moved from Kwangsi to Yunnan 1 aaGun moved from Kweichow to Yunnan 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 cruiser moved from 39 Sea Zone to 58 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 58 Sea Zone 2 destroyers moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 mech_infantry moved from Celebes to 44 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from Philippines to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 3 artilleries and 3 infantry placed in Japan 1 factory_minor placed in Kwangtung Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : 0.33 Japanese regular : -1.50 Russians regular : -0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 submarines moved from 54 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to 54 Sea Zone 1 bomber moved from 54 Sea Zone to Queensland 1 carrier moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Java Battle in Sumatra Battle in 37 Sea Zone Americans attack with 2 submarines Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 37 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 37 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking Java from Japanese, taking Sumatra from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 10 Casualties for Japanese: 2 destroyers Casualties for Americans: 1 submarine Non Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Hawaiian Islands to Western United States 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to 54 Sea Zone Place Units - Americans 1 destroyer and 4 submarines placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States Americans undo move 3. 1 armour and 1 mech_infantry placed in Central United States 1 artillery and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -0,67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu Chinese undo move 2. 1 infantry placed in Jehol Chinese undo move 1. 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : 0,67