G15L variance vs Suprise Attack (Allies+20)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 16 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 5 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                3 infantry moved from Yunnan to Hunan
                3 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour in Hunan, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 5 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 6 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 7 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 8 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 8 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 9 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 9 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                1 artillery and 2 infantry placed in Yunnan
                1 artillery and 1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 9 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.552
            Median : 3.000
            Variance : 1.107
            Standard Deviation : 1.052
            Total rolls : 29

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.929
            Standard Deviation : 1.389
            Total rolls : 15

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                      British take 109 Sea Zone from Germans
                2 fighters moved from United Kingdom to 91 Sea Zone
                1 armour moved from Alexandria to Libya
                      British take Tobruk from Italians
                      British take Libya from Italians
                3 infantry moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from India to Iraq
                1 armour moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 armour moved from Siam to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to French Indo China
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 battleship moved from 39 Sea Zone to 41 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                      British take 109 Sea Zone from Germans
                2 fighters moved from United Kingdom to 91 Sea Zone
                1 armour moved from Alexandria to Libya
                      British take Tobruk from Italians
                      British take Libya from Italians
                3 infantry moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from India to Iraq
                1 armour moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 armour moved from Siam to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to French Indo China
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 battleship moved from 39 Sea Zone to 41 Sea Zone

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 battleship
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 91 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 battleship and 1 transport
                        British roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British lost in 91 Sea Zone
                        British roll dice for 2 fighters in 91 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the British and 1 battleship owned by the Germans lost in 91 Sea Zone
                        1 transport owned by the Germans lost in 91 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 battleship and 1 transport
                    Casualties for British: 1 destroyer and 1 fighter
                Battle in Iraq
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 :  1/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 :  1/4 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  0/2 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 4 :  2/4 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 4 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Iraq to Persia
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 artillery moved from Egypt to Trans-Jordan
                1 artillery moved from Alexandria to Egypt
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Egypt
                1 infantry moved from Tanganyika Territory to Kenya
                2 armour moved from Union of South Africa to Belgian Congo
                1 artillery and 2 infantry moved from India to Burma
                1 armour moved from India to Yunnan
                2 infantry moved from Scotland to United Kingdom

    Place Units - British
                1 destroyer and 1 transport placed in 106 Sea Zone
                1 mech_infantry placed in Union of South Africa
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 16 times
                4 was rolled 9 times
                5 was rolled 12 times
                6 was rolled 6 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 58

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Neutral_Axis Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Germans Combat
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.389
            Median : 3.000
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.929
            Standard Deviation : 1.389
            Total rolls : 15

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 16 times
                4 was rolled 9 times
                5 was rolled 12 times
                6 was rolled 6 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 58

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Neutral_Axis Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Germans Combat
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.389
            Median : 3.000
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.929
            Standard Deviation : 1.389
            Total rolls : 15

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Algeria to Libya
                1 armour moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                2 artilleries and 1 infantry moved from Syria to Iraq
                1 bomber moved from Greece to 99 Sea Zone

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 armour
                    British defend with 1 armour
                    British win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in Trans-Jordan
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 artillery
                    Italians win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Iraq
                    Italians attack with 2 artilleries and 1 infantry
                    British defend with 2 infantry
                    British win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Italians: 2 artilleries and 1 infantry
                    Casualties for British: 1 infantry
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber
                    French defend with 1 destroyer
                    Italians win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 99 Sea Zone to Southern Italy
                1 armour moved from Yugoslavia to Eastern Poland
                2 infantry moved from Northern Italy to France

    Place Units - Italians
                1 artillery and 3 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 destroyer moved from 62 Sea Zone to 47 Sea Zone
                1 cruiser moved from 62 Sea Zone to 55 Sea Zone
                1 carrier moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Malaya to 44 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from Queensland to Northern Territory
                1 fighter moved from 62 Sea Zone to Queensland
                1 fighter moved from 62 Sea Zone to 45 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 destroyer moved from 62 Sea Zone to 47 Sea Zone
                1 cruiser moved from 62 Sea Zone to 55 Sea Zone
                1 carrier moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Malaya to 44 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from Queensland to Northern Territory
                1 fighter moved from 62 Sea Zone to Queensland
                1 fighter moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 47 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 47 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 44 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber and 1 tactical_bomber moved from Syria to Ukraine
                1 bomber moved from Southern France to Ukraine
                3 infantry moved from Bessarabia to Ukraine
                6 armour and 4 mech_infantrys moved from Romania to Ukraine
                1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
                2 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                3 infantry moved from Karelia to Novgorod
                3 armour and 3 mech_infantrys moved from Baltic States to Novgorod
                6 armour moved from Baltic States to Western Ukraine
                12 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
                6 mech_infantrys moved from Baltic States to Western Ukraine
                6 infantry moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                    Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Novgorod
                    Germans attack with 3 armour, 3 infantry and 3 mech_infantrys
                    Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Novgorod from Russians with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 aaGuns and 3 infantry
                Battle in Western Ukraine
                    Germans attack with 6 armour, 12 artilleries, 12 infantry and 6 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 6 armour, 12 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 6 armour, 2 bombers, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 armour, 1 artillery, 1 factory_minor and 6 infantry
                    Germans win, taking Ukraine from Russians with 6 armour, 2 bombers, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour, 1 artillery and 6 infantry

    Non Combat Move - Germans
                2 bombers and 1 tactical_bomber moved from Ukraine to Bessarabia
                1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
                1 aaGun moved from Eastern Poland to Bessarabia
                1 aaGun moved from Eastern Poland to Western Ukraine
                3 infantry moved from Eastern Poland to Western Ukraine
                3 mech_infantrys moved from Baltic States to Western Ukraine
                1 mech_infantry moved from Western Germany to Poland
                1 artillery and 1 infantry moved from Karelia to Finland

    Place Units - Germans
                5 armour and 5 mech_infantrys placed in Romania

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Bryansk to Rostov
                1 artillery moved from Volgograd to Tambov
                1 infantry moved from Bryansk to Tambov
                3 artilleries moved from Bryansk to Russia
                2 armour moved from Bryansk to Russia
                1 armour moved from Bryansk to Russia
                2 infantry moved from Smolensk to Russia
                2 infantry moved from Bryansk to Russia
                2 infantry moved from Novosibirsk to Samara
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Bryansk to Rostov
                1 artillery moved from Volgograd to Tambov
                1 infantry moved from Bryansk to Tambov
                3 artilleries moved from Bryansk to Russia
                2 armour moved from Bryansk to Russia
                1 armour moved from Bryansk to Russia
                2 infantry moved from Smolensk to Russia
                2 infantry moved from Bryansk to Russia
                2 infantry moved from Novosibirsk to Samara
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                1 armour, 1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 25 PUs total

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 mech_infantrys, 6 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 mech_infantry moved from Yakut S.S.R. to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Shantung to Jehol
                      Japanese take Jehol from Chinese
                1 mech_infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                1 mech_infantry moved from Kweichow to Szechwan
                2 bombers and 1 tactical_bomber moved from Anhwe to Szechwan
                1 mech_infantry moved from Shantung to Hunan
                1 artillery moved from Kwangsi to Hunan
                1 tactical_bomber moved from Kwangsi to Szechwan
                1 tactical_bomber moved from Kwangsi to Hunan
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 destroyer moved from 33 Sea Zone to 47 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone
                1 bomber moved from Marshall Islands to 47 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 battleship and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
                1 carrier moved from 42 Sea Zone to 45 Sea Zone
                1 carrier moved from 42 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in 47 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombers
                    ANZAC defend with 1 carrier and 2 fighters
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for ANZAC: 1 carrier and 2 fighters
                Battle in 41 Sea Zone
                    Japanese attack with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking 41 Sea Zone from UK_Pacific with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Battle in 55 Sea Zone
                    Japanese attack with 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                    Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery, 1 fighter and 1 infantry
                    Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 artillery, 1 fighter and 1 infantry
                    Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                1 tactical_bomber moved from Hunan to Anhwe
                2 bombers and 1 tactical_bomber moved from Szechwan to Anhwe
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 fighter and 2 tactical_bombers moved from 45 Sea Zone to Philippines
                1 tactical_bomber moved from 55 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 45 Sea Zone
                1 bomber moved from 47 Sea Zone to Paulau Island
                1 aaGun moved from Yakut S.S.R. to Yenisey
                1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 2 infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                3 mech_infantrys placed in Shantung
                1 destroyer, 6 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 mech_infantry moved from Siberia to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Siberia to Sakha
                      Russians take Sakha from Japanese
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                1 transport moved from 5 Sea Zone to 8 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 4,1 and gets 0 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 mech_infantry moved from Siberia to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Siberia to Sakha
                      Russians take Sakha from Japanese
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                1 transport moved from 5 Sea Zone to 8 Sea Zone

    Combat - Americans
                Battle in Iwo Jima
                    Americans attack with 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 infantry in Iwo Jima, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        Americans roll dice for 2 infantry in Iwo Jima, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  0/1 hits
                        Americans roll dice for 2 infantry in Iwo Jima, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 4 :  0/1 hits
                        Americans roll dice for 2 infantry in Iwo Jima, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 5 :  0/1 hits
                        Americans roll dice for 2 infantry in Iwo Jima, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 6 :  1/1 hits
                        1 infantry owned by the Americans lost in Iwo Jima
                        Americans roll dice for 1 infantry in Iwo Jima, round 7 :  0/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 7 :  1/1 hits
                        1 infantry owned by the Americans lost in Iwo Jima
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 destroyer moved from 5 Sea Zone to 7 Sea Zone
                2 battleships, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 5 Sea Zone to 8 Sea Zone
                1 submarine moved from 5 Sea Zone to 8 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery placed in Western United States
                2 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.474
            Median : 3.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Americans Combat
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.182
            Median : 3.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery moved from Yunnan to Kwangsi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery moved from Yunnan to Kwangsi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Shensi
                1 infantry placed in Hunan
                1 artillery and 1 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.474
            Median : 3.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Americans Combat
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.182
            Median : 3.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Combat Move - British
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 fighter moved from Persia to 98 Sea Zone
                1 armour moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 armour moved from Libya to Tunisia
                      British take Tunisia from Italians
                1 armour moved from Tunisia to Algeria
                      British take Algeria from Italians
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                2 armour moved from Belgian Congo to Egypt
                1 fighter moved from Gibraltar to 109 Sea Zone
                1 infantry moved from Iraq to Syria
                      British take Syria from Italians
                1 tactical_bomber moved from Persia to India
                1 armour moved from French Indo China to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 armour moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery and 2 infantry moved from Yunnan to Kweichow
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Union of South Africa to Belgian Congo


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Combat Move - British
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 fighter moved from Persia to 98 Sea Zone
                1 armour moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 armour moved from Libya to Tunisia
                      British take Tunisia from Italians
                1 armour moved from Tunisia to Algeria
                      British take Algeria from Italians
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                2 armour moved from Belgian Congo to Egypt
                1 fighter moved from Gibraltar to 109 Sea Zone
                1 infantry moved from Iraq to Syria
                      British take Syria from Italians
                1 tactical_bomber moved from Persia to India
                1 armour moved from French Indo China to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 armour moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery and 2 infantry moved from Yunnan to Kweichow
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 98 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Trans-Jordan
                    British attack with 1 armour and 1 artillery
                    Italians defend with 1 armour
                        British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 :  0/2 hits
                        Italians roll dice for 1 armour in Trans-Jordan, round 2 :  0/1 hits
                        British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 :  1/2 hits
                        Italians roll dice for 1 armour in Trans-Jordan, round 3 :  1/1 hits
                        1 artillery owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is 2
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                1 fighter moved from 98 Sea Zone to Egypt
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 artillery and 2 infantry moved from India to Burma
                1 fighter moved from 109 Sea Zone to United Kingdom

    Place Units - British
                1 artillery placed in United Kingdom
                2 destroyers, 1 submarine and 1 transport placed in 109 Sea Zone
                1 armour placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.480
            Median : 4.000
            Variance : 0.792
            Standard Deviation : 0.890
            Total rolls : 25

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    British Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.182
            Median : 3.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Place Units - UK_Pacific
                1 armour, 1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.480
            Median : 4.000
            Variance : 0.792
            Standard Deviation : 0.890
            Total rolls : 25

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    British Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.182
            Median : 3.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

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