@Jacob16 No scramble
16L -Pete (Axis) vs. JDOW (Allies) BM 2 game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Persia to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tunisia to Libya
1 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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Mhh, annoying mistake in 110. The 2 Frenchmen and 2 AA are of course on a US TT each. However, it shows that one AA is on a UK TT.
The problem is: I cannot fix this, because of a funny “error”. When I want to select the TT with the lonely AA the list is so long that it exceeds the height of my notebook display. As a consequence the OK button is below the fold and not clickable to me.
Can you fix it? Otherwise I can fix it next turn when UK is acting again.
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I’d rather feel like you were frustrated going up against good play than bad dice :|
Frankly, I guess I am going up against both. You play has significantly improved since our last game. You are certainly underrated because of your 0:10 start. I am convinced that with a clean slate next season you will end up Tier 1 for sure and I would not be surprised if Tier E.
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Hm it may be easiest to do it on UK, so you can edit aa directly to normandy/holland. Not entirely sure how to add transports with units on them in this situation. Not a problem at all. Thanks for the compliment! I’ve played a ton this year and I think you are right, it will pay off next season, tier-wise.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 3 fighters, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
4 fighters moved from 112 Sea Zone to Holland Belgium
3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
2 bombers moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 2 infantry and 3 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 bombers, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
4 fighters moved from Holland Belgium to 112 Sea Zone
3 tactical_bombers moved from Normandy Bordeaux to Southern Italy
2 bombers moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Norway to Karelia
1 aaGun moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Rostov to Caucasus
2 armour moved from Rostov to Bryansk
2 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Bryansk to Rostov
2 bombers moved from Western Germany to Southern Italy
1 aaGun moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Germany
1 tactical_bomber moved from Bryansk to Germany
1 armour and 1 mech_infantry moved from Rostov to Bryansk
4 mech_infantrys moved from Karelia to BelarusPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
3 fighters placed in Western Germany
1 artillery and 2 infantry placed in France
3 infantry placed in Ukraine
3 mech_infantrys placed in Western Germany
Germans undo move 5.
3 mech_infantrys placed in Novgorod
Germans undo move 5.
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Novosibirsk to Timguska
1 bomber moved from Russia to Timguska
1 artillery moved from Russia to Vologda
2 infantry moved from Samara to Vologda
1 fighter moved from Russia to Vologda
1 armour moved from Novosibirsk to Urals
Russians take Urals from Japanese
1 armour moved from Urals to NovosibirskCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 aaGun; Japanese defend with 1 armour
Russians win, taking Vologda from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Timguska
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 infantry moved from Samara to Vologda
1 aaGun moved from Samara to Vologda
1 infantry moved from Samara to Russia
1 bomber moved from Timguska to Russia
1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Kazakhstan to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 12 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs -
phew gotta do a little meditating on this japan turn. post in a few hours likely
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
2 fighters moved from Japan to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 armour and 1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Chahar
1 tactical_bomber moved from Kwangtung to Chahar
1 artillery and 1 mech_infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 artillery moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangsi to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Kwangtung to Shan State
1 bomber moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to HunanCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Japanese creates battle in territory 37 Sea Zone
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Marianas
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Marianas from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 3 carriers, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 19 Sea Zone to 41 Sea Zone
1 battleship and 1 carrier moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 22 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 tactical_bombers moved from Kwangtung to French Indo China
1 aaGun moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Siberia to Sakha
1 infantry moved from Yenisey to Timguska
1 artillery moved from Yenisey to Evenkiyskiy
1 aaGun and 4 infantry moved from Manchuria to Buyant-Uhaa
1 mech_infantry moved from Kweichow to Hopei
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kweichow to Hopei
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Chahar to Anhwe
2 fighters moved from Anhwe to French Indo China
1 fighter moved from Philippines to French Indo China
1 submarine moved from 20 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to French Indo China
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Kwangtung to Kwangsi
2 tactical_bombers moved from 42 Sea Zone to French Indo ChinaPlace Units - Japanese
2 destroyers and 1 transport placed in 20 Sea Zone
Japanese undo move 1.
1 transport placed in 20 Sea Zone
2 infantry placed in Kwangtung
1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 infantry placed in Manchuria
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
2 destroyers and 1 transport placed in 20 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Japanese undo move 4.
2 infantry placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Japanese collect 54 PUs (14 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
got lucky again in combat but you convoyed me pretty hard :cry:
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I’d rather take some hits. Feels like your Japanese are almost immune to hit. My hit ratio @2 feels like below 20%. I am getting used to it and I already calculate 505 Axis defense hit ration in:D
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50%
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
1 fighter moved from Paulau Island to 22 Sea Zone
1 submarine moved from 46 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery moved from 22 Sea Zone to Marianas
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - Americans
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Marianas
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Marianas from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Borneo
Battle in Guam
Battle in MalayaNon Combat Move - Americans
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Tunisia to Morocco
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 aaGun moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 22 Sea Zone to Caroline Islands
1 fighter moved from Midway to Hawaiian Islands
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
3 bombers moved from Western United States to United Kingdom
1 bomber moved from Western United States to Queensland
1 bomber moved from Queensland to India
1 submarine moved from 44 Sea Zone to 56 Sea ZonePlace Units - Americans
4 infantry placed in Western United States
2 transports placed in 10 Sea Zone
2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 artillery and 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
2 fighters moved from India to Shan State
1 mech_infantry moved from Burma to Kweichow
2 fighters moved from Tsinghai to Kweichow
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in Holland Belgium
British attack with 2 fighters and 1 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Kweichow
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Kweichow from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Shan State
British attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - British
1 aaGun moved from Burma to Shan State
2 fighters moved from Shan State to India
1 mech_infantry moved from Burma to India
1 artillery moved from Burma to India
3 infantry moved from Burma to India
1 marine moved from Persia to 80 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Trans-Jordan
2 submarines moved from 81 Sea Zone to 97 Sea Zone
2 armour moved from Libya to Alexandria
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Egypt to India
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
1 aaGun and 1 transport moved from 110 Sea Zone to 104 Sea Zone
1 aaGun and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Kweichow to Tsinghai
1 infantry moved from Iraq to Trans-JordanPlace Units - British
1 airfield placed in Gibraltar
1 carrier and 1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 1 infantry -
I edited the Russian sub to 110.
In general these dice have finally have been good, except that stupid AA gunners in France :-/
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Oh boy, I messed it up again with the US transports. now the AA and Fenchmen are distributed on 3 TTs :-/
That TT stuff is really annoying in tripleA.
Anyway, I will move the lonely Frenchmen back to London during France and we pretend its on the US TT with an AA the TTs move.
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IF the TTs move. Otherwise I will move him next turn.
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Glad to know it’s not just me who gets annoyed with TTs in this engine :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Tambov to Samara
Italians take Samara from RussiansCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Holland Belgium
Italians attack with 3 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 destroyer
British defend with 2 submarines; Americans defend with 2 submarines
British win with 3 submarines remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Bryansk to Rostov
1 fighter moved from Bryansk to Germany
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,3,3,2
Italians collect 3 PUs (10 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Tsinghai to TimguskaCombat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Java
Battle in Celebes
Battle in Timguska
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC win, taking 37 Sea Zone from Japanese, taking Java from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Timguska to Tsinghai
1 fighter moved from India to Tsinghai
1 submarine moved from 37 Sea Zone to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 56 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs