@Tyzoq Okay sounds good just post when you’re ready
Simon33 (Allies +14) vs. StuckTojo (Axis) - No VCs, no Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Chahar to JeholNon Combat Move - Chinese
Place Units - Chinese
10 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - British
British buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Scotland to Holland Belgium
1 fighter moved from Scotland to Holland BelgiumCombat - British
British creates battle in territory 36 Sea Zone
Battle in Holland Belgium
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 3 infantry
British win, taking Holland Belgium from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 artilleries, 7 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
British win, taking Normandy Bordeaux from Germans with 2 artilleries, 7 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
7 fighters moved from Normandy Bordeaux to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
4 fighters moved from United Kingdom to 110 Sea Zone
3 fighters moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Manchuria to Korea
6 transports moved from 6 Sea Zone to 20 Sea ZonePlace Units - British
2 transports placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Rhodesia: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
7 infantry moved from Southern Italy to Northern Italy
3 armour moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Greece
4 infantry moved from Turkey to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 fighter and 4 infantry
Americans defend with 3 artilleries, 1 factory_minor and 1 infantry
Italians win, taking Greece from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry
Casualties for Americans: 3 artilleries and 1 infantry
Battle in Northern Italy
Italians attack with 3 armour and 7 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 3 armour and 7 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Southern France
Italians attack with 4 fighters
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win with 3 fighters remaining. Battle score for attacker is -3
Casualties for Italians: 1 fighter
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 fighter moved from Greece to Southern ItalyPlace Units - Italians
1 armour, 1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,5,3,4,4,5,2,3,2,3,3,3,5,4,5,1,3,4,4,6,2,1,1,5,4,3,2,6
Italians collect 6 PUs (10 lost to blockades); end with 6 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 8 PUs -
I guess I assumed you wouldn’t scramble out of Rome on the American turn. Probably a safe assumption.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 bomber moved from Shan State to IndiaCombat - ANZAC
Battle in India
ANZAC attack with 2 artilleries, 1 bomber and 2 infantry
Germans defend with 1 airfield, 5 armour, 1 factory_minor and 1 harbour
Germans win with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 3 armour
Casualties for ANZAC: 2 artilleries and 2 infantry
1 bomber owned by the ANZAC retreatedNon Combat Move - ANZAC
1 bomber moved from India to Burma
2 transports moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Queensland to Northern Territory
2 infantry moved from 46 Sea Zone to New Guinea
2 carriers and 2 destroyers moved from 37 Sea Zone to 39 Sea Zone
1 carrier and 1 destroyer moved from 55 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 artillery and 2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 153 PUs;
Germans buy 10 armour, 3 fighters, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
20 mech_infantrys moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
Germans take Southern France from Americans
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Turkey to 98 Sea Zone
3 armour moved from Iraq to Egypt
2 armour moved from India to Burma
2 mech_infantrys moved from West India to Burma
5 fighters and 1 tactical_bomber moved from Eastern Persia to Burma
3 bombers moved from Iraq to Burma
1 mech_infantry moved from Sakha to Soviet Far East
Germans take Soviet Far East from Americans
2 artilleries moved from Samara to Kazakhstan
3 armour moved from Volgograd to Kazakhstan
1 armour moved from Samara to Timguska
4 mech_infantrys moved from Samara to Timguska
1 armour moved from Tunisia to Algeria
Germans take Algeria from Americans
1 armour moved from Algeria to Tunisia
1 fighter moved from Southern Italy to 93 Sea Zone
4 bombers moved from France to Spain
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from Southern Italy to Spain
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Kenya to British Somaliland
Germans take British Somaliland from British
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Russia to KazakhstanCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Germans attack with 2 armour, 3 bombers, 5 fighters, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 bomber; Americans defend with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Germans win, taking Burma from UK_Pacific with 1 armour, 3 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for ANZAC: 1 bomber
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Timguska
Germans attack with 1 armour and 4 mech_infantrys
Americans defend with 1 armour
Germans win, taking Timguska from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Kazakhstan
Germans attack with 3 armour, 2 artilleries and 2 mech_infantrys
Americans defend with 2 armour
Germans win, taking Kazakhstan from Americans with 3 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 armour
Battle in Egypt
Germans attack with 4 armour and 2 mech_infantrys
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Germans win, taking Egypt from British with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 1 infantry, 20 mech_infantrys and 1 tactical_bomber
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 fighter, 20 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Spain
Germans attack with 4 bombers and 2 fighters
Americans defend with 2 armour and 1 infantry
Germans win with 4 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 2 fighters
Casualties for Americans: 2 armour and 1 infantryNon Combat Move - Germans
1 fighter moved from 93 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
4 mech_infantrys moved from Eastern Persia to India
3 armour moved from Persia to West India
2 armour and 2 mech_infantrys moved from Turkey to Persia
1 armour and 4 mech_infantrys moved from Turkey to Trans-Jordan
3 infantry moved from Turkey to Iraq
2 mech_infantrys moved from Russia to Novosibirsk
1 armour moved from Archangel to Russia
10 infantry moved from Western Germany to Denmark
3 bombers, 5 fighters and 1 tactical_bomber moved from Burma to India
2 mech_infantrys moved from Karelia to Baltic States
4 bombers moved from Spain to Western Germany
1 fighter moved from Turkey to Southern Italy
1 fighter moved from Turkey to Western Germany
1 mech_infantry moved from Yakut S.S.R. to Sakha
1 artillery moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Karelia to Finland
1 mech_infantry moved from Karelia to FinlandPlace Units - Germans
3 armour placed in Western Germany
3 armour placed in France
Germans undo move 2.
1 armour and 2 mech_infantrys placed in France
7 infantry placed in Western Germany
1 armour, 1 infantry and 1 mech_infantry placed in India
3 armour placed in Volgograd
2 armour and 3 mech_infantrys placed in Germany
Germans undo move 1.
1 armour and 2 fighters placed in Western Germany
2 armour and 1 infantry placed in Iraq
1 fighter placed in Persia
2 infantry placed in Novgorod
2 infantry placed in Persia
Germans undo move 10.
Germans undo move 5.
2 armour placed in Persia
2 infantry and 3 mech_infantrys placed in Germany
Germans undo move 6.
2 armour placed in Germany
1 infantry placed in IraqTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,4,4,3,1,4,5,6,6,6,4,5,4,1,4,4,5,6,1,6,2,6,4,5,3,5,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 98 PUs (9 lost to blockades); end with 98 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 112 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 132 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Japanese
Japanese repair damage of 2x factory_major; Remaining resources: 3 PUs; 0 SuicideAttackTokens;
Japanese buy 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Place Units - Japanese
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,4,3,3,2,5,1,2,3,6,5,6,6,1,2,5,2,3,6,6,5,5,5,5,4
Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 3 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from French Indo China to Burma
1 armour moved from Olgiy to Timguska
Americans take Yenisey from Germans
2 armour moved from Tsinghai to Timguska
1 bomber moved from Gibraltar to Southern France
1 bomber moved from Gibraltar to France
1 bomber moved from Gibraltar to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Tsinghai to TimguskaCombat - Americans
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Burma
Americans attack with 3 armour
Germans defend with 1 armour
Americans win, taking Burma from Germans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour
Battle in Timguska
Americans attack with 3 armour and 1 bomber
Germans defend with 1 armour and 3 mech_infantrys
Americans win, taking Timguska from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Americans: 1 armourNon Combat Move - Americans
1 bomber moved from Timguska to Tsinghai
2 transports moved from 91 Sea Zone to 88 Sea Zone
2 artilleries and 2 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 8 fighters and 4 transports moved from 97 Sea Zone to 93 Sea Zone
4 fighters moved from Gibraltar to Spain
2 artilleries and 6 infantry moved from Brazil to British Guiana
11 artilleries and 14 infantry moved from Colombia to Brazil
10 artilleries and 12 infantry moved from Central America to Colombia
5 artilleries and 6 infantry moved from Southeast Mexico to Central America
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
6 artilleries and 6 infantry moved from Central United States to Southeast Mexico
2 artilleries, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
6 fighters moved from 93 Sea Zone to Spain
1 bomber moved from Southern France to Spain
1 bomber moved from Holland Belgium to Spain
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to SpainPlace Units - Americans
1 airfield and 1 factory_minor placed in Spain
3 armour placed in French Indo China
3 fighters placed in Eastern United States
3 artilleries and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
10 infantry moved from Yunnan to BurmaCombat - Chinese
Non Combat Move - Chinese
2 artilleries and 2 infantry moved from Jehol to Manchuria
20 infantry moved from Sikang to SzechwanPlace Units - Chinese
8 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - British
British buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 109 Sea Zone to 110 Sea Zone
4 artilleries moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
3 fighters moved from Scotland to Normandy Bordeaux
8 artilleries, 9 infantry and 2 mech_infantrys moved from Rhodesia to Belgian Congo
British take Belgian Congo from GermansCombat - British
British creates battle in territory 36 Sea Zone
Battle in Normandy Bordeaux
British attack with 4 artilleries, 10 fighters and 6 infantry
Germans defend with 1 factory_minor, 1 harbour and 20 mech_infantrys
Germans win with 7 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 13 mech_infantrys
Casualties for British: 4 artilleries and 6 infantry
10 fighters owned by the British retreatedNon Combat Move - British
10 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from 110 Sea Zone to Spain
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to Spain
1 fighter moved from 110 Sea Zone to United Kingdom
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
6 transports moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Anhwe to Kiangsi
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 armour moved from Korea to Jehol
1 artillery and 4 infantry moved from Korea to Manchuria
2 artilleries and 3 infantry moved from Korea to Manchuria
1 aaGun and 2 infantry moved from Scotland to United KingdomPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
4 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
4 fighters moved from Southern Italy to 92 Sea Zone -
Scramble in sz 92?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
4 fighters moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 5 fighters
Americans defend with 2 transports
Italians win with 5 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
5 fighters moved from 92 Sea Zone to Southern France
3 armour moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
7 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,1,4,3,4,3
Italians collect 6 PUs (10 lost to blockades); end with 6 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 8 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 3 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from 6 Sea Zone to 37 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 46 Sea Zone to 55 Sea Zone
2 infantry moved from New Guinea to Dutch New Guinea
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
2 transports moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
2 artilleries and 1 infantry placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 4x factory_minor; Remaining resources: 125 PUs;
Germans buy 2 armour, 2 artilleries, 4 bombers, 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Novosibirsk to Timguska
2 armour and 1 mech_infantry moved from Kazakhstan to Timguska
4 infantry moved from Western Germany to Holland Belgium
7 mech_infantrys moved from Normandy Bordeaux to Spain
1 infantry moved from Southern France to Spain
1 armour and 2 mech_infantrys moved from France to Spain
4 bombers, 8 fighters and 2 tactical_bombers moved from Western Germany to Spain
1 fighter moved from Southern Italy to Spain
5 mech_infantrys moved from India to Burma
3 bombers, 5 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to Burma
1 armour moved from India to BurmaCombat - Germans
Battle in Burma
Germans attack with 1 armour, 3 bombers, 5 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 10 infantry; Americans defend with 2 armour
Germans win, taking Burma from Americans with 1 armour, 3 bombers, 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 1 infantry and 3 mech_infantrys
Casualties for Americans: 2 armour
Casualties for Chinese: 10 infantry
Battle in Timguska
Germans attack with 2 armour and 3 mech_infantrys
Americans defend with 2 armour
Germans win, taking Timguska from Americans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 2 armour
Battle in Holland Belgium
Germans attack with 4 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Spain
Germans attack with 1 armour, 4 bombers, 9 fighters, 1 infantry, 9 mech_infantrys and 2 tactical_bombers
British defend with 4 fighters; Americans defend with 1 airfield, 4 artilleries, 2 bombers, 1 factory_minor, 10 fighters and 4 infantry
retreated to Spain
Americans win with 14 fighters remaining. Battle score for attacker is -41
Casualties for Germans: 1 armour, 4 bombers, 1 infantry and 9 mech_infantrys
Casualties for Americans: 4 artilleries, 2 bombers and 4 infantryNon Combat Move - Germans
9 fighters moved from Spain to France
2 tactical_bombers moved from Spain to France
2 infantry moved from Germany to Western Germany
1 armour moved from Western Germany to France
2 armour and 3 mech_infantrys moved from Germany to France
2 infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Baltic States to Germany
1 armour and 1 mech_infantry moved from Kazakhstan to West India
3 armour moved from West India to India
1 fighter moved from Persia to Southern Italy
4 armour and 2 mech_infantrys moved from Persia to West India
3 bombers, 5 fighters and 1 tactical_bomber moved from Burma to India
3 bombers moved from India to Persia
2 infantry moved from Iraq to Persia
1 armour and 4 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
4 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from British Somaliland to Anglo Egyptian Sudan
3 infantry moved from Western Germany to France
1 armour moved from Russia to Kazakhstan
3 armour moved from Volgograd to Afghanistan
1 mech_infantry moved from Soviet Far East to Sakha
1 artillery moved from Buryatia to SakhaPlace Units - Germans
3 infantry placed in India
1 armour and 2 mech_infantrys placed in Iraq
3 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Southern France
1 armour and 2 mech_infantrys placed in France
5 mech_infantrys placed in Western Germany
Germans undo move 6.
4 bombers and 5 mech_infantrys placed in Germany
Germans undo move 6.
4 bombers and 3 mech_infantrys placed in Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,3,3,5,5,6,6,3,2,1,6,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,4,3,5,1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 95 PUs (10 lost to blockades); end with 95 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 124 PUs -
Not sure if you want to take a cheap one with your Russians, so I’ll wait for you.





