@Booper I have issues with germany at 5.17 lol
16L MrRoboto (Axis) vs Regularkid (Allies) Balanced Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 71 PUs;
Japanese buy 3 artilleries, 1 destroyer, 9 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Tsagaan Olom to Kansu
1 infantry and 1 mech_infantry moved from Kansu to Timguska
1 artillery and 1 mech_infantry moved from Tsinghai to Novosibirsk
1 armour, 3 artilleries and 6 mech_infantrys moved from Tsinghai to Kazakhstan
1 bomber moved from Kweichow to Timguska
1 fighter and 1 tactical_bomber moved from Kweichow to Novosibirsk
1 tactical_bomber moved from Kweichow to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Battle in Timguska
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 3 artilleries and 6 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour, 3 artilleries and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Shan State to French Indo China
2 mech_infantrys moved from Kwangsi to French Indo China
2 artilleries and 1 infantry moved from Hunan to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
3 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 submarines moved from 37 Sea Zone to 36 Sea Zone
2 destroyers moved from 37 Sea Zone to 20 Sea Zone
3 fighters moved from 6 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from Alaska to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
3 fighters moved from Java to French Indo China
1 fighter and 1 tactical_bomber moved from Novosibirsk to Tsinghai
1 bomber moved from Timguska to TsinghaiPlace Units - Japanese
1 destroyer and 4 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from British Columbia to Alaska
1 mech_infantry moved from Western United States to Alaska
1 bomber moved from Western United States to Alaska
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 armour moved from Norway to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
4 fighters moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 101 Sea Zone to 122 Sea Zone -
Scramble sz 112?
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AAAAAAAH!!!
I wanted to place the destroyer in SZ 112 to deny you from loading your transports.
Well that basically means gg. I would concede now. Unless, of course, you would allow me to edit it and redo your american turn. If you won’t, I will give up that game.
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how about double or nothing? we “gg” this game, and then make the edit and play on as if it is a second game?
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Nah, the game is not in a state I want to repeat.
Claim the win, or continue with the edit?
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bah! i’ll accept the edit.
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Very, very kind of you. Thank you so much.
Just edit the German destroyer and repeat the US move then -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to Finland
British take Finland from Germans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from Norway to Denmark
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from 112 Sea Zone to Denmark
2 fighters moved from Persia to Kazakhstan
3 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
1 bomber and 1 fighter moved from India to Kazakhstan
1 artillery moved from Burma to Shan State
1 infantry moved from Yunnan to Shan State
3 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - British
Battle in Kazakhstan
British attack with 1 armour, 1 bomber, 3 fighters and 4 mech_infantrys
Japanese defend with 1 armour, 3 artilleries and 5 mech_infantrys
British win with 1 fighter remaining. Battle score for attacker is -16
Casualties for Japanese: 1 armour, 3 artilleries and 5 mech_infantrys
Casualties for British: 1 armour, 1 bomber, 2 fighters and 4 mech_infantrys
Battle in Denmark
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Denmark from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 3 infantry
Japanese defend with 1 infantry
British win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Kazakhstan to Eastern Persia
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 armour moved from Iraq to Eastern Persia
1 aaGun and 3 infantry moved from India to Burma
2 aaGuns, 18 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 fighter moved from Denmark to 112 Sea Zone
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Denmark to Norway
1 fighter moved from Denmark to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea ZonePlace Units - British
2 fighters placed in Persia
1 infantry placed in United Kingdom
1 transport placed in 109 Sea Zone
1 destroyer placed in 80 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CreteCombat - Italians
Battle in CreteNon Combat Move - Italians
3 submarines moved from 95 Sea Zone to 98 Sea Zone
1 carrier and 3 destroyers moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 aaGun and 2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Persia to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 2 infantry moved from Western Germany to Denmark
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to Denmark
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to Western Ukraine
1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
2 artilleries and 4 infantry moved from Eastern Poland to Belarus
3 armour and 4 mech_infantrys moved from Eastern Poland to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 3 armour, 1 bomber and 4 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 3 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 1 armour
Battle in Denmark
Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Denmark from British with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 1 bomber and 4 infantry
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 2 artilleries, 1 bomber and 4 infantry
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
10 infantry moved from Germany to Poland
3 artilleries and 3 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Denmark to Western Germany
4 fighters moved from Denmark to 113 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Germany
1 aaGun moved from Eastern Poland to Bessarabia
3 armour and 1 mech_infantry moved from Eastern Poland to NovgorodPlace Units - Germans
1 destroyer placed in 112 Sea Zone
2 artilleries and 7 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 artilleries, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 armour, 12 artilleries and 11 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 fighters moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Archangel
25 artilleries and 35 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 3 infantry
Russians win, taking Belarus from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 37 artilleries and 46 infantry
Germans defend with 2 artilleries and 3 infantry
Russians win, taking Western Ukraine from Germans with 1 armour, 37 artilleries and 46 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 artilleries and 3 infantry
Battle in Bessarabia
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Bessarabia from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 mech_infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Novosibirsk to Vologda
1 mech_infantry moved from Russia to Vologda
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 aaGun moved from Smolensk to Vologda
5 mech_infantrys moved from Russia to Bryansk
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Ukraine to Western UkrainePlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 5 mech_infantrys
EDIT: Adding units owned by Russians to Ukraine: 5 mech_infantrys
EDIT: Removing units owned by Russians from Western Ukraine: 1 aaGun
EDIT: Adding units owned by Russians to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
3 artilleries placed in Ukraine
1 infantry and 7 mech_infantrys placed in Russia
Russians undo move 2.
1 infantry placed in Volgograd
7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 fighter, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry and 1 mech_infantry moved from Timguska to Novosibirsk
1 bomber, 1 fighter and 1 tactical_bomber moved from Tsinghai to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 artillery moved from Sikang to Szechwan
1 infantry moved from Kweichow to Szechwan
2 fighters and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 1 infantry moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 submarine moved from 36 Sea Zone to 41 Sea Zone
Japanese take 36 Sea Zone from Americans
2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Yunnan
3 artilleries, 4 infantry and 1 mech_infantry moved from Kiangsi to KwangsiCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry and 2 mech_infantrys
Japanese win, taking Novosibirsk from Russians with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
2 transports moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
3 infantry moved from Shantung to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 destroyers moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 fighters moved from Yunnan to 35 Sea Zone
2 fighters moved from Shan State to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
1 infantry moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Novosibirsk to Kweichow
3 carriers, 2 destroyers, 2 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Novosibirsk to French Indo ChinaPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 carrier placed in 36 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Shantung
1 fighter and 3 infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Holland Belgium to Western Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
3 transports moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 armour moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 fighters moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
1 submarine moved from 91 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
Germans defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Western Germany
Americans attack with 1 armour, 5 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 artilleries, 1 factory_upgrade, 1 harbour, 7 infantry and 1 tactical_bomber; Italians defend with 3 fighters
Americans converts factory_upgrade into different units
Americans win, taking Western Germany from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 2 artilleries, 7 infantry and 1 tactical_bomber
Casualties for Italians: 3 fighters
Casualties for Americans: 2 fighters, 5 infantry and 1 tactical_bomberNon Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
4 carriers, 4 destroyers, 6 fighters, 2 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Queensland to 54 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from Western Germany to Normandy Bordeaux
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier placed in 10 Sea Zone
3 fighters placed in Western United States
Americans undo move 2.
2 fighters placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Normandy Bordeaux
Americans undo move 6.
1 fighter placed in 112 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 109 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Americans undo move 6.
1 fighter placed in 112 Sea Zone
1 infantry placed in Normandy Bordeaux
2 artilleries placed in NorwayTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
3 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from Normandy Bordeaux to DenmarkCombat - British
Battle in Yunnan
British attack with 4 infantry
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Denmark
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Denmark from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 infantry moved from India to Burma
1 fighter moved from Eastern Persia to Burma
2 fighters moved from Persia to India
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Burma to West India
1 mech_infantry moved from Burma to West India
1 fighter moved from Denmark to 112 Sea Zone
1 tactical_bomber moved from Denmark to 112 Sea Zone
3 fighters moved from United Kingdom to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 aaGun moved from United Kingdom to 109 Sea Zone
1 aaGun and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
2 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Norway to Normandy BordeauxPlace Units - British
1 carrier placed in 80 Sea Zone
1 transport placed in 80 Sea Zone
1 fighter placed in Persia
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 transport
EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,2,4,6,6
British collect 38 PUs (4 lost to blockades); end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 fighter -
You can’t imagine how much I hate it when my opponent attempts an attack he should lose and then turns out to win.
+24 instead of -35 on average? Yeah….
I know you would have attacked with UK afterwards, but it would have been a costly attack nonetheless.
I’m gonna concede this game. To be quite honest, I felt it was lost after you denied me Vichy in round 1. Vichy is way too important. I think I have 100% win rate after activating Vichy and 100 % lose rate without it.
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Well, I’ve lost games as allies when axis didn’t Vichy, and vice versa. But i agree it is helpful. Good game man.





