15L G40 Playoff game rpg44 (Allies +21) vs. cyanight (Axis)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Southern France to Greater Southern Germany
                      British take Greater Southern Germany from Germans
                1 mech_infantry moved from Southern France to Yugoslavia
                      British take Yugoslavia from Germans
                1 armour moved from Kenya to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 armour moved from Anglo Egyptian Sudan to Kenya
                1 fighter moved from Kenya to Trans-Jordan
                1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Persia to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  0/4 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Trans-Jordan, round 3 :  0/3 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 3 :  0/2 hits
                        British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Trans-Jordan, round 4 :  1/3 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 4 :  1/2 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                        British roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 5 :  1/2 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 5 :  1/1 hits
                        1 fighter owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is -11
                    Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 artillery moved from Iraq to Persia
                1 aaGun moved from Iraq to Persia
                1 fighter moved from Russia to Iraq
                1 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
                3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Hunan to 42 Sea Zone
                1 infantry moved from Hunan to Anhwe
                1 fighter and 1 tactical_bomber moved from Hunan to Anhwe

    Place Units - British
                3 artilleries placed in Persia
                1 infantry and 2 mech_infantrys placed in Iraq
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Anhwe : 1 fighter, 1 infantry and 1 tactical_bomber
        42 Sea Zone : 1 fighter
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery
        Gibraltar : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 2 armour, 2 artilleries, 8 infantry and 4 mech_infantrys
        United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Morocco : 1 armour
        Normandy Bordeaux : 1 aaGun, 3 infantry and 1 mech_infantry
        Southern France : 2 aaGuns, 8 infantry and 2 mech_infantrys
        Syria : 1 flag
        Greater Southern Germany : 1 flag, 1 mech_infantry
        Norway : 1 aaGun and 1 fighter
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        97 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys
        92 Sea Zone : 1 destroyer
        72 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Persia : 1 flag, 2 aaGuns, 1 armour, 6 artilleries, 1 factory_minor and 10 infantry
        Yugoslavia : 1 flag, 1 mech_infantry
        98 Sea Zone : 1 flag, 1 submarine
        110 Sea Zone : 1 carrier, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 35 / 47
        Russians : 28 / 28
        Japanese : 54 / 60
        Americans : 76 / 96
        Chinese : 10 / 11
        British : 39 / 39
        UK_Pacific : 0 / 0
        Italians : 6 / 2
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 bomber moved from Southern Italy to Greater Southern Germany
                2 mech_infantrys moved from Western Germany to Greater Southern Germany
                2 infantry moved from Egypt to Trans-Jordan
                3 fighters moved from Egypt to Trans-Jordan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Egypt to Tobruk

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 1 factory_minor and 1 infantry
                    Italians win, taking Northern Italy from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Greater Southern Germany
                    Italians attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Italians win, taking Greater Southern Germany from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Trans-Jordan
                    Italians attack with 3 fighters and 2 infantry
                    British defend with 1 artillery
                    Italians win, taking Trans-Jordan from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                3 fighters moved from Trans-Jordan to Egypt
                1 bomber moved from Greater Southern Germany to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,5,5,6,3,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
                Italians collect 5 PUs (7 lost to blockades); end with 7 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Queensland to 19 Sea Zone

    Combat - ANZAC
                Battle in 19 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 19 Sea Zone
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 bomber moved from 19 Sea Zone to Anhwe
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                3 fighters moved from Queensland to 42 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Anhwe : 1 bomber
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 harbour, 6 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        Java : 1 artillery and 1 infantry
        42 Sea Zone : 1 cruiser, 4 fighters, 1 submarine and 1 transport
        62 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 39 / 47
        Russians : 28 / 28
        Japanese : 54 / 60
        Americans : 72 / 96
        Chinese : 10 / 11
        British : 33 / 39
        UK_Pacific : 0 / 0
        Italians : 12 / 7
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Russia to Iraq

    Turn Complete - French

    Territory Summary for French :

    Morocco : 2 infantry
        Southern France : 1 infantry
        Norway : 2 infantry
        Iraq : 1 fighter
        72 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 47
        Russians : 28 / 28
        Japanese : 54 / 60
        Americans : 72 / 96
        Chinese : 10 / 11
        British : 33 / 39
        UK_Pacific : 0 / 0
        Italians : 12 / 7
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '14 Customizer

    I concede GG.  I never recovered from that failed 111 attack followed by forgetting to reinforce W.Germany.

    Do I post this just like a regular league game?

  • '15

    yeah I think you just post on the league results page.  That Scotland attack really hurt, i think a lot of people use the same distribution you did but i think it is a little dangerous.  It over-attacks 110 by a couple points and under-attacks Scotland.  If that 1st roll doesn’t go average or better it can get real ugly.  I think the BB makes more sense in 110 but the idea w the Scotland move is it allows a possible retreat, just that it also brings in the disaster scenario.  Anyway, good game,

    rgp44

  • '14 Customizer

    Yep, you are exactly right. If you overkill the attack you end up with risking the battleship . I was trying to get 3 hits and then retreat. It doesn’t always work obviously, hehe.  Thanks again for a great game.  Very much appreciate quick turns :)

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