@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
4 bombers moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Norway
Non Combat Move - Americans
4 bombers moved from 112 Sea Zone to United Kingdom
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Shan State
2 fighters moved from Burma to Yunnan
2 armour and 2 mech_infantrys moved from Bryansk to Novgorod
1 tactical_bomber moved from Russia to Novgorod
Combat - British
Battle in Novgorod
British attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Novgorod
British roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 1/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Novgorod, round 3 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Novgorod
British roll dice for 1 armour and 1 tactical_bomber in Novgorod, round 4 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
British win, taking Novgorod from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Germans: 3 infantry
Battle in Yunnan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 1.83 expected hits
Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
2 fighters moved from Yunnan to India
1 mech_infantry moved from West India to Burma
1 armour moved from West India to Burma
3 infantry moved from India to Burma
1 infantry moved from West India to India
1 armour moved from Eastern Persia to India
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 fighter moved from Persia to Russia
1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to West India
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
1 tactical_bomber moved from Novgorod to Belarus
4 mech_infantrys moved from Bryansk to Smolensk
Place Units - British
2 fighters placed in United Kingdom
1 armour, 1 fighter and 1 mech_infantry placed in Persia
1 infantry and 1 mech_infantry placed in Iraq
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.00
British : -0.83
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 112 Sea Zone
1 bomber moved from Southern Italy to 112 Sea Zone
1 armour, 2 artilleries and 6 mech_infantrys moved from Eastern Poland to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 112 Sea Zone
1 bomber moved from Southern Italy to 112 Sea Zone
1 armour, 2 artilleries and 6 mech_infantrys moved from Eastern Poland to Bessarabia
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Bessarabia
Italians attack with 1 armour, 2 artilleries and 6 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 6 mech_infantrys in Bessarabia, round 2 : 3/9 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking 97 Sea Zone from British, taking Bessarabia from Russians with 1 armour, 2 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 transport; Americans defend with 2 destroyers and 3 transports
Italians roll dice for 1 bomber and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 2 destroyers and 4 transports in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 112 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 4 transports in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone
1 transport owned by the British and 2 transports owned by the Americans lost in 112 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 34
Casualties for Italians: 1 fighter
Casualties for Americans: 2 destroyers and 3 transports
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 112 Sea Zone to Southern Italy
1 fighter moved from 112 Sea Zone to Western Germany
1 aaGun moved from Eastern Poland to Bessarabia
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 0.00
Russians : -0.33
Should have mentioned this earlier, but my family and I are going on vacation for the Labor Day weekend. I won’t be able to play until Tues…Have a good weekend.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea Zone
1 submarine moved from 44 Sea Zone to 56 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 aaGun and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters moved from Queensland to Celebes
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea Zone
1 submarine moved from 44 Sea Zone to 56 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 aaGun and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters moved from Queensland to Celebes
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@surfer Np…have a great time!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
9 infantry moved from Finland to Norway
3 fighters and 1 tactical_bomber moved from Western Germany to Norway
2 infantry moved from Karelia to Novgorod
1 bomber moved from Eastern Poland to Novgorod
3 bombers moved from Eastern Poland to Norway
7 armour and 37 mech_infantrys moved from Vologda to Volgograd
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
9 infantry moved from Finland to Norway
3 fighters and 1 tactical_bomber moved from Western Germany to Norway
2 infantry moved from Karelia to Novgorod
1 bomber moved from Eastern Poland to Novgorod
3 bombers moved from Eastern Poland to Norway
7 armour and 37 mech_infantrys moved from Vologda to Volgograd
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
British defend with 1 armour; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Norway
Germans attack with 3 bombers, 3 fighters, 9 infantry and 1 tactical_bomber
British defend with 1 aaGun, 3 fighters and 1 infantry; Americans defend with 3 artilleries and 3 infantry
AA fire in Norway : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Norway
Germans roll dice for 3 bombers, 2 fighters, 9 infantry and 1 tactical_bomber in Norway, round 2 : 3/15 hits, 5.17 expected hits
Americans roll dice for 1 aaGun, 3 artilleries, 3 fighters and 4 infantry in Norway, round 2 : 6/10 hits, 4.33 expected hits
1 aaGun owned by the British, 6 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
Germans roll dice for 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Norway, round 3 : 1/9 hits, 4.17 expected hits
Americans roll dice for 3 artilleries, 3 fighters and 2 infantry in Norway, round 3 : 3/8 hits, 3.67 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
retreated to Norway
Americans win with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is -23
Casualties for Germans: 1 fighter and 9 infantry
Casualties for Americans: 3 infantry
Casualties for British: 1 aaGun
Battle in Volgograd
Germans attack with 7 armour and 37 mech_infantrys
British defend with 2 infantry; Russians defend with 1 factory_minor
Germans roll dice for 7 armour and 37 mech_infantrys in Volgograd, round 2 : 13/44 hits, 9.67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 7 armour and 35 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - Germans
1 aaGun, 7 artilleries and 10 infantry moved from Vologda to Novosibirsk
2 armour moved from Dzavhan to Kansu
1 fighter moved from Norway to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
3 bombers moved from Norway to Western Germany
1 aaGun moved from Finland to Karelia
1 bomber moved from Novgorod to Western Germany
1 fighter moved from Western Germany to 113 Sea Zone
8 infantry and 2 mech_infantrys moved from Germany to Poland
1 aaGun, 8 artilleries, 22 infantry and 4 mech_infantrys moved from Eastern Poland to Poland
Place Units - Germans
1 carrier and 1 transport placed in 113 Sea Zone
3 artilleries and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Germans collect 46 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -2.00
AA fire in Norway : : 0.50
Americans : 1.00
Russians : 0.83
Well not that you needed anymore good luck…That was really bad.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
3 infantry moved from Russia to Samara
2 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 mech_infantry moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
3 infantry moved from Russia to Samara
2 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 mech_infantry moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Samara, round 2 : 1/6 hits, 1.83 expected hits
Japanese roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 3 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Russians
4 infantry moved from Belarus to Novgorod
2 fighters moved from Eastern Poland to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
2 artilleries and 10 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Belarus to Novgorod
5 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
3 infantry moved from Russia to Samara
2 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 mech_infantry moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Samara, round 2 : 1/6 hits, 1.83 expected hits
Japanese roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 3 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Russians
4 infantry moved from Belarus to Novgorod
2 fighters moved from Eastern Poland to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
2 artilleries and 10 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Belarus to Novgorod
5 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.50
Japanese : 1.00
@surfer yes that kind of rolling can ruin a day…you had 98% chance of a win! I suppose if you had stayed another round the air would have killed me but at too high a cost.
You still have a lot of units rolling around central asia though :white_frowning_face:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kazakhstan to Caucasus
2 armour moved from Tsinghai to Caucasus
1 bomber moved from Tsinghai to Caucasus
2 infantry moved from Kweichow to Yunnan
1 fighter moved from French Indo China to Yunnan
3 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
3 infantry moved from French Indo China to 36 Sea Zone
2 mech_infantrys moved from Kwangsi to 36 Sea Zone
3 infantry, 2 mech_infantrys and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 20 Sea Zone to 44 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 44 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to Celebes
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from French Indo China to Yunnan
2 battleships moved from 36 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from ANZAC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kazakhstan to Caucasus
2 armour moved from Tsinghai to Caucasus
1 bomber moved from Tsinghai to Caucasus
2 infantry moved from Kweichow to Yunnan
1 fighter moved from French Indo China to Yunnan
3 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
3 infantry moved from French Indo China to 36 Sea Zone
2 mech_infantrys moved from Kwangsi to 36 Sea Zone
3 infantry, 2 mech_infantrys and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 20 Sea Zone to 44 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 44 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to Celebes
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from French Indo China to Yunnan
2 battleships moved from 36 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from ANZAC
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 aaGun, 2 artilleries, 3 fighters and 2 infantry
AA fire in Celebes : 2/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Celebes
Japanese roll dice for 2 battleships in Celebes, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 4 infantry and 3 mech_infantrys in Celebes, round 2 : 2/9 hits, 2.33 expected hits
ANZAC roll dice for 1 aaGun, 2 artilleries, 3 fighters and 2 infantry in Celebes, round 2 : 3/7 hits, 3.33 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys in Celebes, round 3 : 2/6 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery and 3 fighters in Celebes, round 3 : 3/4 hits, 2.33 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Celebes, round 4 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 2 fighters in Celebes, round 4 : 2/2 hits, 1.33 expected hits
1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in Celebes
Japanese roll dice for 1 mech_infantry in Celebes, round 5 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 fighter in Celebes, round 5 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 6 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 fighter in Celebes, round 6 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 7 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 fighter in Celebes, round 7 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 8 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 fighter in Celebes, round 8 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Celebes
ANZAC win with 1 fighter remaining. Battle score for attacker is -22
Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun, 2 artilleries, 2 fighters and 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 1.67 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in Caucasus
Japanese attack with 2 armour, 1 bomber and 1 mech_infantry
British defend with 2 mech_infantrys
Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Caucasus
Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Caucasus
Japanese win, taking Caucasus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Celebes: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 bomber
EDIT: Turning off Edit Mode
1 bomber moved from Caucasus to Volgograd
4 armour and 3 mech_infantrys moved from Timguska to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Shan State to Sumatra
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier and 2 destroyers moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
1 tactical_bomber moved from Shan State to Java
2 mech_infantrys moved from Hunan to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Korea to 6 Sea Zone
2 carriers, 3 destroyers, 4 fighters, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Szechwan to Tsinghai
2 artilleries and 6 infantry moved from Yenisey to Timguska
Place Units - Japanese
1 airfield placed in Java
3 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in Celebes : : 1.50
ANZAC : 0.00
Chinese : 0.67
UK_Pacific : 0.33
Russians : 0.00
Japanese : -2.17
Ok, another ridiculous battle…that I lost cosmically.
But I made a mistake, and I hope you will accept my fix. I killed my bomber because I thought you were dead and was choosing to keep a land unit so that I’d win the DEI. I was shocked when the battle continued…
If you look at the rolls, if I had kept the bomber, I would kill the ftr. So I did, and landed the bomber in Philippines.
At this point not sure I care, but having an ANZAC fighter alive in the middle of my fleet would be devastating. It already allows a landing spot that will probably hurt me.
@surfer no problem…easy mistake to make. Will get to my turn later today…haven’t got enough time this morning to spend on a complicated US/UK turn :+1:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 1 battleship, 1 carrier, 1 factory_minor, 1 fighter and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Norway to Finland
Americans take Finland from Germans
2 bombers moved from United Kingdom to France
2 bombers moved from United Kingdom to Southern France
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 1 battleship, 1 carrier, 1 factory_minor, 1 fighter and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Norway to Finland
Americans take Finland from Germans
2 bombers moved from United Kingdom to France
2 bombers moved from United Kingdom to Southern France
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/2 hits, 0.33 expected hits
Bombing raid in France rolls: 7,3 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/2 hits, 0.33 expected hits
Bombing raid in Southern France rolls: 3,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
2 bombers moved from France to United Kingdom
2 bombers moved from Southern France to United Kingdom
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
3 bombers moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 3 destroyers, 3 fighters and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
1 battleship and 1 carrier placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.33
Americans : -1.00
AA fire in Southern France : : -0.33
Japanese : 1.33