Thank you for the set-up!
No scrambling in SZ111
Full scrambling in SZ110
ahh, im with ya now. Makes sense, i can do it over. You would be correct, though i doubt i would roll boxcars two whole rounds in a row though, hehe.
no scramble in Gib sir.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to 95 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from Western Germany to 98 Sea Zone
2 bombers moved from Bryansk to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Bryansk to Samara
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Volgograd to Samara
1 armour moved from Kazakhstan to Novosibirsk
2 fighters, 1 infantry and 2 tactical_bombers moved from Bryansk to Tambov
1 tactical_bomber moved from Tambov to Novosibirsk
1 tactical_bomber moved from Samara to Novosibirsk
1 fighter moved from Bryansk to Novosibirsk
1 infantry moved from Bryansk to Tambov
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Nenetsia to Samara
Combat - Germans
Battle in Samara
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Samara from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 transport
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Morocco
Battle in Tambov
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Morocco from French, taking Tambov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 1 fighter; Italians loiter and taunt
Americans defend with 6 transports
Germans win with 1 fighter remaining. Battle score for attacker is 42
Casualties for Americans: 6 transports
Battle in Novosibirsk
Germans attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 2 armour
Germans win, taking Novosibirsk from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in 98 Sea Zone
Germans attack with 2 bombers and 3 fighters
French defend with 1 cruiser and 1 destroyer; British defend with 1 cruiser, 1 destroyer and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Germans: 1 bomber and 3 fighters
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - Germans
1 bomber moved from 98 Sea Zone to Greece
1 armour moved from Rostov to Northwest Persia
2 fighters and 1 tactical_bomber moved from Tambov to Northwest Persia
2 fighters and 1 tactical_bomber moved from Samara to Volgograd
1 infantry moved from Nenetsia to Vologda
1 fighter and 2 tactical_bombers moved from Novosibirsk to Kazakhstan
1 fighter moved from 95 Sea Zone to Western Germany
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
8 artilleries and 7 infantry moved from Belarus to Bryansk
3 artilleries, 2 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
4 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
4 artilleries and 4 infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
1 fighter, 2 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
9 infantry moved from Manchuria to Jehol
Place Units - Russians
2 armour, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Error posting. See attached save game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Eastern United States to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter moved from 6 Sea Zone to French Indo China
1 bomber moved from Korea to Japan
1 artillery moved from French Indo China to Yunnan
Chinese take Yunnan from Japanese
1 artillery moved from French Indo China to Shan State
Americans take Shan State from Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 3 transports moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Western United States to Korea
1 fighter moved from Western United States to 6 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from French Indo China to Shan State
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber, 1 carrier and 4 fighters
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
Units damaged: 1 battleship owned by the Germans
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 carrier and 2 fighters
Battle in Borneo
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 1 interceptors out of Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Japan causes 5 damage total.
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 bomber and 2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from Japan to Korea
Place Units - Americans
3 armour placed in French Indo China
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 battleship, 1 cruiser and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - British
Place Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,3,5
British collect 16 PUs (6 lost to blockades); end with 16 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Bryansk to Smolensk
1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
Italians take French Equatorial Africa from French
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery and 3 infantry
Italians win, taking Alexandria from British with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 artillery and 3 infantry
Battle in Smolensk
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Smolensk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Alexandria to Egypt
1 armour moved from Northwest Persia to Iraq
1 artillery moved from Syria to Iraq
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Caucasus to Iraq
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 aaGun moved from Rostov to Bryansk
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to Iraq
Place Units - Italians
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Siam to Shan State
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
1 artillery placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 78 PUs;
Germans buy 6 artilleries, 1 destroyer, 2 fighters, 6 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Northwest Persia to Persia
1 artillery and 2 infantry moved from Volgograd to Tambov
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 fighter and 2 tactical_bombers moved from Kazakhstan to Russia
1 armour moved from Novosibirsk to Russia
1 artillery moved from Urals to Vologda
5 armour, 30 artilleries, 23 infantry and 15 mech_infantrys moved from Bryansk to Russia
1 bomber moved from Greece to Russia
1 infantry moved from Morocco to Algeria
Germans take Algeria from French
Combat - Germans
Battle in Vologda
Germans attack with 1 artillery
Russians defend with 1 artillery
Russians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Battle in Persia
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 2 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
retreated to Persia
British win with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery
Battle in Russia
Germans attack with 6 armour, 30 artilleries, 1 bomber, 3 fighters, 23 infantry, 15 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 4 fighters, 43 infantry and 2 mech_infantrys
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 14 artilleries, 1 bomber, 2 fighters, 15 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 70
Casualties for Germans: 16 artilleries, 1 fighter and 23 infantry
Casualties for Russians: 2 aaGuns, 3 armour, 2 artilleries, 4 fighters, 43 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 artilleries and 1 infantry moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Persia to Iraq
3 artilleries moved from Ukraine to Rostov
4 artilleries and 2 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
4 artilleries and 4 infantry moved from Poland to Eastern Poland
2 fighters moved from Western Germany to Morocco
1 fighter moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Germany to Poland
1 bomber, 2 fighters and 3 tactical_bombers moved from Russia to Volgograd
1 submarine moved from 91 Sea Zone to 109 Sea Zone
Place Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries, 2 fighters and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs
That’s the eighth victory city in Europe. You need to reclaim a VC this turn.
I don’t think you had much chance after Taranto failed.
I really want to hit this damn game. Check this out,
Last turni move out 6 infantry, and artillery, then put what i had in russia and what units you had that could reach russia and the calculator and gave you like 12% to win. So im like Ok, i can try and get some IPC’s back. Then while at work i saw my units rolling via email in russia and come to find out you took it. I know i did it right, i took a picture of what it showed me on my machine at work. GRRR
First in India, that was a shocker i didnt see… and now Russia…which i moved 12 units out of and would not of had it told me 100% as i see now on your attack. Thats crazy to me. Lets see what i can do, if anything…
@ktylu:
I really want to hit this damn game. Check this out,
Last turni move out 6 infantry, and artillery, then put what i had in russia and what units you had that could reach russia and the calculator and gave you like 12% to win. So im like Ok, i can try and get some IPC’s back. Then while at work i saw my units rolling via email in russia and come to find out you took it. I know i did it right, i took a picture of what it showed me on my machine at work. GRRR
First in India, that was a shocker i didnt see… and now Russia…which i moved 12 units out of and would not of had it told me 100% as i see now on your attack. Thats crazy to me. Lets see what i can do, if anything…
Not to mention, as you said how i lost in Rome. Rolled two rounds of total box cars. Was 92% to win, this game is cruel, hehe
It is but you have to expect if you roll 10 90% attacks one will fail.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 artillery moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
12 infantry moved from Jehol to Shantung
Combat - Russians
Battle in Shantung
Russians attack with 12 infantry
Japanese defend with 1 aaGun, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 12 infantry
Casualties for Japanese: 1 aaGun, 3 artilleries, 1 bomber and 3 infantry
Non Combat Move - Russians
Turn Complete - Russians
Go ahead and do Japan if you would. I found a 5% and 12% chance ill try on Allies turn, but knowing my luck it doesnt matter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries and 3 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from India to Yunnan
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Hunan to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Shantung to Yunnan
1 infantry moved from Sikang to Shensi
Japanese take Shensi from Chinese
2 artilleries and 2 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery; Chinese defend with 6 infantry
retreated to Yunnan
Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -19
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Shan State
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry; ANZAC defend with 1 infantry
Japanese win, taking Shan State from Americans with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from Japan to Shantung
2 artilleries and 3 infantry moved from India to Burma
Place Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in Shantung
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4,2,3,3,1,3,1,5,4,2,1,2,6,5,5
Japanese collect 16 PUs (11 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 bombers, 2 carriers and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Americans
1 mech_infantry moved from Kiangsi to Hunan
Chinese take Hunan from Japanese
3 armour moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 artillery moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 3 transports moved from 43 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Korea to Japan
3 fighters moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
4 infantry moved from Korea to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Gibraltar to 81 Sea Zone
2 fighters moved from Gibraltar to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 2 fighters
Germans defend with 1 artillery and 2 fighters
Germans win with 2 fighters remaining. Battle score for attacker is -16
Casualties for Germans: 1 artillery
Casualties for Americans: 2 fighters
Battle in 81 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer and 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Shan State
Americans attack with 3 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 artilleries
Americans win, taking Shan State from Japanese with 3 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Japan
Americans attack with 2 artilleries, 2 bombers, 3 fighters and 6 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 harbour and 8 infantry
Japanese win with 1 armour, 5 artilleries and 6 infantry remaining. Battle score for attacker is -59
Casualties for Americans: 2 artilleries, 2 bombers, 3 fighters and 6 infantry
Casualties for Japanese: 3 aaGuns and 2 infantry
Non Combat Move - Americans
1 fighter moved from Shan State to French Indo China
1 bomber moved from 81 Sea Zone to British Somaliland
Place Units - Americans
2 carriers and 1 submarine placed in 101 Sea Zone
2 bombers placed in Eastern United States
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Burma
Combat - Chinese
Battle in Burma
Chinese attack with 3 infantry
Japanese defend with 2 artilleries and 3 infantry
Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total