You can only move land units out of a contested territory into a territory which at the beginning of your turn was either under your control or contained units belonging to you. Since Ukraine meets neither of those conditions for Germany, Germany may not move land units there from contested Poland. However, since Moscow is not contested, Germany may move land units into Ukraine from there.
There are a lot of new game mechanics that give this game a different feel.
The most obvious is the change in land combat so that it lasts for only one round for each player, and it is possible for players to reinforce each other without shooting. (I.E. France invades a territory using tanks and British or American troops follow)
The other major change is the minor allied powers(Serbia, Romania,Belgium, Portugal, Arabia, Albania for the allies and Bulgaria for the Central powers). The allies can choose when to mobilize allied powers, unless they are invaded. They represent free units and income if the allies move a troop into them. The Allies have a much easier time activating these places because they have more transports available.
This is the most axis and alies game to date. I find even with capable players a 50 50 chance of victory if we play with tr.
Central powers stat.
Take out the royal navel first. Use subs in Atlantic to take out canadian fleet Germany should build 3bb 1st turn. Cp go straight for Russia. Put enough troops in border territories between enemy powers to bog down allies. After Russia falls, head straight for France. By that time even with America, Germany will be too powerful.
Take out the Ottos. France and britian go as offensive as possible if you see germ going for Russia. Help out Italy as much as you can. If it’s all out France, go defensive obviously in territories with germ. But with the rest, go offensive. Never go defensive too long. Make germ go defensive as soon as possible.
That’s my two cents.