May make an edit.
14L 2nd playoff bmnielsen (Axis) vs. DizzKneeLand33 (Allies +16)
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Almost got away with it, nice one :)
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The french save game is after the combat move, I assume you’re not doing any non-coms?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans repair 3 damage on 1 factory_major; Remaining resources: 57 PUs;
Germans buy 3 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Bryansk to Novgorod
3 fighters moved from Germany to Novgorod
9 armour, 5 artilleries, 1 fighter, 21 infantry, 2 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
3 mech_infantrys moved from Ukraine to Russia
10 bombers moved from Germany to Russia
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
4 bombers moved from Szechwan to Russia
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in Russia
Germans attack with 9 armour, 5 artilleries, 14 bombers, 1 fighter, 21 infantry, 7 mech_infantrys and 4 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters, 23 infantry, 18 mech_infantrys and 1 tactical_bomber
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 12 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 8 armour, 5 artilleries, 2 bombers, 21 infantry and 7 mech_infantrys
Casualties for Russians: 3 aaGuns, 3 armour, 4 artilleries, 2 fighters, 23 infantry, 18 mech_infantrys and 1 tactical_bomber
Battle in Novgorod
Germans attack with 3 fighters and 3 mech_infantrys
Russians defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter and 2 mech_infantrys
Casualties for Russians: 3 armourNon Combat Move - Germans
2 fighters moved from Novgorod to Belarus
4 infantry moved from Finland to Karelia
1 fighter and 4 tactical_bombers moved from Russia to Belarus
4 bombers moved from Russia to Belarus
1 aaGun moved from Bryansk to Belarus
8 bombers moved from Russia to Bryansk
2 aaGuns and 1 artillery moved from Eastern Poland to Belarus
1 fighter and 4 mech_infantrys moved from Germany to Denmark
1 artillery, 4 infantry and 6 mech_infantrys moved from Western Germany to Denmark
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 90 Sea Zone to 101 Sea Zone
1 submarine moved from 88 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 122 Sea Zone to 106 Sea ZonePlace Units - Germans
1 artillery and 6 infantry placed in Germany
2 artilleries and 1 infantry placed in France
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (2 lost to blockades); end with 81 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs -
Sorry, didn’t see your comment in between. :)
Well, this game has been bizarre throughout, so I think we just added another level of strangeness hehehe. But, Europe is still looking quite ugly….
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Yeah. Also lucky for me that Anzac won’t be able to use the cash right away.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 armour, 5 artilleries and 17 infantry moved from Baltic States to Poland
Russians take Poland from Germans
11 infantry moved from Samara to RussiaCombat - Russians
Battle in Russia
Russians attack with 11 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Russians win, taking Russia from Germans with 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Samara to Russia
1 aaGun moved from Baltic States to PolandTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs -
What does ANZAC do with 109 IPC’s, anyway?! :-D
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Airbase in every territory? :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Japanese
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 battleships and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Philippines to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
2 cruisers moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Ethiopia to Kenya
Japanese take Kenya from British
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from RussiansCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 cruisers, 4 fighters, 3 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 2 cruisers and 1 destroyer
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 2 bombers, 2 cruisers, 4 fighters, 3 submarines and 4 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Americans: 1 battleship, 2 cruisers and 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
3 carriers moved from 35 Sea Zone to 19 Sea Zone
2 carriers moved from 36 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from India to Shantung
2 bombers moved from 20 Sea Zone to Shantung
2 destroyers and 2 submarines moved from 35 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 destroyers moved from 35 Sea Zone to 20 Sea Zone
4 submarines moved from 35 Sea Zone to 19 Sea Zone
7 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from India to 39 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 armour moved from West India to India
1 armour moved from India to Burma
1 carrier moved from 77 Sea Zone to 39 Sea Zone
2 fighters moved from 77 Sea Zone to Union of South Africa
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 71 Sea Zone
2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery moved from Ethiopia to Kenya
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from Novosibirsk to SamaraTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to France: 2 fighters
EDIT: Turning off Edit Mode
6 bombers moved from United Kingdom to France
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from United Kingdom to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans win, taking Normandy Bordeaux from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 3 mech_infantrys
Battle in France
Americans attack with 6 bombers and 2 fighters
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry; Italians defend with 2 fighters
Americans win with 5 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Italians: 2 fighters
Casualties for Americans: 1 bomber and 2 fightersNon Combat Move - Americans
5 bombers moved from France to United Kingdom
3 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
4 carriers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 bomber and 3 fighters moved from Wake Island to Japan
2 fighters moved from 8 Sea Zone to Japan
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 carrier, 1 destroyer and 2 submarines moved from 8 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Southeast Mexico to Central United States
1 mech_infantry moved from British Columbia to Western United States
1 bomber moved from Queensland to Japan
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 101 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 26 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 artillery placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,3,3,5
Americans collect 47 PUs (7 lost to blockades); end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 artillery moved from Belgian Congo to KenyaCombat - British
Battle in Kenya
British attack with 1 armour and 1 artillery
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 armour and 1 artillery
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Belgian Congo to Rhodesia
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 4 fighters moved from United Kingdom to 110 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 artilleries and 7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
British collect 21 PUs; end with 21 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 mech_infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery moved from French Equatorial Africa to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Union of South Africa to South West Africa
Italians take South West Africa from British
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 armour moved from Belarus to Vologda
Italians take Archangel from Russians
Italians take Vologda from Russians
1 armour moved from Belarus to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to BelarusCombat - Italians
Battle in Tanganyika TerritoryNon Combat Move - Italians
3 mech_infantrys moved from Egypt to Belgian Congo
1 infantry moved from Persia to Iraq
2 bombers moved from Egypt to Southern Italy
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Belarus to Eastern Poland
1 submarine moved from 88 Sea Zone to 85 Sea Zone
4 fighters and 1 mech_infantry moved from Denmark to Western Germany
8 mech_infantrys moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western GermanyPlace Units - Italians
10 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
2 artilleries and 1 infantry placed in Union of South AfricaTurn Complete - Italians
Italians collect 45 PUs; end with 45 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 56 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 61 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 3 fighters, 1 infantry and 2 transports; Remaining resources: 50 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters and 2 tactical_bombers moved from 26 Sea Zone to JapanPlace Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
2 transports placed in 62 Sea Zone
3 fighters placed in JapanTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 68 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_majors; Remaining resources: 88 PUs;
Germans buy 2 fighters, 16 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Volgograd to Russia
3 mech_infantrys moved from Ukraine to Russia
8 bombers moved from Bryansk to Russia
4 bombers and 4 tactical_bombers moved from Belarus to Russia
1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea ZoneCombat - Germans
Battle in Russia
Germans attack with 12 bombers, 6 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 10 infantry
Germans captures 24PUs while taking Russians capital
Germans win, taking Russia from Russians with 12 bombers, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 5 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 10 infantryNon Combat Move - Germans
8 bombers moved from Russia to Germany
3 fighters moved from Belarus to Germany
1 fighter and 10 mech_infantrys moved from Denmark to Germany
4 bombers and 3 tactical_bombers moved from Russia to Belarus
1 artillery moved from Belarus to Baltic States
3 aaGuns moved from Belarus to Novgorod
5 infantry moved from Karelia to Novgorod
1 artillery and 4 infantry moved from Denmark to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 submarine moved from 89 Sea Zone to 88 Sea Zone
1 submarine moved from 106 Sea Zone to 121 Sea ZonePlace Units - Germans
10 infantry placed in Western Germany
2 fighters, 6 infantry and 2 mech_infantrys placed in Germany
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 48 PUs (3 lost to blockades); end with 72 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 armour, 5 artilleries and 17 infantry moved from Poland to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 armour, 5 artilleries and 17 infantry
Germans defend with 1 artillery
Russians win, taking Baltic States from Italians with 1 armour, 5 artilleries and 16 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Poland to Baltic StatesTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Japanese
1 unit repaired.
1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Japan
2 battleships and 2 cruisers moved from 20 Sea Zone to 6 Sea Zone
5 fighters and 5 tactical_bombers moved from 19 Sea Zone to Japan
2 bombers, 2 fighters and 2 tactical_bombers moved from Shantung to Japan
2 artilleries, 2 fighters and 2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
5 carriers and 3 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 carrier and 7 destroyers moved from 36 Sea Zone to 6 Sea Zone -
Do you want to scramble from Japan? I’m assuming you’ll want max defence OOL in Japan as well, let me know if that’s incorrect.
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Yes, this time scramble 1 single tac and max defense in Japan. Too bad ANZAC can’t use Kami’s hehehehe.
The Axis shall at least go down swinging this game!! :-D
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LOL of course I meant the Allies will go down swinging, not Axis…. geesh! :roll: :lol: