• '18 '16

    OOL please, want to keep a sub(H or Y) or cruiser?

  • '20 '18 '17 '15

    @Bacala Max defense. So lose both subs and a cruiser

  • '18 '16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            3 Adv.Fighters and 3 Fighters moved from Banjarmasin to 111 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Fighter and 3 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in 111 Sea Zone
                Dutch attack with 3 Adv.Fighters and 3 Fighters
                Hisaichi defend with 1 Submarine; Yamamoto defend with 2 Cruisers and 1 Submarine
                    Dutch roll dice for 3 Adv.Fighters and 3 Fighters in 111 Sea Zone, round 2 : 3/6 hits, 2,50 expected hits
                    Yamamoto roll dice for 2 Cruisers in 111 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    1 Cruiser owned by the Yamamoto, 1 Fighter owned by the Dutch, 1 Submarine owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 111 Sea Zone
                    Dutch roll dice for 3 Adv.Fighters and 2 Fighters in 111 Sea Zone, round 3 : 3/5 hits, 2,17 expected hits
                    Yamamoto roll dice for 1 Cruiser in 111 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    1 Cruiser owned by the Yamamoto lost in 111 Sea Zone
                Dutch win with 3 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 30
                Casualties for Dutch: 1 Fighter
                Casualties for Hisaichi: 1 Submarine
                Casualties for Yamamoto: 2 Cruisers and 1 Submarine
    
        Non Combat Move - Dutch
            3 Adv.Fighters and 2 Fighters moved from 111 Sea Zone to Banjarmasin
            1 Infantry moved from Banjarmasin to East And South Borneo
    
        Place Units - Dutch
            1 Fighter and 3 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0,50
    Dutch : 1,33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Infantry moved from Kotka to Vyborg
            2 Infantrys moved from Oulu to Vyborg
            1 Fighter moved from Helsinki to Vyborg
    
        Purchase Units - Finns
            Finns buy 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Fighter and 3 Infantrys
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 2 : 0/4 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 3 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 4 : 2/3 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 4 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
            2 Elites and 2 Infantrys moved from Tampere to Oulu
            1 Infantry moved from Helsinki to Tampere
            1 Fighter moved from Vyborg to Oulu
            2 ArmoredCars moved from Helsinki to Oulu
    
        Place Units - Finns
            2 Elites and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Finns : -0.17
    Russians : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Artillery and 1 Fighter moved from Vinnytsia to Odessa
            1 Tank moved from Bulgaria to Krakow
            5 Mech.Infs moved from Greece to Krakow
            2 Artillerys and 2 Elites moved from Bucharest to W.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Bunker and 4 Tanks; Remaining resources: 8 PUs; 
    
        Combat - Romanians
            Battle in Odessa
                Romanians attack with 1 Artillery and 1 Fighter
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Artillery and 1 Fighter in Odessa, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Artillery and 1 Fighter in Odessa, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Odessa
                Romanians win, taking Odessa from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Odessa to Krakow
    
        Place Units - Romanians
            1 Bunker and 4 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 26 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.33
    Russians : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            4 Infantrys moved from Bangkok to S.Thailand
            2 ArmoredCars moved from Bangkok to Burma
            2 Artillerys and 1 Infantry moved from S.Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 1 Bunker and 6 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 2 ArmoredCars, 2 Artillerys and 1 Infantry
                British defend with 1 AAGun, 2 Fighters and 4 Infantrys
                    Thai roll dice for 2 ArmoredCars, 2 Artillerys and 1 Infantry in Burma, round 2 : 3/5 hits, 1.67 expected hits
                    British roll dice for 2 Fighters and 4 Infantrys in Burma, round 2 : 2/6 hits, 2.33 expected hits
                    1 Infantry owned by the Thai, 1 ArmoredCar owned by the Thai and 3 Infantrys owned by the British lost in Burma
                    Thai roll dice for 1 ArmoredCar and 2 Artillerys in Burma, round 3 : 0/3 hits, 1.00 expected hits
                    British roll dice for 2 Fighters and 1 Infantry in Burma, round 3 : 1/3 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Thai lost in Burma
                    Thai roll dice for 2 Artillerys in Burma, round 4 : 2/2 hits, 0.67 expected hits
                    British roll dice for 2 Fighters and 1 Infantry in Burma, round 4 : 3/3 hits, 1.33 expected hits
                    1 Fighter owned by the British, 1 Infantry owned by the British and 2 Artillerys owned by the Thai lost in Burma
                British win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Thai: 2 ArmoredCars, 2 Artillerys and 1 Infantry
                Casualties for British: 1 Fighter and 4 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from 107 Sea Zone to S.Thailand
    
        Place Units - Thai
            1 Bunker placed in S.Thailand
            6 Infantrys placed in Bangkok
            Turning on Edit Mode
            EDIT: Removing units owned by Thai from Malaya: 1 AAGun
            EDIT: Adding units owned by Thai to Bangkok: 1 AAGun
            EDIT: Removing units owned by Thai from Bangkok: 1 AAGun
            EDIT: Adding units owned by Thai to S.Thailand: 1 AAGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    British : 1.00
    Thai : 1.67
    

    Savegame

  • '18 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            2 Infantrys moved from Pearl Harbor to 98 Sea Zone
            2 Infantrys and 1 Transport moved from 98 Sea Zone to 104 Sea Zone
            2 Infantrys moved from 104 Sea Zone to Jaluit
            1 Infantry moved from Pearl Harbor to 98 Sea Zone
            1 Cruiser and 1 Infantry moved from 98 Sea Zone to 104 Sea Zone
            1 Infantry moved from 104 Sea Zone to Phoenix
            1 Infantry moved from Pearl Harbor to 98 Sea Zone
            1 Artillery and 1 Tank moved from Johnston to 98 Sea Zone
            1 Elite moved from Johnston to 98 Sea Zone
            1 Artillery, 1 Elite, 1 Infantry, 1 Tank and 2 Transports moved from 98 Sea Zone to 104 Sea Zone
            1 Artillery and 3 Infantrys moved from Johnston to 97 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 97 Sea Zone to 104 Sea Zone
            2 Artillerys, 1 Elite, 4 Infantrys and 1 Tank moved from 104 Sea Zone to Phoenix
            1 B.Carrier, 2 Destroyers, 3 Fighters and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone
            1 Adv.Fighter, 1 Battleship, 3 Carriers, 6 Destroyers, 5 Fighters and 9 Submarines moved from 97 Sea Zone to 104 Sea Zone
            1 Adv.Fighter and 8 Fighters moved from 104 Sea Zone to Jaluit
            1 Bomber moved from Banjarmasin to 93 Sea Zone
            1 Bomber moved from Amazon to Rio de Oro
            1 Elite and 1 Infantry moved from South Atlantic USA to 26 Sea Zone
            1 Elite, 1 Infantry and 2 S.Submarines moved from 26 Sea Zone to 34 Sea Zone
            1 Elite and 1 Infantry moved from 34 Sea Zone to Rio de Oro
            4 Infantrys moved from Bahia to 32 Sea Zone
            1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 34 Sea Zone
            4 Infantrys moved from 34 Sea Zone to Rio de Oro
            2 Tanks moved from Salvador to 35 Sea Zone
            1 Infantry moved from Bahia to 35 Sea Zone
            1 B.Transport, 1 Infantry and 2 Tanks moved from 35 Sea Zone to 34 Sea Zone
            1 Infantry and 2 Tanks moved from 34 Sea Zone to Mauritania
            4 Infantrys moved from South Central USA to 25 Sea Zone
            1 B.Transport and 4 Infantrys moved from 25 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
            1 Marine and 2 Tanks moved from Salvador to Bahia
            1 Artillery and 1 Infantry moved from Bolivia to Amazon
            1 Bomber moved from W.Mexico to Phoenix
            1 Tank moved from San Francisco to W.Mexico
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 2 Destroyers, 2 Fighters, 7 Infantrys, 1 L.Fighter, 1 Submarine and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 93 Sea Zone
                Americans attack with 1 Bomber
                Hisaichi defend with 1 T.Boat
                    Americans roll dice for 1 Bomber in 93 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Hisaichi roll dice for 1 T.Boat in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 T.Boat owned by the Hisaichi lost in 93 Sea Zone
                Americans win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 T.Boat
            Battle in Rio de Oro
                Americans attack with 1 Bomber, 1 Elite and 5 Infantrys
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Bomber, 1 Elite and 5 Infantrys in Rio de Oro, round 2 : 0/7 hits, 1,83 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 Bomber, 1 Elite and 5 Infantrys in Rio de Oro, round 3 : 3/7 hits, 1,83 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 3 : 1/3 hits, 1,00 expected hits
                    1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Rio de Oro
                Americans loses 0 PUs for violating Rio de Oros neutrality.
                Americans win, taking Rio de Oro from Neutral with 1 Bomber, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in Jaluit
                Americans attack with 1 Adv.Fighter, 8 Fighters and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship and 1 Cruiser in Jaluit, round 2 : 2/2 hits, 1,17 expected hits
                    1 Infantry owned by the Yamamoto lost in Jaluit
                Americans win, taking Jaluit from Yamamoto with 1 Adv.Fighter, 8 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
            1 Adv.Fighter and 8 Fighters moved from Jaluit to 104 Sea Zone
            2 Fighters moved from San Francisco to 98 Sea Zone
            1 Bomber moved from Rio de Oro to Mauritania
            1 AAGun moved from Colombia to Amazon
            1 Bomber moved from 93 Sea Zone to Banjarmasin
    
        Place Units - Americans
            1 B.Carrier, 1 Destroyer and 1 Submarine placed in 98 Sea Zone
            1 Destroyer placed in 35 Sea Zone
            1 Fighter placed in Salvador
            1 Fighter and 1 L.Fighter placed in San Francisco
            2 Transports placed in 83 Sea Zone
            1 Transport placed in 26 Sea Zone
            2 Infantrys placed in South Atlantic USA
            2 Infantrys placed in South Central USA
            1 Infantry placed in San Francisco
            2 Infantrys placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1,00
    Hisaichi : -0,17
    Americans : 0,50
    

    Savegame

  • '20 '18 '17 '15

    @Bacala Bacala, my navy is taking a stab at your navy. My opening sub salvo scored 4 hits. I assume 1 BB hit. germ.tsvg

    What is your OOL? Do you want to lose the French units ahead of the UK units? They have 1 dd 1 tt. Take those before UK PT boats and tts? or keep the French dd until after all units defending at a 1 are killed?

    Secondly, do you want to lose transports before pt boats, or vice versa? They both defend at a one.

    Third note, for expediency, I will not ask for OOL every round. I’m very open to my opponents post-combat editing of “I would have taken X instead of Y” on your next turn.

    I will ask if it will make a difference in combat, such as losing a last destroyer if I have subs left, etc. I think you have plenty of DDs and I only have 6 subs, so it might not be an issue.

    I’ve attached the file for reference.

  • '18 '16

    Ok, for start :cold_sweat: OOL:
    1BB
    French transport
    Uk transport
    pt boats
    french destroyer

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            2 Artillerys, 15 Infantrys and 13 Tanks moved from Vinnytsia to Krakow
            1 Artillery, 2 Elites and 2 Infantrys moved from Bohemia to Krakow
            4 Artillerys moved from Warsaw to Krakow
            1 Artillery moved from Danzig to Krakow
            4 Artillerys and 10 Infantrys moved from East Prussia to Danzig
            2 Infantrys moved from Pomerania to Danzig
            3 Infantrys moved from Bavaria to Bohemia
            2 Cruisers and 1 Transport moved from 24 Sea Zone to 22 Sea Zone
            3 Infantrys moved from Hamburg to 22 Sea Zone
            3 Infantrys moved from 22 Sea Zone to Denmark
            1 Infantry moved from Hamburg to Denmark
            4 Destroyers moved from 24 Sea Zone to 22 Sea Zone
            1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 6 Submarines and 3 Transports moved from 20 Sea Zone to 18 Sea Zone
            2 Stukas moved from Normandy to 18 Sea Zone
            2 Tanks moved from French Equatorial Africa to Kenya
    
        Purchase Units - Germans
            Germans buy 1 Bunker, 4 Infantrys, 2 Submarines and 14 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Denmark
                Germans attack with 4 Infantrys
                Neutral defend with 3 Infantrys
                    Germans roll dice for 2 Cruisers in Denmark, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Denmark
                    Germans roll dice for 4 Infantrys in Denmark, round 2 : 0/4 hits, 0.67 expected hits
                    Neutral roll dice for 2 Infantrys in Denmark, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Denmark
                    Germans roll dice for 3 Infantrys in Denmark, round 3 : 1/3 hits, 0.50 expected hits
                    Neutral roll dice for 2 Infantrys in Denmark, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Denmark
                    Germans roll dice for 2 Infantrys in Denmark, round 4 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Denmark, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys in Denmark, round 5 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Denmark, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Denmark
                    Germans roll dice for 1 Infantry in Denmark, round 6 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Infantry in Denmark, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Denmark, round 7 : 1/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Infantry in Denmark, round 7 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Denmark
                Germans loses 0 PUs for violating Denmarks neutrality.
                Germans win, taking Denmark from Neutral with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Neutral: 3 Infantrys
                Casualties for Germans: 3 Infantrys
            Battle in Kenya
                Germans attack with 2 Tanks
                British defend with 1 Infantry
                    Germans roll dice for 2 Tanks in Kenya, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Germans lost in Kenya
                Germans win, taking Kenya from British with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Germans: 1 Tank
                Casualties for British: 1 Infantry
            Battle in 18 Sea Zone
                Germans attack with 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 2 Stukas, 6 Submarines and 3 Transports
                British defend with 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 2 Submarines, 11 T.Boats and 3 Transports; French defend with 1 Destroyer and 1 Transport
                    Germans roll dice for 6 Submarines in 18 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 2 Submarines in 18 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    Germans roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 2 Stukas and 3 Transports in 18 Sea Zone, round 2 : 5/11 hits, 4.17 expected hits
                    British roll dice for 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters, 11 T.Boats and 4 Transports in 18 Sea Zone, round 2 : 4/23 hits, 6.17 expected hits
                    1 Submarine owned by the Germans, 3 Transports owned by the British, 1 Transport owned by the French, 4 T.Boats owned by the British and 3 Transports owned by the Germans lost in 18 Sea Zone
                    Germans roll dice for 5 Submarines in 18 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
                    British roll dice for 2 Submarines in 18 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters and 2 Stukas in 18 Sea Zone, round 3 : 4/11 hits, 4.17 expected hits
                    British roll dice for 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters and 7 T.Boats in 18 Sea Zone, round 3 : 1/15 hits, 4.83 expected hits
                    2 Submarines owned by the Germans and 5 T.Boats owned by the British lost in 18 Sea Zone
                1 Battleship, 1 Carrier, 5 Destroyers and 3 Submarines retreated to 20 Sea Zone
                British win with 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters, 2 Submarines and 2 T.Boats remaining. Battle score for attacker is 39
                Casualties for Germans: 3 Submarines and 3 Transports
                Casualties for British: 9 T.Boats and 3 Transports
                Casualties for French: 1 Transport
    
        Non Combat Move - Germans
            2 Fighters moved from 18 Sea Zone to 20 Sea Zone
            2 Stukas moved from 18 Sea Zone to Normandy
            1 AAGun moved from Vinnytsia to Krakow
            1 AAGun moved from Pomerania to Danzig
            1 AAGun moved from Brandenburg to Silesia
    
        Place Units - Germans
            1 Bunker placed in Krakow
            2 Submarines placed in 20 Sea Zone
            4 Tanks placed in Warsaw
            5 Tanks placed in Bohemia
            3 Tanks placed in Danzig
            2 Tanks placed in Bavaria
            Germans undo move 3.
            1 Infantry placed in Warsaw
            1 Tank placed in Bavaria
            3 Tanks placed in Hamburg
            3 Infantrys placed in Warsaw
            Germans undo move 1.
            1 Bunker placed in Brittany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Brittany: 8 Tanks
            EDIT: Adding units owned by Germans to Burgundy: 8 Tanks
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 104 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Neutral : 0.33
    British : -4.67
    

    Savegame

  • '18 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Russians
            1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Artillery and 1 Infantry moved from 53 Sea Zone to Odessa
            1 Fighter moved from Donetsk to Odessa
            4 ArmoredCars, 2 Artillerys, 1 Elite, 1 HeavyTank, 16 Infantrys, 1 Mot.Inf and 12 Tanks moved from Donetsk to Vinnytsia
            8 Artillerys, 1 Elite and 28 Infantrys moved from Kiev to Vinnytsia
            1 Artillery and 5 Infantrys moved from Minsk to Brest
            1 Infantry moved from Lithuania to Brest
            7 ArmoredCars, 2 HeavyTanks and 3 Tanks moved from Kursk to Vinnytsia
            4 ArmoredCars moved from Rostov to Vinnytsia
            2 Mech.Rockets moved from Saratov to Vinnytsia
            3 Mech.Rockets and 1 Mot.Inf moved from Stalingrad to Vinnytsia
            1 Bomber moved from Donetsk to Vyborg
            1 Infantry moved from N.Karelia to Vyborg
            2 Infantrys moved from S.Karelia to Vyborg
            1 Infantry moved from Lapland to N.Karelia
            2 Fighters moved from Kiev to Brest
            1 Fighter moved from Donetsk to Brest
            3 Infantrys moved from Rostov to Donetsk
            1 ArmoredCar moved from Stalingrad to Donetsk
            1 Infantry moved from Georgia to Rostov
            1 ArmoredCar moved from Kuybyshev to Rostov
            8 Infantrys moved from Kursk to Kiev
            1 Artillery and 6 Infantrys moved from Novgorod to Minsk
            1 Infantry moved from Latvia to Lithuania
            2 Infantrys moved from Yaroslavl to Kursk
            1 ArmoredCar moved from Moscow to Kursk
            7 Infantrys moved from Moscow to Yaroslavl
            2 Infantrys moved from Tashkent to Chimkent
            2 Artillerys, 19 Infantrys, 1 Mot.Inf and 2 Tanks moved from N.Buryat Mongolia to Ayan
            5 Infantrys moved from Olyokminsk to Yakutsk
            1 Fighter moved from N.Buryat Mongolia to Okhotsk
            2 Infantrys moved from Khatanga to Zhigansk
            4 Infantrys moved from Khatanga to Olyokminsk
            1 Artillery and 5 Infantrys moved from Sibirsky to Khatanga
            2 Infantrys moved from Krasnoyarsk to Irkutsk
            2 Infantrys moved from Novosibirsk to Krasnoyarsk
            2 Infantrys moved from Sverdlovsk to Novosibirsk
            1 Artillery and 3 Infantrys moved from Arkhangelsk to S.Karelia
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 2 Artillerys, 1 Bomber, 30 Infantrys and 3 Mech.Rockets; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Brest
                Russians attack with 1 Artillery, 3 Fighters and 6 Infantrys
                Germans defend with 1 Bunker
                    Russians roll dice for 1 Artillery, 3 Fighters and 6 Infantrys in Brest, round 2 : 4/10 hits, 2,50 expected hits
                    Germans roll dice for 1 Bunker in Brest, round 2 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the Russians and 1 Bunker owned by the Germans lost in Brest
                Russians win, taking Brest from Germans with 1 Artillery, 3 Fighters and 5 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Bunker
            Battle in Vinnytsia
                Russians attack with 15 ArmoredCars, 10 Artillerys, 2 Elites, 3 HeavyTanks, 44 Infantrys, 5 Mech.Rockets, 2 Mot.Infs and 15 Tanks
                Germans defend with 2 Bunkers
                    Russians roll dice for 15 ArmoredCars, 10 Artillerys, 2 Elites, 3 HeavyTanks, 44 Infantrys, 5 Mech.Rockets, 2 Mot.Infs and 15 Tanks in Vinnytsia, round 2 : 28/96 hits, 31,17 expected hits
                    Germans roll dice for 2 Bunkers in Vinnytsia, round 2 : 2/2 hits, 1,00 expected hits
                    2 Infantrys owned by the Russians and 2 Bunkers owned by the Germans lost in Vinnytsia
                Russians win, taking Vinnytsia from Germans with 15 ArmoredCars, 10 Artillerys, 2 Elites, 3 HeavyTanks, 42 Infantrys, 5 Mech.Rockets, 2 Mot.Infs and 15 Tanks remaining. Battle score for attacker is 8
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 2 Bunkers
            Battle in Odessa
                Russians attack with 1 Artillery, 1 Fighter and 1 Infantry
                Romanians defend with 1 Artillery
                    Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Odessa, round 2 : 0/3 hits, 1,00 expected hits
                    Romanians roll dice for 1 Artillery in Odessa, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Odessa
                    Russians roll dice for 1 Artillery and 1 Fighter in Odessa, round 3 : 2/2 hits, 0,67 expected hits
                    Romanians roll dice for 1 Artillery in Odessa, round 3 : 1/1 hits, 0,33 expected hits
                    1 Artillery owned by the Russians and 1 Artillery owned by the Romanians lost in Odessa
                Russians win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Artillery and 1 Infantry
                Casualties for Romanians: 1 Artillery
            Battle in Yakutsk
                Russians attack with 5 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Russians roll dice for 5 Infantrys in Yakutsk, round 2 : 1/5 hits, 0,83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 2 : 1/1 hits, 0,17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Yakutsk
                Russians win, taking Yakutsk from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Okhotsk
                Russians attack with 1 Fighter
                Hisaichi defend with 1 ArmoredCar
                    Russians roll dice for 1 Fighter in Okhotsk, round 2 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Okhotsk, round 2 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 Fighter in Okhotsk, round 3 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Okhotsk, round 3 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 Fighter in Okhotsk, round 4 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Okhotsk, round 4 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 Fighter in Okhotsk, round 5 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Okhotsk, round 5 : 1/1 hits, 0,17 expected hits
                    1 Fighter owned by the Russians lost in Okhotsk
                Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -8
                Casualties for Russians: 1 Fighter
            Battle in Ayan
                Russians attack with 2 Artillerys, 19 Infantrys, 1 Mot.Inf and 2 Tanks
                Hisaichi defend with 1 Artillery
                    Russians roll dice for 2 Artillerys, 19 Infantrys, 1 Mot.Inf and 2 Tanks in Ayan, round 2 : 5/24 hits, 5,33 expected hits
                    Hisaichi roll dice for 1 Artillery in Ayan, round 2 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 2 Artillerys, 19 Infantrys, 1 Mot.Inf and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Vyborg
                Russians attack with 1 Bomber and 3 Infantrys
                Finns defend with 2 Infantrys
                    Russians roll dice for 1 Bomber and 3 Infantrys in Vyborg, round 2 : 2/4 hits, 1,17 expected hits
                    Finns roll dice for 2 Infantrys in Vyborg, round 2 : 0/2 hits, 0,67 expected hits
                    2 Infantrys owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Finns: 2 Infantrys
    
        Non Combat Move - Russians
            1 Fighter moved from Odessa to Kiev
            3 Fighters moved from Brest to Kiev
            1 AAGun moved from Minsk to Brest
            1 Bomber moved from Vyborg to Leningrad
            1 Artillery and 3 Infantrys moved from Leningrad to Latvia
            1 AAGun moved from Novgorod to Minsk
            1 AAGun moved from Donetsk to Vinnytsia
            1 AAGun moved from Rostov to Donetsk
            1 AAGun moved from N.Buryat Mongolia to Ayan
    
        Place Units - Russians
            1 Infantry placed in Tashkent
            2 Infantrys placed in Sverdlovsk
            6 Infantrys placed in Sibirsky
            1 Artillery and 2 Infantrys placed in Georgia
            4 Infantrys placed in Leningrad
            1 Artillery and 3 Infantrys placed in Arkhangelsk
            3 Mech.Rockets placed in Kursk
            2 ArmoredCars and 3 Infantrys placed in Stalingrad
            1 Bomber and 9 Infantrys placed in Moscow
    
        Turn Complete - Russians
            Russians collect 112 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,50
    Romanians : 1,33
    Hisaichi : 0,83
    Finns : -0,67
    Russians : -2,00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            1 ArmoredCar, 5 Mech.Infs and 1 Tank moved from Italian East Africa to Rhodesia
            1 Fighter moved from French Equatorial Africa to Rhodesia
            1 Infantry moved from Italian East Africa to French Somaliland
                  Italians take French Somaliland from French
            1 Infantry moved from Italian East Africa to British Somaliland
                  Italians take British Somaliland from British
            1 Artillery and 1 Infantry moved from Equatoria to French Equatorial Africa
            1 Artillery and 3 Infantrys moved from Italian East Africa to Equatoria
            1 ArmoredCar moved from Lower Egypt to 57 Sea Zone
            1 ArmoredCar and 1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 ArmoredCar moved from 58 Sea Zone to Trucial Coast
                  Italians take Trucial Coast from British
            1 Infantry moved from Cyprus to 55 Sea Zone
            1 Infantry and 1 Transport moved from 55 Sea Zone to 56 Sea Zone
            1 Infantry moved from Lower Egypt to 56 Sea Zone
            1 Infantry moved from Lower Egypt to Palestine
            1 ArmoredCar moved from Lower Egypt to Palestine
            2 Infantrys moved from 56 Sea Zone to Palestine
            5 Artillerys, 3 Elites and 5 Infantrys moved from N.Algeria to E.Morocco
            1 Infantry moved from S.Algeria to E.Morocco
            4 Mech.Infs moved from Tunis to E.Morocco
            1 Adv.Fighter moved from N.Tunisia to E.Morocco
            4 JetFighters moved from Provence to E.Morocco
            1 Artillery, 1 Elite and 1 Infantry moved from S.Tunisia to S.Algeria
            1 Transport moved from 42 Sea Zone to 46 Sea Zone
            2 Infantrys moved from Campania to 46 Sea Zone
            2 Infantrys moved from 46 Sea Zone to Tuscany
            1 Infantry moved from Rome to Tuscany
            1 Elite moved from Corsica to 44 Sea Zone
            1 Cruiser and 1 Elite moved from 44 Sea Zone to 46 Sea Zone
            1 Elite moved from 46 Sea Zone to Tuscany
            1 Destroyer and 1 Transport moved from 42 Sea Zone to 46 Sea Zone
            1 Artillery and 1 Infantry moved from Orleanais to Brittany
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 1 Carrier, 2 Destroyers, 16 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in E.Morocco
                Italians attack with 1 Adv.Fighter, 5 Artillerys, 3 Elites, 6 Infantrys, 4 JetFighters and 4 Mech.Infs
                French defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory, 9 Infantrys, 2 Mot.Infs and 3 Tanks
                    AA fire in E.Morocco : 0/5 hits, 0.83 expected hits
                    Italians roll dice for 1 Adv.Fighter, 5 Artillerys, 3 Elites, 6 Infantrys, 4 JetFighters and 4 Mech.Infs in E.Morocco, round 2 : 9/23 hits, 9.67 expected hits
                Units damaged: 1 Bunker owned by the French
                    French roll dice for 2 Artillerys, 1 Bunker, 9 Infantrys, 2 Mot.Infs and 3 Tanks in E.Morocco, round 2 : 7/17 hits, 6.67 expected hits
                    8 Infantrys owned by the French, 1 Artillery owned by the Italians and 6 Infantrys owned by the Italians lost in E.Morocco
                    Italians roll dice for 1 Adv.Fighter, 4 Artillerys, 3 Elites, 4 JetFighters and 4 Mech.Infs in E.Morocco, round 3 : 7/16 hits, 7.33 expected hits
                    French roll dice for 2 Artillerys, 1 Bunker, 1 Infantry, 2 Mot.Infs and 3 Tanks in E.Morocco, round 3 : 2/9 hits, 4.00 expected hits
                2 Mot.Infs owned by the French, 2 Tanks owned by the French, 2 Artillerys owned by the French, 1 Infantry owned by the French and 2 Artillerys owned by the Italians lost in E.Morocco
                    Italians roll dice for 1 Adv.Fighter, 2 Artillerys, 3 Elites, 4 JetFighters and 4 Mech.Infs in E.Morocco, round 4 : 4/14 hits, 6.67 expected hits
                    French roll dice for 1 Bunker and 1 Tank in E.Morocco, round 4 : 0/2 hits, 1.00 expected hits
                    1 Bunker owned by the French and 1 Tank owned by the French lost in E.Morocco
                Italians win, taking E.Morocco from French with 1 Adv.Fighter, 2 Artillerys, 3 Elites, 4 JetFighters and 4 Mech.Infs remaining. Battle score for attacker is 33
                Casualties for Italians: 3 Artillerys and 6 Infantrys
                Casualties for French: 2 Artillerys, 1 Bunker, 9 Infantrys, 2 Mot.Infs and 3 Tanks
            Battle in Rhodesia
                Italians attack with 1 ArmoredCar, 1 Fighter, 5 Mech.Infs and 1 Tank
                British defend with 1 Artillery and 9 Infantrys
                    Italians roll dice for 1 ArmoredCar, 1 Fighter, 5 Mech.Infs and 1 Tank in Rhodesia, round 2 : 3/8 hits, 2.83 expected hits
                    British roll dice for 1 Artillery and 9 Infantrys in Rhodesia, round 2 : 2/10 hits, 3.33 expected hits
                    1 ArmoredCar owned by the Italians, 3 Infantrys owned by the British and 1 Mech.Inf owned by the Italians lost in Rhodesia
                    Italians roll dice for 1 Fighter, 4 Mech.Infs and 1 Tank in Rhodesia, round 3 : 4/6 hits, 2.17 expected hits
                    British roll dice for 1 Artillery and 6 Infantrys in Rhodesia, round 3 : 0/7 hits, 2.33 expected hits
                    4 Infantrys owned by the British lost in Rhodesia
                    Italians roll dice for 1 Fighter, 4 Mech.Infs and 1 Tank in Rhodesia, round 4 : 4/6 hits, 2.17 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Rhodesia, round 4 : 2/3 hits, 1.00 expected hits
                    1 Artillery owned by the British, 2 Infantrys owned by the British and 2 Mech.Infs owned by the Italians lost in Rhodesia
                Italians win, taking Rhodesia from British with 1 Fighter, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Italians: 1 ArmoredCar and 3 Mech.Infs
                Casualties for British: 1 Artillery and 9 Infantrys
    
        Non Combat Move - Italians
            1 Fighter moved from Rhodesia to Kenya
            1 Adv.Fighter and 4 JetFighters moved from E.Morocco to N.Algeria
    
        Place Units - Italians
            5 Infantrys placed in Lombardy
            4 Infantrys placed in Provence
            2 Artillerys placed in Cairo
            1 Transport placed in 56 Sea Zone
            1 Carrier and 1 Destroyer placed in 46 Sea Zone
            1 Destroyer placed in 56 Sea Zone
            2 Infantrys placed in Cairo
            4 Infantrys placed in Tunis
            1 Infantry placed in Rome
    
        Turn Complete - Italians
            Italians collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : -2.67
    French : -2.67
    AA fire in E.Morocco : : -0.83
    

    Savegame

  • '20 '18 '17 '15

    Well played so far, Bacala! I have no idea how I’m going to contend with Russia at this point. Italy is looking pretty good, but that’s rarely ever enough to stop a runaway Russia.

    I’m so-so in the Pacific. I admit that taking the Northern AU cities rarely happens so I’m in new territory on how to expand and still counter the US fleet.

  • '18 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            1 Fighter moved from Greenland to Manchester
            2 Infantrys moved from Greenland to 8 Sea Zone
            2 Infantrys and 1 Transport moved from 8 Sea Zone to 9 Sea Zone
            2 Infantrys moved from 9 Sea Zone to Iceland
    
        Purchase Units - French
            French buy 3 Bunkers; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker placed in W.Morocco
            1 Bunker placed in French Sudan
            1 Bunker placed in Mauritania
    
        Turn Complete - French
            French collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18 '16

    Yeah interesting game, some nice moves with the axis. Italy is out of control ;).

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 Infantry moved from West Papua to Milne Bay
                  Yamamoto take Milne Bay from Anzac
            1 Infantry and 1 Marine moved from West Papua to 114 Sea Zone
            1 Infantry, 1 Marine and 1 Transport moved from 114 Sea Zone to 109 Sea Zone
            1 B.Transport and 1 Destroyer moved from 114 Sea Zone to 109 Sea Zone
            1 Marine moved from Tokyo to 85 Sea Zone
            1 Cruiser and 1 Marine moved from 85 Sea Zone to 87 Sea Zone
            1 Marine moved from 87 Sea Zone to Wake
            4 Infantrys moved from Ulithi to 102 Sea Zone
            1 B.Transport and 4 Infantrys moved from 102 Sea Zone to 87 Sea Zone
            4 Infantrys moved from 87 Sea Zone to Wake
            1 Infantry and 1 Marine moved from 109 Sea Zone to New Britain
            1 B.Carrier and 1 Destroyer moved from 107 Sea Zone to 109 Sea Zone
            1 Battleship and 2 Destroyers moved from 108 Sea Zone to 109 Sea Zone
            1 Transport moved from 108 Sea Zone to 102 Sea Zone
            1 Infantry moved from Kusaie to 102 Sea Zone
            1 Battleship, 1 Infantry and 1 Transport moved from 102 Sea Zone to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to New Ireland
            2 Transports moved from 108 Sea Zone to 109 Sea Zone
            3 Carriers, 2 Destroyers and 4 Submarines moved from 102 Sea Zone to 109 Sea Zone
            1 Infantry moved from British Borneo to West Borneo
            2 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to West Borneo
            3 Adv.Fighters and 5 Fighters moved from Wake to 109 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 AAGun, 1 Adv.Fighter, 1 B.Carrier, 2 Bunkers, 1 Elite, 3 Fighters and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in New Ireland
                Yamamoto attack with 1 Infantry
                Anzac defend with 1 Artillery
                    Yamamoto roll dice for 2 Battleships in New Ireland, round 2 : 1/2 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac lost in New Ireland
                Yamamoto win, taking New Ireland from Anzac with 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Artillery
            Battle in West Borneo
                Yamamoto attack with 3 Infantrys
                British defend with 1 Artillery
                    Yamamoto roll dice for 3 Infantrys in West Borneo, round 2 : 0/3 hits, 0.50 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in West Borneo, round 3 : 0/3 hits, 0.50 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in West Borneo
                    Yamamoto roll dice for 2 Infantrys in West Borneo, round 4 : 0/2 hits, 0.33 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in West Borneo, round 5 : 0/2 hits, 0.33 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in West Borneo, round 6 : 0/2 hits, 0.33 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in West Borneo
                    Yamamoto roll dice for 1 Infantry in West Borneo, round 7 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 7 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in West Borneo
                Dutch win with 1 Artillery remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 3 Infantrys
            Battle in New Britain
                Yamamoto attack with 1 Infantry and 1 Marine
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry and 1 Marine in New Britain, round 2 : 1/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Infantry in New Britain, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in New Britain
                Yamamoto win, taking New Britain from Anzac with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 AAGun, 1 Adv.Fighter and 1 Bunker placed in Wake
            1 Bunker placed in Western Australia
            3 Infantrys placed in Broome
            1 B.Carrier and 3 Fighters placed in 107 Sea Zone
            1 Elite placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -2.17
    Anzac : 0.67
    Dutch : 1.00
    

    Savegame

  • '18 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Infantry moved from Suiyuan to Chahar
                  Chinese take Chahar from Hisaichi
            1 Infantry moved from Shansi to Shantung
                  Chinese take Shantung from Hisaichi
            1 Infantry moved from Shansi to Anhwei
            5 Infantrys moved from Shansi to Hupeh
            1 Tank moved from Shensi to Kweichow
            3 Tanks moved from Shensi to Hupeh
            3 Infantrys moved from Shensi to Hupeh
            1 Adv.Fighter and 1 Fighter moved from Shensi to Hupeh
            4 Tanks moved from Gobi Altai to Shensi
            4 ArmoredCars moved from Urumqi to Gobi Altai
            5 Infantrys moved from Ningsia to Shensi
            1 Infantry moved from E.Qinghai to Lanchow
            5 Infantrys moved from E.Qinghai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from Ningsia to Shensi
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 7 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 AAGun moved from Shensi to Hupeh
            1 AAGun moved from E.Qinghai to Ningsia
    
        Place Units - Chinese
            1 Elite and 1 Infantry placed in Shensi
            6 Infantrys placed in Hsining
            3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 ArmoredCar moved from Okhotsk to Koryakia
                  Hisaichi take Kolyma from Russians
                  Hisaichi take Koryakia from Russians
            1 Infantry moved from Kirin to Khabarovsk
            1 Infantry moved from Kirin to Heilungchiang
            1 Elite and 3 Infantrys moved from Shanghai to Anhwei
            4 Infantrys moved from Peking to Chahar
            1 ArmoredCar moved from Hulunbuir to Chahar
            2 Infantrys moved from Changchun to Kirin
            4 Infantrys moved from Liaoning to Heilungchiang
            5 ArmoredCars and 3 Infantrys moved from Hulunbuir to Heilungchiang
            1 Fighter moved from 84 Sea Zone to 109 Sea Zone
            1 Battleship and 1 Destroyer moved from 114 Sea Zone to 109 Sea Zone
            2 Destroyers and 3 Submarines moved from 67 Sea Zone to 110 Sea Zone
            1 Carrier moved from 107 Sea Zone to 109 Sea Zone
            1 ArmoredCar moved from Hunan to N.Thailand
                  Thai take N.Thailand from British
            1 Artillery and 1 Elite moved from N.French Indochina to Yunnan
            1 Elite and 2 Infantrys moved from Hunan to Kweichow
            1 Artillery and 3 Tanks moved from Port Moresby to 114 Sea Zone
            1 Infantry moved from Port Moresby to 114 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 109 Sea Zone
            1 Artillery and 1 Infantry moved from 109 Sea Zone to New Georgia
            1 Tank and 1 Transport moved from 114 Sea Zone to 109 Sea Zone
            1 Tank moved from 109 Sea Zone to New Georgia
            1 Tank and 1 Transport moved from 114 Sea Zone to 109 Sea Zone
            1 Tank moved from 109 Sea Zone to Bougainville
            1 Tank and 1 Transport moved from 114 Sea Zone to 109 Sea Zone
            1 Tank moved from 109 Sea Zone to Guadalcanal
                  Hisaichi take Guadalcanal from Anzac
            1 ArmoredCar moved from Hunan to Yunnan
            1 ArmoredCar moved from Hunan to Kweichow
            1 ArmoredCar moved from Hunan to Shantung
            1 Fighter moved from Shanghai to Shantung
            1 ArmoredCar moved from Hunan to Shantung
            1 ArmoredCar moved from Hunan to N.French Indochina
            1 Infantry moved from Changchun to Kirin
            1 Transport moved from 110 Sea Zone to 92 Sea Zone
            2 ArmoredCars moved from Hong Kong to 92 Sea Zone
            2 ArmoredCars moved from 92 Sea Zone to N.French Indochina
            2 Elites and 1 Infantry moved from Changchun to 84 Sea Zone
            1 B.Transport, 2 Elites and 1 Infantry moved from 84 Sea Zone to 93 Sea Zone
            1 Infantry moved from Samar to 93 Sea Zone
            1 B.Transport, 2 Elites and 2 Infantrys moved from 93 Sea Zone to 92 Sea Zone
            2 Elites and 2 Infantrys moved from 92 Sea Zone to N.French Indochina
            1 Transport moved from 110 Sea Zone to 92 Sea Zone
            2 ArmoredCars moved from Hong Kong to 92 Sea Zone
            2 ArmoredCars moved from 92 Sea Zone to N.French Indochina
            1 Carrier and 2 Destroyers moved from 84 Sea Zone to 92 Sea Zone
            2 ArmoredCars moved from Hong Kong to Shanghai
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 2 Bunkers, 2 Elites, 2 Fighters, 17 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Bougainville
                Hisaichi attack with 1 Tank
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 1 Tank in Bougainville, round 2 : 1/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Infantry in Bougainville, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Bougainville
                Hisaichi win, taking Bougainville from Anzac with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in New Georgia
                Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
                Anzac defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Battleship in New Georgia, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in New Georgia
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in New Georgia, round 2 : 1/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 Tank in New Georgia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac and 1 Infantry owned by the Hisaichi lost in New Georgia
                Hisaichi win, taking New Georgia from Anzac with 1 Artillery and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Anzac: 1 Infantry and 1 Tank
                Casualties for Hisaichi: 1 Infantry
            Battle in Shantung
                Hisaichi attack with 2 ArmoredCars and 1 Fighter
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Fighter in Shantung, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Yunnan
                Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Elite
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Yunnan
                Hisaichi win, taking Yunnan from Chinese with 1 ArmoredCar, 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Anhwei
                Hisaichi attack with 1 Elite and 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Elite and 3 Infantrys in Anhwei, round 2 : 1/4 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 ArmoredCar and 4 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Chahar, round 2 : 1/5 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kweichow
                Hisaichi attack with 1 ArmoredCar, 1 Elite and 2 Infantrys
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 2 Infantrys in Kweichow, round 2 : 3/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Tank
    
        Non Combat Move - Hisaichi
            1 Fighter moved from N.French Indochina to Java
            1 Fighter moved from Shantung to Formosa
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Townsville
            1 Bunker placed in Java
            3 Infantrys placed in Port Moresby
            4 Infantrys placed in Liaoning
            1 Artillery and 7 Infantrys placed in Changchun
            1 Artillery, 2 Elites, 2 Fighters and 1 Marine placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.67
    Anzac : 0.17
    Chinese : 0.17
    

    Savegame

  • '18 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            1 unit repaired.
            1 Artillery moved from West Borneo to British Borneo
                  British take British Borneo from Yamamoto
            1 Bomber moved from Wales to Rhine
            1 Infantry moved from South Africa to Cape Town
            3 Infantrys moved from Assam to Yunnan
            1 Fighter moved from Delhi to Yunnan
            1 ArmoredCar moved from Assam to N.Thailand
            1 Fighter moved from Burma to N.Thailand
            2 Fighters moved from 61 Sea Zone to Yunnan
            1 ArmoredCar moved from Assam to Yunnan
            1 Transport moved from 61 Sea Zone to 60 Sea Zone
            1 Infantry moved from Madras to 60 Sea Zone
            1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
            1 Infantry moved from 65 Sea Zone to Malaya
                  British take Malaya from Thai
            1 Carrier, 1 Destroyer and 1 Transport moved from 61 Sea Zone to 65 Sea Zone
            2 Infantrys moved from Bihar to Assam
            1 Submarine moved from 104 Sea Zone to 88 Sea Zone
    
        Purchase Units - British
            British buy 2 ArmoredCars, 1 Bunker, 2 Carriers, 1 Fighter, 10 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Strategic bombing raid in Rhine
                Bombing raid in Rhine rolls: 4 and costs: 4 PUs.
                Bombing raid costs 4 PUs
            Battle in N.Thailand
                British attack with 1 ArmoredCar and 1 Fighter
                Hisaichi defend with 1 ArmoredCar
                    British roll dice for 1 ArmoredCar and 1 Fighter in N.Thailand, round 2 : 1/2 hits, 0,67 expected hits
                    Thai roll dice for 1 ArmoredCar in N.Thailand, round 2 : 0/1 hits, 0,17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in N.Thailand
                British win, taking N.Thailand from Thai with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Yunnan
                British attack with 1 ArmoredCar, 3 Fighters and 3 Infantrys
                Hisaichi defend with 1 ArmoredCar, 1 Artillery and 1 Elite
                    British roll dice for 1 ArmoredCar, 3 Fighters and 3 Infantrys in Yunnan, round 2 : 3/7 hits, 1,83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Yunnan
                British win, taking Yunnan from Hisaichi with 1 ArmoredCar, 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 11
                Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery and 1 Elite
    
        Non Combat Move - British
            1 Fighter moved from N.Thailand to 61 Sea Zone
            1 Fighter moved from 61 Sea Zone to 65 Sea Zone
            1 AAGun moved from Burma to Assam
            2 Fighters moved from Yunnan to 60 Sea Zone
            1 Fighter moved from Yunnan to Assam
            2 ArmoredCars moved from Delhi to Assam
            2 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Bombay to Rajputana
            4 Infantrys moved from Hyderabad to Calcutta
            2 Artillerys and 3 Infantrys moved from Madras to Hyderabad
            1 Adv.Fighter and 1 Fighter moved from Wales to 18 Sea Zone
            1 Bomber moved from Rhine to Wales
    
        Place Units - British
            1 Carrier placed in 60 Sea Zone
            1 Carrier placed in 18 Sea Zone
            1 Bunker placed in Wales
            2 Infantrys placed in Bombay
            2 Infantrys placed in Cape Town
            2 ArmoredCars, 2 Infantrys and 1 Tank placed in Delhi
            4 Infantrys placed in Madras
            1 Fighter placed in Wales
    
        Turn Complete - British
            British collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    British : 1,50
    Hisaichi : -0,83
    Thai : -0,17
    

    Savegame

  • '18 '16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Mech.Inf moved from Canberra to Perth
                  Anzac take Perth from Yamamoto
            1 Infantry moved from New South Wales to South Australia
            1 Carrier, 2 Destroyers, 2 Submarines and 2 Transports moved from 61 Sea Zone to 65 Sea Zone
            2 Fighters moved from 61 Sea Zone to South Australia
            2 Tanks moved from Canberra to South Australia
            1 Infantry moved from New South Wales to South Australia
            1 Fighter moved from Wellington to South Australia
            1 Elite and 8 Infantrys moved from Canberra to New South Wales
            1 Fighter moved from Canberra to South Australia
            9 Infantrys moved from Canberra to New South Wales
    
        Purchase Units - Anzac
            Anzac buy 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Infantrys placed in Wellington
            4 Infantrys and 2 Tanks placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

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