16L MrRoboto (Axis) vs Shin Ji (Allies) Balanced Mod

  • '15

    @MrRoboto:

    oh my god, I totally missed that.

    That screws me hard!

    I thought you might feel that way.  Honestly, I expected an airbase in Normandy or you landing the planes on the carrier.

  • '15

    I took Spain primarily because that way the British bomber can take a shot at your fleet in case the US planes weren’t enough.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Slovakia Hungary to Bessarabia
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                3 infantry moved from Slovakia Hungary to Yugoslavia
                2 aaGuns, 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
                1 armour moved from Tunisia to Libya
                1 bomber moved from Tobruk to Southern Italy
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
                      Italians take Turkey from Neutral_True
                1 battleship and 2 submarines moved from 98 Sea Zone to 95 Sea Zone
                1 infantry moved from Northern Italy to Switzerland
                      Italians take Switzerland from Neutral_True

    Place Units - Italians
                4 artilleries and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New Zealand to 63 Sea Zone
                1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                3 fighters moved from New Zealand to Queensland
                1 fighter moved from New South Wales to Queensland
                2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland
                3 mech_infantrys moved from New South Wales to Queensland
                2 armour moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 fighter, 7 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Scotland to Finland
                1 bomber moved from Western Germany to Finland

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Finland
                    Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
                    Russians defend with 1 armour and 2 mech_infantrys
                    Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Russians: 1 armour and 2 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Finland to Western Germany
                2 fighters and 1 tactical_bomber moved from Finland to Norway
                7 infantry moved from Western Germany to Germany
                6 aaGuns, 2 armour, 3 artilleries and 15 infantry moved from Slovakia Hungary to Germany
                2 armour and 2 mech_infantrys moved from Germany to Western Germany

    Place Units - Germans
                1 fighter, 8 mech_infantrys and 1 tactical_bomber placed in Western Germany
                1 artillery and 2 infantry placed in France
                5 artilleries and 5 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs

  • '19 '18

    hey, i just noticed - i forgot to move the japanese destroyer as a blocker.

  • '19 '18

    I think it is quite obvious that i wanted to do that.

    Would you please allow the late edit?

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 fighter, 7 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Scotland to Finland
                1 bomber moved from Western Germany to Finland

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Finland
                    Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
                    Russians defend with 1 armour and 2 mech_infantrys
                    Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Russians: 1 armour and 2 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Finland to Western Germany
                2 fighters and 1 tactical_bomber moved from Finland to Norway
                7 infantry moved from Western Germany to Germany
                6 aaGuns, 2 armour, 3 artilleries and 15 infantry moved from Slovakia Hungary to Germany
                2 armour and 2 mech_infantrys moved from Germany to Western Germany

    Place Units - Germans
                1 fighter, 8 mech_infantrys and 1 tactical_bomber placed in Western Germany
                1 artillery and 2 infantry placed in France
                5 artilleries and 5 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

  • '15

    @MrRoboto:

    I think it is quite obvious that i wanted to do that.

    Would you please allow the late edit?

    No worries.

  • '19 '18

    awesome man, thx.

    This game is hilarious. So exciting. That blunder with the 10 transports really brings you back to the game, big time! I’m curious to see how this all pans out.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 armour moved from Ukraine to Bessarabia
                2 fighters moved from Baltic States to Bessarabia
                1 infantry moved from Poland to Slovakia Hungary
                1 infantry moved from Belarus to Eastern Poland
                2 armour moved from Ukraine to Bessarabia

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Slovakia Hungary
                    Russians attack with 1 infantry
                    Italians defend with 1 aaGun
                    Russians win, taking Slovakia Hungary from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun
                Battle in Bessarabia
                    Russians attack with 3 armour and 2 fighters
                    Italians defend with 1 armour
                    Russians win, taking Bessarabia from Italians with 3 armour and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Eastern Poland
                    Russians attack with 1 infantry
                    Italians defend with 1 aaGun
                    Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun

    Non Combat Move - Russians
                1 armour moved from Baltic States to Karelia
                3 armour moved from Novgorod to Finland
                1 artillery and 9 infantry moved from Baltic States to Eastern Poland
                1 artillery and 5 infantry moved from Bryansk to Western Ukraine
                2 fighters moved from Bessarabia to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                1 artillery and 6 infantry moved from Belarus to Baltic States
                2 fighters moved from Eastern Poland to Baltic States
                1 aaGun moved from Poland to Baltic States
                3 aaGuns, 9 artilleries and 24 infantry moved from Poland to Eastern Poland

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                7 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 44 PUs; end with 44 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 armour moved from Ukraine to Bessarabia
                2 fighters moved from Baltic States to Bessarabia
                1 infantry moved from Poland to Slovakia Hungary
                1 infantry moved from Belarus to Eastern Poland
                2 armour moved from Ukraine to Bessarabia

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Slovakia Hungary
                    Russians attack with 1 infantry
                    Italians defend with 1 aaGun
                    Russians win, taking Slovakia Hungary from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun
                Battle in Bessarabia
                    Russians attack with 3 armour and 2 fighters
                    Italians defend with 1 armour
                    Russians win, taking Bessarabia from Italians with 3 armour and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Eastern Poland
                    Russians attack with 1 infantry
                    Italians defend with 1 aaGun
                    Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun

    Non Combat Move - Russians
                1 armour moved from Baltic States to Karelia
                3 armour moved from Novgorod to Finland
                1 artillery and 9 infantry moved from Baltic States to Eastern Poland
                1 artillery and 5 infantry moved from Bryansk to Western Ukraine
                2 fighters moved from Bessarabia to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                1 artillery and 6 infantry moved from Belarus to Baltic States
                2 fighters moved from Eastern Poland to Baltic States
                1 aaGun moved from Poland to Baltic States
                3 aaGuns, 9 artilleries and 24 infantry moved from Poland to Eastern Poland

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                7 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 44 PUs; end with 44 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Finland: 3 armour
                EDIT: Adding units owned by Russians to Eastern Poland: 3 armour
                EDIT: Removing units owned by Russians from Karelia: 1 armour
                EDIT: Adding units owned by Russians to Eastern Poland: 1 armour
                EDIT: Turning off Edit Mode

  • '15

    @MrRoboto:

    awesome man, thx.

    This game is hilarious. So exciting. That blunder with the 10 transports really brings you back to the game, big time! I’m curious to see how this all pans out.

    Honestly, I think I was on track even without that happening.  Germany’s got serious problems with Russia now, as you expect after a sealion attempt.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 harbour, 3 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 armour moved from Chahar to Kansu
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Tsinghai to Kansu
                1 bomber moved from Kwangsi to Kansu
                1 tactical_bomber moved from Anhwe to Kansu
                1 fighter and 1 tactical_bomber moved from Anhwe to Burma
                2 infantry moved from Shan State to Burma

    Combat - Japanese
                Japanese creates battle in territory 16 Sea Zone
                Battle in Kansu
                    Japanese attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Burma
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Sumatra to 41 Sea Zone
                1 carrier, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
                1 submarine moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 cruiser and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 bomber moved from Kansu to Kweichow
                1 tactical_bomber moved from Kansu to Shensi
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Sikang to Tsinghai
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Kiangsu to Anhwe
                1 aaGun, 2 artilleries and 1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                2 fighters moved from Kiangsi to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                4 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 battleship and 2 submarines moved from 37 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Caroline Islands
                1 carrier moved from 42 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
                1 fighter and 1 tactical_bomber moved from Anhwe to Philippines
                2 tactical_bombers moved from Anhwe to 6 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Anhwe to Kiangsi
                1 infantry moved from New Guinea to Dutch New Guinea

    Place Units - Japanese
                1 harbour placed in Sumatra
                1 artillery and 2 infantry placed in Malaya
                1 transport placed in 20 Sea Zone
                1 artillery and 1 infantry placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 artilleries, 3 infantry and 1 marine moved from Spain to 104 Sea Zone
                3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 marine and 3 transports moved from 104 Sea Zone to 112 Sea Zone
                3 artilleries, 3 infantry and 1 marine moved from 112 Sea Zone to Norway
                1 mech_infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 mech_infantry moved from Spain to Southern France
                      Americans take Southern France from Germans
                1 mech_infantry moved from Spain to Gibraltar
                1 bomber moved from Eastern United States to Gibraltar
                1 infantry moved from Brazil to 86 Sea Zone
                1 armour moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone

  • '15

    Would you like to scramble?

  • '19 '18

    of course not!

  • '15

    You never know.  I had my entire J1 shot to hell by a scramble off the Philippines just the other day.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 artilleries, 3 infantry and 1 marine moved from Spain to 104 Sea Zone
                3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 marine and 3 transports moved from 104 Sea Zone to 112 Sea Zone
                3 artilleries, 3 infantry and 1 marine moved from 112 Sea Zone to Norway
                1 mech_infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 mech_infantry moved from Spain to Southern France
                      Americans take Southern France from Germans
                1 mech_infantry moved from Spain to Gibraltar
                1 bomber moved from Eastern United States to Gibraltar
                1 infantry moved from Brazil to 86 Sea Zone
                1 armour moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                    Italians defend with 1 harbour and 2 infantry
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Norway
                    Americans attack with 3 artilleries, 3 infantry and 1 marine
                    Germans defend with 2 fighters and 1 tactical_bomber
                    Americans win, taking Norway from Germans with 3 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 28
                    Casualties for Germans: 2 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 carriers moved from 104 Sea Zone to 91 Sea Zone
                3 transports moved from 104 Sea Zone to 91 Sea Zone
                1 bomber moved from Gibraltar to Spain
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                4 fighters moved from Western United States to 26 Sea Zone
                2 infantry moved from Brazil to British Guiana

    Place Units - Americans
                1 factory_minor placed in Spain
                4 fighters placed in Eastern United States
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

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