f7fe3ad8-238c-44af-94cc-fa5636a96f79-triplea_42140_1dut.tsvg
WaW - WhackaAxis vs Bacala
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OOL please, want to keep a sub(H or Y) or cruiser?
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@Bacala Max defense. So lose both subs and a cruiser
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Dutch 3 Adv.Fighters and 3 Fighters moved from Banjarmasin to 111 Sea Zone Purchase Units - Dutch Dutch buy 1 Fighter and 3 Infantrys; Remaining resources: 1 PUs; Combat - Dutch Battle in 111 Sea Zone Dutch attack with 3 Adv.Fighters and 3 Fighters Hisaichi defend with 1 Submarine; Yamamoto defend with 2 Cruisers and 1 Submarine Dutch roll dice for 3 Adv.Fighters and 3 Fighters in 111 Sea Zone, round 2 : 3/6 hits, 2,50 expected hits Yamamoto roll dice for 2 Cruisers in 111 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 Cruiser owned by the Yamamoto, 1 Fighter owned by the Dutch, 1 Submarine owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 111 Sea Zone Dutch roll dice for 3 Adv.Fighters and 2 Fighters in 111 Sea Zone, round 3 : 3/5 hits, 2,17 expected hits Yamamoto roll dice for 1 Cruiser in 111 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 Cruiser owned by the Yamamoto lost in 111 Sea Zone Dutch win with 3 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 30 Casualties for Dutch: 1 Fighter Casualties for Hisaichi: 1 Submarine Casualties for Yamamoto: 2 Cruisers and 1 Submarine Non Combat Move - Dutch 3 Adv.Fighters and 2 Fighters moved from 111 Sea Zone to Banjarmasin 1 Infantry moved from Banjarmasin to East And South Borneo Place Units - Dutch 1 Fighter and 3 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
Yamamoto : -0,50 Dutch : 1,33 -
TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 1 Infantry moved from Kotka to Vyborg 2 Infantrys moved from Oulu to Vyborg 1 Fighter moved from Helsinki to Vyborg Purchase Units - Finns Finns buy 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 Fighter and 3 Infantrys Russians defend with 2 Infantrys Finns roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 2 : 0/4 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Finns lost in Vyborg Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 3 : 0/3 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 3 : 0/2 hits, 0.67 expected hits Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 4 : 2/3 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 4 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Finns 2 Elites and 2 Infantrys moved from Tampere to Oulu 1 Infantry moved from Helsinki to Tampere 1 Fighter moved from Vyborg to Oulu 2 ArmoredCars moved from Helsinki to Oulu Place Units - Finns 2 Elites and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Finns : -0.17 Russians : -1.00 -
TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 1 Artillery and 1 Fighter moved from Vinnytsia to Odessa 1 Tank moved from Bulgaria to Krakow 5 Mech.Infs moved from Greece to Krakow 2 Artillerys and 2 Elites moved from Bucharest to W.Romania Purchase Units - Romanians Romanians buy 1 Bunker and 4 Tanks; Remaining resources: 8 PUs; Combat - Romanians Battle in Odessa Romanians attack with 1 Artillery and 1 Fighter Russians defend with 1 Infantry Romanians roll dice for 1 Artillery and 1 Fighter in Odessa, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Artillery and 1 Fighter in Odessa, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Odessa, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Odessa Romanians win, taking Odessa from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Odessa to Krakow Place Units - Romanians 1 Bunker and 4 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 26 PUs; end with 34 PUsCombat Hit Differential Summary :
Romanians : -0.33 Russians : -0.67 -
TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 4 Infantrys moved from Bangkok to S.Thailand 2 ArmoredCars moved from Bangkok to Burma 2 Artillerys and 1 Infantry moved from S.Thailand to Burma Purchase Units - Thai Thai buy 1 Bunker and 6 Infantrys; Remaining resources: 1 PUs; Combat - Thai Battle in Burma Thai attack with 2 ArmoredCars, 2 Artillerys and 1 Infantry British defend with 1 AAGun, 2 Fighters and 4 Infantrys Thai roll dice for 2 ArmoredCars, 2 Artillerys and 1 Infantry in Burma, round 2 : 3/5 hits, 1.67 expected hits British roll dice for 2 Fighters and 4 Infantrys in Burma, round 2 : 2/6 hits, 2.33 expected hits 1 Infantry owned by the Thai, 1 ArmoredCar owned by the Thai and 3 Infantrys owned by the British lost in Burma Thai roll dice for 1 ArmoredCar and 2 Artillerys in Burma, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 2 Fighters and 1 Infantry in Burma, round 3 : 1/3 hits, 1.33 expected hits 1 ArmoredCar owned by the Thai lost in Burma Thai roll dice for 2 Artillerys in Burma, round 4 : 2/2 hits, 0.67 expected hits British roll dice for 2 Fighters and 1 Infantry in Burma, round 4 : 3/3 hits, 1.33 expected hits 1 Fighter owned by the British, 1 Infantry owned by the British and 2 Artillerys owned by the Thai lost in Burma British win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for Thai: 2 ArmoredCars, 2 Artillerys and 1 Infantry Casualties for British: 1 Fighter and 4 Infantrys Non Combat Move - Thai 1 Fighter moved from 107 Sea Zone to S.Thailand Place Units - Thai 1 Bunker placed in S.Thailand 6 Infantrys placed in Bangkok Turning on Edit Mode EDIT: Removing units owned by Thai from Malaya: 1 AAGun EDIT: Adding units owned by Thai to Bangkok: 1 AAGun EDIT: Removing units owned by Thai from Bangkok: 1 AAGun EDIT: Adding units owned by Thai to S.Thailand: 1 AAGun EDIT: Turning off Edit Mode Turn Complete - Thai Thai collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
British : 1.00 Thai : 1.67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Americans 2 Infantrys moved from Pearl Harbor to 98 Sea Zone 2 Infantrys and 1 Transport moved from 98 Sea Zone to 104 Sea Zone 2 Infantrys moved from 104 Sea Zone to Jaluit 1 Infantry moved from Pearl Harbor to 98 Sea Zone 1 Cruiser and 1 Infantry moved from 98 Sea Zone to 104 Sea Zone 1 Infantry moved from 104 Sea Zone to Phoenix 1 Infantry moved from Pearl Harbor to 98 Sea Zone 1 Artillery and 1 Tank moved from Johnston to 98 Sea Zone 1 Elite moved from Johnston to 98 Sea Zone 1 Artillery, 1 Elite, 1 Infantry, 1 Tank and 2 Transports moved from 98 Sea Zone to 104 Sea Zone 1 Artillery and 3 Infantrys moved from Johnston to 97 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 97 Sea Zone to 104 Sea Zone 2 Artillerys, 1 Elite, 4 Infantrys and 1 Tank moved from 104 Sea Zone to Phoenix 1 B.Carrier, 2 Destroyers, 3 Fighters and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone 1 Adv.Fighter, 1 Battleship, 3 Carriers, 6 Destroyers, 5 Fighters and 9 Submarines moved from 97 Sea Zone to 104 Sea Zone 1 Adv.Fighter and 8 Fighters moved from 104 Sea Zone to Jaluit 1 Bomber moved from Banjarmasin to 93 Sea Zone 1 Bomber moved from Amazon to Rio de Oro 1 Elite and 1 Infantry moved from South Atlantic USA to 26 Sea Zone 1 Elite, 1 Infantry and 2 S.Submarines moved from 26 Sea Zone to 34 Sea Zone 1 Elite and 1 Infantry moved from 34 Sea Zone to Rio de Oro 4 Infantrys moved from Bahia to 32 Sea Zone 1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 34 Sea Zone 4 Infantrys moved from 34 Sea Zone to Rio de Oro 2 Tanks moved from Salvador to 35 Sea Zone 1 Infantry moved from Bahia to 35 Sea Zone 1 B.Transport, 1 Infantry and 2 Tanks moved from 35 Sea Zone to 34 Sea Zone 1 Infantry and 2 Tanks moved from 34 Sea Zone to Mauritania 4 Infantrys moved from South Central USA to 25 Sea Zone 1 B.Transport and 4 Infantrys moved from 25 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia 1 Marine and 2 Tanks moved from Salvador to Bahia 1 Artillery and 1 Infantry moved from Bolivia to Amazon 1 Bomber moved from W.Mexico to Phoenix 1 Tank moved from San Francisco to W.Mexico Purchase Units - Americans Americans buy 1 B.Carrier, 2 Destroyers, 2 Fighters, 7 Infantrys, 1 L.Fighter, 1 Submarine and 3 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in 93 Sea Zone Americans attack with 1 Bomber Hisaichi defend with 1 T.Boat Americans roll dice for 1 Bomber in 93 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Hisaichi roll dice for 1 T.Boat in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 T.Boat owned by the Hisaichi lost in 93 Sea Zone Americans win with 1 Bomber remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 T.Boat Battle in Rio de Oro Americans attack with 1 Bomber, 1 Elite and 5 Infantrys Neutral defend with 3 Infantrys Americans roll dice for 1 Bomber, 1 Elite and 5 Infantrys in Rio de Oro, round 2 : 0/7 hits, 1,83 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 Bomber, 1 Elite and 5 Infantrys in Rio de Oro, round 3 : 3/7 hits, 1,83 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 3 : 1/3 hits, 1,00 expected hits 1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Rio de Oro Americans loses 0 PUs for violating Rio de Oros neutrality. Americans win, taking Rio de Oro from Neutral with 1 Bomber, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Neutral: 3 Infantrys Battle in Jaluit Americans attack with 1 Adv.Fighter, 8 Fighters and 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship and 1 Cruiser in Jaluit, round 2 : 2/2 hits, 1,17 expected hits 1 Infantry owned by the Yamamoto lost in Jaluit Americans win, taking Jaluit from Yamamoto with 1 Adv.Fighter, 8 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Americans 1 Adv.Fighter and 8 Fighters moved from Jaluit to 104 Sea Zone 2 Fighters moved from San Francisco to 98 Sea Zone 1 Bomber moved from Rio de Oro to Mauritania 1 AAGun moved from Colombia to Amazon 1 Bomber moved from 93 Sea Zone to Banjarmasin Place Units - Americans 1 B.Carrier, 1 Destroyer and 1 Submarine placed in 98 Sea Zone 1 Destroyer placed in 35 Sea Zone 1 Fighter placed in Salvador 1 Fighter and 1 L.Fighter placed in San Francisco 2 Transports placed in 83 Sea Zone 1 Transport placed in 26 Sea Zone 2 Infantrys placed in South Atlantic USA 2 Infantrys placed in South Central USA 1 Infantry placed in San Francisco 2 Infantrys placed in South Central USA Turn Complete - Americans Americans collect 105 PUs; end with 105 PUsCombat Hit Differential Summary :
Neutral : -1,00 Hisaichi : -0,17 Americans : 0,50 -
@Bacala Bacala, my navy is taking a stab at your navy. My opening sub salvo scored 4 hits. I assume 1 BB hit. germ.tsvg
What is your OOL? Do you want to lose the French units ahead of the UK units? They have 1 dd 1 tt. Take those before UK PT boats and tts? or keep the French dd until after all units defending at a 1 are killed?
Secondly, do you want to lose transports before pt boats, or vice versa? They both defend at a one.
Third note, for expediency, I will not ask for OOL every round. I’m very open to my opponents post-combat editing of “I would have taken X instead of Y” on your next turn.
I will ask if it will make a difference in combat, such as losing a last destroyer if I have subs left, etc. I think you have plenty of DDs and I only have 6 subs, so it might not be an issue.
I’ve attached the file for reference.
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Ok, for start :cold_sweat: OOL:
1BB
French transport
Uk transport
pt boats
french destroyer -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 2 Artillerys, 15 Infantrys and 13 Tanks moved from Vinnytsia to Krakow 1 Artillery, 2 Elites and 2 Infantrys moved from Bohemia to Krakow 4 Artillerys moved from Warsaw to Krakow 1 Artillery moved from Danzig to Krakow 4 Artillerys and 10 Infantrys moved from East Prussia to Danzig 2 Infantrys moved from Pomerania to Danzig 3 Infantrys moved from Bavaria to Bohemia 2 Cruisers and 1 Transport moved from 24 Sea Zone to 22 Sea Zone 3 Infantrys moved from Hamburg to 22 Sea Zone 3 Infantrys moved from 22 Sea Zone to Denmark 1 Infantry moved from Hamburg to Denmark 4 Destroyers moved from 24 Sea Zone to 22 Sea Zone 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 6 Submarines and 3 Transports moved from 20 Sea Zone to 18 Sea Zone 2 Stukas moved from Normandy to 18 Sea Zone 2 Tanks moved from French Equatorial Africa to Kenya Purchase Units - Germans Germans buy 1 Bunker, 4 Infantrys, 2 Submarines and 14 Tanks; Remaining resources: 1 PUs; Combat - Germans Battle in Denmark Germans attack with 4 Infantrys Neutral defend with 3 Infantrys Germans roll dice for 2 Cruisers in Denmark, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Neutral lost in Denmark Germans roll dice for 4 Infantrys in Denmark, round 2 : 0/4 hits, 0.67 expected hits Neutral roll dice for 2 Infantrys in Denmark, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Denmark Germans roll dice for 3 Infantrys in Denmark, round 3 : 1/3 hits, 0.50 expected hits Neutral roll dice for 2 Infantrys in Denmark, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Denmark Germans roll dice for 2 Infantrys in Denmark, round 4 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Denmark, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Denmark, round 5 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Denmark, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Denmark Germans roll dice for 1 Infantry in Denmark, round 6 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Denmark, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Denmark, round 7 : 1/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Denmark, round 7 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Denmark Germans loses 0 PUs for violating Denmarks neutrality. Germans win, taking Denmark from Neutral with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Neutral: 3 Infantrys Casualties for Germans: 3 Infantrys Battle in Kenya Germans attack with 2 Tanks British defend with 1 Infantry Germans roll dice for 2 Tanks in Kenya, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 Infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Kenya Germans win, taking Kenya from British with 1 Tank remaining. Battle score for attacker is -3 Casualties for Germans: 1 Tank Casualties for British: 1 Infantry Battle in 18 Sea Zone Germans attack with 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 2 Stukas, 6 Submarines and 3 Transports British defend with 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 2 Submarines, 11 T.Boats and 3 Transports; French defend with 1 Destroyer and 1 Transport Germans roll dice for 6 Submarines in 18 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits Units damaged: 1 Battleship owned by the British British roll dice for 2 Submarines in 18 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Germans Germans roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 2 Stukas and 3 Transports in 18 Sea Zone, round 2 : 5/11 hits, 4.17 expected hits British roll dice for 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters, 11 T.Boats and 4 Transports in 18 Sea Zone, round 2 : 4/23 hits, 6.17 expected hits 1 Submarine owned by the Germans, 3 Transports owned by the British, 1 Transport owned by the French, 4 T.Boats owned by the British and 3 Transports owned by the Germans lost in 18 Sea Zone Germans roll dice for 5 Submarines in 18 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits British roll dice for 2 Submarines in 18 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters and 2 Stukas in 18 Sea Zone, round 3 : 4/11 hits, 4.17 expected hits British roll dice for 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters and 7 T.Boats in 18 Sea Zone, round 3 : 1/15 hits, 4.83 expected hits 2 Submarines owned by the Germans and 5 T.Boats owned by the British lost in 18 Sea Zone 1 Battleship, 1 Carrier, 5 Destroyers and 3 Submarines retreated to 20 Sea Zone British win with 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters, 2 Submarines and 2 T.Boats remaining. Battle score for attacker is 39 Casualties for Germans: 3 Submarines and 3 Transports Casualties for British: 9 T.Boats and 3 Transports Casualties for French: 1 Transport Non Combat Move - Germans 2 Fighters moved from 18 Sea Zone to 20 Sea Zone 2 Stukas moved from 18 Sea Zone to Normandy 1 AAGun moved from Vinnytsia to Krakow 1 AAGun moved from Pomerania to Danzig 1 AAGun moved from Brandenburg to Silesia Place Units - Germans 1 Bunker placed in Krakow 2 Submarines placed in 20 Sea Zone 4 Tanks placed in Warsaw 5 Tanks placed in Bohemia 3 Tanks placed in Danzig 2 Tanks placed in Bavaria Germans undo move 3. 1 Infantry placed in Warsaw 1 Tank placed in Bavaria 3 Tanks placed in Hamburg 3 Infantrys placed in Warsaw Germans undo move 1. 1 Bunker placed in Brittany Turning on Edit Mode EDIT: Removing units owned by Germans from Brittany: 8 Tanks EDIT: Adding units owned by Germans to Burgundy: 8 Tanks EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 104 PUs; end with 105 PUsCombat Hit Differential Summary :
Germans : 1.83 Neutral : 0.33 British : -4.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians 1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Artillery and 1 Infantry moved from 53 Sea Zone to Odessa 1 Fighter moved from Donetsk to Odessa 4 ArmoredCars, 2 Artillerys, 1 Elite, 1 HeavyTank, 16 Infantrys, 1 Mot.Inf and 12 Tanks moved from Donetsk to Vinnytsia 8 Artillerys, 1 Elite and 28 Infantrys moved from Kiev to Vinnytsia 1 Artillery and 5 Infantrys moved from Minsk to Brest 1 Infantry moved from Lithuania to Brest 7 ArmoredCars, 2 HeavyTanks and 3 Tanks moved from Kursk to Vinnytsia 4 ArmoredCars moved from Rostov to Vinnytsia 2 Mech.Rockets moved from Saratov to Vinnytsia 3 Mech.Rockets and 1 Mot.Inf moved from Stalingrad to Vinnytsia 1 Bomber moved from Donetsk to Vyborg 1 Infantry moved from N.Karelia to Vyborg 2 Infantrys moved from S.Karelia to Vyborg 1 Infantry moved from Lapland to N.Karelia 2 Fighters moved from Kiev to Brest 1 Fighter moved from Donetsk to Brest 3 Infantrys moved from Rostov to Donetsk 1 ArmoredCar moved from Stalingrad to Donetsk 1 Infantry moved from Georgia to Rostov 1 ArmoredCar moved from Kuybyshev to Rostov 8 Infantrys moved from Kursk to Kiev 1 Artillery and 6 Infantrys moved from Novgorod to Minsk 1 Infantry moved from Latvia to Lithuania 2 Infantrys moved from Yaroslavl to Kursk 1 ArmoredCar moved from Moscow to Kursk 7 Infantrys moved from Moscow to Yaroslavl 2 Infantrys moved from Tashkent to Chimkent 2 Artillerys, 19 Infantrys, 1 Mot.Inf and 2 Tanks moved from N.Buryat Mongolia to Ayan 5 Infantrys moved from Olyokminsk to Yakutsk 1 Fighter moved from N.Buryat Mongolia to Okhotsk 2 Infantrys moved from Khatanga to Zhigansk 4 Infantrys moved from Khatanga to Olyokminsk 1 Artillery and 5 Infantrys moved from Sibirsky to Khatanga 2 Infantrys moved from Krasnoyarsk to Irkutsk 2 Infantrys moved from Novosibirsk to Krasnoyarsk 2 Infantrys moved from Sverdlovsk to Novosibirsk 1 Artillery and 3 Infantrys moved from Arkhangelsk to S.Karelia Purchase Units - Russians Russians buy 2 ArmoredCars, 2 Artillerys, 1 Bomber, 30 Infantrys and 3 Mech.Rockets; Remaining resources: 0 PUs; Combat - Russians Battle in Brest Russians attack with 1 Artillery, 3 Fighters and 6 Infantrys Germans defend with 1 Bunker Russians roll dice for 1 Artillery, 3 Fighters and 6 Infantrys in Brest, round 2 : 4/10 hits, 2,50 expected hits Germans roll dice for 1 Bunker in Brest, round 2 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Russians and 1 Bunker owned by the Germans lost in Brest Russians win, taking Brest from Germans with 1 Artillery, 3 Fighters and 5 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Bunker Battle in Vinnytsia Russians attack with 15 ArmoredCars, 10 Artillerys, 2 Elites, 3 HeavyTanks, 44 Infantrys, 5 Mech.Rockets, 2 Mot.Infs and 15 Tanks Germans defend with 2 Bunkers Russians roll dice for 15 ArmoredCars, 10 Artillerys, 2 Elites, 3 HeavyTanks, 44 Infantrys, 5 Mech.Rockets, 2 Mot.Infs and 15 Tanks in Vinnytsia, round 2 : 28/96 hits, 31,17 expected hits Germans roll dice for 2 Bunkers in Vinnytsia, round 2 : 2/2 hits, 1,00 expected hits 2 Infantrys owned by the Russians and 2 Bunkers owned by the Germans lost in Vinnytsia Russians win, taking Vinnytsia from Germans with 15 ArmoredCars, 10 Artillerys, 2 Elites, 3 HeavyTanks, 42 Infantrys, 5 Mech.Rockets, 2 Mot.Infs and 15 Tanks remaining. Battle score for attacker is 8 Casualties for Russians: 2 Infantrys Casualties for Germans: 2 Bunkers Battle in Odessa Russians attack with 1 Artillery, 1 Fighter and 1 Infantry Romanians defend with 1 Artillery Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Odessa, round 2 : 0/3 hits, 1,00 expected hits Romanians roll dice for 1 Artillery in Odessa, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Russians lost in Odessa Russians roll dice for 1 Artillery and 1 Fighter in Odessa, round 3 : 2/2 hits, 0,67 expected hits Romanians roll dice for 1 Artillery in Odessa, round 3 : 1/1 hits, 0,33 expected hits 1 Artillery owned by the Russians and 1 Artillery owned by the Romanians lost in Odessa Russians win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for Russians: 1 Artillery and 1 Infantry Casualties for Romanians: 1 Artillery Battle in Yakutsk Russians attack with 5 Infantrys Hisaichi defend with 1 ArmoredCar Russians roll dice for 5 Infantrys in Yakutsk, round 2 : 1/5 hits, 0,83 expected hits Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 2 : 1/1 hits, 0,17 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Yakutsk Russians win, taking Yakutsk from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 ArmoredCar Battle in Okhotsk Russians attack with 1 Fighter Hisaichi defend with 1 ArmoredCar Russians roll dice for 1 Fighter in Okhotsk, round 2 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 1 ArmoredCar in Okhotsk, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 Fighter in Okhotsk, round 3 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 1 ArmoredCar in Okhotsk, round 3 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 Fighter in Okhotsk, round 4 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 1 ArmoredCar in Okhotsk, round 4 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 Fighter in Okhotsk, round 5 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 1 ArmoredCar in Okhotsk, round 5 : 1/1 hits, 0,17 expected hits 1 Fighter owned by the Russians lost in Okhotsk Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -8 Casualties for Russians: 1 Fighter Battle in Ayan Russians attack with 2 Artillerys, 19 Infantrys, 1 Mot.Inf and 2 Tanks Hisaichi defend with 1 Artillery Russians roll dice for 2 Artillerys, 19 Infantrys, 1 Mot.Inf and 2 Tanks in Ayan, round 2 : 5/24 hits, 5,33 expected hits Hisaichi roll dice for 1 Artillery in Ayan, round 2 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 2 Artillerys, 19 Infantrys, 1 Mot.Inf and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Vyborg Russians attack with 1 Bomber and 3 Infantrys Finns defend with 2 Infantrys Russians roll dice for 1 Bomber and 3 Infantrys in Vyborg, round 2 : 2/4 hits, 1,17 expected hits Finns roll dice for 2 Infantrys in Vyborg, round 2 : 0/2 hits, 0,67 expected hits 2 Infantrys owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Finns: 2 Infantrys Non Combat Move - Russians 1 Fighter moved from Odessa to Kiev 3 Fighters moved from Brest to Kiev 1 AAGun moved from Minsk to Brest 1 Bomber moved from Vyborg to Leningrad 1 Artillery and 3 Infantrys moved from Leningrad to Latvia 1 AAGun moved from Novgorod to Minsk 1 AAGun moved from Donetsk to Vinnytsia 1 AAGun moved from Rostov to Donetsk 1 AAGun moved from N.Buryat Mongolia to Ayan Place Units - Russians 1 Infantry placed in Tashkent 2 Infantrys placed in Sverdlovsk 6 Infantrys placed in Sibirsky 1 Artillery and 2 Infantrys placed in Georgia 4 Infantrys placed in Leningrad 1 Artillery and 3 Infantrys placed in Arkhangelsk 3 Mech.Rockets placed in Kursk 2 ArmoredCars and 3 Infantrys placed in Stalingrad 1 Bomber and 9 Infantrys placed in Moscow Turn Complete - Russians Russians collect 112 PUs; end with 112 PUsCombat Hit Differential Summary :
Germans : 1,50 Romanians : 1,33 Hisaichi : 0,83 Finns : -0,67 Russians : -2,00 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 1 ArmoredCar, 5 Mech.Infs and 1 Tank moved from Italian East Africa to Rhodesia 1 Fighter moved from French Equatorial Africa to Rhodesia 1 Infantry moved from Italian East Africa to French Somaliland Italians take French Somaliland from French 1 Infantry moved from Italian East Africa to British Somaliland Italians take British Somaliland from British 1 Artillery and 1 Infantry moved from Equatoria to French Equatorial Africa 1 Artillery and 3 Infantrys moved from Italian East Africa to Equatoria 1 ArmoredCar moved from Lower Egypt to 57 Sea Zone 1 ArmoredCar and 1 Transport moved from 57 Sea Zone to 58 Sea Zone 1 ArmoredCar moved from 58 Sea Zone to Trucial Coast Italians take Trucial Coast from British 1 Infantry moved from Cyprus to 55 Sea Zone 1 Infantry and 1 Transport moved from 55 Sea Zone to 56 Sea Zone 1 Infantry moved from Lower Egypt to 56 Sea Zone 1 Infantry moved from Lower Egypt to Palestine 1 ArmoredCar moved from Lower Egypt to Palestine 2 Infantrys moved from 56 Sea Zone to Palestine 5 Artillerys, 3 Elites and 5 Infantrys moved from N.Algeria to E.Morocco 1 Infantry moved from S.Algeria to E.Morocco 4 Mech.Infs moved from Tunis to E.Morocco 1 Adv.Fighter moved from N.Tunisia to E.Morocco 4 JetFighters moved from Provence to E.Morocco 1 Artillery, 1 Elite and 1 Infantry moved from S.Tunisia to S.Algeria 1 Transport moved from 42 Sea Zone to 46 Sea Zone 2 Infantrys moved from Campania to 46 Sea Zone 2 Infantrys moved from 46 Sea Zone to Tuscany 1 Infantry moved from Rome to Tuscany 1 Elite moved from Corsica to 44 Sea Zone 1 Cruiser and 1 Elite moved from 44 Sea Zone to 46 Sea Zone 1 Elite moved from 46 Sea Zone to Tuscany 1 Destroyer and 1 Transport moved from 42 Sea Zone to 46 Sea Zone 1 Artillery and 1 Infantry moved from Orleanais to Brittany Purchase Units - Italians Italians buy 2 Artillerys, 1 Carrier, 2 Destroyers, 16 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Battle in E.Morocco Italians attack with 1 Adv.Fighter, 5 Artillerys, 3 Elites, 6 Infantrys, 4 JetFighters and 4 Mech.Infs French defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory, 9 Infantrys, 2 Mot.Infs and 3 Tanks AA fire in E.Morocco : 0/5 hits, 0.83 expected hits Italians roll dice for 1 Adv.Fighter, 5 Artillerys, 3 Elites, 6 Infantrys, 4 JetFighters and 4 Mech.Infs in E.Morocco, round 2 : 9/23 hits, 9.67 expected hits Units damaged: 1 Bunker owned by the French French roll dice for 2 Artillerys, 1 Bunker, 9 Infantrys, 2 Mot.Infs and 3 Tanks in E.Morocco, round 2 : 7/17 hits, 6.67 expected hits 8 Infantrys owned by the French, 1 Artillery owned by the Italians and 6 Infantrys owned by the Italians lost in E.Morocco Italians roll dice for 1 Adv.Fighter, 4 Artillerys, 3 Elites, 4 JetFighters and 4 Mech.Infs in E.Morocco, round 3 : 7/16 hits, 7.33 expected hits French roll dice for 2 Artillerys, 1 Bunker, 1 Infantry, 2 Mot.Infs and 3 Tanks in E.Morocco, round 3 : 2/9 hits, 4.00 expected hits 2 Mot.Infs owned by the French, 2 Tanks owned by the French, 2 Artillerys owned by the French, 1 Infantry owned by the French and 2 Artillerys owned by the Italians lost in E.Morocco Italians roll dice for 1 Adv.Fighter, 2 Artillerys, 3 Elites, 4 JetFighters and 4 Mech.Infs in E.Morocco, round 4 : 4/14 hits, 6.67 expected hits French roll dice for 1 Bunker and 1 Tank in E.Morocco, round 4 : 0/2 hits, 1.00 expected hits 1 Bunker owned by the French and 1 Tank owned by the French lost in E.Morocco Italians win, taking E.Morocco from French with 1 Adv.Fighter, 2 Artillerys, 3 Elites, 4 JetFighters and 4 Mech.Infs remaining. Battle score for attacker is 33 Casualties for Italians: 3 Artillerys and 6 Infantrys Casualties for French: 2 Artillerys, 1 Bunker, 9 Infantrys, 2 Mot.Infs and 3 Tanks Battle in Rhodesia Italians attack with 1 ArmoredCar, 1 Fighter, 5 Mech.Infs and 1 Tank British defend with 1 Artillery and 9 Infantrys Italians roll dice for 1 ArmoredCar, 1 Fighter, 5 Mech.Infs and 1 Tank in Rhodesia, round 2 : 3/8 hits, 2.83 expected hits British roll dice for 1 Artillery and 9 Infantrys in Rhodesia, round 2 : 2/10 hits, 3.33 expected hits 1 ArmoredCar owned by the Italians, 3 Infantrys owned by the British and 1 Mech.Inf owned by the Italians lost in Rhodesia Italians roll dice for 1 Fighter, 4 Mech.Infs and 1 Tank in Rhodesia, round 3 : 4/6 hits, 2.17 expected hits British roll dice for 1 Artillery and 6 Infantrys in Rhodesia, round 3 : 0/7 hits, 2.33 expected hits 4 Infantrys owned by the British lost in Rhodesia Italians roll dice for 1 Fighter, 4 Mech.Infs and 1 Tank in Rhodesia, round 4 : 4/6 hits, 2.17 expected hits British roll dice for 1 Artillery and 2 Infantrys in Rhodesia, round 4 : 2/3 hits, 1.00 expected hits 1 Artillery owned by the British, 2 Infantrys owned by the British and 2 Mech.Infs owned by the Italians lost in Rhodesia Italians win, taking Rhodesia from British with 1 Fighter, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 0 Casualties for Italians: 1 ArmoredCar and 3 Mech.Infs Casualties for British: 1 Artillery and 9 Infantrys Non Combat Move - Italians 1 Fighter moved from Rhodesia to Kenya 1 Adv.Fighter and 4 JetFighters moved from E.Morocco to N.Algeria Place Units - Italians 5 Infantrys placed in Lombardy 4 Infantrys placed in Provence 2 Artillerys placed in Cairo 1 Transport placed in 56 Sea Zone 1 Carrier and 1 Destroyer placed in 46 Sea Zone 1 Destroyer placed in 56 Sea Zone 2 Infantrys placed in Cairo 4 Infantrys placed in Tunis 1 Infantry placed in Rome Turn Complete - Italians Italians collect 83 PUs; end with 83 PUsCombat Hit Differential Summary :
Italians : 0.17 British : -2.67 French : -2.67 AA fire in E.Morocco : : -0.83 -
Well played so far, Bacala! I have no idea how I’m going to contend with Russia at this point. Italy is looking pretty good, but that’s rarely ever enough to stop a runaway Russia.
I’m so-so in the Pacific. I admit that taking the Northern AU cities rarely happens so I’m in new territory on how to expand and still counter the US fleet.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - French 1 Fighter moved from Greenland to Manchester 2 Infantrys moved from Greenland to 8 Sea Zone 2 Infantrys and 1 Transport moved from 8 Sea Zone to 9 Sea Zone 2 Infantrys moved from 9 Sea Zone to Iceland Purchase Units - French French buy 3 Bunkers; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 1 Bunker placed in W.Morocco 1 Bunker placed in French Sudan 1 Bunker placed in Mauritania Turn Complete - French French collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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Yeah interesting game, some nice moves with the axis. Italy is out of control ;).
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 1 Infantry moved from West Papua to Milne Bay Yamamoto take Milne Bay from Anzac 1 Infantry and 1 Marine moved from West Papua to 114 Sea Zone 1 Infantry, 1 Marine and 1 Transport moved from 114 Sea Zone to 109 Sea Zone 1 B.Transport and 1 Destroyer moved from 114 Sea Zone to 109 Sea Zone 1 Marine moved from Tokyo to 85 Sea Zone 1 Cruiser and 1 Marine moved from 85 Sea Zone to 87 Sea Zone 1 Marine moved from 87 Sea Zone to Wake 4 Infantrys moved from Ulithi to 102 Sea Zone 1 B.Transport and 4 Infantrys moved from 102 Sea Zone to 87 Sea Zone 4 Infantrys moved from 87 Sea Zone to Wake 1 Infantry and 1 Marine moved from 109 Sea Zone to New Britain 1 B.Carrier and 1 Destroyer moved from 107 Sea Zone to 109 Sea Zone 1 Battleship and 2 Destroyers moved from 108 Sea Zone to 109 Sea Zone 1 Transport moved from 108 Sea Zone to 102 Sea Zone 1 Infantry moved from Kusaie to 102 Sea Zone 1 Battleship, 1 Infantry and 1 Transport moved from 102 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to New Ireland 2 Transports moved from 108 Sea Zone to 109 Sea Zone 3 Carriers, 2 Destroyers and 4 Submarines moved from 102 Sea Zone to 109 Sea Zone 1 Infantry moved from British Borneo to West Borneo 2 Infantrys moved from Broome to 67 Sea Zone 2 Infantrys and 1 Transport moved from 67 Sea Zone to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to West Borneo 3 Adv.Fighters and 5 Fighters moved from Wake to 109 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 AAGun, 1 Adv.Fighter, 1 B.Carrier, 2 Bunkers, 1 Elite, 3 Fighters and 3 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in New Ireland Yamamoto attack with 1 Infantry Anzac defend with 1 Artillery Yamamoto roll dice for 2 Battleships in New Ireland, round 2 : 1/2 hits, 1.33 expected hits 1 Artillery owned by the Anzac lost in New Ireland Yamamoto win, taking New Ireland from Anzac with 1 Infantry remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Artillery Battle in West Borneo Yamamoto attack with 3 Infantrys British defend with 1 Artillery Yamamoto roll dice for 3 Infantrys in West Borneo, round 2 : 0/3 hits, 0.50 expected hits Dutch roll dice for 1 Artillery in West Borneo, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 3 Infantrys in West Borneo, round 3 : 0/3 hits, 0.50 expected hits Dutch roll dice for 1 Artillery in West Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in West Borneo Yamamoto roll dice for 2 Infantrys in West Borneo, round 4 : 0/2 hits, 0.33 expected hits Dutch roll dice for 1 Artillery in West Borneo, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in West Borneo, round 5 : 0/2 hits, 0.33 expected hits Dutch roll dice for 1 Artillery in West Borneo, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in West Borneo, round 6 : 0/2 hits, 0.33 expected hits Dutch roll dice for 1 Artillery in West Borneo, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in West Borneo Yamamoto roll dice for 1 Infantry in West Borneo, round 7 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Artillery in West Borneo, round 7 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in West Borneo Dutch win with 1 Artillery remaining. Battle score for attacker is -6 Casualties for Yamamoto: 3 Infantrys Battle in New Britain Yamamoto attack with 1 Infantry and 1 Marine Anzac defend with 1 Infantry Yamamoto roll dice for 1 Infantry and 1 Marine in New Britain, round 2 : 1/2 hits, 0.67 expected hits Anzac roll dice for 1 Infantry in New Britain, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in New Britain Yamamoto win, taking New Britain from Anzac with 1 Marine remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Infantry Non Combat Move - Yamamoto Place Units - Yamamoto 1 AAGun, 1 Adv.Fighter and 1 Bunker placed in Wake 1 Bunker placed in Western Australia 3 Infantrys placed in Broome 1 B.Carrier and 3 Fighters placed in 107 Sea Zone 1 Elite placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 82 PUs; end with 82 PUsCombat Hit Differential Summary :
Yamamoto : -2.17 Anzac : 0.67 Dutch : 1.00 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 Infantry moved from Suiyuan to Chahar Chinese take Chahar from Hisaichi 1 Infantry moved from Shansi to Shantung Chinese take Shantung from Hisaichi 1 Infantry moved from Shansi to Anhwei 5 Infantrys moved from Shansi to Hupeh 1 Tank moved from Shensi to Kweichow 3 Tanks moved from Shensi to Hupeh 3 Infantrys moved from Shensi to Hupeh 1 Adv.Fighter and 1 Fighter moved from Shensi to Hupeh 4 Tanks moved from Gobi Altai to Shensi 4 ArmoredCars moved from Urumqi to Gobi Altai 5 Infantrys moved from Ningsia to Shensi 1 Infantry moved from E.Qinghai to Lanchow 5 Infantrys moved from E.Qinghai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from Ningsia to Shensi Purchase Units - Chinese Chinese buy 1 Elite, 7 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese 1 AAGun moved from Shensi to Hupeh 1 AAGun moved from E.Qinghai to Ningsia Place Units - Chinese 1 Elite and 1 Infantry placed in Shensi 6 Infantrys placed in Hsining 3 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 ArmoredCar moved from Okhotsk to Koryakia Hisaichi take Kolyma from Russians Hisaichi take Koryakia from Russians 1 Infantry moved from Kirin to Khabarovsk 1 Infantry moved from Kirin to Heilungchiang 1 Elite and 3 Infantrys moved from Shanghai to Anhwei 4 Infantrys moved from Peking to Chahar 1 ArmoredCar moved from Hulunbuir to Chahar 2 Infantrys moved from Changchun to Kirin 4 Infantrys moved from Liaoning to Heilungchiang 5 ArmoredCars and 3 Infantrys moved from Hulunbuir to Heilungchiang 1 Fighter moved from 84 Sea Zone to 109 Sea Zone 1 Battleship and 1 Destroyer moved from 114 Sea Zone to 109 Sea Zone 2 Destroyers and 3 Submarines moved from 67 Sea Zone to 110 Sea Zone 1 Carrier moved from 107 Sea Zone to 109 Sea Zone 1 ArmoredCar moved from Hunan to N.Thailand Thai take N.Thailand from British 1 Artillery and 1 Elite moved from N.French Indochina to Yunnan 1 Elite and 2 Infantrys moved from Hunan to Kweichow 1 Artillery and 3 Tanks moved from Port Moresby to 114 Sea Zone 1 Infantry moved from Port Moresby to 114 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 109 Sea Zone 1 Artillery and 1 Infantry moved from 109 Sea Zone to New Georgia 1 Tank and 1 Transport moved from 114 Sea Zone to 109 Sea Zone 1 Tank moved from 109 Sea Zone to New Georgia 1 Tank and 1 Transport moved from 114 Sea Zone to 109 Sea Zone 1 Tank moved from 109 Sea Zone to Bougainville 1 Tank and 1 Transport moved from 114 Sea Zone to 109 Sea Zone 1 Tank moved from 109 Sea Zone to Guadalcanal Hisaichi take Guadalcanal from Anzac 1 ArmoredCar moved from Hunan to Yunnan 1 ArmoredCar moved from Hunan to Kweichow 1 ArmoredCar moved from Hunan to Shantung 1 Fighter moved from Shanghai to Shantung 1 ArmoredCar moved from Hunan to Shantung 1 ArmoredCar moved from Hunan to N.French Indochina 1 Infantry moved from Changchun to Kirin 1 Transport moved from 110 Sea Zone to 92 Sea Zone 2 ArmoredCars moved from Hong Kong to 92 Sea Zone 2 ArmoredCars moved from 92 Sea Zone to N.French Indochina 2 Elites and 1 Infantry moved from Changchun to 84 Sea Zone 1 B.Transport, 2 Elites and 1 Infantry moved from 84 Sea Zone to 93 Sea Zone 1 Infantry moved from Samar to 93 Sea Zone 1 B.Transport, 2 Elites and 2 Infantrys moved from 93 Sea Zone to 92 Sea Zone 2 Elites and 2 Infantrys moved from 92 Sea Zone to N.French Indochina 1 Transport moved from 110 Sea Zone to 92 Sea Zone 2 ArmoredCars moved from Hong Kong to 92 Sea Zone 2 ArmoredCars moved from 92 Sea Zone to N.French Indochina 1 Carrier and 2 Destroyers moved from 84 Sea Zone to 92 Sea Zone 2 ArmoredCars moved from Hong Kong to Shanghai Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 2 Bunkers, 2 Elites, 2 Fighters, 17 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Bougainville Hisaichi attack with 1 Tank Anzac defend with 1 Infantry Hisaichi roll dice for 1 Tank in Bougainville, round 2 : 1/1 hits, 0.50 expected hits Anzac roll dice for 1 Infantry in Bougainville, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Bougainville Hisaichi win, taking Bougainville from Anzac with 1 Tank remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in New Georgia Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank Anzac defend with 1 Infantry and 1 Tank Hisaichi roll dice for 1 Battleship in New Georgia, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in New Georgia Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in New Georgia, round 2 : 1/3 hits, 1.17 expected hits Anzac roll dice for 1 Tank in New Georgia, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Anzac and 1 Infantry owned by the Hisaichi lost in New Georgia Hisaichi win, taking New Georgia from Anzac with 1 Artillery and 1 Tank remaining. Battle score for attacker is 5 Casualties for Anzac: 1 Infantry and 1 Tank Casualties for Hisaichi: 1 Infantry Battle in Shantung Hisaichi attack with 2 ArmoredCars and 1 Fighter Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars and 1 Fighter in Shantung, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Yunnan Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Elite British defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Yunnan Hisaichi win, taking Yunnan from Chinese with 1 ArmoredCar, 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Anhwei Hisaichi attack with 1 Elite and 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Elite and 3 Infantrys in Anhwei, round 2 : 1/4 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Chahar Hisaichi attack with 1 ArmoredCar and 4 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Chahar, round 2 : 1/5 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar and 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Kweichow Hisaichi attack with 1 ArmoredCar, 1 Elite and 2 Infantrys Chinese defend with 1 Tank Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 2 Infantrys in Kweichow, round 2 : 3/4 hits, 1.00 expected hits Chinese roll dice for 1 Tank in Kweichow, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Tank Non Combat Move - Hisaichi 1 Fighter moved from N.French Indochina to Java 1 Fighter moved from Shantung to Formosa Place Units - Hisaichi 1 Bunker and 3 Infantrys placed in Townsville 1 Bunker placed in Java 3 Infantrys placed in Port Moresby 4 Infantrys placed in Liaoning 1 Artillery and 7 Infantrys placed in Changchun 1 Artillery, 2 Elites, 2 Fighters and 1 Marine placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
Hisaichi : 3.67 Anzac : 0.17 Chinese : 0.17 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 unit repaired. 1 Artillery moved from West Borneo to British Borneo British take British Borneo from Yamamoto 1 Bomber moved from Wales to Rhine 1 Infantry moved from South Africa to Cape Town 3 Infantrys moved from Assam to Yunnan 1 Fighter moved from Delhi to Yunnan 1 ArmoredCar moved from Assam to N.Thailand 1 Fighter moved from Burma to N.Thailand 2 Fighters moved from 61 Sea Zone to Yunnan 1 ArmoredCar moved from Assam to Yunnan 1 Transport moved from 61 Sea Zone to 60 Sea Zone 1 Infantry moved from Madras to 60 Sea Zone 1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone 1 Infantry moved from 65 Sea Zone to Malaya British take Malaya from Thai 1 Carrier, 1 Destroyer and 1 Transport moved from 61 Sea Zone to 65 Sea Zone 2 Infantrys moved from Bihar to Assam 1 Submarine moved from 104 Sea Zone to 88 Sea Zone Purchase Units - British British buy 2 ArmoredCars, 1 Bunker, 2 Carriers, 1 Fighter, 10 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in Rhine Bombing raid in Rhine rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in N.Thailand British attack with 1 ArmoredCar and 1 Fighter Hisaichi defend with 1 ArmoredCar British roll dice for 1 ArmoredCar and 1 Fighter in N.Thailand, round 2 : 1/2 hits, 0,67 expected hits Thai roll dice for 1 ArmoredCar in N.Thailand, round 2 : 0/1 hits, 0,17 expected hits 1 ArmoredCar owned by the Hisaichi lost in N.Thailand British win, taking N.Thailand from Thai with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in Yunnan British attack with 1 ArmoredCar, 3 Fighters and 3 Infantrys Hisaichi defend with 1 ArmoredCar, 1 Artillery and 1 Elite British roll dice for 1 ArmoredCar, 3 Fighters and 3 Infantrys in Yunnan, round 2 : 3/7 hits, 1,83 expected hits Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Yunnan, round 2 : 0/3 hits, 0,83 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Yunnan British win, taking Yunnan from Hisaichi with 1 ArmoredCar, 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 11 Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery and 1 Elite Non Combat Move - British 1 Fighter moved from N.Thailand to 61 Sea Zone 1 Fighter moved from 61 Sea Zone to 65 Sea Zone 1 AAGun moved from Burma to Assam 2 Fighters moved from Yunnan to 60 Sea Zone 1 Fighter moved from Yunnan to Assam 2 ArmoredCars moved from Delhi to Assam 2 Infantrys moved from Delhi to Bihar 2 Infantrys moved from Bombay to Rajputana 4 Infantrys moved from Hyderabad to Calcutta 2 Artillerys and 3 Infantrys moved from Madras to Hyderabad 1 Adv.Fighter and 1 Fighter moved from Wales to 18 Sea Zone 1 Bomber moved from Rhine to Wales Place Units - British 1 Carrier placed in 60 Sea Zone 1 Carrier placed in 18 Sea Zone 1 Bunker placed in Wales 2 Infantrys placed in Bombay 2 Infantrys placed in Cape Town 2 ArmoredCars, 2 Infantrys and 1 Tank placed in Delhi 4 Infantrys placed in Madras 1 Fighter placed in Wales Turn Complete - British British collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
British : 1,50 Hisaichi : -0,83 Thai : -0,17 -
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 1 Mech.Inf moved from Canberra to Perth Anzac take Perth from Yamamoto 1 Infantry moved from New South Wales to South Australia 1 Carrier, 2 Destroyers, 2 Submarines and 2 Transports moved from 61 Sea Zone to 65 Sea Zone 2 Fighters moved from 61 Sea Zone to South Australia 2 Tanks moved from Canberra to South Australia 1 Infantry moved from New South Wales to South Australia 1 Fighter moved from Wellington to South Australia 1 Elite and 8 Infantrys moved from Canberra to New South Wales 1 Fighter moved from Canberra to South Australia 9 Infantrys moved from Canberra to New South Wales Purchase Units - Anzac Anzac buy 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 2 Infantrys placed in Wellington 4 Infantrys and 2 Tanks placed in Canberra Turn Complete - Anzac Anzac collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :





