@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
2nd file please. Undid a NCM
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
    Purchase Units - ANZAC
        ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 infantry moved from Celebes to 44 Sea Zone
        1 infantry moved from Celebes to 44 Sea Zone
        2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
        1 infantry moved from 37 Sea Zone to Malaya
        1 infantry moved from 37 Sea Zone to Malaya
        1 fighter moved from New South Wales to 62 Sea Zone
        1 fighter moved from New South Wales to 62 Sea Zone
    Place Units - ANZAC
        1 carrier and 1 submarine placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
    Purchase Units - ANZAC
        ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 infantry moved from Celebes to 44 Sea Zone
        1 infantry moved from Celebes to 44 Sea Zone
        2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
        1 infantry moved from 37 Sea Zone to Malaya
        1 infantry moved from 37 Sea Zone to Malaya
        1 fighter moved from New South Wales to 62 Sea Zone
        1 fighter moved from New South Wales to 62 Sea Zone
    Place Units - ANZAC
        1 carrier and 1 submarine placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 13 PUs; end with 13 PUs
    Combat Move - French
        1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 bomber, 6 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 
    Politics - Germans
        Germans takes Political Action: Political Action Axis To War With Russians
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Combat Move - Germans
        2 infantry moved from Poland to Baltic States
        2 fighters moved from Western Germany to Baltic States
        7 artilleries and 18 infantry moved from Poland to Eastern Poland
    Combat - Germans
        Battle in Baltic States
            Germans attack with 2 fighters and 2 infantry
            Russians defend with 1 infantry
                Germans roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Baltic States
            Germans win, taking Baltic States from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Eastern Poland
            Germans attack with 7 artilleries and 18 infantry
            Russians defend with 1 infantry
                Germans roll dice for 7 artilleries and 18 infantry in Eastern Poland, round 2 : 5/25 hits, 6.50 expected hits
                Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
            Germans win, taking Eastern Poland from Russians with 7 artilleries and 17 infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        2 armour and 6 mech_infantrys moved from Slovakia Hungary to Eastern Poland
        3 aaGuns moved from Poland to Eastern Poland
        1 aaGun moved from Germany to Poland
        2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
        1 aaGun moved from Western Germany to Germany
        4 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
        1 armour moved from Southern France to Yugoslavia
        1 artillery moved from Gibraltar to 91 Sea Zone
        1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
        1 artillery moved from 95 Sea Zone to Northern Italy
        1 destroyer moved from 91 Sea Zone to 88 Sea Zone
        1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 91 Sea Zone to 87 Sea Zone
        2 tactical_bombers moved from Western Germany to Southern France
        2 fighters moved from Baltic States to Germany
    Place Units - Germans
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Germany: 2 fighters
        EDIT: Adding units owned by Germans to Western Germany: 2 fighters
        EDIT: Turning off Edit Mode
        1 bomber placed in Western Germany
        6 mech_infantrys placed in Germany
        3 submarines placed in 93 Sea Zone
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
        Germans collect 46 PUs (2 lost to blockades); end with 47 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -1.83
@bolasgod
I mis-clicked when I did my combat movement, and didn’t realize is until during combat.  I had intended to use my 2 bom in the Baltic battle, and have my figs remain in place (note that the bombers never moved).  Wouldn’t have affected battle results in any way except in your favor (attack @4 instead of 3), so I didn’t think you’d object to the edit.  Please advise if you do.
@mainah no problem
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - Russians
        Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Bessarabia to Romania
              Russians take Romania from Germans
        1 infantry moved from Novgorod to Baltic States
        1 infantry moved from Novgorod to Baltic States
        1 fighter moved from Novgorod to Baltic States
        1 fighter moved from Novgorod to Baltic States
        1 tactical_bomber moved from Novgorod to Baltic States
    Combat - Russians
        Battle in Baltic States
            Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
            Germans defend with 2 infantry
                Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2.00 expected hits
                Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Germans lost in Baltic States
            Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Germans: 2 infantry
    Non Combat Move - Russians
        1 aaGun and 5 infantry moved from Belarus to Smolensk
        1 infantry moved from Ukraine to Bessarabia
        1 infantry moved from Ukraine to Western Ukraine
        1 aaGun, 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
        1 infantry moved from Rostov to Bryansk
        3 infantry moved from Volgograd to Rostov
        1 infantry moved from Novgorod to Belarus
        2 aaGuns, 3 artilleries and 19 infantry moved from Novgorod to Archangel
        2 fighters moved from Baltic States to Russia
        1 tactical_bomber moved from Baltic States to Russia
        2 infantry moved from Kansu to Timguska
    Place Units - Russians
        3 infantry placed in Ukraine
        2 artilleries and 5 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 33 PUs; end with 33 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
        Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
        Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - Japanese
        Japanese buy 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
        Japanese takes Political Action: Political Action Japanese To War With French
            Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
        1 infantry moved from Ulaanbaatar to Buyant-Uhaa
              Japanese take Buyant-Uhaa from Russians
        1 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 infantry moved from Hopei to Kweichow
              Japanese take Kweichow from Chinese
        3 infantry moved from Hunan to Yunnan
        2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
        2 fighters moved from Kwangsi to Kwangtung
        1 armour moved from Kwangsi to Kwangtung
        2 mech_infantrys moved from Kiangsu to Kwangtung
        1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
        1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
        1 infantry moved from 43 Sea Zone to Borneo
        3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
        3 artilleries moved from 37 Sea Zone to Malaya
        3 infantry moved from 37 Sea Zone to Malaya
        2 bombers moved from Kwangsi to Malaya
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
        1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
        1 infantry moved from Paulau Island to 34 Sea Zone
        2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
        2 infantry moved from 35 Sea Zone to Philippines
        1 fighter moved from 35 Sea Zone to Philippines
        1 tactical_bomber moved from 35 Sea Zone to Philippines
        1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
        1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
        2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
        1 marine moved from Caroline Islands to 33 Sea Zone
        1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone
        1 marine moved from 44 Sea Zone to Celebes
    Combat - Japanese
        Battle in Borneo
        Battle in Celebes
        Battle in 54 Sea Zone
            Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
            Americans defend with 1 destroyer and 1 submarine
                Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
            Japanese win, taking Borneo from UK_Pacific, taking Celebes from ANZAC, taking 54 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 destroyer
            Casualties for Americans: 1 destroyer and 1 submarine
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
        Battle in 37 Sea Zone
            Japanese attack with 1 cruiser, 1 destroyer, 1 submarine and 3 transports
            British defend with 1 destroyer; ANZAC defend with 1 transport
                Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 cruiser, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                British roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 37 Sea Zone
                1 transport owned by the ANZAC lost in 37 Sea Zone
            Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 15
            Casualties for British: 1 destroyer
            Casualties for ANZAC: 1 transport
        Battle in Kwangtung
            Japanese attack with 1 armour, 2 fighters and 2 mech_infantrys
            British defend with 2 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Kwangtung, round 2 : 2/5 hits, 1.83 expected hits
                UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
            Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 mech_infantry
            Casualties for British: 2 infantry
        Battle in Malaya
            Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
            British defend with 3 infantry; ANZAC defend with 3 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 3/10 hits, 4.50 expected hits
                UK_Pacific roll dice for 6 infantry in Malaya, round 2 : 3/6 hits, 2.00 expected hits
                3 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
                Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 5/7 hits, 3.50 expected hits
                UK_Pacific roll dice for 3 infantry in Malaya, round 3 : 1/3 hits, 1.00 expected hits
                1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
            Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 artillery and 3 infantry
            Casualties for ANZAC: 3 infantry
            Casualties for British: 3 infantry
        Battle in Philippines
            Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
            Americans defend with 1 airfield, 1 harbour and 2 infantry
                Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 4/6 hits, 2.17 expected hits
                Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
            Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 2 infantry
        Battle in Yunnan
            Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
            Chinese defend with 3 artilleries
                Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits, 2.83 expected hits
                Chinese roll dice for 3 artilleries in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                2 artilleries owned by the Chinese lost in Yunnan
                Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 3 : 3/7 hits, 2.83 expected hits
                Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
            Casualties for Chinese: 3 artilleries
    Non Combat Move - Japanese
        1 artillery moved from Chahar to Hopei
        2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
        2 fighters moved from Kwangtung to 6 Sea Zone
        1 destroyer moved from 6 Sea Zone to 16 Sea Zone
        1 armour moved from Amur to Yakut S.S.R.
        1 infantry moved from Jehol to Chahar
        1 infantry moved from Kiangsu to Anhwe
        1 aaGun, 1 artillery and 1 infantry moved from Hunan to Yunnan
        1 infantry moved from Anhwe to Hunan
        1 mech_infantry moved from Kwangsi to Hunan
        1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
        2 bombers moved from Malaya to Kwangsi
        1 battleship moved from 36 Sea Zone to 33 Sea Zone
        1 destroyer moved from 35 Sea Zone to 33 Sea Zone
        2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
        1 fighter and 1 tactical_bomber moved from Philippines to Kwangsi
        1 carrier moved from 35 Sea Zone to 37 Sea Zone
    Place Units - Japanese
        1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
        1 infantry and 2 mech_infantrys placed in Kiangsu
    Turn Complete - Japanese
        Japanese collect 54 PUs; end with 54 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : 0.83
Japanese regular : 0.17
UK_Pacific regular : 1.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 battleship, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
        1 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery moved from Eastern United States to 101 Sea Zone
        1 fighter moved from 101 Sea Zone to 88 Sea Zone
        1 bomber moved from Eastern United States to 88 Sea Zone
        1 fighter moved from Eastern United States to 88 Sea Zone
        1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
        1 fighter moved from Hawaiian Islands to 16 Sea Zone
    Combat - Americans
        Battle in 16 Sea Zone
            Americans attack with 1 fighter and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 88 Sea Zone
            Americans attack with 1 bomber and 2 fighters
            Germans defend with 1 destroyer
                Americans roll dice for 1 bomber and 2 fighters in 88 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 88 Sea Zone
            Americans win with 2 fighters remaining. Battle score for attacker is -6
            Casualties for Americans: 1 bomber
            Casualties for Germans: 1 destroyer
    Non Combat Move - Americans
        1 destroyer moved from 26 Sea Zone to 25 Sea Zone
        1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
        1 fighter moved from 16 Sea Zone to 26 Sea Zone
        1 fighter moved from 26 Sea Zone to Hawaiian Islands
        1 fighter moved from 26 Sea Zone to Hawaiian Islands
        1 fighter moved from Hawaiian Islands to 26 Sea Zone
        1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 infantry moved from Western United States to 10 Sea Zone
        1 infantry moved from Western United States to 10 Sea Zone
        2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
        2 fighters moved from 88 Sea Zone to 90 Sea Zone
        1 armour moved from Eastern United States to 101 Sea Zone
        1 artillery moved from Eastern United States to 101 Sea Zone
        3 mech_infantrys moved from Eastern United States to 101 Sea Zone
        3 marines moved from Eastern United States to 101 Sea Zone
        5 infantry moved from Eastern United States to 101 Sea Zone
        1 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 6 infantry, 3 marines, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 90 Sea Zone
        1 fighter moved from 26 Sea Zone to Hawaiian Islands
    Place Units - Americans
        3 infantry placed in Eastern United States
        1 battleship, 1 carrier and 2 transports placed in 101 Sea Zone
        1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 50 PUs; end with 50 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : -0.33
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Szechwan to Kweichow
        1 infantry moved from Szechwan to Kweichow
        1 fighter moved from Szechwan to Kweichow
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        2 infantry moved from Szechwan to Shensi
        1 fighter moved from Kweichow to Shensi
    Place Units - Chinese
        3 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 battleship, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
        1 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery moved from Eastern United States to 101 Sea Zone
        1 fighter moved from 101 Sea Zone to 88 Sea Zone
        1 bomber moved from Eastern United States to 88 Sea Zone
        1 fighter moved from Eastern United States to 88 Sea Zone
        1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
        1 fighter moved from Hawaiian Islands to 16 Sea Zone
    Combat - Americans
        Battle in 16 Sea Zone
            Americans attack with 1 fighter and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 88 Sea Zone
            Americans attack with 1 bomber and 2 fighters
            Germans defend with 1 destroyer
                Americans roll dice for 1 bomber and 2 fighters in 88 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 88 Sea Zone
            Americans win with 2 fighters remaining. Battle score for attacker is -6
            Casualties for Americans: 1 bomber
            Casualties for Germans: 1 destroyer
    Non Combat Move - Americans
        1 destroyer moved from 26 Sea Zone to 25 Sea Zone
        1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
        1 fighter moved from 16 Sea Zone to 26 Sea Zone
        1 fighter moved from 26 Sea Zone to Hawaiian Islands
        1 fighter moved from 26 Sea Zone to Hawaiian Islands
        1 fighter moved from Hawaiian Islands to 26 Sea Zone
        1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 infantry moved from Western United States to 10 Sea Zone
        1 infantry moved from Western United States to 10 Sea Zone
        2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
        2 fighters moved from 88 Sea Zone to 90 Sea Zone
        1 armour moved from Eastern United States to 101 Sea Zone
        1 artillery moved from Eastern United States to 101 Sea Zone
        3 mech_infantrys moved from Eastern United States to 101 Sea Zone
        3 marines moved from Eastern United States to 101 Sea Zone
        5 infantry moved from Eastern United States to 101 Sea Zone
        1 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 6 infantry, 3 marines, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 90 Sea Zone
        1 fighter moved from 26 Sea Zone to Hawaiian Islands
    Place Units - Americans
        3 infantry placed in Eastern United States
        1 battleship, 1 carrier and 2 transports placed in 101 Sea Zone
        1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 50 PUs; end with 50 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Szechwan to Kweichow
        1 infantry moved from Szechwan to Kweichow
        1 fighter moved from Szechwan to Kweichow
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        2 infantry moved from Szechwan to Shensi
        1 fighter moved from Kweichow to Shensi
    Place Units - Chinese
        3 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 8 PUs
    Purchase Units - British
        British buy 1 carrier and 1 destroyer; Remaining resources: 5 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 aaGuns and 5 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Iraq to Syria
              British take Syria from Neutral_Axis
        1 infantry moved from Kenya to Ethiopia
              British take Ethiopia from Italians
        1 infantry moved from Kenya to Ethiopia
        1 infantry moved from Shan State to Siam
              UK_Pacific take Siam from Japanese
    Combat - British
    Non Combat Move - British
        1 fighter moved from United Kingdom to 109 Sea Zone
        1 fighter moved from Scotland to 109 Sea Zone
        1 tactical_bomber moved from Scotland to United Kingdom
        1 submarine moved from 105 Sea Zone to 91 Sea Zone
        1 mech_infantry moved from Eastern Persia to Iraq
        1 tactical_bomber moved from Persia to India
        1 fighter moved from Persia to India
        1 fighter moved from Persia to India
        1 infantry moved from India to 39 Sea Zone
        1 artillery moved from India to 39 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
        1 artillery moved from 76 Sea Zone to Ethiopia
        1 infantry moved from 76 Sea Zone to Ethiopia
        1 armour moved from Tanganyika Territory to Ethiopia
        1 armour moved from Tanganyika Territory to Ethiopia
        1 armour moved from Union of South Africa to Tanganyika Territory
        1 fighter moved from Union of South Africa to Kenya
        1 battleship moved from 39 Sea Zone to 76 Sea Zone
        1 cruiser moved from 39 Sea Zone to 41 Sea Zone
        1 infantry moved from India to Burma
        1 infantry moved from India to Burma
        1 infantry moved from India to Burma
        1 infantry moved from India to Burma
        1 infantry moved from India to Burma
        1 infantry moved from India to Burma
        1 artillery moved from India to Burma
        1 artillery moved from India to Burma
        1 aaGun moved from India to Burma
        1 infantry moved from India to Burma
        1 infantry moved from India to Burma
        1 infantry moved from India to Burma
        1 infantry moved from India to Burma
        1 infantry moved from India to Burma
        1 infantry moved from India to Burma
        1 infantry moved from India to Burma
        1 infantry moved from India to Burma
        1 infantry moved from India to Burma
    Place Units - British
        1 carrier and 1 destroyer placed in 109 Sea Zone
    Turn Complete - British
        British collect 31 PUs; end with 36 PUs
    Place Units - UK_Pacific
        2 aaGuns and 5 infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,4,6,4,3,4,3
        UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
        Some Units in India change ownership: 2 aaGuns and 5 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 1.17
Japanese regular : -0.67
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry moved from Morocco to 92 Sea Zone
        1 artillery moved from Algeria to 92 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
        1 artillery and 1 infantry moved from 96 Sea Zone to Malta
        2 infantry moved from Crete to 99 Sea Zone
        2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
        2 infantry moved from 96 Sea Zone to Malta
    Combat - Italians
        Italians creates battle in territory 97 Sea Zone
        Battle in Malta
            Italians attack with 1 artillery and 3 infantry
            British defend with 1 aaGun and 1 infantry
                Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 1/4 hits, 1.00 expected hits
                British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                1 aaGun owned by the British lost in Malta
                Italians roll dice for 1 artillery and 3 infantry in Malta, round 3 : 3/4 hits, 1.00 expected hits
                British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Malta
            Italians win, taking 97 Sea Zone from British, taking Malta from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
            Casualties for British: 1 aaGun and 1 infantry
    Non Combat Move - Italians
        1 cruiser moved from 97 Sea Zone to 95 Sea Zone
        1 aaGun moved from Northern Italy to France
        2 armour moved from Poland to Eastern Poland
    Place Units - Italians
        1 destroyer placed in 95 Sea Zone
        1 artillery and 1 fighter placed in Southern Italy
        3 infantry placed in Egypt
    Turn Complete - Italians
        Italians collect 15 PUs; end with 15 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
        Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 2.00
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 submarine; Remaining resources: 7 PUs; 
    Combat Move - ANZAC
        1 fighter moved from 62 Sea Zone to 54 Sea Zone
        1 fighter moved from 62 Sea Zone to 54 Sea Zone
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
        1 submarine moved from 62 Sea Zone to 54 Sea Zone
        1 carrier moved from 62 Sea Zone to 54 Sea Zone
        1 fighter moved from New South Wales to 54 Sea Zone
    Combat - ANZAC
        Battle in 54 Sea Zone
            ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 54 Sea Zone
            ANZAC win, taking 54 Sea Zone from Japanese with 1 carrier, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        1 fighter moved from 54 Sea Zone to Queensland
        1 marine moved from New South Wales to 62 Sea Zone
        1 cruiser and 1 marine moved from 62 Sea Zone to 42 Sea Zone
        1 marine moved from 42 Sea Zone to Java
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 artillery moved from New South Wales to Queensland
        1 infantry moved from New South Wales to Queensland
    Place Units - ANZAC
        1 submarine placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 submarine; Remaining resources: 7 PUs; 
    Combat Move - ANZAC
        1 fighter moved from 62 Sea Zone to 54 Sea Zone
        1 fighter moved from 62 Sea Zone to 54 Sea Zone
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
        1 submarine moved from 62 Sea Zone to 54 Sea Zone
        1 carrier moved from 62 Sea Zone to 54 Sea Zone
        1 fighter moved from New South Wales to 54 Sea Zone
    Combat - ANZAC
        Battle in 54 Sea Zone
            ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 54 Sea Zone
            ANZAC win, taking 54 Sea Zone from Japanese with 1 carrier, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        1 fighter moved from 54 Sea Zone to Queensland
        1 marine moved from New South Wales to 62 Sea Zone
        1 cruiser and 1 marine moved from 62 Sea Zone to 42 Sea Zone
        1 marine moved from 42 Sea Zone to Java
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 artillery moved from New South Wales to Queensland
        1 infantry moved from New South Wales to Queensland
    Place Units - ANZAC
        1 submarine placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    Combat Move - French
        1 destroyer moved from 39 Sea Zone to 38 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        2 infantry moved from Eastern Poland to Romania
        1 armour moved from Yugoslavia to Romania
        2 infantry moved from Eastern Poland to Baltic States
        3 armour moved from Eastern Poland to Baltic States
        20 infantry moved from Eastern Poland to Western Ukraine
        9 artilleries moved from Eastern Poland to Western Ukraine
        1 infantry moved from Finland to Karelia
              Germans take Karelia from Russians
        1 fighter moved from 87 Sea Zone to 90 Sea Zone
        1 tactical_bomber moved from Southern France to 90 Sea Zone
        3 bombers moved from Western Germany to 90 Sea Zone
        3 submarines moved from 93 Sea Zone to 90 Sea Zone
        1 carrier, 1 cruiser and 1 submarine moved from 87 Sea Zone to 90 Sea Zone
Combat Hit Differential Summary :
@bolasgod
OOL for SZ 90?
@mainah oh boy if I lose this fight I will concede… Preserve the planes and just sink the carrier 1st. I have to defend my transports or the game is over…
@bolasgod
OK - I’ll interpret that as Max D - start with units that defense low, work my way up.  Keep a tipped BB over the planes, as they will not have a place to land regardless if they win.

