Forgot to NCM the AA guns
G40L 16 Whackamatt (Axis) vs surprise attack (+12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Sakha to Yakut S.S.R.
Russians take Buryatia from Japanese
Russians take Yakut S.S.R. from Japanese
1 mech_infantry moved from Sakha to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
2 infantry moved from Western United States to British Columbia
1 cruiser and 1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 carrier and 2 fighters moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Germans scrambles 2 units out of Spain to defend against the attack in 104 Sea Zone
Battle in 43 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Americans roll dice for 1 cruiser and 1 destroyer in 43 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 43 Sea Zone, round 2 : 2/3 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -20
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in Alexandria
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 2 armour
Americans roll dice for 1 infantry and 1 mech_infantry in Alexandria, round 2 : 1/2 hits
Italians roll dice for 2 armour in Alexandria, round 2 : 2/2 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Alexandria
Italians win with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in French West Africa
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer and 1 fighter; Italians defend with 1 fighter
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 0/3 hits
1 fighter owned by the Germans and 1 destroyer owned by the Germans lost in 104 Sea Zone
1 submarine owned by the Americans Submerged
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 fighter in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 104 Sea Zone
Americans win, taking French West Africa from Italians with 2 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 armour and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter, 1 infantry and 1 mech_infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,1,3,4,6,4
Americans collect 53 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 2 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.103
Median : 3.000
Variance : 2.026
Standard Deviation : 1.423
Total rolls : 39Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.091
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.091
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 5 infantry
Japanese defend with 1 airfield, 2 armour, 1 harbour and 1 mech_infantry
Chinese roll dice for 5 infantry in Kwangsi, round 2 : 1/5 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 4 infantry in Kwangsi, round 3 : 0/4 hits
Japanese roll dice for 2 armour in Kwangsi, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 3 infantry in Kwangsi, round 4 : 0/3 hits
Japanese roll dice for 2 armour in Kwangsi, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangsi
2 infantry owned by the Chinese retreated to Yunnan
Japanese win with 2 armour remaining. Battle score for attacker is -5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in Suiyuyan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs totalDice Statistics:
Total
1 was rolled 17 times
2 was rolled 5 times
3 was rolled 17 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.246
Median : 3.000
Variance : 2.141
Standard Deviation : 1.463
Total rolls : 65Null / Other
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Japanese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 infantry moved from Yunnan to Burma
1 destroyer moved from 58 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Iraq
1 armour moved from French Equatorial Africa to French West Africa
1 artillery moved from Gold Coast to French West Africa
1 artillery moved from French Central Africa to French West Africa
1 tactical_bomber moved from French Equatorial Africa to 83 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Alexandria to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Eastern Poland
10 infantry moved from Romania to Eastern PolandCombat - Italians
Italians creates battle in territory 93 Sea Zone
Battle in Eastern Poland
Italians attack with 1 bomber and 10 infantry
Russians defend with 1 artillery and 3 infantry
Italians win, taking 93 Sea Zone from British, taking Eastern Poland from Russians with 1 bomber and 8 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Italians: 2 infantry
Battle in 83 Sea Zone
Italians attack with 1 tactical_bomber
Americans defend with 1 transport
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French West Africa
Italians attack with 1 armour and 2 artilleries
Americans defend with 2 infantry
Italians win, taking French West Africa from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 tactical_bomber moved from 83 Sea Zone to Gold Coast
1 bomber moved from Eastern Poland to Romania
1 aaGun moved from Romania to Eastern Poland
3 infantry moved from Yugoslavia to Romania
1 aaGun moved from Romania to Eastern Poland
2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
2 destroyers and 1 transport placed in 93 Sea Zone
3 infantry placed in Spain
3 mech_infantrys placed in Egypt
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 37 PUs; end with 37 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 infantry placed in Queensland
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Scotland to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
4 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
6 armour, 3 infantry and 2 mech_infantrys moved from Romania to BessarabiaCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 4 destroyers and 2 fighters
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber, 4 destroyers and 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Battle in Bessarabia
Germans attack with 6 armour, 3 infantry and 2 mech_infantrys
Russians defend with 8 infantry
Germans win, taking Bessarabia from Russians with 5 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour, 3 infantry and 2 mech_infantrys
Casualties for Russians: 8 infantryNon Combat Move - Germans
2 aaGuns moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
3 infantry moved from Sweden to Finland
1 fighter moved from 91 Sea Zone to Spain
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
3 transports moved from 113 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
1 aaGun moved from Poland to 114 Sea Zone
1 aaGun, 2 artilleries, 2 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 transport moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
3 infantry placed in Yugoslavia
2 artilleries and 1 infantry placed in Sweden
4 infantry placed in Germany
1 destroyer and 2 submarines placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Northwest Persia
1 armour moved from Northwest Persia to Iraq
2 armour, 3 artilleries and 3 infantry moved from Ukraine to Bessarabia
1 fighter moved from Novgorod to 115 Sea Zone
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Northwest Persia
1 armour moved from Northwest Persia to Iraq
2 armour, 3 artilleries and 3 infantry moved from Ukraine to Bessarabia
1 fighter moved from Novgorod to 115 Sea Zone
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 2 armour, 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns and 5 armour
AA fire in Bessarabia : 2/3 hits
1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians lost in Bessarabia
Russians roll dice for 2 armour, 3 artilleries, 1 fighter and 5 infantry in Bessarabia, round 2 : 3/11 hits
Germans roll dice for 2 aaGuns and 5 armour in Bessarabia, round 2 : 4/5 hits
4 infantry owned by the Russians, 2 aaGuns owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
Russians roll dice for 2 armour, 3 artilleries, 1 fighter and 1 infantry in Bessarabia, round 3 : 4/7 hits
Germans roll dice for 4 armour in Bessarabia, round 3 : 3/4 hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 4 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 2 aaGuns and 5 armour
Casualties for Russians: 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Battle in Iraq
Russians attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 5 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Iraq, round 2 : 1/5 hits
Italians roll dice for 5 infantry in Iraq, round 2 : 2/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 3 : 1/3 hits
Italians roll dice for 4 infantry in Iraq, round 3 : 0/4 hits
1 infantry owned by the Italians lost in Iraq
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 4 : 3/3 hits
Italians roll dice for 3 infantry in Iraq, round 4 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Italians: 5 infantry
Casualties for Russians: 3 infantry
Battle in 115 Sea Zone
Russians attack with 1 fighter
Germans defend with 3 transports
3 transports owned by the Germans lost in 115 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 transportsNon Combat Move - Russians
1 fighter moved from 115 Sea Zone to Novgorod
1 armour moved from Vyborg to Novgorod
2 armour moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Novgorod
1 artillery moved from Archangel to Novgorod
1 infantry moved from Archangel to Novgorod
2 armour moved from Archangel to Novgorod
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bessarabia to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Vologda to Novosibirsk
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Rostov
1 armour moved from Russia to Bryansk
1 armour moved from Bryansk to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to BryanskPlace Units - Russians
1 armour and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.491
Median : 3.000
Variance : 0.865
Standard Deviation : 0.930
Total rolls : 53Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.917
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Russians Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.655
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 29 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 armour moved from Kwangsi to Hunan
4 infantry moved from Hopei to Kweichow
3 infantry moved from Shantung to Anhwe
1 armour moved from Timguska to Suiyuyan
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Timguska to Urals
1 infantry moved from Jehol to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
1 fighter moved from Japan to Manchuria
1 fighter moved from 6 Sea Zone to Korea
1 mech_infantry moved from Borneo to 43 Sea Zone
1 fighter moved from 43 Sea Zone to 45 Sea Zone
1 carrier and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 6 Sea Zone to 37 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to SiamCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 destroyer and 1 transport; British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for British: 1 destroyer
Battle in Manchuria
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Siam
Battle in Kweichow
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Siam from UK_Pacific, taking Kweichow from Chinese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Korea from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Hunan
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 aaGun moved from Jehol to AnhwePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
1 armour and 2 infantry placed in Kiangsu
1 armour and 2 infantry placed in Shantung
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Japanese collect 49 PUs (2 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
This is a very fun game! So close. It could still go either way. ANZAC is a beast! I’m fearful of losing India against that 27 income.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Tobruk to Alexandria
Americans take Alexandria from Italians
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 armour moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour and 1 infantry moved from Amur to Korea
1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Soviet Far East to Siberia
2 infantry moved from British Columbia to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to British Columbia
2 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 destroyer moved from 7 Sea Zone to 4 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 destroyer and 1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Tobruk to Alexandria
Americans take Alexandria from Italians
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 armour moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour and 1 infantry moved from Amur to Korea
1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Soviet Far East to Siberia
2 infantry moved from British Columbia to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to British Columbia
2 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 destroyer moved from 7 Sea Zone to 4 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 destroyer and 1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 101 Sea ZoneCombat - Americans
Germans scrambles 1 units out of Spain to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 fighter and 1 transport
1 submarine owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Korea
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Korea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 92 Sea Zone back to originating territory: SpainNon Combat Move - Americans
2 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,3,3
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to BurmaCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.214
Standard Deviation : 1.488
Total rolls : 15Null / Other
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
Turn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.214
Standard Deviation : 1.488
Total rolls : 15Null / Other
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
Most definitely a fun game, I’m hoping Anzac can do something for me





