9a0ae815-f09a-48b6-81ec-fe13a985e2d7-triplea_42139_1mas.tsvg
CDS (Axis) vs FlyingBadger (Allies) - PtV
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 airfields, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 5 infantry moved from Iraq to Southern Persia 3 fighters moved from Egypt to Southern Persia 1 bomber moved from Egypt to Union of South Africa 1 infantry moved from Anglo-Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 infantry moved from Anglo-Egyptian Sudan to Kenya Italians take Kenya from British 1 infantry moved from Anglo-Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 armour moved from French West Africa to Gold Coast Italians take Gold Coast from British 1 armour moved from Gold Coast to French West Africa 1 mech_infantry moved from Nigeria to Anglo-Egyptian Sudan 3 artilleries and 5 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone 3 artilleries, 1 cruiser, 2 destroyers, 5 infantry, 1 submarine and 4 transports moved from 83 Sea Zone to 82 Sea Zone 1 destroyer moved from 78 Sea Zone to 74 Sea Zone 3 artilleries and 5 infantry moved from 82 Sea Zone to Southern Persia 1 armour moved from Baltic States to Novgorod Italians take Novgorod from Russians Combat - Italians Strategic bombing raid in Union of South Africa British roll AA dice in Union of South Africa : 0/1 hits, 0,17 expected hits Bombing raid in Union of South Africa rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Union of South Africa causes 5 damage total. Battle in Southern Persia Italians attack with 5 artilleries, 3 fighters and 10 infantry British defend with 1 artillery, 1 factory_minor and 8 infantry Italians roll dice for 1 cruiser in Southern Persia, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 5 artilleries, 3 fighters and 10 infantry in Southern Persia, round 2 : 6/1 hits, 5,67 expected hits British roll dice for 1 artillery and 8 infantry in Southern Persia, round 2 : 3/0 hits, 3,00 expected hits 6 infantry owned by the British and 3 infantry owned by the Italians lost in Southern Persia Italians roll dice for 5 artilleries, 3 fighters and 7 infantry in Southern Persia, round 3 : 5/1 hits, 5,17 expected hits British roll dice for 1 artillery and 2 infantry in Southern Persia, round 3 : 1/0 hits, 1,00 expected hits 1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Southern Persia Italians win, taking Southern Persia from British with 5 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 16 Casualties for Italians: 4 infantry Casualties for British: 1 artillery and 8 infantry Non Combat Move - Italians 3 fighters moved from Southern Persia to Iraq 1 aaGun moved from Iraq to Southern Persia 1 bomber moved from Union of South Africa to Anglo-Egyptian Sudan Place Units - Italians 1 airfield placed in Gibraltar 1 destroyer and 1 submarine placed in 97 Sea Zone 1 airfield placed in Iraq Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Italians regular : -0,33 British AA : -0,17 British regular : 0,00 -
@cds Total war is a bitch, just got to do what I can. Just move those fighters away from W.Germany so they can have some real fun :wink:
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 2 infantry moved from New Zealand to 65 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Solomon Islands Combat - ANZAC Battle in Solomon Islands Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 2 infantry moved from New Zealand to 65 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Solomon Islands Combat - ANZAC Battle in Solomon Islands Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Northern Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Novgorod 1 infantry moved from Vologda to Yaroslavl Germans take Yaroslavl from Russians 1 mech_infantry moved from Iraq to Northeast Persia Germans take Northeast Persia from Neutral_Allies 1 bomber moved from Iraq to Stalingrad 4 infantry moved from Archangel to Vologda 1 bomber moved from Iraq to Urals 1 infantry moved from Leningrad to Vologda 8 artilleries and 27 infantry moved from Northern Belarus to Novgorod 7 armour and 3 mech_infantrys moved from Northern Belarus to Vologda 1 infantry moved from Ukraine to Kursk Germans take Kursk from Russians 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 5 infantry moved from Eastern Poland to Northern Belarus 5 infantry moved from Poland to Eastern Poland 2 artilleries and 8 infantry moved from Germany to Poland 3 fighters moved from Western Germany to Gibraltar 3 submarines moved from 95 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 5 infantry moved from Iraq to Southern Persia 3 transports moved from 83 Sea Zone to 82 Sea Zone 1 mech_infantry moved from Southern Caucasus to Northern Caucasus Germans take Northern Caucasus from Russians 1 submarine moved from 116 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from Western Germany to Southern Italy Combat - Germans Strategic bombing raid in Urals Russians roll AA dice in Urals : 0/1 hits, 0,17 expected hits Bombing raid in Urals rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Urals causes 6 damage total. Strategic bombing raid in Stalingrad Russians roll AA dice in Stalingrad : 0/1 hits, 0,17 expected hits Bombing raid in Stalingrad rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Stalingrad causes 6 damage total. Non Combat Move - Germans 1 bomber moved from Stalingrad to Vologda 1 bomber moved from Urals to Vologda 4 aaGuns moved from Northern Belarus to Novgorod 1 aaGun moved from Eastern Poland to Northern Belarus Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone 1 fighter placed in 115 Sea Zone 3 fighters placed in Western Germany 6 infantry placed in Germany Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 67 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Russians AA : -0,33 -
I intend to pay you back in full for every SBR run you make :) Payback is a bitch ;)
-
Ill make a small edit, instead of sending tact to south. italy, it will land on the ac of coast w.germany.
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Northern Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Novgorod 1 infantry moved from Vologda to Yaroslavl Germans take Yaroslavl from Russians 1 mech_infantry moved from Iraq to Northeast Persia Germans take Northeast Persia from Neutral_Allies 1 bomber moved from Iraq to Stalingrad 4 infantry moved from Archangel to Vologda 1 bomber moved from Iraq to Urals 1 infantry moved from Leningrad to Vologda 8 artilleries and 27 infantry moved from Northern Belarus to Novgorod 7 armour and 3 mech_infantrys moved from Northern Belarus to Vologda 1 infantry moved from Ukraine to Kursk Germans take Kursk from Russians 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 5 infantry moved from Eastern Poland to Northern Belarus 5 infantry moved from Poland to Eastern Poland 2 artilleries and 8 infantry moved from Germany to Poland 3 fighters moved from Western Germany to Gibraltar 3 submarines moved from 95 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 5 infantry moved from Iraq to Southern Persia 3 transports moved from 83 Sea Zone to 82 Sea Zone 1 mech_infantry moved from Southern Caucasus to Northern Caucasus Germans take Northern Caucasus from Russians 1 submarine moved from 116 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from Western Germany to Southern Italy Combat - Germans Strategic bombing raid in Urals Russians roll AA dice in Urals : 0/1 hits, 0,17 expected hits Bombing raid in Urals rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Urals causes 6 damage total. Strategic bombing raid in Stalingrad Russians roll AA dice in Stalingrad : 0/1 hits, 0,17 expected hits Bombing raid in Stalingrad rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Stalingrad causes 6 damage total. Non Combat Move - Germans 1 bomber moved from Stalingrad to Vologda 1 bomber moved from Urals to Vologda 4 aaGuns moved from Northern Belarus to Novgorod 1 aaGun moved from Eastern Poland to Northern Belarus Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone 1 fighter placed in 115 Sea Zone 3 fighters placed in Western Germany 6 infantry placed in Germany Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 67 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 115 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians AA : -0,33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 fighter and 7 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 2 infantry moved from Tula to Kursk 1 infantry moved from Tula to Kursk 1 fighter moved from Russia to Kursk 1 fighter and 1 tactical_bomber moved from Russia to Yaroslavl 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Gorky 3 infantry moved from Sakha to Siberia Russians take Siberia from Japanese 3 infantry moved from Urals to Samara 1 artillery and 3 infantry moved from Rostov to Northern Caucasus 1 artillery and 3 infantry moved from Stalingrad to Tambov Combat - Russians Battle in Northern Caucasus Russians attack with 1 artillery and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Northern Caucasus, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northern Caucasus Russians win, taking Northern Caucasus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Battle in Yaroslavl Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yaroslavl, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kursk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Kursk, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Kursk to Russia 1 fighter and 1 tactical_bomber moved from Yaroslavl to Russia 2 aaGuns, 6 artilleries and 22 infantry moved from Tula to Russia Place Units - Russians 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,1 Russians collect 27 PUs (1 lost to blockades); end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 0.67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 airfield, 10 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Anhwe to Jehol 4 infantry moved from Japan to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 5 artilleries and 3 infantry moved from Northern Manchuria to Buryatia Japanese take Buryatia from Russians 1 battleship, 6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from Kiangsu to 20 Sea Zone 6 infantry and 1 marine moved from 20 Sea Zone to Jehol 1 armour, 1 artillery, 3 fighters and 1 infantry moved from Southern Manchuria to Jehol 2 fighters moved from 6 Sea Zone to Jehol 3 fighters moved from Japan to Jehol 1 artillery moved from Yunnan to Burma 1 artillery moved from Kweichow to Yunnan 1 mech_infantry moved from Burma to Kweichow 1 bomber moved from Kwangsi to Jehol 1 tactical_bomber moved from Caroline Islands to Jehol 1 tactical_bomber moved from 35 Sea Zone to Jehol 2 fighters moved from 43 Sea Zone to Burma 1 battleship, 1 carrier and 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 1 transport moved from 132 Sea Zone to 36 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Jehol 1 submarine moved from 56 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Jehol Japanese attack with 1 armour, 2 artilleries, 1 bomber, 8 fighters, 8 infantry, 2 marines and 2 tactical_bombers Chinese defend with 18 infantry Japanese roll dice for 1 battleship and 1 cruiser in Jehol, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 8 fighters, 8 infantry, 2 marines and 2 tactical_bombers in Jehol, round 2 : 9/1 hits, 9,33 expected hits Chinese roll dice for 18 infantry in Jehol, round 2 : 6/0 hits, 6,00 expected hits 6 infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 8 fighters, 2 infantry, 2 marines and 2 tactical_bombers in Jehol, round 3 : 9/1 hits, 8,33 expected hits Chinese roll dice for 8 infantry in Jehol, round 3 : 3/1 hits, 2,67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 8 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery, 1 bomber, 8 fighters, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Japanese: 1 artillery and 8 infantry Casualties for Chinese: 18 infantry Non Combat Move - Japanese 1 bomber and 8 fighters moved from Jehol to Hopei 2 tactical_bombers moved from Jehol to 20 Sea Zone 2 aaGuns moved from Korea to Southern Manchuria 1 aaGun moved from Southern Manchuria to Jehol Place Units - Japanese 3 tactical_bombers placed in French Indo China 1 airfield placed in Hopei 3 infantry placed in Southern Manchuria 7 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,17 -
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 104 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 1 bomber moved from United Kingdom to Morocco 1 bomber moved from United Kingdom to Gibraltar 1 submarine moved from 96 Sea Zone to 93 Sea Zone 1 destroyer moved from 11 Sea Zone to 91 Sea Zone 1 destroyer moved from 104 Sea Zone to 105 Sea Zone 1 armour, 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from Johnston Island to 27 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport moved from 27 Sea Zone to 48 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 48 Sea Zone to New Britain 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 31 Sea Zone to 33 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to GibraltarCombat Hit Differential Summary :
-
@cds How is it best to resolve this? You’ve got some choices on interception and then there’ll be order of loss decisions for the sea battle.

-
I wish to scramble all planes from morocco and gibraltar to sz93. Ill take a look at casualty’s after that and decide which OOL I prefer.
-
I dont want to scramble with the Japanese.
-
@cds Okay, will do. I don’t like the bombers chances of getting through the interceptors and then the AA defences but figured it was time to sh!t or get off the pot.
-
I hope you understand what I said.
Scramble all planes into sz93.
You start the attack in sz93.
Ill take a look at how much hits i’ve received in the first round of combat.
Ill decide which units Ill take a hit on.
If you continue the attack, Ill take another look at how much hits i’ve received.
Ill than again decide which units Ill take a hit on.
If there is a third round, the same principal apply’s. -
@cds :+1:
-
@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
it was time to sh!t or get off the pot.
Love this expression!
-
@cds said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
I dont want to scramble with the Japanese.
So you can also scramble to attack neighbouring amphibious landings even if you have no defending ships. Good to know.
-
Its not that I need a defending ship, its about if the attacker has a surface warship present or not.
If you would have only send the transport first, after combat (taking the land), send the rest of the fleet, I wouldnt have been able to scramble.





