@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
            Germans buy 2 bombers, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            5 infantry moved from Bulgaria to Greece
            2 bombers moved from Western Germany to Greece
            1 tactical_bomber moved from Western Germany to 105 Sea Zone
            2 mech_infantrys moved from France to Normandy Bordeaux
            3 armour moved from France to Normandy Bordeaux
            1 armour moved from France to Normandy Bordeaux
Combat - Germans
            Battle in 105 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 1 transport
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Greece
                Germans attack with 2 bombers and 5 infantry
                Neutral_Allies defend with 4 infantry
                Germans win, taking Greece from Neutral_Allies with 2 bombers and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Normandy Bordeaux
                Germans attack with 4 armour and 2 mech_infantrys
                French defend with 1 artillery, 1 factory_minor and 1 harbour; British defend with 1 aaGun and 1 infantry
                Germans win, taking Normandy Bordeaux from French with 4 armour remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Germans
            1 armour moved from France to Yugoslavia
            2 artilleries and 6 infantry moved from Yugoslavia to Romania
            1 artillery moved from Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            3 aaGuns, 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
            1 artillery moved from France to Western Germany
            5 artilleries and 2 infantry moved from Germany to Poland
            2 bombers moved from Greece to Western Germany
            1 fighter moved from Tobruk to Western Germany
            1 tactical_bomber moved from 105 Sea Zone to France
Place Units - Germans
            1 destroyer placed in 113 Sea Zone
            9 mech_infantrys placed in Germany
            2 bombers placed in Western Germany
Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Russians
            Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
            3 artilleries moved from Novgorod to Vyborg
Non Combat Move - Russians
            1 submarine moved from 125 Sea Zone to 127 Sea Zone
            1 armour and 1 mech_infantry moved from Archangel to Vyborg
            2 infantry moved from Novgorod to Vyborg
            1 aaGun moved from Russia to Samara
            2 aaGuns and 18 infantry moved from Buryatia to Amur
            5 infantry moved from Ukraine to Western Ukraine
            2 artilleries and 3 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Rostov to Caucasus
            1 armour and 1 mech_infantry moved from Bryansk to Novgorod
            1 aaGun and 5 infantry moved from Russia to Bryansk
            1 infantry moved from Novgorod to Vyborg
            2 infantry moved from Belarus to Novgorod
            2 infantry moved from Belarus to Bryansk
Place Units - Russians
            9 infantry placed in Russia
            1 armour and 1 mech_infantry placed in Novgorod
Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 artillery moved from Chahar to Hopei
            1 mech_infantry moved from Anhwe to Yunnan
            1 artillery and 2 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 bombers moved from Kwangsi to Yunnan
            3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 infantry moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 8 fighters, 2 infantry, 1 mech_infantry and 8 tactical_bombers
                Chinese defend with 11 infantry
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 7 fighters and 8 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Chinese: 11 infantry
                Casualties for Japanese: 1 fighter, 2 infantry and 1 mech_infantry
Non Combat Move - Japanese
            2 fighters moved from Kwangsi to Manchuria
            1 fighter moved from Kiangsu to Manchuria
            1 fighter and 1 tactical_bomber moved from Yunnan to 43 Sea Zone
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 20 Sea Zone to 43 Sea Zone
            1 aaGun moved from Jehol to Manchuria
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kiangsi to Hunan
            2 bombers moved from Yunnan to Kiangsu
            4 fighters and 5 tactical_bombers moved from Yunnan to Kiangsu
Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            1 factory_minor placed in Manchuria
            3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs total
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 artillery moved from Chahar to Hopei
            1 mech_infantry moved from Anhwe to Yunnan
            1 artillery and 2 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 bombers moved from Kwangsi to Yunnan
            3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 infantry moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 8 fighters, 2 infantry, 1 mech_infantry and 8 tactical_bombers
                Chinese defend with 11 infantry
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 7 fighters and 8 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Chinese: 11 infantry
                Casualties for Japanese: 1 fighter, 2 infantry and 1 mech_infantry
Non Combat Move - Japanese
            2 fighters moved from Kwangsi to Manchuria
            1 fighter moved from Kiangsu to Manchuria
            1 fighter and 1 tactical_bomber moved from Yunnan to 43 Sea Zone
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 20 Sea Zone to 43 Sea Zone
            1 aaGun moved from Jehol to Manchuria
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kiangsi to Hunan
            2 bombers moved from Yunnan to Kiangsu
            4 fighters and 5 tactical_bombers moved from Yunnan to Kiangsu
Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            1 factory_minor placed in Manchuria
            3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs total
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 121 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
sorry, forgot I even had a German sub over there on my G2 turn, hence the edit…hope that’s okay…thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
Non Combat Move - Americans
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 carrier and 1 fighter moved from 31 Sea Zone to 49 Sea Zone
            1 fighter moved from Hawaiian Islands to 49 Sea Zone
Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier placed in 10 Sea Zone
            1 destroyer, 1 fighter and 1 transport placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Eastern United States
Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 fighter and 1 infantry moved from Shensi to Kweichow
            2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                retreated to Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
Place Units - Chinese
            3 infantry placed in Kansu
            1 infantry placed in Sikang
Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            1 cruiser moved from 96 Sea Zone to 93 Sea Zone
            EDIT: 1 destroyer and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
Combat - British
            Battle in 93 Sea Zone
                British attack with 1 cruiser and 1 destroyer
                Italians defend with 1 cruiser, 1 destroyer and 1 transport
                Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
                Casualties for British: 1 cruiser and 1 destroyer
                Casualties for Italians: 1 destroyer
Non Combat Move - British
            2 fighters moved from Malta to Egypt
            1 mech_infantry moved from Ethiopia to Egypt
            1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            2 infantry moved from Rhodesia to Belgian Congo
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 cruiser moved from 76 Sea Zone to 78 Sea Zone
            1 transport moved from 41 Sea Zone to 38 Sea Zone
            1 aaGun and 1 infantry moved from Burma to 38 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
            3 infantry moved from Malaya to Shan State
            2 aaGuns, 1 artillery, 5 infantry and 1 tactical_bomber moved from Burma to Shan State
            2 armour, 2 fighters and 1 mech_infantry moved from India to Shan State
            1 battleship and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
Place Units - British
            1 factory_minor placed in Egypt
            1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
Turn Complete - British
            British collect 31 PUs; end with 32 PUs total
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
            2 artilleries, 1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs total
            Some Units in India change ownership: 2 artilleries, 1 fighter and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Italians
            Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
            1 armour moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 mech_infantry moved from Tunisia to Algeria
            1 armour and 1 mech_infantry moved from Algeria to Morocco
            1 armour moved from Romania to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 armour moved from Eastern Poland to Baltic States
                  Italians take Baltic States from Russians
            1 bomber moved from Southern Italy to Morocco
            1 infantry moved from British Somaliland to Ethiopia
                  Italians take Ethiopia from British
Combat - Italians
            Battle in Morocco
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                French defend with 2 infantry
                Italians win, taking Morocco from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
Non Combat Move - Italians
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 artillery and 3 infantry moved from Libya to Tunisia
            1 cruiser and 1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 armour moved from Southern France to Yugoslavia
            2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania
            1 bomber moved from Morocco to Southern France
            1 infantry moved from Northern Italy to Southern France
Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 mech_infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
            1 infantry moved from Malaya to Shan State
            3 fighters moved from Java to Shan State
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
Non Combat Move - ANZAC
            1 aaGun moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
            1 destroyer moved from 58 Sea Zone to 39 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 bomber, 2 fighters and 5 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
            1 armour moved from Yugoslavia to Bessarabia
                  Germans take Bessarabia from Russians
            2 artilleries and 6 infantry moved from Romania to Bessarabia
            3 armour moved from Poland to Novgorod
            1 cruiser and 1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            4 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to Novgorod
            1 tactical_bomber moved from France to 114 Sea Zone
Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport
                Russians defend with 1 cruiser
                Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -7
                Casualties for Germans: 1 destroyer and 1 tactical_bomber
                Casualties for Russians: 1 cruiser
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 114 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
            Battle in Novgorod
                Germans attack with 3 armour, 4 bombers, 4 fighters and 3 tactical_bombers
                Russians defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans win with 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is -18
                Casualties for Germans: 3 armour, 4 fighters and 2 tactical_bombers
                Casualties for Russians: 1 aaGun, 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 bombers and 1 tactical_bomber moved from Novgorod to Baltic States
            9 mech_infantrys moved from Germany to Baltic States
            3 aaGuns, 8 artilleries and 18 infantry moved from Poland to Baltic States
            4 armour moved from Normandy Bordeaux to Western Germany
            4 infantry moved from Greece to Bulgaria
            1 artillery and 7 infantry moved from Finland to Norway
            1 submarine moved from 121 Sea Zone to 122 Sea Zone
Place Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 bomber and 2 fighters placed in Western Germany
            5 mech_infantrys placed in Germany
Turn Complete - Germans
            Germans collect 43 PUs; end with 44 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
and here we go with the dice again, lost way above average against your Russian forces with my planes and your one cruiser took out both my ships before I got a hit
Hmm, should have blocked that Italian tank.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            4 artilleries and 14 infantry moved from Vyborg to Finland
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
            Battle in 114 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 transport
                Russians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Finland
                Russians attack with 4 artilleries and 14 infantry
                Germans defend with 1 infantry
                Russians win, taking Finland from Germans with 4 artilleries and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
Non Combat Move - Russians
            1 aaGun moved from Vyborg to Finland
            1 armour and 1 mech_infantry moved from Vyborg to Archangel
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 infantry moved from Bryansk to Belarus
            2 artilleries and 8 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Bryansk to Belarus
            1 aaGun and 5 infantry moved from Bryansk to Ukraine
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 infantry moved from Caucasus to Rostov
            1 aaGun moved from Samara to Kazakhstan
Place Units - Russians
            1 artillery, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs total
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Japanese
            Japanese buy 2 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 artillery, 3 fighters and 10 infantry moved from Manchuria to Amur
            1 artillery and 1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            2 mech_infantrys moved from Kiangsu to Kwangtung
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            5 tactical_bombers moved from Kiangsu to Amur
            2 fighters moved from Kiangsu to Amur
            2 bombers moved from Kiangsu to Amur
            1 fighter moved from Kiangsu to Kwangtung
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 fighter moved from Kiangsu to Amur
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
            2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Philippines
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
Combat - Japanese
            Battle in Borneo
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                Japanese win, taking Borneo from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Amur
                Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 11 infantry and 5 tactical_bombers
                Russians defend with 2 aaGuns and 18 infantry
                Japanese win, taking Amur from Russians with 2 artilleries, 2 bombers, 5 fighters, 5 infantry and 5 tactical_bombers remaining. Battle score for attacker is 36
                Casualties for Russians: 2 aaGuns and 18 infantry
                Casualties for Japanese: 1 fighter and 6 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Guam
            Battle in Kwangtung
                Japanese attack with 1 fighter and 3 mech_infantrys
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                Japanese win, taking Guam from Americans, taking Kwangtung from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 mech_infantrys
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shensi
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Celebes
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
            1 destroyer moved from 43 Sea Zone to 55 Sea Zone
            1 destroyer moved from 43 Sea Zone to 45 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
            1 artillery moved from Yunnan to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Kweichow
            5 tactical_bombers moved from Amur to Manchuria
            5 fighters moved from Amur to Manchuria
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 carriers moved from 43 Sea Zone to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 cruiser moved from 43 Sea Zone to 35 Sea Zone
            1 battleship moved from 43 Sea Zone to 35 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Philippines to 43 Sea Zone
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 carrier moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 fighter moved from Kwangtung to Kiangsu
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            2 bombers moved from Amur to Manchuria
Place Units - Japanese
            2 destroyers and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Manchuria
            3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Americans
            Americans buy 1 artillery, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 49 Sea Zone to 45 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 49 Sea Zone to 45 Sea Zone
            1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Morocco
                Americans attack with 1 armour, 2 artilleries and 3 infantry
                Italians defend with 1 armour and 1 mech_infantry
                Americans win, taking Morocco from Italians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for Americans: 2 infantry
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 destroyer
                Americans win with 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                Japanese win with no units remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                Japanese win with no units remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 45 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                Americans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
            2 fighters moved from 45 Sea Zone to 33 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 49 Sea Zone to 33 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to United Kingdom
            3 fighters moved from Eastern United States to Iceland
            1 mech_infantry moved from Eastern United States to Southeast Mexico
            1 destroyer moved from 39 Sea Zone to 45 Sea Zone
Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 4 infantry placed in Central United States
            3 fighters placed in Western United States
Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 fighter and 3 infantry moved from Kansu to Shensi
Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                Chinese win, taking Anhwe from Japanese, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
            1 infantry moved from Sikang to Tsinghai
Place Units - Chinese
            1 infantry placed in Tsinghai
Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - British
            British buy 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
            1 infantry moved from Shan State to Siam
            1 infantry moved from Shan State to French Indo China
            1 fighter moved from Shan State to Siam
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 destroyer moved from 39 Sea Zone to 44 Sea Zone
            1 fighter moved from India to Siam
            3 infantry moved from Persia to Iraq
            1 fighter moved from Egypt to Iraq
            1 armour moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 fighter and 1 mech_infantry moved from Egypt to Ethiopia
Combat - British
            Battle in 44 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 transport
                British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in French Indo China
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Ethiopia
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                British win, taking Ethiopia from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Siam
                British attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                British win, taking Siam from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 1 fighter and 3 infantry
                Neutral_Axis defend with 3 infantry
                1 armour owned by the British retreated to Trans-Jordan
                Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -9
                Casualties for British: 3 infantry
Non Combat Move - British
            1 fighter moved from Iraq to Egypt
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Ethiopia to Egypt
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from French Indo China to India
            1 fighter moved from Siam to India
            1 fighter moved from Siam to Burma
            2 aaGuns, 2 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Shan State to Burma
Place Units - British
            1 fighter and 1 infantry placed in United Kingdom
            2 artilleries and 1 infantry placed in Egypt
            1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
            British collect 31 PUs; end with 31 PUs total
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
            1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
            1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Algeria to Morocco
            1 fighter moved from Southern Italy to Morocco
            1 bomber moved from Southern France to Morocco
Combat - Italians
            Battle in Morocco
                Italians attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
                Americans defend with 1 armour, 2 artilleries and 1 infantry
                Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for Americans: 1 armour, 2 artilleries and 1 infantry
Non Combat Move - Italians
            1 bomber moved from Morocco to Southern France
            1 armour moved from Yugoslavia to Bessarabia
            2 aaGuns, 1 artillery and 2 infantry moved from Romania to Bessarabia
            1 armour moved from Baltic States to Bessarabia
            1 mech_infantry moved from Northern Italy to Romania
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from Morocco to Algeria
            1 artillery and 3 infantry moved from Tunisia to Algeria
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 infantry moved from Northern Italy to Southern France
Place Units - Italians
            1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
            1 infantry placed in Northern Italy
            Italians undo move 2.
            1 infantry placed in Southern Italy
Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs