AND the Dice Roll is ODD!
16L G40 Bal Mod dice -Pete (Axis) vs. ABH (Allies)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 destroyer, 1 fighter, 1 harbour, 1 marine and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Chahar to Jehol
1 mech_infantry moved from Manchuria to Amur
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Szechwan
1 tactical_bomber moved from Kweichow to Suiyuyan
1 fighter moved from Kweichow to Suiyuyan
1 fighter, 1 infantry and 1 tactical_bomber moved from Kweichow to Hopei
1 bomber moved from French Indo China to Jehol
1 infantry moved from Yunnan to Szechwan
1 submarine moved from 37 Sea Zone to 58 Sea Zone
1 bomber moved from French Indo China to Amur
1 armour moved from Manchuria to Ulaanbaatar
1 fighter moved from French Indo China to Szechwan
1 tactical_bomber moved from French Indo China to SzechwanCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Ulaanbaatar
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Ulaanbaatar from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Jehol to Manchuria
1 bomber moved from Amur to Manchuria
4 submarines moved from 6 Sea Zone to 36 Sea Zone
4 submarines moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 battleship, 2 destroyers, 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 41 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from Hopei to French Indo China
1 tactical_bomber moved from Suiyuyan to Kweichow
1 fighter moved from Suiyuyan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Chahar to Anhwe
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Kwangsi to Yunnan
1 armour moved from French Indo China to YunnanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
1 destroyer placed in 36 Sea Zone
1 fighter and 1 marine placed in French Indo China
1 airfield and 1 harbour placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,3
Japanese collect 55 PUs (8 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Philippines
Battle in BorneoNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to Caroline Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from French Equatorial Africa to EgyptPlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Western United States
Americans undo move 2.
2 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Kansu to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
3 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 destroyers and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 marine moved from Iraq to Persia
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Eastern Persia to Egypt
2 fighters moved from Egypt to Gibraltar
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from Eastern Persia to India
1 artillery and 3 infantry moved from Eastern Persia to West India
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 destroyer placed in 106 Sea Zone
2 destroyers and 1 submarine placed in 98 Sea Zone
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 7 infantry moved from Romania to Bessarabia
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 bomber moved from Southern France to 91 Sea Zone
1 fighter moved from Southern France to 91 Sea Zone
1 fighter moved from Southern France to 91 Sea Zone -
Scramble?
-
nope
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 7 infantry moved from Romania to Bessarabia
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 bomber moved from Southern France to 91 Sea Zone
1 fighter moved from Southern France to 91 Sea Zone
1 fighter moved from Southern France to 91 Sea ZoneCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery and 7 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber, 3 fighters and 2 submarines
British defend with 1 destroyer; Americans defend with 2 transports
Italians win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Casualties for Americans: 2 transportsNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to Morocco
1 bomber and 2 fighters moved from 91 Sea Zone to Morocco
1 infantry and 2 marines moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 armour moved from Eastern Poland to BessarabiaPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,4,4,5
Italians collect 12 PUs (4 lost to blockades); end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 marine moved from 17 Sea Zone to Iwo JimaCombat - ANZAC
-
kamikaz?
-
3 kamikaze’s
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
the cruiser died but the marine lived to take iwo jima… not sure if thats what the mod squad intended. I’ll post a question in the feedback forum.
I left it as is but we can edit based on their response
Also I hope you dont mind I edited americans in transport to australia. forgot them in south pacific on USA
-
Strange, I couldn’t imagine that the marine would live after his ship blew up. Those guys are tough, though.
I accidentally had a couple German planes go to Gibraltar. I will edit the combat results to undo the battle.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
2 armour and 2 mech_infantrys moved from Baltic States to Novgorod
1 infantry moved from Western Germany to 112 Sea Zone
1 bomber moved from Morocco to 94 Sea Zone
1 bomber moved from Morocco to 94 Sea Zone
1 fighter moved from Morocco to 94 Sea Zone
2 fighters and 1 tactical_bomber moved from Morocco to Gibraltar
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 artillery moved from 127 Sea Zone to Archangel
1 mech_infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 infantry moved from Belarus to Archangel
18 armour, 10 artilleries, 25 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to UkraineCombat - Germans
Battle in Novgorod
Germans attack with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Novgorod from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 armour, 1 artillery and 1 mech_infantry
Battle in 94 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 1 destroyer
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Gibraltar
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 airfield, 2 fighters and 1 harbour; Americans defend with 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
British win with 3 fighters, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -25
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for Americans: 2 infantry
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Gibraltar: 2 infantry
EDIT: Turning off Edit Mode
Battle in Bryansk
Germans attack with 18 armour, 10 artilleries, 25 infantry and 2 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Bryansk from Russians with 18 armour, 10 artilleries, 25 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Ukraine
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 aaGun and 1 fighter
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 aaGunNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
1 bomber moved from 94 Sea Zone to Southern Italy
1 bomber moved from 94 Sea Zone to Southern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
EDIT: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to Morocco
2 armour and 2 mech_infantrys moved from Germany to Poland
2 armour and 2 mech_infantrys moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Romania
1 armour moved from Germany to Romania
2 armour and 2 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
2 bombers and 2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,4,2,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
Your airplane repelled a big invasion. Sigh.
I noticed that my Italian North African army hadn’t moved to the spot I had intended. So much clutter there with the planes.
-
yikes what a bruising in archangel.
Please go ahead and do any edits to italy re north africa if you haven’t already, wasn’t sure
-
edited
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 fighter moved from Archangel to 127 Sea ZoneCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Russians
1 fighter moved from 127 Sea Zone to Russia
1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Vologda to Russia
1 aaGun and 1 infantry moved from Smolensk to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Caucasus
6 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to Vologda
2 aaGuns and 11 infantry moved from Timguska to Novosibirsk
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
Kid got back to me re the marine and kamikazes… as we might have guessed that is a bug… please edit iwo jima and anzac IPCS
:-)