Scramble Normandy and 114. Not 113.
16L -Pete (Axis) vs. JDOW (Allies) BM 2 game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
5 infantry moved from Novosibirsk to Samara
1 fighter moved from Russia to Samara
1 bomber moved from Russia to VolgogradCombat - Russians
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Samara
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Novosibirsk to Samara
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 bomber moved from Volgograd to Russia
1 infantry moved from Novosibirsk to Samara
3 mech_infantrys moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to NovosibirskPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Kwangtung to Guam
2 fighters moved from 35 Sea Zone to Guam
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from Philippines to Java
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Shan State to French Indo China
Japanese take French Indo China from French
2 armour moved from Chahar to Kweichow
1 artillery and 1 mech_infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kwangtung to Hunan
1 artillery and 2 mech_infantrys moved from Anhwe to Kweichow
1 armour and 3 mech_infantrys moved from Kiangsu to Kweichow
2 tactical_bombers moved from Anhwe to Hunan
2 fighters moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Hunan
1 mech_infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Hunan
1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Hunan
1 fighter moved from Philippines to Kwangsi
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to Kwangsi
1 fighter moved from 35 Sea Zone to Hunan
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 armour moved from Evenkiyskiy to Vologda
Japanese take Urals from Russians
Japanese take Vologda from Russians
1 infantry moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 fighter moved from Japan to 21 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 3 fighters, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Hunan from Chinese with 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Japanese attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield
Japanese win, taking Guam from Americans with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 3 armour, 1 artillery and 5 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kweichow from Chinese with 3 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 cruiser moved from 35 Sea Zone to 46 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Manchuria to Jehol
4 infantry moved from Amur to Manchuria
1 artillery moved from Amur to Siberia
1 aaGun moved from Amur to Manchuria
1 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Tsagaan Olom to Hopei
1 aaGun moved from Kwangtung to Kwangsi
2 fighters moved from Guam to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 21 Sea Zone to Philippines
2 bombers moved from Guam to Kwangtung
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 fighter moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 artillery moved from Olgiy to Yenisey
1 fighter and 3 tactical_bombers moved from Hunan to Kwangtung
1 fighter moved from Hunan to Anhwe
1 fighter moved from Kwangsi to Anhwe
1 fighter and 2 tactical_bombers moved from Kwangsi to KwangtungPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 19 Sea Zone
1 submarine placed in 6 Sea Zone
1 submarine placed in 20 Sea Zone
1 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from 21 Sea Zone to Paulau Island
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from 22 Sea Zone to 54 Sea Zone
1 fighter moved from Midway to 54 Sea Zone
1 artillery, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 fighter moved from Western United States to Midway
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 bomber moved from Western United States to Queensland
1 bomber moved from Western United States to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Tunisia to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
4 bombers placed in Western United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
3 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 artillery and 3 infantry moved from Yunnan to BurmaCombat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Chahar from Japanese, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Burma
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 fighters
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to TsinghaiPlace Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Sikang
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Tunisia to Libya
1 armour moved from Tobruk to Libya
3 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
1 bomber moved from Egypt to Libya
1 mech_infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
2 fighters moved from Sikang to Hopei
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea ZoneCombat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Hopei
British attack with 2 fighters
Japanese defend with 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Japanese: 1 mech_infantry
Battle in Libya
British attack with 2 armour, 1 artillery, 1 bomber and 3 infantry
Italians defend with 2 artilleries and 2 infantry
British win, taking Libya from Italians with 2 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 2 artilleries and 2 infantryNon Combat Move - British
1 bomber moved from Libya to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 fighter moved from Hopei to Tsinghai
2 fighters moved from Eastern Persia to India
1 fighter moved from Eastern Persia to Tsinghai
1 fighter moved from Persia to Eastern Persia
1 aaGun moved from United Kingdom to 110 Sea Zone
7 infantry moved from India to Burma
2 artilleries moved from India to Burma
2 mech_infantrys moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from Yunnan to Burma
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from British Guiana to 88 Sea ZonePlace Units - British
2 fighters and 1 marine placed in United Kingdom
1 transport placed in 110 Sea Zone
2 submarines placed in 81 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 1 infantry
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Removing units owned by British from Iraq: 1 marine
EDIT: Adding units owned by British to Persia: 1 marine
EDIT: Turning off Edit Mode -
Another very unsuccessful dice turn for UK. You just hit me EVERYWHERE, especially when I air strike.
In return, perceived my defense rolls sucked during the entire game. -
I know, not your fault and nothing you can do about it. The last two turns just felt horrible.
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It’s almost as painful watching you get shit dice round after round as having them myself. I’d rather feel like you were frustrated going up against good play than bad dice :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 2 infantry moved from Bryansk to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Tambov to Bryansk
4 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Sikang to SuiyuyanCombat - ANZAC
Battle in Suiyuyan
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Suiyuyan to Tsinghai
1 infantry moved from Egypt to Trans-Jordan
1 marine moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 33 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to South Australia
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Persia to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tunisia to Libya
1 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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Mhh, annoying mistake in 110. The 2 Frenchmen and 2 AA are of course on a US TT each. However, it shows that one AA is on a UK TT.
The problem is: I cannot fix this, because of a funny “error”. When I want to select the TT with the lonely AA the list is so long that it exceeds the height of my notebook display. As a consequence the OK button is below the fold and not clickable to me.
Can you fix it? Otherwise I can fix it next turn when UK is acting again.
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I’d rather feel like you were frustrated going up against good play than bad dice :|
Frankly, I guess I am going up against both. You play has significantly improved since our last game. You are certainly underrated because of your 0:10 start. I am convinced that with a clean slate next season you will end up Tier 1 for sure and I would not be surprised if Tier E.
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Hm it may be easiest to do it on UK, so you can edit aa directly to normandy/holland. Not entirely sure how to add transports with units on them in this situation. Not a problem at all. Thanks for the compliment! I’ve played a ton this year and I think you are right, it will pay off next season, tier-wise.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 3 fighters, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
4 fighters moved from 112 Sea Zone to Holland Belgium
3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
2 bombers moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 2 infantry and 3 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 bombers, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
4 fighters moved from Holland Belgium to 112 Sea Zone
3 tactical_bombers moved from Normandy Bordeaux to Southern Italy
2 bombers moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Norway to Karelia
1 aaGun moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Rostov to Caucasus
2 armour moved from Rostov to Bryansk
2 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Bryansk to Rostov
2 bombers moved from Western Germany to Southern Italy
1 aaGun moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Germany
1 tactical_bomber moved from Bryansk to Germany
1 armour and 1 mech_infantry moved from Rostov to Bryansk
4 mech_infantrys moved from Karelia to BelarusPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
3 fighters placed in Western Germany
1 artillery and 2 infantry placed in France
3 infantry placed in Ukraine
3 mech_infantrys placed in Western Germany
Germans undo move 5.
3 mech_infantrys placed in Novgorod
Germans undo move 5.
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Novosibirsk to Timguska
1 bomber moved from Russia to Timguska
1 artillery moved from Russia to Vologda
2 infantry moved from Samara to Vologda
1 fighter moved from Russia to Vologda
1 armour moved from Novosibirsk to Urals
Russians take Urals from Japanese
1 armour moved from Urals to NovosibirskCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 aaGun; Japanese defend with 1 armour
Russians win, taking Vologda from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Timguska
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 infantry moved from Samara to Vologda
1 aaGun moved from Samara to Vologda
1 infantry moved from Samara to Russia
1 bomber moved from Timguska to Russia
1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Kazakhstan to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 12 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs -
phew gotta do a little meditating on this japan turn. post in a few hours likely
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
2 fighters moved from Japan to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 armour and 1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Chahar
1 tactical_bomber moved from Kwangtung to Chahar
1 artillery and 1 mech_infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 artillery moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangsi to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Kwangtung to Shan State
1 bomber moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to HunanCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Japanese creates battle in territory 37 Sea Zone
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Marianas
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Marianas from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 3 carriers, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 19 Sea Zone to 41 Sea Zone
1 battleship and 1 carrier moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 22 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 tactical_bombers moved from Kwangtung to French Indo China
1 aaGun moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Siberia to Sakha
1 infantry moved from Yenisey to Timguska
1 artillery moved from Yenisey to Evenkiyskiy
1 aaGun and 4 infantry moved from Manchuria to Buyant-Uhaa
1 mech_infantry moved from Kweichow to Hopei
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kweichow to Hopei
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Chahar to Anhwe
2 fighters moved from Anhwe to French Indo China
1 fighter moved from Philippines to French Indo China
1 submarine moved from 20 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to French Indo China
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Kwangtung to Kwangsi
2 tactical_bombers moved from 42 Sea Zone to French Indo ChinaPlace Units - Japanese
2 destroyers and 1 transport placed in 20 Sea Zone
Japanese undo move 1.
1 transport placed in 20 Sea Zone
2 infantry placed in Kwangtung
1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 infantry placed in Manchuria
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
2 destroyers and 1 transport placed in 20 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Japanese undo move 4.
2 infantry placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Japanese collect 54 PUs (14 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
got lucky again in combat but you convoyed me pretty hard :cry:
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I’d rather take some hits. Feels like your Japanese are almost immune to hit. My hit ratio @2 feels like below 20%. I am getting used to it and I already calculate 505 Axis defense hit ration in:D