@gamerman01 All good. Sorry for the delay, I’m traveling with the family for the next week or so - will try to keep the pace going!
16L G40 Simon33 (Axis) vs -Pete (Allies, with tech advanced USSR)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 41 to 36
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 3 artilleries and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour and 1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsu to 21 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from Kwangsi to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Guam
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser, 3 destroyers and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 mech_infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
3 artilleries, 4 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter moved from 33 Sea Zone to 21 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Kiangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to IndiaCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in 43 Sea Zone
Japanese attack with 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 fighter
Japanese win, taking Guam from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
2 fighters and 2 tactical_bombers moved from Kwangtung to Jehol
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to Manchuria
1 fighter moved from Guam to 21 Sea Zone
1 tactical_bomber moved from Guam to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from Hunan to Kweichow
2 bombers moved from India to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to KwangsiPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Removing units owned by Japanese from Okinawa: 1 infantry
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Manchuria: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
Assumed no scramble from Guam - suicide mission.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 2 submarines, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser moved from 51 Sea Zone to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway
1 submarine moved from 38 Sea Zone to 79 Sea ZonePlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 destroyer and 2 submarines placed in 101 Sea Zone
Americans undo move 1.
1 destroyer and 2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
7 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
2 infantry moved from Szechwan to SikangPlace Units - Chinese
5 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
UK_Pacific spend 20 on tech rolls
British removing all Technology Tokens after successful research.
British discover Increased Factory ProductionActivate Technology - British
British activating Increased Factory Production
British giving technology to UK_Pacific: Increased Factory ProductionPurchase Units - British
British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
7 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Shan State
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 81 Sea Zone to 80 Sea ZoneCombat - British
Battle in Shan State
British attack with 1 armour, 7 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 2 artilleries and 2 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 battleship and 1 cruiser moved from 123 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Iceland to United Kingdom
1 bomber moved from New Brunswick Nova Scotia to Gibraltar
2 fighters moved from New Brunswick Nova Scotia to Eastern United States
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 mech_infantry moved from Eire to United KingdomPlace Units - British
1 armour, 2 fighters and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,5,6
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,3,1,3
UK_Pacific collect 10 PUs (4 lost to blockades); end with 11 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
UK_Pacific spend 20 on tech rolls
British removing all Technology Tokens after successful research.
British discover Increased Factory ProductionActivate Technology - British
British activating Increased Factory Production
British giving technology to UK_Pacific: Increased Factory ProductionPurchase Units - British
British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
7 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Shan State
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 81 Sea Zone to 80 Sea ZoneCombat - British
Battle in Shan State
British attack with 1 armour, 7 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 2 artilleries and 2 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 battleship and 1 cruiser moved from 123 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Iceland to United Kingdom
1 bomber moved from New Brunswick Nova Scotia to Gibraltar
2 fighters moved from New Brunswick Nova Scotia to Eastern United States
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 mech_infantry moved from Eire to United KingdomPlace Units - British
1 armour, 2 fighters and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,5,6
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,3,1,3
UK_Pacific collect 10 PUs (4 lost to blockades); end with 11 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 fighter
EDIT: Adding units owned by British to 80 Sea Zone: 1 fighter
EDIT: Removing units owned by British from Burma: 3 aaGuns
EDIT: Adding units owned by British to Shan State: 3 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 armour and 1 infantry moved from Syria to Iraq
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from BritishCombat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 fighter and 3 infantry
British defend with 2 artilleries and 2 infantry
British win with 1 artillery remaining. Battle score for attacker is -15
Casualties for Italians: 1 armour, 1 fighter and 3 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Romania
1 armour moved from Romania to Greece
2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Yugoslavia to RomaniaPlace Units - Italians
1 artillery placed in Northern Italy
2 artilleries and 1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 fighters moved from Java to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from 43 Sea Zone to Shan State
1 cruiser and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,5,4,1,5,6,3,3,3,5
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to AlgeriaTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery SupportActivate Technology - Germans
Germans activating Improved Artillery SupportPurchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 0 techTokens; 37 PUs;
Germans buy 9 artilleries; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Germans
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I want to change buy/repair. I’ll reload save and edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 1 techTokens; 47 PUs;
Turning on Edit Mode
EDIT: Changing PUs for Germans from 47 to 37
EDIT: Adding Technology Improved Artillery Support for Germans
EDIT: Turning off Edit Mode
Germans buy 4 artilleries and 7 infantry; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Germans
Rocket attack in Novgorod does 3 damage to factory_minor owned by Russians
Rockets in Western Germany roll: 3
Rocket attack in United Kingdom does 1 damage to factory_major owned by British
Rockets in France roll: 1
2 artilleries and 8 infantry moved from Romania to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
3 fighters and 3 tactical_bombers moved from Alexandria to 81 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Norway to Finland
2 bombers moved from Poland to Finland
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to Eastern PolandCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Finland
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 81 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 1 destroyer and 1 transport
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 destroyer and 1 transport
Battle in Eastern Poland
Germans attack with 2 artilleries, 2 fighters, 10 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 artilleries, 2 fighters, 10 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 fighters and 2 tactical_bombers moved from 81 Sea Zone to Alexandria
1 infantry moved from Albania to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
2 bombers moved from Finland to Baltic States
2 artilleries moved from Poland to Baltic States
6 armour and 2 mech_infantrys moved from Germany to Baltic States
10 artilleries and 2 infantry moved from Germany to Poland
6 artilleries and 3 infantry moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic StatesPlace Units - Germans
3 artilleries and 7 infantry placed in Germany
Germans undo move 1.
1 infantry placed in Western Germany
4 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 3x factory_minor; Remaining resources: 49 PUs;
Russians buy 4 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Rocket attack in Germany does 4 damage to factory_major owned by Germans
Rockets in Novgorod roll: 4
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
3 fighters moved from Novgorod to Eastern Poland
2 tactical_bombers moved from Novgorod to Eastern PolandAirborne Attack Move - Russians
2 infantry moved from Novgorod to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 artilleries and 10 infantry
1 armour owned by the Russians retreated to Belarus
Germans win with 2 artilleries and 7 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantryNon Combat Move - Russians
2 aaGuns, 2 artilleries and 13 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Karelia to Finland
3 fighters and 2 tactical_bombers moved from Eastern Poland to Finland
2 aaGuns, 2 artilleries and 11 infantry moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Caucasus to Bryansk
4 mech_infantrys moved from Russia to Vologda
1 aaGun and 7 infantry moved from Amur to Siberia
1 aaGun and 10 infantry moved from Amur to BuryatiaPlace Units - Russians
2 artilleries and 2 infantry placed in Ukraine
4 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Russians collect 5 PUs from War Bonds; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rollsPurchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 1 techTokens; 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to Java
4 artilleries, 7 infantry and 1 mech_infantry moved from Kweichow to Yunnan
2 bombers moved from Kwangsi to India
1 artillery and 1 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 fighters and 2 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Celebes
Battle in Yunnan
Japanese attack with 4 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Yunnan from Chinese with 4 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from India to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Kwangsi
2 fighters moved from Manchuria to 6 Sea Zone
3 fighters moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 aaGun, 2 artilleries and 11 infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from Shantung to Anhwe
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Jehol to KwangsiPlace Units - Japanese
2 artilleries and 1 infantry placed in Shantung
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 59 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Americans
Americans spend 10 on tech rollsPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 2 techTokens;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 bomber moved from Hawaiian Islands to 19 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 19 Sea Zone to Buyant-Uhaa
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from Midway to 54 Sea Zone
2 tactical_bombers moved from Western United States to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Brazil to 85 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone
3 infantry moved from Brazil to French GuianaPlace Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
10 infantry moved from Suiyuyan to Hopei
1 fighter moved from Sikang to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
4 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 5 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific repair damage of 10x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 armour moved from Egypt to Syria
British take Trans-Jordan from Italians
British take Syria from Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter and 2 tactical_bombers moved from Egypt to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
1 bomber moved from Gibraltar to 97 Sea ZoneCombat - British
Germans scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Belgian Congo
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber
Germans defend with 1 armour and 1 infantry; Italians defend with 1 fighter and 2 transports
Germans win with 1 fighter and 2 transports remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Indo China from Japanese to British
EDIT: Turning off Edit Mode
1 artillery moved from Iraq to 80 Sea Zone
3 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from 39 Sea Zone to India
1 armour and 1 mech_infantry moved from Shan State to India
1 infantry moved from Shan State to French Indo China
3 aaGuns and 6 infantry moved from Shan State to Burma
1 infantry moved from 39 Sea Zone to India
1 fighter and 2 tactical_bombers moved from Belgian Congo to Egypt
1 fighter moved from United Kingdom to Algeria
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 124 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - British
4 artilleries placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,4,5
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 infantry -
I thought the USA was going to attack SZ6 for sure then. Kamikaze stopped you?
-
yeah exactly… and no transports there to kill or anything… not worth the risk
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from RussiansCombat - Italians
Non Combat Move - Italians
1 fighter moved from Alexandria to Southern Italy
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Tunisia to LibyaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern France
1 artillery and 1 infantry placed in Northern Italy
Italians undo move 3.
1 infantry placed in Southern France
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total